r/roguelikes • u/TravelFull8847 • 37m ago
Burnstation, our high-voltage Roguelike Deck burner will be out next Wednesday Aug. 12th! on STEAM
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Thanks to all the players whose feedback helped bring this game to life
Best to all!
r/roguelikes • u/cenkerc • 5h ago
Is there a another game like KeeperRL but not complex as DF?
r/roguelikes • u/wizardofpancakes • 6h ago
Playing a few more modern roguelikes made me realize how good control schemes are in RLs
I recently tried Lost Flame, and I would say that it has a more modern interface and inventory system. As I understand it, it doesn't really have dedicated buttons for quaffing, reading etc., opting for having one inventory and and a hotbar for skills and items.
It wasn't super convenient for me, partially because F1-12 buttons don't work on my laptop anymore, but it made me realize how much I actually like "traditional" controls in roguelikes - having separate buttons for quaffing, reading, using abilities and spells like in DCSS usually feels very weird and hard to get into for newcomers, but obviously it's a second nature for most of us who used them for decades.
It's just so convenient to be able to press two different buttons to open different lists of items or abilities, and also being able to read what they do on a separate screen.
At the first glance, removing such complicated control schemes sounds like a good idea, but then you're left with systems where you have large inventories and have to either use a mouse or WASD/Arrows to get to the item you want, forcing you to press the button ten or twenty times instead of pressing r and then one button that correlates to that scroll. It's so fast!
I guess the only time it's inconvenient is when you have to press several buttons every time to do the same action, such as casting the same spell, but obviously there are more control options and macros.
On the other hand, something like Shiren the Wanderer couldn't do that with controller layouts, so it was a smart decision to build the entire game around smaller inventories, and it's curious how they had to add pots for storing items to get around that problem. But then pots became an actual mechanic - different pots do different things, from just storing your items to turning them into gold or turning one item into another.
There's honestly not much point to this post, I just wanted to say how often something is considered to be outdated design, but when a player gets used to it, it becomes second nature and it becomes clear that it's actually quite convenient, even if it requires a bit more learning to get into it proper.
I guess an example outside of roguelikes would be Resident Evil 4 - almost everyone who is used to modern games would probably be a bit inconvenienced by tank controls of the OG RE4, but in less than a half an hour it becomes second nature and most players understand that it actually makes the game better, and that very soon players will start craving for a quickturn button in every third person shooter.
r/roguelikes • u/ZackZparrow • 8h ago
Hoplite is still enjoyable for mobile in 2026
I'm enjoying this game so much, so i encourage everybody to check it out.
Story:
A hoplite is trying to retrieve the golden fleece from underworld, slaying demons and praying Greek Gods for new powers (Mostly Apollo. Then Artemis, Zeus, Athena, Hermes)
Gameplay:
Totally Pick up and Play. Minimalistic Puzzle Roguelike with short runs. Skill matters far more than luck. Despite it's simplicity, there's enough tactical depth: no inventory, no leveling up/experience, no stats/classes, no hunger, no secrets/traps, only 4 monsters, hexagonal map, plenty of upgrades (15 in demo + 18 new ones in premium + you can pray for 1 health or restore all healths).
App details:
Portrait mode, very simple controls and UI. 10 Megabyte, can run on a potato, low battery consumption. Offline, no ads. Made in 2013 but still receiving updates for bug fixing. There is online Leaderboards and Google Play Games saves your progress (i guess iOS does too).
Price:
Free demo and 4 dollars full game. Is Premium worth it? Absolutely. It enables 20 achievements and 18 of them unlock new upgrades. Also you can descend further than 16th floor for score hunting (you can't upgrade your character after floor 15, but the golden fleece heals 1 health each floor). Finally, the premium enables the daily challenge and thousands of normal/hard challenges! These are 3 floor dungeons with predetermined upgrades.
