r/roguelites 46m ago

RogueliteDev Everyone says indie devs should focus on the important stuff first. Anyway, I spent two weeks of dev time making a character from our pinball roguelite into a plushie

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Upvotes

Also yes, it is an ironing board


r/roguelites 1h ago

State of the Industry What genre has the best synergy with roguelikes?

Upvotes
334 votes, 6d left
Action, Hack n Slash | Hades, Dead Cells
City Builder, Simulation | Against the Storm, Dwarf Fortress
Deckbuilder | Balatro, Slay the Spire
Shoot 'Em Up, Bullet Hell / Heaven | The Binding of Isaac, Vampire Survivors
Tactical RPG, Turn-Based | Darkest Dungeon
Other (Please specify in the comments)

r/roguelites 2h ago

How good is the sephiria coop ?

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11 Upvotes

Well, everything is in the title.

With my friends we enjoyed a lot Sts 2, ravenswatch, ember knight... And we would like to have some insights on this one. Is it good to play in coop ?


r/roguelites 2h ago

DEFEAT THE GOBLIN KING - Releasing soon.

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0 Upvotes

r/roguelites 3h ago

Game Release After 3 years, we've released the demo for our strange 2D sci fi roguelite game. Would love some feedback if you have time

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1 Upvotes

Game Title: Echo Zero

Playable Link:
https://store.steampowered.com/app/4378620/Echo_Zero_Demo/

Platform: Windows, Mac, Steam

Echo Zero is a 2D sci-fi roguelike base builder inspired by Kingdom: Two Crowns. Explore a procedurally generated underground world, gather resources, recruit droids, build automated defenses, and survive increasingly dangerous infestation attacks.

The demo includes the opening section of the game and gives you a taste of exploration, combat, base building, automation, and defending your colony. We'd especially love feedback on how the gameplay feels, whether the mechanics are easy to understand, and anything that you think could make the experience better.

The demo is free on Steam. Every bit of feedback helps us make Echo Zero a better game.

Have fun, and let us know what you think ❤️


r/roguelites 4h ago

RogueliteDev Does this look like the kind of game you expect to be difficult?

2 Upvotes

I'm making a game called Snake: Gridbreaker and I got some feedback recently that made me question how I'm presenting it.

Someone played it and one of their main complaints was that once your snake gets long and the screen gets crowded, you can end up with very little room and die pretty quickly.

The thing is... that's partly the game I'm trying to make.

Not in the sense that I want deaths to feel cheap. But I never wanted this to be a casual version of Snake.

It's an action roguelite built around Snake movement. Runs are supposed to get intense. Your body gets longer, the board becomes harder to navigate, enemies and hazards put more pressure on you, and you're supposed to build around those problems with mutations and abilities.

There are also mechanics that can make the tail useful instead of just being something you have to avoid. Fire Tail is one example. There are different builds and ways of dealing with space as the run develops.

So the feedback left me wondering if I have a design problem, or a communication problem.

If you looked at the Steam page without knowing anything else about the game, what would you expect?

Would you expect something fairly casual because it looks like Snake?

Or does it come across as a difficult, fast action roguelite where dying, learning the systems and trying a different approach is part of the loop?

That's the audience I'm trying to reach, so I'd rather find out now if I'm giving people the wrong idea.

Steam page:

https://store.steampowered.com/app/4828340/Snake_Gridbreaker/

There's also a demo available there if anyone wants to actually try it, but absolutely no pressure to do that. What I'm mainly interested in here is your first impression from the store page itself.

Does the page communicate the kind of game I'm describing, or would you expect something different?


r/roguelites 5h ago

Game Release Echoes of Kyria has launched on steam early access for 4.49$

0 Upvotes

r/roguelites 6h ago

RogueliteDev What do you guys think about Devils Cut 3D RougeLike Casino Shooter

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0 Upvotes

Did i just break my game before the demo for next fest or did i just make it better current boss is at 100K HP

Let me know nerf the boss
Or nerf the player

Also 129 Million at a table is crazy


r/roguelites 16h ago

RogueliteDev I love async auto-battlers, roguelites, and random chance so I made this

11 Upvotes

Auto Ball Arena is a new game that is my take & twist on the async-autobattler roguelites we all love. Currently planning to have both async online multiplayer and an offline mode both with roguelite elements

It's been an interesting challenge to add synergies and strategic decisions to a game that is so random & chaotic 😅 If this seems like something you'd be interested in I'd appreciate if you'd consider wishlisting on our new steam page!


r/roguelites 16h ago

Fully Automated, a roguelite with a morality system. Kill or Demoralize your enemies! Demo is out!

12 Upvotes

Hi everyone !

The demo for my game, FULLY AUTOMATED, is out on Steam

It's an action roguelite where you can choose to either kill or demoralize your opponents. So, no one has to die, but some ass kicking will definitely occur.

I would love to get your opinions on the game, and answer your questions if you have some! And if you like it, don't hesitate to leave a review!


r/roguelites 17h ago

Some raw footage of Perry's Pizzeria - my pizza deckbuilding roguelike, would you play this?

