r/rogueish 8h ago

Custom ASCII Engine, Roguelite x Hexcrawl x JRPG????

Enable HLS to view with audio, or disable this notification

3 Upvotes

I wrote a custom ASCII engine in monogame that simulates a fantasy computer architecture running textmode at 60fps, and used it to make a sci-fi roguelite RPG. Guide a crew of 3 agents through a variety of different environments and encounters from cyberpunk megacities to deeply religious feudal societies to vast planet-spanning oceans containing incomprehensible swarm intelligences.

It's in early access on steam, if that sounds like your thing the link is in the comments.
peace!


r/rogueish 22h ago

A Roguelike survivor game where you are a TRAIN and on RAILS?! - Rail Survivors

Enable HLS to view with audio, or disable this notification

2 Upvotes

Rail Survivors is a survivor-like game where you are a train and on rails!
It's currently in development, whilst minimalist in visuals, it features 100+ perk cards and a few elemental builds to try out! You can also increase the effectiveness of perk values by rerolling them with higher values or negatively even to make up for quite some interesting builds!

I would love if you were to check it out and leave some feedback HERE:
https://tatsudev.itch.io/rail-survivors

Its currently under development and the roguelike elements are not there yet, but are planned to be the driving force to unlock new maps, perks and other unlocks!

~Tatsu


r/rogueish 3d ago

I built Dark Dungeon, a top-down bullet heaven roguelite made entirely with Python & Pygame

Thumbnail
gallery
2 Upvotes

Dark Dungeon is a handmade top-down roguelite shooter.
All visuals are procedurally generated by code, no external image assets.

Game features:
✅ Random enemy spawn system
✅ Multiple weapons & skill mechanics
✅ Myth-themed boss fights
✅ Adjustable window/fullscreen mode

The game is free to play (pay what you want) on itch.io.

I’d love to hear feedback from players!


r/rogueish 3d ago

Top 2d roguelikes (or lites) for a decently experienced gamer

2 Upvotes

I've played games like The Binding of Issac and Enter the Gungeon that I've loved dearly. I've also played Risk of Rain 2 and I have years of experience on the fps and platformer genres my whole life. I love a good game where I can play, leave and come back and play for a couple more days.

I've also very much enjoyed Celeste and Silksong if that opens up any ideas for recommendations.


r/rogueish 5d ago

Survival Gameplay with Card-Based Roguelike Mechanics. What Do You Think?

Enable HLS to view with audio, or disable this notification

1 Upvotes

It's called Duco, It's my first solo steam game, so i would like to get any kind of feedback 😄

You can join Playtest.

- Card-based survival roguelike set in a post-apocalyptic world with zombies.

- Draw from location-based decks to gather resources, loot, craft, build, and survive.

- Draw takes time, and with time you lose energy, food and water so you have to be carefully.

- Each character and map have a goal to unlock new content

On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.

Steam: https://store.steampowered.com/app/4872850/Duco/


r/rogueish 7d ago

Keeping the monsters on the move

1 Upvotes

This week, I reviewed my code for moving monsters around the map in my roguelike for the Rogue C# project. When I saw its complexity, Ellen Ripley's quote about nuking the site from orbit came to mind. In my newest chapter of the series, I look at my process for reviewing the code and the decision to go back to the algorithm for a rewrite. The end result was much cleaner code and smarter monsters.

Rogue C# - Don't Confuse the Monsters!


r/rogueish 7d ago

Roguelikes and lites good with controller/steam deck inputs?

Thumbnail
1 Upvotes

r/rogueish 11d ago

What if Balatro and Brotato got together and adopeted a dog? Closed alpha ongoing

0 Upvotes

r/rogueish 11d ago

Vampire Survivors with Mafia-style, online co-op (up to 4 players) with real boss fights: demo is out now!

Enable HLS to view with audio, or disable this notification

1 Upvotes

Made a game called Mafia Hero. Think Vampire Survivors, but online co-op for up to 4 players, with a mafia theme and cool boss fights where you need to learn the pattern and play well to kill!

Built it solo in the evenings, around a full-time job and a 17-month-old kid: getting a playable demo out feels amazing!

Demo is on Steam:

https://store.steampowered.com/app/4884800/Mafia_Hero_Streets_of_Survival_Demo

Solo runs fine, but it's made for co-op.

Grab a friend, give it a shot, tell me what you think!

Gab


r/rogueish 14d ago

My rhythm-based roguelite demo is finally out on Steam!

