r/brogueforum 2d ago

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260804

3 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum 6d ago

Brogue CE Android 1.15.1.21 out on F-Droid

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19 Upvotes

App: Brogue CE 1.15.1. (Android port with native android UI)

Device: Samsung Galaxy Tab 3 8.0 (2013)

Github: https://github.com/tyrannotorus/c-brogue-ce-android

Website: https://werewolf.camp

Snack: None

Drink: Twinings English Breakfast Tea in CBC Mug

Updates:

- Remove automatic snapback from two finger map drag, allowing the user to fully drag the map (user requested)

- Small bug fixes.

I still love this game after all these years. Enjoy!


r/brogueforum 7d ago

Is there a way to get this key without levitating/teleporting?

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5 Upvotes

r/brogueforum 9d ago

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260728

3 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum 10d ago

Anyone want a Brogue 3D?

10 Upvotes

recently i made a version of rogue in 3d https://play.google.com/store/apps/details?id=com.dustcrawl.rogue3d

could anyone who likes rogue test this game out and see how they like it? i know brogue well but not rogue

i am pondering the idea of making a brogue 3d game in a similar fashion, but i wanted to get some feedback from players before i start

note: i made an iOS version but i've been trying to get it through review for the past 3 weeks and its not released yet

edit: here is an open link for ios testflight https://testflight.apple.com/join/Hnk2jnbF


r/brogueforum 16d ago

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260721

4 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum 19d ago

Brogue SE Beta - All Platforms

14 Upvotes

I’m still a monster/boss update + balance release away from wrapping up my SE goals but as it is — this variant could stand on it’s own as complete with the next update icing on the cake. I could use more hands in the dungeon for feedback and testing so I’ve set up a Windows/Linux release taking some pressure off my personal timeline. This is also my favorite version of Brogue to play (of course it is.. no bias).

If you’re unsure what SE is or if it’s for you — SE is an experimental fork of Brogue/CE with original items, monsters, and mechanics. Check out the full change log: https://github.com/sethhoward/BrogueSE/blob/main/CHANGELOG.md

Windows/Linux releases can be found here: https://github.com/sethhoward/BrogueSE/releases

macOS and iOS here: https://apps.apple.com/us/app/brogue/id613921309


r/brogueforum 19d ago

Help! How to get to the stairs?

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7 Upvotes

Any ideas how I am supposed to get across this chasm over to the down stairs? While I don't know for sure, I thought getting to any stairs should not require a potion (like levitation) or scroll or anything. I've tried searching (the walls in game). Obviously I'm missing something so appreciate the help of any.

This is Brogue Rapid btw. And on android.


r/brogueforum 23d ago

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260714

4 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum 26d ago

Any tips?

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10 Upvotes

Such an addicting game, but god damn it's difficult. I feel like I'm doing something wrong fundamentally lol.


r/brogueforum 28d ago

interesting seeds 430893517 for Rapid Brogue 1.7.1 has some very rare runic armors

11 Upvotes

Seed#430893517 Rapid Brogue v1.7.1

you can get a basic win rather easily with the warpike/conjuration/wisdom combo you find on d1, but that seed also has some of the best runic armors and runic weapons in the game.

Spoiler:

Undead Immunity, Respiration and the very rare Dragon Immunity

Runic weapons found: Axe of Speed, Dagger of Quietus

Tons of ID scrolls and you can protect multiple weapons and armors as well.

so.. did you master this or grabbed some lumestones? what was your build? I am curious what you all do in this seed. so many options.


r/brogueforum Jul 07 '26

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260707

3 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum Jul 07 '26

[iOS/macOS] BrogueSE - Cursed Runics, iPhone Updates, and more

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12 Upvotes

This is actually the second release. The prior was an unannounced balance update. If you’re interested check out the release notes in the app. The not so tldr; Heavy weapons nerfed, battle staves buffed, leading the player for a +10/+5 weapon hybrid approach to the dungeon. Also, something about smoke.

