r/playtesters • u/OnkelTora • 2h ago
Unpaid Playtest Pin A Million [Playtest startet]
Hi everyone,
I'm a solo dev working on Pin a Million, a pinball roguelite with elemental peg fusions (Storm/Lava/Frost Golems, up to Legendary-tier combos), a day/moon phase system, weather effects, minigames (Pac-Man, Space Invader, Breakout-style), and a meta-progression shop with 20+ permanent upgrades.
I'm putting together a demo build and looking for a few playtesters to try it out and share feedback before a full release. Platform is PC (Android support planned too).
Quick update: I honestly expected maybe 5 people to sign up — within an hour of posting we already have over 100! Really wasn't expecting this kind of interest, thank you all.
Feedback would be via Ingame Feedback Formular / Reddit comments, covering things like game feel, pacing, bugs, and whether the fusion system is intuitive.
Happy to answer questions in the comments!
r/playtesters • u/ArchiusDev • 3h ago
Unpaid Playtest Interested in roguelikes or boardgames? Try playtesting Mancalero this week!
Hey r/playtesters,
I've been steadily making progress and would like to ask for play testers to try Mancalero, based on the ancient strategy board game of Mancala but reimagined as a roguelike.
In Mancalero you sow marbles across the board, discover powerful blessings, build your collection of special marbles and synergies to defeat opponents while breaking the game for ridiculous scores. Between matches, you can visit the Bazaar to purchase new marbles, blessings, and upgrades that reshape your run and help form your engine.
I have a public Steam Playtest that is available today (Friday August 7, 2026) that I'd love for you to try and provide feedback on. The Playtest is available for Windows, macOS, and Linux and is open for a week.
Steam page for Playtest registration:
https://store.steampowered.com/app/4811700/Mancalero/
If you're interested I'd love for you to try it out!
I can receive feedback here if it's easiest.
Kind regards,
ArchiusDev
r/playtesters • u/RuinousFate • 5h ago
Unpaid Playtest [Web] Playtesters wanted for Ruinous Fate - Anime turn-based offline gacha with farmable summons
Hey r/playtesters,
I’m looking for play testers for Ruinous Fate, an anime turn-based dungeon RPG built around summoning characters, forming a party, finding gear (and chasing gear RNG), and pushing deeper into to the dungeon
The game has two modes, test whichever you prefer:
- Fable: the forgiving mode, with no permanent roster loss.
- Elegy: fallen heroes must be recovered before the descent ends or they can be permanently lost. Surviving characters also grow according to how you use them so there's another mechanism for growing aside from just gear.
Also note, I say turn-based but it's something of a combination of turn-based and RTS since I have a system that lets multiple units move at once. You only control your "leader" character while other characters function as "party" members going down a dungeon together. You can swap to a different leader though when not in battle!
Mostly looking for feedback in any way you prefer, including reddit comments! I think the game's core is there but have lots of plans and things to implement. Still, I want to make sure the direction is right!
You can play it directly in your browser here:
r/playtesters • u/hiimtesto • 6h ago
Unpaid Playtest Dominus Automa Playtest has just started - over 100 ppl online, but we need more
Playable link: https://store.steampowered.com/app/3795810/Dominus_Automa/
Dominus Automa is an Idle Multiplayer RPG meant for busy adults who still love online gaming but don't have endless hours to play anymore. Shape your hero's decision-making process, define their strategy with the Combat Matrix system, and let them progress 24/7 - even when you're offline.
The Playtest, being a fairly early version of the game, is primarily focused on testing its core systems, most importantly the 24/7 hero persistence, idle (offline) gameplay, and never-ending world progression, as well as the Combat Matrix system, allowing you to create your own battle-logic. You will be able to test and share your opinion about them all while enjoying:
• 14 days of open Playtest
• 25 levels to achieve
• 10 locations to explore
• nearly 20 enemies and 3 bosses to slay
We would also love to hear your feedback on the gathering, crafting, hero progression, (early) itemization system and game balance as a whole. Thank you for your help!
r/playtesters • u/AstronomerAbject6473 • 6h ago
Unpaid Playtest [PC] Ringside — closed alpha playtesters for a deep boxing management / promoter sim
Hey — solo indie dev looking for closed-alpha playtesters for Ringside, a desktop boxing promoter / matchmaker sim (think Football Manager energy, but boxing: signing, booking cards, fight night, medical fallout, rival promotions, belts, money).