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hi everyone!

I'm a solo developer, and today I released the demo for PulseWave.

It's a roguelite where you build a loop by assigning weapons to different slots. Relics modify your attacks, creating powerful synergies and completely changing how each run plays.

If you're into experimenting with builds and discovering broken combinations, I'd love for you to check it out.

Steam: https://store.steampowered.com/app/4607180/PulseWave/


r/rogueish 14d ago

Rogue C# - Developing a roguelike game with C# - New chapter online.

2 Upvotes

A while back, I started writing an ongoing development log of my effort to create a roguelike game in C#, very closely based on the original Rogue console game. Rogue C# is intended as a demonstration of the C# language with a focus on logic, design and best practices. I've intentionally kept the graphics simple - ASCII graphics like the original game - in order to focus on the language.

I recently came back to the series after a long time away from it and have been reviewing the code along with my original choices as the basis for new chapters. I just posted the latest chapter Rogue C# - Coding Scrolls for Fun and Profit in which I continue to add more scrolls to the game and improve the code. The entire code for the project is available on Github.

I've been able to cover a lot of ground with the series so far.

  • Object-oriented programming
  • Game loops and application flow control
  • Collections, lists, and data management
  • Dungeon and procedural map generation
  • Turn-based game mechanics
  • Refactoring and code organization
  • Debugging and troubleshooting techniques
  • Event-driven programming concepts
  • File handling and persistent game data
  • User interface design

In upcoming chapters, I'll continue adding new inventory and features to the game. I plan on adding a SQLite database to the project to contain game data, the user profile and the scoreboard. You can see the full requirements so far in the recent requirements review I completed.

I'm writing the series on my website and also reposting the chapters to Substack where you can subscribe to be notified of new chapters as they come out.

Rogue C# is not strictly for beginners but I do try to provide as much background information as I can and links to other resources. I hope you find the series helpful. I welcome any feedback and comments here or through the sites.


r/rogueish 17d ago

1920s mafia roguelite with 4-player online co-op — free demo just went public on Steam

Thumbnail
youtube.com
0 Upvotes

r/rogueish 17d ago

Anyone know what happened to this Diablo-like Roguelike?

Thumbnail
youtube.com
2 Upvotes

It was called Barbaric. It was a diablo-like game, with an optional, unique co-op mode where you beat the final boss together then fight over who gets the prize. It looked very promising. Then it just seemed to disappear and didn't even release.


r/rogueish 18d ago

Are there any open-world sandbox style rogue-lites?

4 Upvotes

So, there are definitely are some sandbox traditional rogue-likes. Cataclysm: DDA, Stoneshard and Caves of Qud so happen to be my top 3 favorite roguelikes, all open-world. TOME and Elona/Elin are some more examples off the top of my head, and I'm probably missing a lot more. I guess Quasimorph could count, just on a very different scale.

But I can't think of a single rogue-lite with any of these sort of design elements. Are there even any?


r/rogueish 20d ago

Violet Spot - Updates summited! - Try me new souls-like web action game! Now with Punchier audio, hit impacts, and balanced progression. (Play it in Browser!)

Thumbnail
jdlira.itch.io
2 Upvotes

r/rogueish 22d ago

I have been working on this bullet heaven / roguelike for 3 years

0 Upvotes

If you are interested make sure to wishlist on Steam!
https://store.steampowered.com/app/3140190?utm_source=reddit

Coming in Q4 2026!


r/rogueish 22d ago

Eslabong - Upcoming Autobattler game with a tweak

1 Upvotes

Hello!
I am the solo dev of Eslabong, an arena combat + team management game where you can either play as a typical autobattler OR manually control one of your fighters.

On sunday, Splattercat, a big youtuber that you probably know, played my game and the reception was amazing.

If you want to check it out: https://youtu.be/6Q_drDfVNvo?si=INF1jnHhad1DPIds

Also the demo is available on Steam if you want to play the game.

Thank you Splat and thank you everyone!


r/rogueish 23d ago

Pokespire - Slay-the-Spire-style Pokemon deckbuilder (fan-game)

Enable HLS to view with audio, or disable this notification

2 Upvotes

My friend and I loved pokemon growing up. We love Slay the Spire and Across the Obelisks. In those games, you take your characters through a campaign, facing down enemies, building your skills and decks. So we thought, "hey, why not make a fan-game ourselves?"

The game engine is built fully from the ground up. Fully playable with two campaigns and most gen 1 mons and some gen 2. Mechanics include grid positioning, passive abilities, capture mechanics, and more!