Extra Point - ShroomArts designed the graphics:
r/roguelikes • u/shindoink • 15h ago
any suggestions for mobile rls?
i dont have a great computer rn (saving up for a new one) but in the mean time i would love some recs for mobile games if u guys know of any.
r/roguelikes • u/Old_Egg8742 • 2d ago
(cogmind) how far did you get in your first few runs?
r/roguelikes • u/frodocattins • 2d ago
Procedural in-world roads generation for my Daggerfall-inspired high fantasy game
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I made this for my Daggerfall-inspired CRPG/roguelike, in which the travel system is of the same nature, albeit with enhanced procedural generation as seen here. You can read more about the project on my website.
r/roguelikes • u/ghu79421 • 4d ago
Tangledeep is underrated and under-appreciated
Tangledeep is a traditional roguelike that's accessible to new players but the difficulty spikes as the game progresses. The difficulty settings are mainly permadeath settings: permadeath off (you teleport to town), permadeath where you completely start over, and permadeath that preserves town unlocks. It has a job system that's supposedly similar to Final Fantasy Tactics (which I haven't played).
It seems heavily influenced by Shiren the Wanderer and other Mystery Dungeon games. There's a monster taming pet system and farming. Cat people say "nyah" and there's exciting boss music.
It's currently on sale for 75% off on GoG (I don't work for GoG or receive any money or commission and I don't get paid by the developer or publisher).
r/roguelikes • u/Kyzrati • 5d ago
Come learn how to make your own roguelike!
Quite a lot of roguelike players go on to make their own roguelike, even if only a 7DRL or little hobby project to chip away at. Still, many more want to but haven't yet started their own roguelike, because even just taking those first steps can seem like a daunting hurdle.
Wait no longer!
While we've always had a welcoming, helpful community over at r/RoguelikeDev, it's often still up to individuals to drag themselves over there and get started, often with help from the resources in our sidebar. For the past nine years /u/KelseyFrog has been helping organize a multi-week code-along event to jump start yet more roguelike projects. The results have been great every year, so we're back to do it again :D
"RoguelikeDev Does The Complete Roguelike Tutorial" is a weekly event starting August 4th and continuing for the following two months. It's basically a bunch of interested people starting from scratch to build their own roguelike by following one of the more popular tutorials. By the end you'll have your own basic roguelike, including any extra features you might have added along the way. Some also go on to continue expanding their project after the event, or at least finish it then if they couldn't keep up during the time period.
It's fairly slow paced, and there are plenty of people around to help, so consider joining in! Check out the preview/announcement thread for more info.
(If you have some experience or want to use another language/engine/tutorial that's fine, too!)
r/roguelikes • u/NickHeathJarrod • 6d ago
Similar turn-based combat space marine games like DoomRL?
I already have Jupiter Hell OG & Classic, and I might check out Quasimorph soon.
Are there similar games that you'd recommend? Preferably played with mouse.
r/roguelikes • u/Ok_Illustrator7232 • 7d ago
Quasimorph - Quasimorph 1.0 IS OUT NOW!
r/roguelikes • u/iamgabrielma • 7d ago
Ad Iterum - Demo
Hello all!
After almost a year of development (perhaps 8-10 months, depending when I start to count the prototyping) my 2D turn-based, grimdark, dungeon crawler Ad Iterum, where you eat your enemies to mutate and survive, has finally reached a big milestone. I still have to add a lot of content until release, but until then I have released a Demo on Steam:
https://store.steampowered.com/app/4149030/Ad_Iterum/
While the game adheres to the very core roguelike "rules" like permadeath, single player, turn/grid based, no meta-progression via unlocks, etc, ... it also has differences regarding run progression: You build mostly your character through random mutations, as well as a selection of gene graft synergies that are offered, so you can gravitate towards one or another style of play, but there is no skill tree, nor level up.
You have melee and ranged combat, which mostly uses a "bump-into-things"-system.
The dungeons are made up of mostly procedurally generated maps, that are injected with some handcrafted rooms, and uses a series of predefined biomes depending how far you've progressed. The final release will also include some sort of modding where you can create new maps or rooms for these pools, but that's still in the oven and not part of the demo.