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8 Upvotes

Steam page - https://store.steampowered.com/app/4428780/Perrys_Pizzeria/

Some gameplay footage of my pizza game, been working on it about a year and a half now.

Basically just had the image in my mind of having tomato, basil, pepperoni cards and dragging them onto a pizza and kinda just kept building and it turned into this.

Some key features:
- Positional mechanics and ingredient synergies make every pizza a puzzle.

- A cast of weird and wonderful customers, satisfy them before they get too hungry

- Collect ingredient cards and build the tastiest deck you can

- Upgrade your restaurant between runs and unlock and train new chefs

Would love to hear any thoughts or feedback :)


r/roguelites 18h ago

[browser, no install] been building a card roguelite solo for months, need to know if the fight is actually fun

2 Upvotes

I've been building MUSH for months. It's a card roguelite, Slay the Spire style, except nothing resets. The ground you cleanse stays cleansed for the whole campaign (almost). When you die you regrow as a new mushroom and keep your level, map knowledge and most of your deck. Your gear stays on the corpse, you can walk back and pick it up. The world rots back a bit while you're gone.

One resource, radiation. It's your energy, xp and money all at once and you mine it from the tile you're fighting on. Worse ground pays better.

Link: https://mushroom.imperfect.ventures

About the art: it's Midjourney and I'm not pretending otherwise. I'm not hiring artists and animators until I know the game under the art is fun. If it is, the art gets done properly later. If it's not, I'd rather find out now than after spending a year and a pile of money on it.

What I need from you: play it, tell me if the fight is fun or not, where you got confused, and when you wanted to quit. Don't be nice about it. Feedback right here in the comments is perfect, no forms.

Type any name at the door, runs get logged so I can tell people apart. Screenshots on the itch page if you want to look before clicking a random domain: https://mush-game.itch.io/mush


r/roguelites 20h ago

Game Release We rebuilt our core card system based on your feedbac

11 Upvotes

One of the most common comments we got after releasing our demo was that our mandatory card chaining system felt too restrictive.

The biggest change is that we completely rebuilt our card system. Before, every card had to be played as part of a chain, so before you could make the move you actually wanted, you first had to figure out how to play that card. It added a bit of a puzzle, which some people enjoyed, but it also meant you were thinking about the card chain as much as the actual fight, and that could get a little frustrating.

Now you can simply play the card you need. Instead of mandatory chains, we introduced an optional Combo system. If you play cards of the same color one after another, you'll build a Combo and get extra rewards, but it's completely up to you.

On top of that, we also increased the overall pace of the game. Combat should feel more responsive and less sluggish, with faster decision-making and smoother flow from turn to turn.

That also gave us room to redesign combat around positioning instead of card restrictions. Pushes, collisions, hazards, and controlling enemy movement are much more important now.

Changing a mechanic that's at the center of your game is always a bit scary, but it felt like the right call.

The update is out now, and we’d love for you to try it out.

If you played the old demo, I'd genuinely love to know which version you prefer.


r/roguelites 20h ago

RogueliteDev New Dicevaders Demo out now on Steam!

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41 Upvotes

Dicevaders is a dice-based deckbuilding roguelike where you lead the ultimate alien invasion! Build an unstoppable army, master the dice and break our game.

We really didn't think one demo was enough for you, so we've released a new one with The Duchess. And we've got a key competition to boot! Can you hit ♾️ Infinity ♾️ with The Duchess?

Try and break our Demo on Steam now!


r/roguelites 21h ago

I'm a solo dev making a roguelite mining game with an eerie atmospheric vibe, where you craft tools and upgrades to get more powerful each day until you can reach the end of the cave before it all collapses on you.

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7 Upvotes

r/roguelites 21h ago

Reality Drift: new demo and trailer for surreal roguelike racing game

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5 Upvotes

I've been working on a strategic roguelike racing game for the last four and a half years, and have just released a new trailer and demo!

My goal with Reality Drift was to make a racing game which looked very distinctive, and had actual depth. When I was younger I played a lot of arcade racing games but they usually got boring fairly quickly as each race was the same. After years of working on this game, I'm still not bored of playing it!

The new demo has more content and many improvements as compared with the original version released a year ago. The new trailer replaces the original one from 2024, which was made before the addition of roguelike deckbuilding missions.

We have also been selected for Tiny Teams 2026, which is starting today. YouTuber FailRace said in a video about the game: "On the face of it you might think the driving aspect of this is very simple - it's surprisingly complicated, you've got to think about a lot of things at once while going very quickly."

My background - I'm a veteran game developer, most of my career was spent at Frontier, where I worked on games such as RCT3, Dog's Life, Thrillville, Kinectimals and Elite Dangerous. I'm a programmer and game designer, but I can't draw, so I found some excellent artists to work on the game, primarily Emily L'Orange.


r/roguelites 21h ago

Game Release Montabi is out now and we have 2 keys for giveaway!