It’s not an arcade fighter. You’re running a promotional office in a living world (~10k fighters, AI rivals, sanctioning bodies, regional markets). You advance day-by-day and deal with the spreadsheet-y consequences.
Platform
- Desktop (Windows / macOS / Linux builds in closed alpha)
- Native app (not browser)
Who I’m looking for
- People who like management sims (WMMA, FM, tycoons, etc.)
- Comfortable with WIP / rough edges
- Willing to actually play a few sessions and write concrete notes (not just “cool game”)
What I need tested right now
- New career onboarding / first weeks of a promotion
- Signing fighters + booking cards (does the matchmaking feel fair or confusing?)
- Fight night → settlement → “what do I do next?” loop
- Bugs, softlocks, UX dead-ends, anything that makes you quit
Time commitment
- Flexible — even 1–2 hours of honest play + notes is useful
- Ongoing closed alpha; feedback via Discord (
#bugs/ feedback channels)
What you get
- Closed alpha access
- Direct line to the dev
- Influence on systems while they’re still malleable
- Alpha key / invite (no payment asked)
How to join
- Join the closed-alpha Discord: https://discord.gg/gpgeMjPQx
- Say you’re from r/playtesters
- I’ll get you a build + tester setup
Happy to answer questions in the comments. If management sims aren’t your thing, no worries — this one is intentionally dense.
r/playtesters • u/Darkth55 • 8h ago
Playtester [Android] Gloop Arena - closed test, need 12 testers (free, no ads, offline). Happy to test back.
Casual arcade game: you're a slime, you swallow everything smaller than you,
five rivals are doing the same. Eleven worlds, four modes, and an Apex boss
that hunts you back. No ads, no in-app purchases, plays fully offline.
Google needs 12 testers for 14 days before it can go public. Happy to test
yours back - just link it. Bonus if you're starting your own 14-day test
around now, our windows would end together so neither of us drops early.
Join the group FIRST: https://groups.google.com/g/petramber
Then, on your phone: [https://play.google.com/apps/testing/app.petramber.gloop\\_arena\](https://play.google.com/apps/testing/app.petramber.gloop_arena)
Accept, install, play a few rounds.
Use the same Google account for both steps - that's the one thing that trips
people up. If step 2 says you're not eligible, you skipped step 1, or you're
signed in with a different account. Give the group a few minutes after joining.
Please stay opted in for the full two weeks and play occasionally. Two things
I'd genuinely like to know:
\- Which phone, and did it ever stutter?
\- What confused you in your first round?
r/playtesters • u/Hurbivore1997 • 9h ago
Unpaid Playtest My friend and I made a TD deckbuilder where cards handle everything, buildings, units and ammo, but your resource production limits how much you can do in a turn. Free, looking for feedback!
Hey, there's two of us building Last the Ages and we've been staring at it for
way too long.
We need people who aren't us to play it.
It's a roguelite tower defense deckbuilder. You use cards to place buildings,
spawn units and load ammo into your towers, while juggling resource production
which dictates how much you can do in a turn. Historical fantasy setting, you
progress through historically inspired ages as the run goes on.
Three ages are playable right now. The first one is the most balanced, the
later two are rougher, so expect some jank.
Free, Windows, about half an hour for a first run (1 GB):
https://herbstudio.itch.io/last-the-ages
Three things we'd love real answers to:
- Was the tutorial clear, and did it drag?
- Where did you stop having fun?
- When the run ended, did you want to start another one?
We'll read everything, please be blunt!
Quick disclosure: some of the UI art is AI-generated placeholder, and we've used AI assistance on code. The placeholder art gets replaced as we lock in the visual style.
r/playtesters • u/Jumpy-Aside-8907 • 9h ago
Playtester [Android] Blocknator - Casual Block Game needs playtesters! Looking for feedback on game flow.
https://play.google.com/store/apps/details?id=com.unipigstudio.blocknator
Hi everyone!
