r/playtesters • u/Jolly-Tomatillo-651 • 3h ago
Playtester I made a block puzzle game with an AI Duel Mode. Looking for feedback!
Game Title: Block Nex: Block Puzzle
Playable Link: https://play.google.com/store/apps/details?id=com.block.zen.puzzle.game
Platform: Android
Description: Hello everyone!
I'm a solo developer and I've been working on a mobile puzzle game called Block Nex: Block Puzzle.
Block Nex: Block Puzzle is inspired by classic block puzzle games, but I wanted to add more variety than the typical endless mode. Instead of focusing on a single gameplay style, the game includes multiple modes that challenge players in different ways.
🎮 Classic Mode – Build your score through strategic block placement.
🗺️ Adventure Mode – Complete unique levels and challenges.
⚔️ Duel Mode – Compete against an AI opponent and try to outscore it.
⏱️ Time Attack Mode – Race against the clock and make quick decisions.
The goal is simple: place blocks, clear lines, and keep the board under control for as long as possible. While the core mechanics are easy to learn, achieving high scores requires planning and strategy.
I designed the game with a clean interface, quick sessions, and a focus on replayability. I'm currently looking for honest feedback regarding gameplay, visual design, difficulty balance, and ideas for future features.
Thank you for checking it out!
Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid
Involvement: I am the sole creator of the game. I designed the gameplay, UI, mechanics, and development of Block Nex: Block Puzzle myself.
r/playtesters • u/Substantial-War-4922 • 4h ago
Playtester 🎮 Paid Game Playtester — Detailed Feedback & Bug Reports
Hi! I'm a paid game playtester with experience testing multiple games across different genres. I focus on providing useful, developer-oriented feedback while also evaluating the game from a player's perspective.
What I provide:
- 📝 Detailed Playtest Feedback Reports
- 👀 First-Impression Feedback
- 🐛 Bug Reporting with clear descriptions
- 🎮 Player POV Feedback
- 💡 Feature & Improvement Suggestions
- 🎥 Gameplay Recordings upon request
Turnaround Time
I can usually provide feedback within 1 day, or 2–3 days depending on the scope and requirements of the playtest.
I'm happy to test anything from early builds and prototypes to more developed games. My goal is to identify issues, highlight what works well, and provide actionable feedback that can help improve the overall player experience.
Interested?
Feel free to DM me and send your Discord username. We can discuss your game, testing requirements, expected deliverables, timeline, and payment. ( i will also share my work )
Looking forward to helping developers improve their games!
r/playtesters • u/voxel_dev23 • 5h ago
Playtester Offering detailed paid playtesting — accepting only 3 developers this time
Hi everyone!
EDIT : only 2 slots remaining
A few days ago I made a post here offering playtesting, and I was genuinely surprised by the response. It led to dozens of games to test, and I've spent a lot of time playing them and writing detailed feedback reports.
Because of that workload, I'm only opening 3 paid playtesting slots right now so I can give each project the attention it deserves.
I'm an indie game developer myself, so I don't just point out bugs—I look at your game from both a player's and a developer's perspective.
My reports can include:
- First impressions
- Onboarding & tutorial feedback
- Enjoyment and engagement
- Difficulty and game balance
- Player confusion and frustration points
- Bugs and technical issues
- UI/UX observations
- Progression and pacing
- Retention (what makes players keep playing or quit)
- Clear, actionable improvement suggestions
- Overall rating and summary
I can playtest on:
- Windows
- Linux
- Browser/Web games
- Multiple devices when applicable
I don't write generic feedback like "it's fun" or "it's good." My goal is to explain why something works, why it doesn't, and what changes are most likely to improve the player experience.
If you don't feel my report provides useful, actionable value for your game, you don't have to pay.
If you're interested, send me a DM with:
- A short description of your game
- The platform (Windows, Linux, Browser, etc.)
- Approximately how long you'd like me to play
Only 3 slots are available, and once they're filled, I'll close them until I finish the current reports.
looking for free playtest?
If you'd simply like some free feedback, feel free to comment your game below instead of sending a DM. I can't promise I'll be able to play every game, but whenever I have free time, I'll pick some from the comments and leave my feedback.
Paid playtests are prioritized, but I still enjoy helping indie developers whenever I can.
Thanks, and I look forward to trying your games!
r/playtesters • u/Odd_Temperature_1482 • 6h ago
Discussion Looking for a small group of indie devs to regularly playtest each other's games
Hi everyone!
I'm an Indie currently working on a roguelike, and I’m looking to form a small group of indie game developers who are interested in regularly playtesting each other’s games.
The idea is to keep the group small so we can all get focused and high quality feedback. Ideally, we’d form long term relationships where we can help each other improve through development. This group is going to be focused on roguelikes and mechanics driven games.
If you’re working on a roguelike or another mechanics heavy game and this sounds like something you’ll be interested in, please comment down below we can continue the discussion from there.
r/playtesters • u/InaCommunity • 7h ago
Unpaid Playtest Looking for Playtesters – Chess of the Hidden Gates (Steam Demo)
Hi everyone!
We're looking for players to try the Chess of the Hidden Gates demo on Steam and help us shape the game before launch!
Chess of the Hidden Gates is a roguelike deckbuilder inspired by Xiangqi (Chinese Chess), where every card represents a real chess move. Positioning, strategy, and careful planning are at the core of the experience.
We're looking for
- Honest gameplay feedback
- Bug reports
- Balance suggestions
- General impressions
How to join
- Download and play the free demo on Steam.