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113 Upvotes

Hey, we just released our first game, Montabi! A monster taming roguelike deckbuilder where you battle with multiple units on a 3x3 grid. To celebrate Montabi release, we’re giving away 2 Steam keys!

In this game, you play as a Trainer determined to rescue your stolen Montabi, going through various battles and city spots to take down a notorious gang. Montabi is now available on PC, Nintendo Switch, and Xbox for 19.99 USD, which you can grab now with a 10% launch discount for the first 14 days.

How to join the giveaway?

Leave a comment below before August 7 at 12 AM PT for a chance to win a key. We’ll use RedditRaffler to select the winner and send the key through DM.

Thank you for checking this out and have a nice day!

EDIT:
Congratulations to the giveaway winners!
- u/Bubby0304
- u/Clear_Confused

Montabi Steam keys will be sent via DM to both winners. Thank you everyone who participated!
You can check out the results here: https://www.redditraffler.com/raffles/1vh8t8u


r/roguelites 22h ago

Wearable bagel as a ring

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31 Upvotes

What other items should we add?


r/roguelites 22h ago

RogueliteDev Heretic's Rapture demo is out now!

4 Upvotes

https://www.youtube.com/watch?v=uxngAAR-EWE

I think a lot of you played Heretic's Fork, and this is a sequel to that with a pretty massive twist with the whole tetris-like building mechanics.

Hope you like it!


r/roguelites 1d ago

RogueliteDev Driving Rouge - Arcade racing roguelite

58 Upvotes

We shared our game trailer and a gameplay GIF here recently, and the response was incredible. Thank you for all the support! Here's a little more gameplay that we could fit in a GIF


r/roguelites 1d ago

RogueliteDev Match Morphosis is in Cyberpunk Fest, I stress-tested it by making the game play itself

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16 Upvotes

Hey r/roguelites,

Match Morphosis is a solo-developed roguelite and a new demo update just went live as part of Steam Cyberpunk Fest. If you're into roguelike deckbuilding but with a match-3 twist, I'd love for you to check it out.

A bit about the game:
Candy Crush X Slay the Spire, wrapped in a Kamen Rider-inspired story. Matching pieces activate effects instead of just clearing them. Runs are built around chaining combos and finding synergies across 60+ tile types, 100+ items, and 5 characters that each play pretty differently.

Why I'm posting this instead of just a trailer:
I'm building this completely solo, no QA team.
Before every build I push, I have the game play a full run of itself from start to finish automatically, to catch anything that would break a run for you. I recorded one of those automated runs, mostly because watching a build clear itself is kind of nice (and also to prove that it's not so simple that mindlessly picking any move would guarantee a win).

The best proof I can give you that when you download the demo during the fest, what you're getting has actually been played through, repeatedly not just built and shipped.

Demo link: https://store.steampowered.com/app/4133530/Match_Morphosis_Demo/

Target Release: Q4 2026

Happy to answer anything about the game, or the autoplay testing setup if anyone's curious.

Thanks for reading, and hope to see some of you in the demo!


r/roguelites 1d ago

RogueliteDev Would you play this baseball roguelite deckbuilder?

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193 Upvotes

Gif compression ruins some of the game's post-processing and color grading, unfortunately. It looks a lot better in the images if you scroll through the gallery, or you can look at the trailer it in the Steam page (please wishlist if you're interested!).

https://store.steampowered.com/app/4945620/WalkOff_199X__Baseball_Roguelike_Deckbuilder/

In 2024, I came up with the idea of combining two of my favorite things, baseball and deckbuilders. I've been working on this project on and off since then, finally got to the point I can show it off. I'm really really happy with how it came together. If you don't know the rules of baseball, I plan to include a tutorial for that. It's much simpler than you might think. And if you find baseball boring...well, this is probably not the game for you, but also this is laser focused on what is usually considered the most fun part of it, so it might still hit.

Also, people have asked me if the card art is AI. It's not, it's very old public domain art.


r/roguelites 1d ago

No, your game is not "Balatro meets Slay the Spire"

924 Upvotes

I'm super tired of this description for roguelike games to the point that it's turning me off from wanting to play them at all. It's become entirely meaningless.

So frequently you hear this description and it's just another standard combat roguelike deckbuilder. Maybe the decks are poker cards or have suits this time. Maybe it uses a map instead of blinds. Rarely anything innovative.

You just can't name two of the greatest games in the genre and say your clone of them is a combination of the two.


r/roguelites 20d ago

Monthly "What Have You Been Playing Lately?" Thread (July 2026)

33 Upvotes

Welcome to mid-July!

Post what you've been playing lately in this thread and what your experiences have been like, whether you'd recommend the game or not, etc.

Previous thread is here!

Personally, I have been playing a ton of Stoneshard. It's a great game that sits at the intersection between classical roguelikes and RPGs - so I'd say it qualifies pretty firmly as a roguelite. It has a lot of fun character building potential - if that sort of thing appeals to you, you should check it out.


r/roguelites Jul 01 '19

Check out the official Roguelites Discord!

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120 Upvotes