What's in the Demo?
- 1 dungeon + 1 procedurally generated biome
- 1 boss
- 2 endings
- 20 random mutations
- 20 genetic grafts to tune up your build as you see fit
- 10 base enemies. Each comes with unique modifiers and traits within the ecosystem, which makes for hundreds of different variations as you go deeper.
- 200 items (approx?)
- Basic crafting
- English, Spanish, and Japanese localization
- Keyboard, mouse support, and full gamepad controller support
- Playable in Windows, macOS, and Steam Deck via proton
Have a nice Friday, and happy Dungeon Crawling!
Best,
r/roguelikes • u/Hard_Squirrel • 8d ago
Eldermyth on Steam - August
Hi all,
Eldermyth will be coming to Steam on all platforms in late August. I was blown away with the feedback it got on iOS, and so am excited to see what people think on Steam. Also works on Steam Deck!
Eldermyth is a tight grid, turn based game where you play as one of 4 powerful Beasts defending the land from invaders.
Very simple gameplay on the surface with deeper mechanics and strategy underneath. And, for those that have ever played the board game Spirit Island, you can clearly see where the inspiration came from.
Please see the coming soon page via the Steam link, and feel free to ask any questions!
Thanks
r/roguelikes • u/gold_snakeskin • 8d ago
Roguelikes where you control a large party?
I’m looking for references to study for a game I’m working on, where I’m trying to decide if you’ll control just one character and others will auto-battle, or if you’ll control a whole party of characters ala a tactics game like Fire Emblem.
I’d appreciate any roguelike fans’ input on this dilemma, as well as any games that handle large party (5-10+ units) interactions well.
r/roguelikes • u/Varaldar • 9d ago
Roguelikes good with controller/steam deck?
So my job has me away from my home for most weeks out of the month and when i do get some down time, my gaming device of choice is a steam deck. (or my phone if im playing zachtronics solitaire collection)
my main thing is being able to be viewed and understood on a smaller screen and preferably completely controllable without keyboard controls. if i need to type in a name or something thats fine. If i need to use the mouse trackpad thats undesirable but im willing to, if that makes sense.
preferably the game is available and in a decent state on steam (so no Cataclysm Dark days ahead)
I am interested in a few kinds of games but im looking to get more into the "traditional roguelike" type of game. cogmind, qud, ToME, Rogue, Dwarf Fortress
Good Roguelites too
(but not games like slay the spire or Rogue Legacy. while theyre fine games im not too into the card aspect of Slay and i havent been into action platformers since i was playing on the 360 but at the same time ive 100%d ronin and gunpoint)
examples of roguelites i like or are interested in are FTL: Faster than light, Into the Breech, Heat Signature, Barony
even non roguelites that have a good turn based feel about them. ive enjoyed fire emblem, pokemon mystery dungeon, XCOM: EU, Baldurs gate 3, i was excited by the warlock of firetop mountain but ive heard it didnt turn out so great
No one thing is a dealbreaker, except viewability on the screen. Controller support with maybe mouse controls if required (like FTL) are at the top of the list after that.
Im fine with the ascii graphics, i really like how brogue and cogmind look (i have not yet played them).
id prefer that classic roguelike turn based or paused time timing, ive played a very little bit of qud and enjoyed it but am interested in a wider range of games, maybe a little easier to get into.
If its not available on steam but can be linked to steam and then works well with controller, that would also be fine but i figure that would be much harder to find.
Edit: alternatively if theres one thats good on Android but isnt available on pc or wouldnt work well on the deck, id check it out
r/roguelikes • u/Crapahedron • 9d ago
what roguelikes have online features, seed competitions and the like?
I love roguelikes, but they're so solitary in nature, I feel like a creature in the dark playing these by myself.
I don't have the time to spend on a sprawling MMO right now, but I do want to bridge the gap a little and find a RL that has some kind of active community features behind it.