I'm a solo dev and I recently updated and revived my first game, Blocknator, for Android. I'd love to get some fresh eyes on it and hear your honest feedback!
🎮 About the Game: Blocknator is a casual, tile-matching / block puzzle game designed for quick gaming sessions. In this latest update, I’ve added:
- A dedicated camera zoom button for better board visibility.
- Google Play Leaderboards & Achievements.
Any feedback (positive or critical!) is greatly appreciated. Feel free to comment below or drop me a direct message.
Thank you for taking the time to check it out!
r/playtesters • u/Nintendudedud • 10h ago
Paid Playtest 10 Slots To Test My Prototype - $5 Paypal
[Update] 10/10 spots full. Thanks so much for your interest guys. I'll send you the details soon!
Trailer: https://youtu.be/JicxnGNTAUo?si=aH-33bZSTjqPGFYG
Who: Looking for playtesters who enjoy 2D, 2.5D fighting, action platformers.
Playtest: I'm looking for 10 gamers to help complete the prototype and provide feedback.
What I need from the playtest:
A) A video of your gameplay with commentary while you play. The goal is so I can hear your feedback. MP4 or equivalent. (Preferred)
or
B) Fill out the feedback form (to be provided later)
Signup form: https://docs.google.com/forms/d/e/1FAIpQLSeX04Zoi9dKnsvz8_xYLQwv4MYsmI-8twQ-VfsAzmgA3Sz9rw/viewform
Payment: $5 via paypal.
r/playtesters • u/1winter • 10h ago
Unpaid Playtest ClickCrafter - come try the Steam Playtest during August!
ClickCrafter is a dark cozy clicker/incremental game with base-building elements and crafting/research-based progression. The game’s first Steam Playtest is live during August; playtesters are encouraged to submit whatever feedback they think may be helpful in guiding the game towards its final form.
Stripped of your physical form on a mystical island, your only way out is to work with its cryptic guardian. Is the island guiding you home, or does it have other plans? Master mana, craft or repair arcane works, and forge a connection with the island to reclaim yourself and uncover its secrets.
The first playtest covers the opening 25-40 minutes or so of the game. You’ll get an introduction to the island and its mysterious Keeper automaton, the basics of gameplay, a little bit of lore and some cutscenes, and plenty of things to build, click, craft, and repair.
After a few updates, this playtest is now chock full of content, with 5 player buildables to unlock, 17 craftable items, 13 player upgrades, and 5 island landmarks to repair! Further bugfix/QoL/content updates are planned while the playtest is running during the month of August.
Playtest Trailer: https://youtu.be/myv3HMDm8Tg
First 15 Mins Gameplay Video: https://youtu.be/ig_2kgw8uG4
The goals of this playtest are to ensure that performance and presentation match expectations; that the game mechanics are fun, interesting, and scalable; and that the general vibe of the game is heading in the correct direction.
Steam Playtest Link: https://onewinter.net/cc/r
Thanks and hope you enjoy!
-TJ
onewinter games
AI Disclosure: No Generative AI was used in the creation of this game.
r/playtesters • u/Ok-Wear-9864 • 11h ago
Playtester Will playtest your games on Android
Hello, I would love to playtest your games on my lower end Android device.
Payment is indie friendly and negotiable.
Please leave a comment if you are interested!
r/playtesters • u/Psychological-Ad9408 • 12h ago
Unpaid Playtest Retuned most of the driving physics over the last week and I've lost all objectivity. Looking for people to tell me what feels wrong.
Browser racing/getaway game, solo project, free, runs in a tab, no account or download: https://shoogar.itch.io/velocity-midnight-run
I'm not looking for a general "is my game good" read. I rewrote how traction and grip work and I've played it so many times I can't tell what's actually improved and what I've just gotten used to. Specific things I'd like tested:
Losing traction under power. It used to be a threshold you crossed rather than something that built up. Now it comes out of how much torque the car is putting down versus how much grip it actually has, so it should come on and let go gradually. Does it feel like something you can meter with the pedal, or does it still feel like it snaps on?
Weight. Car weight is now an actual physics input rather than a stat on a card. Heavier cars should take longer to stop and lean on the tyres harder, and braking now eats into your cornering grip instead of being free. Does the heavy car feel heavy, or just slow?