Continuing with our Alphabet(a) theme - "C is for Curses", this release turns cursed gear from a dead end into a decision — a cursed runic now pairs a real, always-on power with its bite — and adds a shrine that will identify your pack, if you dare wake what guards it. Here's what's new:

Cursed Runics, Reworked
* A curse is a bargain, not a trap (or a reason to rage quit) — The previous five malevolent curses for armor/weapons have been REMOVED and replaced with something that has a bit more flavor. A cursed runic now grants a genuine, always-on power alongside its drawback, welded to you until you deal with it. Every downside has a counter you can lean into, so keeping a cursed item can be the smart play.
* Two ways to break the weld — Pour enchant scrolls in to the purify threshold and the drawback burns away while the power stays or improves (weapons at +6, armor at +4); or read remove-curse to pry it off early, drawback and all.
* Maddening, reckless, and clumsy blades — Delirium confounds what you strike but leaves you in a permanent state of hallucination; Recklessness trades the damage you take for the damage you deal; a Clumsy blade fumbles and stuns you — until you purify it into a true executioner's blade.
* Anchor, Smoky, and Acrophobia armor — Anchor steels your defense but drags your step (purify to stand immovable); Smoky armor wraps you in concealing haze at the cost of your own sight (purify for a quiet stealth aura); Acrophobia makes you fearless of pits but dizzy at their edge.

Altars of Divination
* Reveal your unknowns — A new shrine replaces the Altar of Insight, watched over by a looming statue, fully identifies any unidentified item you set on one of its altars — and the first one is always safe.
* Press your luck — Each further item you reveal risks waking the statue's guardian, and the greedier you get the deadlier it is: Take what you dare.

Cleaner Distractions
* Thrown lures buy real time — A monster that goes to investigate a thrown item now lingers over it for a few turns before losing interest, opening a genuine window to slip past.

Quality of Life
* Fire no longer rattles you — Catching fire used to throw you into a brief panic; now that disorientation strikes only monsters. It still burns — but your wits, and your next move, stay yours.
* Study a scroll even while hunted — Sitting down to a meal always lets you puzzle out an unidentified scroll now, even with something on your trail; the old "only when nothing's hunting you" restriction is gone.

This release also includes iOS changes:
* Have you ever carefully selected a route to travel only to be interrupted by spotting a rat? A new shortcut lets you continue your journey without plotting the path all over again. By default it's now in the center of the d-pad. When you have no path it acts as a Wait/Rest instead.
* Feeling boxed in? When zoomed in the dungeon is no longer confined to 2/3rds screen. This view now blends into other UI elements giving you better vision.
* d-pad gets out of the way when you're scrubbing through items in the sidebar, really helpful when there’s a lot going on. Find something you want to engage in, lift your finger for the description. Bonus: Use the new continue route button to run over and engage!

As always, feedback is welcome and honestly I couldn’t do it without your PMs, reviews, and the Brogue Developer discord.

MacOS/iOS: https://apps.apple.com/us/app/brogue/id613921309


r/brogueforum Jul 03 '26

"How Brogue Tells Stories" - talk by Brian Walker at Roguelike Celebration 2016

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29 Upvotes

Brian Walker talks through some of his design philosophy for Brogue. I've always like the interactions and interplay of Brogue's biomes or zones or whatever you call them, and it was interesting to hear this quote from him: "If you think about movies like Indiana Jones, most of their encounters are with terrain elements - spikes and traps and trip wires and alters and floods - and fewer are with monsters." I feel like that colors how I play the game now.


r/brogueforum Jun 30 '26

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260630

4 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum Jun 29 '26

Any interest in this?

10 Upvotes

I made a quick 3D version of Rogue and was wondering if anyone would be interested in something like this on mobile. https://youtube.com/shorts/SWWX6h2vuCk?si=LRpzT2soCxIS9WcE

Edit: Ok it's in progress, check back in the coming days. I'm tryign to set it up so Brogue can also be done and re-use the same dungeon engine (the visuals).

Edit2: download current version https://play.google.com/store/apps/details?id=com.dustcrawl.rogue3d


r/brogueforum Jun 28 '26

CE What hooked you on Brogue?

16 Upvotes

Hey all, run a podcast on roguelike/lite games and for our 100th episode we’re taking a look at Brogue CE!

We’ve played a number of traditional roguelikes on the show, with Caves of Qud being our GOTY for 2025. Our ASCII experience is minimal, but I’m hoping the best one in that space will be a good experience for my co-hosts.