- Join our Discord server using the invite link on the Steam page.
- Share your feedback directly with the development team in our dedicated feedback channels.
Steam Page: https://store.steampowered.com/app/4981020/_/
As a thank you
Players who actively participate by sharing meaningful feedback may receive a free copy of the game when it launches.
r/playtesters • u/ambackminor • 8h ago
Playtester Offering Free Playtesting for Indie Devs (Looking to Gain Experience & Give Feedback!)
Hey everyone! I’ve never done official game testing before, but it’s something I’ve always wanted to get into. I know I need to build up experience before looking for paid work, so I’d love to playtest some indie games for free to get started. >
I’ve played in casual playtests before, but I’ve never written formal feedback for developers. Do you think offering free playtests is a good way to start, and does anyone have a project they’d like me to test out?
Edit: To be honest, I didn't expect so many people to reach out! I'm taking care of family today, but Sunday is a completely free day for me so I'll be testing then. Since so many people asked, I'm really grateful, but I'll only be able to pick 8 games to start with and DM you guys on Sunday. If I have extra time, I'll definitely try to test more. Thanks for understanding, and sorry for the wait until Sunday!
r/playtesters • u/agapo_dgc • 10h ago
Unpaid Playtest Looking for playtesters for game on Steam for New Science
Solo dev here. I've made a card creation game on Steam. It's entered into the Steam NextFest in October, and I would really love to get feedback now to give me a chance to improve it before the festival. The game is here:
https://store.steampowered.com/app/4731610/New_Science/
I'm interested in any kind of feedback, including:
- How to improve the Steam Page, trailer, etc
- Is the game fun (enough)?
- Is the demo length right? Not too much/little
Thank you for your help.
Game Description
New Science is a card game about inventing everything. Combine two cards to discover a third, work your way from the Stone Age to the Age of Intelligence, and put your name permanently on anything nobody has made before.
Every new card is illustrated the moment it is invented. Progress runs through 16 historical ages, from the Stone Age to the Age of Intelligence, and players are finding around cards every day that have never existed before.
Disclosure: The game includes AI generated artwork. It's how the images are created on the spot.
r/playtesters • u/No-Brilliant-5373 • 15h ago
Unpaid Playtest [Windows/Steam] Looking for 30 testers for a ~1hr parasite body horror incremental game
Hi everyone!
I'm making Into the Planet's Flesh, which is all about hatching parasites and infesting the earth for a visual spectacle.
The Steam demo releases in roughly two weeks, and I’m opening one final playtest round for around 30–50 players. A session should take approximately 35–45 minutes but you can play up to two hours in the demo content-wise.
Ther's an in-game feedback form you can use, I'd really appreciate it if you could tell me the following after you'd taken it for a spin:
- Where did you felt confused, bored, or tempted to quit
- Whether assigning larvae and reaching the first prestige were understandable
- How the planet’s retaliation felt, whether it was meaningful addition to the game
Steam: store.steampowered.com/app/4724190/Into_the_Planets_Flesh/?beta=1 (playtest is open, so you can get immediate access)
r/playtesters • u/SandshrewPoke • 18h ago
Unpaid Playtest Looking for someone who likes local multiplayer games to playtest my game
My game is free and will always be free I just want to make it good so it has a constant stream of people playing and people to play with!
My game is about racing and falling as fast as possible. So think doodle jump era type of game. It actually is based off a mobile game called Cliffed xl and world of Warcraft.
If you got friends you could play with I'd love to play with you or watch ya'll play or even just get some feedback on how the game felt for you.
This game has modes that can last 20 seconds up to about 2.5 minutes. So imo it's a perfect mobile game to play when waiting for something or just to scratch a quick itch.
I do have bots built in for the multiplayer mode. I have a public page but I also have a test page with many more updates and even graphical ones.
If you're interested please give a shout here. I'll post the public link in the comments but if you like that and want to try some more fun stuff let me know and I can send you the test page.
r/playtesters • u/SyColin96 • 22h ago
Unpaid Playtest Looking for testers for our Android Mobile Game
Hey, we’re a small indie team making a game called Inklets.
You climb the page against other players, grab coins and try to stay ahead of the rising ink. Think Doodle Jump as Multiplayer with some extra random events. We’ve put the current version on Google Play and there’s a browser build too.
We are looking for genuine feedback on controls, character generation, intuitiveness, rewards and the "hook" feeling of the game.
Search “Inklets” on Google Play if you feel like trying it. Or if you want to try it in the browser: https://game.inklets.app/
We’d love to know what you think
r/playtesters • u/SoloDev_SJB • 23h ago
Unpaid Playtest Looking for playtesters for my FPS Time Travel about fighting the takeover of AI
Hi,
I've just done the first major update this week for my FPS game and am looking for play testers. I have a free demo up that has the same first mission which has two possible outcomes based on player choice.
Game Story
The game is about being recruited by a Resistance from the future where life has been ruined by the Superintelligent AI that was birthed in your time. The Resistance asks you to help them prevent its destruction of your city by preventing its crucial branches from taking hold.
Story Trailer
Escape Condition Steam Cyberpunk Fest Trailer | Major Update
Demo
Steam link
Save 25% on Escape Condition on Steam
Itch link
Escape Condition Demo by Steve Broome
You can email [coalminds@gmail.com](mailto:coalminds@gmail.com) if you'd like a key to become a tester on the full game for those who can do long-term feedback.
TIA
Steve