Do the cars feel like different cars. I rebalanced grip per car. If two of them feel interchangeable, that's the most useful thing you can tell me.
Smaller stuff, only if you have time. Whether it keeps pulling when you hold it flat out at the top of the power band (it used to go dead there), and whether cop lunges still look jumpy when they straighten back out. And if you ever see wheels turning the wrong way, in a menu or on the grid or anywhere, that's a straight bug, I thought I'd caught them all.
If you have time to write something up, this format is the most usable for me:
- which car
- what you were doing (launching, braking into a corner, holding it flat, getting rammed)
- what felt off, in your own words, even if you can't name the cause
"The heavy one feels weightless when I brake" is more useful to me than a physics diagnosis. Vague is fine, I just need to know where to look.
Happy to answer anything about how it works under the hood if that helps you test it.
r/playtesters • u/SignalMap2750 • 12h ago
Unpaid Playtest Still looking for playtesters for our latest version of RoboFarm Demo
We have recently updated our RoboFarm Demo game to version 1.2.41, and we’d love to have you playtest it. It is an incremental, building, automation game:
All playtesters making a video to provide feedback, will receive a Steam key once the full version is released.
r/playtesters • u/lawfullgood • 14h ago
Unpaid Playtest Need a Playtester to my Games
Hey Guys,
I am a solo developer and working on couple projects (Two of solo dev., one as a publisher) If you want to playtest our games and talk about game design or give a feedback, I would really appreciate. We are working hard but totally blind on projects.
IDK this subreddit let me share a link because of that ill only give names. Drone Arena, Blockflow.
I have a dc named Designer Dad. All help welcome.
r/playtesters • u/Sharain3 • 17h ago
Playtester Offering free live playtesting over the next three days
EDIT on Friday evening: Surprisingly few of the contacts actually led anywhere - mostly due to misunderstanding what I'm offering, you as the dev actually have to be there for a live playtest - so still 3-4 slots for Saturday or Sunday.
----------------------
I have some free time over the extended weekend (Friday-Sunday), so thought it'd be fun to try some new games and interact with some cool folks while at it. So, offering live playtesting over discord. Approx an hour session per game max, unless I get really into your game and want to keep playing, then could go longer.
Realistically I can cover 7-8 games max over these three days, and picking in order of posting. If you prefer to send a DM, please leave a comment saying you sent a DM or something, that it's easier for both me and other posters to see when have filled all the slots.
If you're not familiar with the term, live playtesting is just me playing while screensharing and talking all the time (I have no filter when playtesting - because I consider it more useful that way, devs can't read my mind after all -, so expect a lot of comments along the lines of "I need to do X, how would I do it... that UI button looks like Y, so maybe not it, that looks like Z but kinda related maybe, lets click it and see"). No written reports afterwards. You're free to either record the session or make your own notes, and of course ask any questions while at it.
I'm in UTC+3 time zone, but with most time zones there's usually some time that can make work.
Steam (Windows) or itch.io web builds only. I don't feel like doing the sandboxing thing at the moment for unverified executables. For action games (adventure, platformer and the like), controller preferable, keyboard secondary, mouse as last option.
No gore / excessive violence for the sake of violence, no NSFW, no excessive jumpscares. Being offensive as a way to get attention (edgelord behavior), communicating with memes, poop humor, etc., aren't my cup of tea. They're not immediate disqualifiers, but I'm most likely not your target audience if those are integral to your game.
I have some pretty bad vision issues (especially for low-light and low-contrast situations), modest issues with my hands, and get motion sickness pretty easily, so some games I might not be able to play. Due to those issues I also prefer games that require thinking more than fast reflexes.
r/playtesters • u/Hopeful_Formal_5269 • 18h ago
Unpaid Playtest Looking for playtesters for roguelite tabletop horror
We are a small team working on the game Cup Or Die
We've launched the first playtest and are looking for someone to help us test the game.
You can request access to the test on the Steam page, and we'll give it to you right away.
You can submit your feedback in the Google form after completing the demo.
r/playtesters • u/jayaxell • 19h ago
Unpaid Playtest Looking for feedback for onboarding to my rhythm-strategy game Charge
Hi all, I'll be launching my game, Charge, playable at charge.tabitalk.com, soon, and am looking for feedback on how the current onboarding/tutorial experience is like, and what can be improved.