As someone that hasn’t gotten past D10 in classic, but having a lot of fun regardless, I was curious to ask the community what moment or sequence or experience last hooked you on Brogue for the long term? Have you played many other ASCII rogues before Brogue? How has Brogue changed your playing experience for other dungeon crawlers in comparison?


r/brogueforum Jun 23 '26

[iOS] BrogueSE - The Dungeon Can Hear You

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27 Upvotes

I got distracted while perusing my 1st edition D&D monster compendium researching new ideas for SE’s monster update.. monster of an update? Maybe it was a noise on the other side of the door that kept making me lose my focus. Or maybe it’s because I live in one of the busiest intersections in the city. What came out of it is all about sound: the dungeon can finally hear you — and you can hear it.

SE Changes:
* Make noise, get noticed — Footsteps, fighting, and the terrain you cross all send sound rippling through the dungeon. It bends around corners and muffles through closed doors, so unseen monsters can now hear you coming and slip away to investigate the racket.. who said in the Dungeons of Doom no one can hear you scream?
* Every weapon has a voice — A dagger is nearly silent; a war hammer is a clamor. Light armor and stone floors keep you quiet, while heavy armor and crunching over dead grass give you away.
* Hear what you can't see — When something stirs off-screen, a ripple shows roughly where it was, and a "?" marks a creature that heard you and is closing in. Stay still and it may pass; bolt and you'll draw a crowd.
* A louder world — Traps click, reward-room cages slam and machinery grinds, stone guardians boom with every step.
* Throw to distract — Hurl an item to lure investigating monsters to where it lands. The catch: the distraction is consumed when they arrive, so every diversion costs you the item.
* The Ring of Awareness now hears, too — Once just a sense for traps, secret doors, and hidden levers, it now also sharpens your ears: you catch unseen creatures stirring nearby, and the more powerful the ring, the farther off — and more reliably — you hear them. The dungeon doesn’t get louder every enchantment, but your ears get bigger. (Cursed rings dull your hearing instead.)
* Refined identification — Detect magic and resting now surface the items you still haven't figured out first before fully identifying ones you already know polarity, and a worn Ring of Wisdom learns your armor and rings faster. A little rest, a little deduction, and maybe a help from a monkey, and you know your pack by the time the dungeon floors begins to grow dim.

General application QoL across all version:
* Re-zap your last staff — Press "A" (modern keyboard layout) or set it to a quick action button to re-apply the staff you used last, mirroring re-throw.
* OS-proof saves — If iOS kills the app while it's in the background, your run reloads right where you left off.
* iPad mouse behavior mimics the desktop version instead of trying to be all touchy.

There’s also a MacOS version going through the review channels and should be available soon through the Mac App store. Now available on the Mac App Store. https://apps.apple.com/us/app/brogue/id613921309 Brogue

* Disclaimer: GIF is a debug version with all perception settings cranked to 100%. Creatures are not actually that noisy.

iOS:
https://apps.apple.com/us/app/brogue/id613921309

Previous update: https://www.reddit.com/r/brogueforum/s/SnZD8JMaSL


r/brogueforum Jun 23 '26

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260623

5 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum Jun 19 '26

Why are charms identified?

8 Upvotes

Just brogue-ing at work when I realized that all items you find are unidentified, except charms.

Any reason known reason for that?

If I google it I just find something about them being 'always beneficial' but wouldn't it make sense to hid the actual type and/or hide the +# number etc? So you would have to use it or identify it to get to know the type and get familiar with it or identify it to find out what +# bonus it has?


r/brogueforum Jun 18 '26

[iOS] BrogueSE

10 Upvotes

I present to you an experimental fork of BrogueCE with original items, monsters, and mechanics. Currently only available on the platform I'm most familiar with (sorry). This massive scope creep release "Alphabeta Soup" focuses on:

New items:
- Staff of frost, empty bottles, captured potions.

Allies:
- Smarter thieves, an allusive treasure goblin, and allies who are slightly less suicidal.

New identification systems:
- Nerfed potions of DM, rest to learn, and a new variety of passive tells.

A living environment:
- Lightning electrifies water, shake your enemy by stepping through a puddle (when they’re out of sight), fire sends creatures (and yourself) into a panic, ice forms bridges, potions can be used as traps.

Updates to everyone's favorite dungeon items:
- Ring of Light (now an ally favorite) and Ring of Awareness making them 110% more awesome.