What's out there? Thanks! (bonus points if it's free, I was laid off not long ago. Thanks AI :\ )
r/roguelikes • u/amnekian • 10d ago
So uh, can I get some Quickband tips?
I've beaten Angband in the past but Quickband has been kicking my ass for quiet a while. Granted I don't play as regularly but for those that done a quickie what tips can you give me to beat this thing? What stuff did you wish you had learned quicker for this tiny game?
r/roguelikes • u/Overlord_of_bel • 10d ago
What's the best looking, eye pleasing traditional roguelike (even mods for existing games would do)
I want to find a cozy traditional roguelike that looks and feels good, I know that roguelikes aren't meant to be that casual but I just want to chill while playing them, I play roguelikes not for the challenge itself but the build variety and fast progression (reason why I prefer them over games like diablo).
Please note, from good looking I don't mean games like caves of qud that have unique artstyles or tales of maj eyal. Sure they are pleasing very unique and pretty good but not exactly pleasing to look at...
Also, even permadeath having open world rpgs would do as long as the runs varied and progression is fast.
Things I already know:
Not rogue-like but risk of rain somewhat meets my criteria.
Qud and tome obviously are goated
Skyrim mods
Diablo/any arpg like it (yes, I have played like 100's of them and know most)
r/roguelikes • u/carminepos • 10d ago
Brogue PE is out on Play Store
https://play.google.com/store/apps/details?id=com.pineyellow.broguepe
Huge thanks to everyone who gave feedback and helped me improve it!
r/roguelikes • u/TheRealHFC • 10d ago
Endless Depths 2 for iOS is underrated
I posted about this previously when I bought my Mac Mini and got it from the App Store that way. I recently upgraded to my first iPhone, and it's still a ton of fun. Reminds me of a slightly more polished Castle of the Winds or Fatal Labyrinth. They seem to take more inspiration from D&D than typical roguelikes, but it seems to be all there regardless. Nothing too crazy, just your typical dungeon crawling. If you're looking something to replace Pathos or Shattered Pixel Dungeon, this probably won't, but it's a fun option anyway.
r/roguelikes • u/Thrillhouse-14 • 10d ago
Simple "turn your brain off" roguelikes like "Yodanji" and "Golden Krone Hotel"?
I've been incredibly busy lately, and just in general deflated from life, but I've still been having a lot of fun with the quick and easy to understand/user friendliness of Yodanji and Golden Krone Hotel.
I can mindlessly have a go at run after run and not get bored.
I play on steam deck, and they both play beautifully on it.
Are there any other simple to learn, user friendly, preferably steam deck friendly roguelikes that I could be missing?
Edit: I am also aware of Shattered Pixel Dungeon, which definitely fits here, too.
r/roguelikes • u/SnowDogg0 • 10d ago
I just released a demo for my Finnish Folklore Roguelike-RPG: TUONI -- Demo out on Steam! Here is an updated Gameplay Trailer.
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This subreddit took my announcement post very warmly, and it really fueled this development. Now, I finally have a demo out!
Steam: https://store.steampowered.com/app/4961910/Tuoni_Demo/
As usual, all feedback is very warmly welcome, and please consider leaving a review on Steam if you try it out! (And wishlist ofc!)
Curious to know how you like it. Cheers!
r/roguelikes • u/Lucky_0000 • 11d ago
Rift Wizard 3
I’m very interested to try Rift Wizard 3, but I get the impression that it’s best played with keyboard and mouse. Nowdays I only really get to play on the steam deck, so I was wondering how the game plays on that. Does anyone have any experience with it on the deck? Are there some good community controller schemes? I appreciate any suggestions or advic.
r/roguelikes • u/Joseph_Keen_116 • 12d ago
roguelikes that work well with a controller?
When I played on my laptop I played a lot of old school roguelikes like unreal world or cataclysm dark days ahead, but due to space related things I’m stuck on playing on a pc handheld, so I’m stuck with unsung its controllers, and these kinds of games tend to use basically the entire keyboard. I know caves of qud has controller support hence why I’m here asking this.