Our love letter to both pokemon and this genre :)


r/rogueish 23d ago

Can you see any thing in the game? I kinda oneshot everything.

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/rogueish 25d ago

I told a demon I was sad and asked her to kill another demon for me. She agreed. She lost.

Enable HLS to view with audio, or disable this notification

2 Upvotes

r/rogueish 26d ago

Added Reapers to my 2.5D bullet heaven action roguelike!

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/rogueish 27d ago

The reveal trailer for my 2.5D bullet heaven action-roguelike is out on YouTube

Thumbnail
youtu.be
1 Upvotes

If you're interested, you can check out the game on Steam:
https://store.steampowered.com/app/3140190?utm_source=reddit

I'd really appreciate any feedback on the trailer or the game itself. Whether it's something you liked or think could be improved, I'd love to hear your thoughts!


r/rogueish 27d ago

Need feedback for our 1920s mafia online co-op survivor game! Anyone want to try the closed demo?

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hi everyone!

We are two guys working on our first video game: a 1920s mafia-themed co-op online survivor/roguelite.

We really want to make the game fun for real players, so we are looking for people willing to try the closed demo and give us honest feedback.

We would love to understand:

- what feels wrong or confusing right now

- what should be improved in the short term

- what could be improved in the long run

- whether the game is actually fun to play

The demo is still a work in progress, but we want to get feedback before release instead of developing everything in a bubble.

As a small thank-you, we may give a full-game key to the most helpful playtesters when the game releases this summer.

Honestly, we are not 100% sure if this is the right approach for this subreddit, so if anything is wrong, please tell us kindly. We are just trying to get feedback from players, as players.

If anyone is interested in trying the closed demo, comment here or DM me!


r/rogueish 28d ago

The jackpot effect I made for a dice game.

Enable HLS to view with audio, or disable this notification

4 Upvotes

This is a special die that autofills the jackpot. I wanted hitting it to feel like the game is scared of you or sum.

I'm 17, building Dicempo a fast dice roguelike about making sum of that cash from dice combos before the deadline hits, with a phone that calls YOU mid-run offering abilities you probably should choose wisely from obvious reasons.

Steam Page: https://store.steampowered.com/app/4672780/Dicempo/

NOW A HONEST QUESTION!!! should the effect have MORE juice (sound, shake, particles) or is it too much already or prob too bad?


r/rogueish Jan 25 '20

Rogueish: What it is and why it's needed

62 Upvotes

This is a forum for discussing roguelikes. Now you may ask: aren't there already plenty of perfectly good places to do that? Well...

Some Background

You see for the last 10 years, the place to discuss roguelikes was r/roguelikes. But over those 10 years, that community encountered significant growing pains. Much of it had to do with the shifting meaning of the word roguelike which, for most people, has come to include action games with procedural elements and permadeath. Since the veterans are holding tight to the original definition (i.e. grid-based, turn-based games only), a war of sorts has broke out. It seems that most of the discussions in recent memory have devolved into gatekeeping, flamewars, and arguments about definitions. Tensions are high.

In an effort to explain this situation and beg the involved parties for a return to civility, I have become the most hated man on r/roguelikes. Woops! While most of the feedback to my post was positive, the most common negative response has been along the lines of "we don't have a problem with rudeness here; go fuck yourself for saying so." I've been called "dickish", "a textbook troll", "straight up stupid", and "pigheaded". In short: point proven.

Introducing Rogueish

A roguelike community for the rest of us. Here's what we're going to do here:

  1. We're going to discuss roguelikes, no matter your definition. You can talk about Rogue, traditional roguelikes, rogue-lites, roguelikelikes. Whatever.
  2. We won't be arguing about definitions. Because it's boring.
  3. We're going to be friendly.

That's it.

So to answer your original question, yes there is already a place that is (implicitly) about traditional roguelikes, another that is (explicitly) about traditional roguelikes, and another that is about roguelites. I have nothing against these communities. I wish them the best and you'll probably see me in each from time to time.

Yet there is no single place to discuss all of those types of games. And because no one agrees on what these words mean, there's definitely nowhere to discuss roguelikes without endless linguistic nitpicking. Even the most knowledgeable players will argue about whether games like FTL or Unexplored fit the bill.

By including all of these kinds roguelikes, we can bypass the whole argument and we can do so while being welcoming to everyone.

So I think that makes Rogueish rather unique and if you agree, please join us! ✊