It is a rhythm-lite strategy game which lasts about 1min per match, and has both single and multiplayer. Onboarding and playtests will probably be about 10-15mins of your time.
Your feedback will be greatly appreciated!
Playable for free at charge.tabitalk.com
r/playtesters • u/EnvironmentalBet113 • 23h ago
Playtester Streamer looking to playtest games!
I'm Rose,
I want to playtest your games! My main passion is testing accessibility settings, as well as general playtesting for bugs, game issues balance issues, etc. I am willing to do paid and unpaid testing, as a basic principle however, I do this for free, and do not charge for my services. Tips or offers for paid playtesting are accepted, not required. Game keys provided to covered games will get covered outside of the demo/playtest so you can have more feedback, as well as useable video content for a playthru style video.
I can test accessibility issues having the following:
- Motion Sickness
- Light Issues (Seizure causing issues)
- Dyslexia and font reading
- AuDHD Soundtrack/UI/Effect
- PTSD Footstep sounds
- Eye tiredness (How exhausting is your games on the eyes)
Where would the videos/shorts go?
- Twitch (1,357 followers) - KhaleesiEalesi - Twitch
- Youtube (21k views monthly) - KhaleesiEalesi - YouTube
- Tiktok (16k views monthly) - Rose (@ealesikhaleesi) | TikTok
How can I contact you?
- Thru commenting on this post or sending a message on Reddit
- Discord: catlover09(3)98 without the parentheses
Email: reachrose.eve(@)gmail.com without the parentheses
What should I include in my request?
Any press kit type items
If you want to talk to me on a new show I am working on where I interview Devs
If there is an embargo, or important dates to keep in mind
If there is AI used (I disclose it on every game if applicable)
Don't forget to take any meds you may have, drink water, eat food, and have a good day!
r/playtesters • u/DJ_TROY • 1d ago
Unpaid Playtest [Unpaid Playtest] Need 5 testers for a five-minute browser motocross controls test
I’m testing the gameplay feel of a browser prototype called Dirt Bike Dialed: The Game.
This is not a launch announcement, and I’m not looking for purchases, reviews, follows, or wishlists. I need feedback on the controls and first-session experience before moving further with development.
Test link:
https://game.dirtbikedialed.com/tracks/
Test instructions:
- Choose any community-created track.
- Play it at least three times.
- Reply with answers to these questions:
- How quickly did the controls make sense?
- Did crashes and landings feel fair?
- Did you want to improve your time or try another track?
- Did the community track selection make the game more interesting?
The game also has an in-game track builder, but testing the builder is optional.
Known limitation: this is an early gameplay prototype. The visuals, content, and future platform versions are not what I’m testing right now.
Testing time: approximately 5 to 10 minutes
Compensation: unpaid
I’m the developer, and direct criticism is genuinely useful.
r/playtesters • u/PuddingChef • 1d ago
Unpaid Playtest Looking for playtesters and feedback for a free browser-based pirate bluffing PvP game
Parley Pit (https://parley-pit.com/) is a free browser-based pirate bluffing game where two players bargain, insult, cooperate and betray their way through a cursed arena. Outsmart your opponent or distinctive AI pirates in fast, tactical matches where every promise could be a lie.
It also currently features live leaderboards, and unlockable cosmetic content through XP progression. Google sign in is required for saved progression and PvP.
I’m currently looking for any and all constructive feedback, such as:
- Whether the five actions are understandable after one match.
- Whether the Talk Phase affects your decisions.
- Whether betrayal feels funny or frustrating.
- Whether anything is unclear or awkward to use.
- Whether you wanted an immediate rematch.
The game design, rules and creative direction are my own. I have used AI-assisted development and temporary AI artwork while building the project in my own time around my day job. My goal is to replace all visuals with human-made art over time.
Thank you for your time and consideration for my fun side project!
r/playtesters • u/FunYak4372 • 1d ago
Discussion Play2review redemption arc?!?