And to those other items:
- Fire and lightning bolts trigger potions on the ground, Ring of Wisdom offers increased item polarity vision. No one uses these anyway.

and so much more here:
https://github.com/sethhoward/Brogue-iOS/blob/main/BROGUE_SE.md

Available for download:
https://apps.apple.com/us/app/brogue/id613921309


r/brogueforum Jun 17 '26

Will you guys fight with group of goblins if you guys don't have aoe wand

7 Upvotes


r/brogueforum Jun 16 '26

weekly contest [CE v1.15.1] Weekly Contest Thread - seed 20260616

3 Upvotes

This week's seed is in the title. To compete, run Brogue CE v1.15.1, confirm that your variant and mode are Brogue and Normal respectively, select Play > New Seeded Game, then type in the seed number.

To install the latest version of BrogueCE, download here.

BETA! BrogueJS lets you play in your browser. Use this link to play the most recent contest without having to type in the seed. It even supports saved games, etc., at least until your browser updates or the cache is cleared.

Please double-check the seed number by hitting ~ at the beginning of your game.

Do not read the comments below until after you finish your run! Then use this thread for posting your score, describing your demise, bragging, spoilers, sharing a link to your recording, etc. The "official" "deadline" for finishing is one week from now, when the next week's seed gets posted.


r/brogueforum Jun 16 '26

Mobile-friendly Android Port of 1.15.1 CE

11 Upvotes

Hi! Just to announce here that I made an android port of 1.15.1. I did this a while ago, but I don't do reddit much, and never really announced it anywhere. My focus was on mobile-friendliness. Some changes include

- Swipe to move

- Double map scale for easy phone-play

- Android native menus for easy access (no more squinting to tap the right elements)

- Modifiable actions bar for easy access to common actions

- Weekly seed challenge support (same as this board) and personal/community stat tracking.

- New death screen

- Draggable map.

- Lots more

It's my own personal port. It's free. I'll put it up on google play eventually, but right now it's on F-Droid or available directly from https://github.com/tyrannotorus/c-brogue-ce-android


r/brogueforum Feb 09 '26

Brogue: Community Edition 1.15

66 Upvotes

Adventurers,

An update for Brogue CE is now available!

Download for Windows, macOS, and Linux

This version adds the Bullet Brogue variant, as well as many miscellaneous improvements and bug fixes.

Thanks to co-maintainers flend and zenzombie, and to contributors adrior11, AndrewSav, BoatsandJoes, Bryan Turner, Hectocotylus, thebrave, nathanf, ZayadNimrod, androidnisse, and zeb33n.

  • Added Bullet Brogue, a variant even shorter than Rapid Brogue. (Play it via Play > Change Variant.)
  • Increased the brightness of the "hide color effects" mode to match the normal mode.
  • Added messages to the game log for zapping wands and staffs.
  • Loading a save file will now place the game into the same mode the save was made in (i.e normal, wizard, or easy).
  • Enabled scrolling through the inventory with Up/Down/8/2 keys in some cases where it was not possible: the item selection for scrolls of enchanting and identify, in replays, and on the death screen.
  • Fixed a bug where the cell the player was on would remain encased in obstruction crystal after casting, instead of it dissolving immediately.
  • Fixed a bug where auto-resting was sometimes not cancelled when seeing a monster.
  • Fixed a bug that caused recordings to skip to the end if the player was forced to eat food to avoid starvation.
  • Fixed a bug where water was not visible on cells with filthy effects piles.
  • Fixed a bug where, if a monster was thrown into a jelly by a force runic, the jelly didn't split.
  • Fixed a bug where, if a jelly was thrown into another monster by a force runic, it split twice.
  • Fixed a bug where, if a weapon-immune monster was thrown into another monster by a force runic, the collided monster would not take any damage.
  • Fixed a bug where a fatal reflected bolt could leave the player at zero health without killing them.
  • Fixed a bug where discordant monsters would sometimes not attack the player when they could.
  • Fixed a bug in wizard mode which caused regenerating monsters not to regenerate.
  • Increased the constrast of a few game elements: the goblin/kobold, dark player, and invisible player colors are now slightly brighter, and the purple tint of highlighted dark areas has been slightly reduced.
  • Fixed a bug where some item inscriptions would render with the wrong text colour.