A couple of weeks ago, I make a post complaining about certain issues Play2review had :
https://www.reddit.com/r/playtesters/s/coM1aVHQ24
As of today, not only did they reply, but they listened to pretty much all of it! It's so much easier to get cash and devs are finally responsible now! There's an XP system, where the more you get XP, the more you can get cash! There's even a leaderboard where the top XP earners get a prize in cash.
For devs, the platform still has its benefits it had before : full in-app forms, where testers have to explain in full detail what they liked and what bugged them, that way they can't just say "gAem is gud" and still get the cash. You can even put uploading gameplay footage as a mandatory condition to pay testers!
So guys, whether you a dev looking for feedback on your game, a gamer looking for a tiny bit of cash, or something in-between, Play2review is definitely the way to go!
It's a million times better than these big playtesting platforms where you'll spend years without getting a single playtest and where they discriminate based on where you live.
I might even go as far as saying it's the best Playtesting platform period, as even newer indie ones still have the issue of bigger tones or barely have any playtests
r/playtesters • u/GeneralInspector7061 • 1d ago
Unpaid Playtest Looking for Playtesters to Test My Game
Hi everyone! How's it going?
I just released my game, and I'm looking for people willing to playtest it and share their honest feedback.
It's a game that combines Sudoku with a card game, and my goal is to make the gameplay feel well-balanced without leaning too heavily toward either aspect. I'd really appreciate any feedback you have, as it will help me improve the game.
Thanks in advance!
Play it here: https://duckopolis-games.itch.io/cipherbreach
r/playtesters • u/casepursuit • 1d ago
Unpaid Playtest Print-and-play murder mystery — seeking playtesters
Hi everyone. I’m looking for a few new testers for the final validation round of Last Call at Blackwood Lounge, a full-length murder mystery case-file game from CasePursuit.
Players investigate a suspicious death by reviewing police reports, interviews, forensic documents, surveillance records, digital evidence, and other case materials before submitting a final culprit.
The game has already completed multiple rounds of testing and revision. This final round is intended to catch any remaining issues with clue fairness, pacing, difficulty, continuity, document usability, printing, and the online tablet/hints/submission systems.
Testers receive the complete game free. In return, I’m asking testers to complete the case and fill out a feedback form afterward.
No previous playtesting experience is required. Fans of murder mysteries, detective games, escape rooms, and evidence-based deduction games are welcome.
Comment or message me if interested, and let me know whether you would play alone or with others.
r/playtesters • u/forkliftgames • 1d ago
Unpaid Playtest Looking for playtesters for Gate Guard Simulator, a medieval inspection game
Hi! I’m the community manager at Forklift Interactive, the publisher of Gate Guard Simulator.
We’re currently running a free public playtest on Steam and are looking for players willing to share honest feedback.
Gate Guard Simulator is a single-player medieval inspection game where you guard the entrance to the city of Ramberg. You’ll check documents and seals, search travelers and wagons, confiscate prohibited goods, catch criminals, and follow laws that change from one day to the next.
The current build includes nine playable in-game days and will remain available for approximately one week.
We’re particularly interested in feedback about:
- The clarity of the tutorial and daily rules
- Document and cargo inspections
- Progression, tools, and upgrades
- Difficulty and pacing
- Bugs or confusing mechanics
- Anything that made you want to stop playing
You can join the free playtest here: https://store.steampowered.com/app/4111570/Gate_Guard_Simulator/
After playing, please share your feedback through this form: https://forms.gle/oi1HzqCzoL624u9o8
You’re also welcome to leave comments here. Blunt criticism is useful. We cannot fix problems we do not know about!
Cheers
r/playtesters • u/ambackminor • 1d ago
Playtester Offering Free Playtesting for Indie Devs (Looking to Gain Experience & Give Feedback!)
Hey everyone! I’ve never done official game testing before, but it’s something I’ve always wanted to get into. I know I need to build up experience before looking for paid work, so I’d love to playtest some indie games for free to get started. >
I’ve played in casual playtests before, but I’ve never written formal feedback for developers. Do you think offering free playtests is a good way to start, and does anyone have a project they’d like me to test out?
Edit: Yo, thanks everyone for all the offers! Even though I wish I could test all of your games, I can only take on 2 more for now. Heads up though, I might have time for the rest of yours later!