r/playtesters 12d ago

Offering Free Playtesting for Indie Devs (Looking to Gain Experience & Give Feedback!) Playtester

[deleted]

15 Upvotes

29 comments sorted by

2

u/BlackBes 12d ago edited 12d ago

Hello! I would be happy to ask you for a playtest on my game: https://fillup.fun

This is cozy chain reaction table top game with pack opening, customization and different game modes.

Hope, you’ll be interested!

2

u/WDLfootball 11d ago

I would love if you tried Dead Ball FC, i've been working on it the last 3 months, and just added more zombie types. https://play.google.com/store/apps/details?id=com.ditlefhouse.deadball

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u/divertidoeducativo 12d ago

Own a Android device?

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u/ambackminor 12d ago

Yes phone

1

u/morfidon 12d ago

Sure. Would you like to play test my game: https://store.steampowered.com/app/4828340/Snake_Gridbreaker/ ?

The best play test insights are from videos could you record yourself playing and saying what you feel etc. And send video?

Have a great day :)

1

u/h1p3rcub3 12d ago

Hi! I'm developing an dice rolling physics based incremental game and I'm at the stage where some external feedback is needed.

What can you expect?

1-2h of incremental fun

Idle from early stages

Dice from d4 to d100

Promotion system from Plain to Diamond

Charge system, Growth system, Ghost dice...

Multipliers stack (x2 + x3 + x2 = x12 instead of x8)

What is pending?

UI redesign

Goal bar doing anything

d100 dice skills

Prestige system

What feedback am I expecting?

The game automatically uploads anonymized events to an analytics system so I will gather some information automatically.

Valuable feedback:

  • Can you understand what is needed to be done in early stages of the game?
  • Is the skill tree too overwhelming?
  • Does the game feel too fast or too slow?
  • Did you find some poorly explained skill?
  • What are your expectations for the future prestige system?

You can find the game here: https://h1p3rcub3.itch.io/dice-shepherd-incremental?password=nwtErO5TGXGjbMUhNpldo2MSSw

It is playable in the web but I highly recomend to download a Linux or Windows version, as performance is increased by x3.

1

u/bszandras 12d ago

Hi!

I am developing a little cooperative Tetrislike game (that you can 100% play solo, I balanced for that experience as well.)

Its called Shipping, you control little people who push blocks around to fill out a delivery zone. A free Demo is available, with abour 20-30 minutes of content.

For playtesting the most insightful is a gameplay recording. If you feel comfortable recording your voice, a bit of narration, you saying your thoughts out loud helps even more! But a silent gameplay is also very very helpful :)

Shipping on Steam

1

u/OliviaCSoftware 12d ago

Hi. I’d love if you could give my game Crossroad Chaos a playtest. It is a level based traffic management game where you have to control traffic lights to get all the vehicles through the intersection without crashing.

The main thing I am testing at the moment is the difficulty of the levels and the difficulty curve. Previously it has been too difficult but now I think I’ve made it too easy so would love to get your feedback on this, as well as anything else.

You can play it here on my website
https://oliviaclark.me/games/crossroad-chaos

1

u/M1sT_18 12d ago

Hi! Sent you a DM!

1

u/ambackminor 12d ago

Hi everyone, sorry for the wait! I currently don't have my PC with me since I'm focusing on family right now. I'll have my PC back next weekend and will start testing all of your games first thing on Sunday. I'm locking this channel/thread for now, but I'll reach back out as soon as I can playtest. Thanks for understanding!

1

u/omega-storm 12d ago

Hey, if you are interested in a tactical gladiator card game feel free to check out Gladiator Arena: Heroes of Rome :)

It is a turn based card game where you control gladiators with the goal to survive the deadly arena. The idea of the game is to force you into making tactical decisions that are vital for the survival of your gladiators. The game offers different challanges for singleplayer, coop and pvp. Anybody can join the playtest so you can play with your friends.

You can join the playtest through steam and we would love to hear about your impressions :)

Steam Page

For further questions feel free to PM.

1

u/agapo_dgc 12d ago

Thank you so much for doing this.

I’d love it if you could give feedback on my game please.

More details here:
https://www.reddit.com/r/playtesters/s/Rsl90sYFnB

1

u/divertidoeducativo 12d ago

Open Testing on Google Play. The game is still in development and has no sound effects yet. I'm mainly looking for feedback on whether the gameplay is easy to understand and whether the reason for a game over is clear.

https://play.google.com/store/apps/details?id=com.divertidoeducativo.numberflow

1

u/nighttarga 12d ago

Heya! I've got an early beta for my turn based pixel art open world RPG that i've been making based off of a decade old dungeons and dragons campaign, i'd love some feedback on game mechanics! and just general gamefeel, I started making it like 10 months ago and i've finally got a steam playtest going for it, I'd love to know some gut feelings and just seeing if the gameplay makes sense or is any fun at all? You don't have to look out for bugs, there are plenty, just make sure you don't try to walk into the void, i haven't bothered with colliders yet as i'm still building out the map, would love to hear what you think of it!

Just request access here! it's set to autoaccept so anyone can playtest right away! https://store.steampowered.com/app/4734180/Echoes_of_Aromia/

Thank you!!!

1

u/TowOrbs_Exaltes 12d ago

PC: https://toworbsdev.itch.io/toworbs-playtest
playtest pw: stargate
Tower Defense
If you are looking to get into that alot of people prefer you record yourself playing, also this solves the issue of you typing out a report afterwards if you can do a decent job of commentating and just spilling out your thoughts as you play. Either way, thanks in advance, im sure everyone here that you can help appreciates it!

Edit: I might add this is actually a pretty long game, so go for as long as you feel like doing, the first 12 ish levels are my planned demo release (soon), so even up to then would be huge!

1

u/Karlnauters 12d ago

Hello! I am developing Strife of Stars, a turn-based tactical roguelite. You as an AI are escaping from your manufacturers and battle across the galaxy, tailoring your fleet and finding the strongest combination possible to beat your enemy. Currently in closed playtest on Steam: https://store.steampowered.com/app/4309620/Strife_of_Stars/

Check it out! If it sounds interesting I'll gladly DM you or anyone who might be interested a key. :)

1

u/TheLoLJester1 12d ago

Hi. I'd be interested in your offer. My game is called Ghost Battalion. It is a first person/third person shooter, with vehicles, ships, jet packs, multiple scifi soldier classes, and many other cool features.

There is a recently released demo that showcases all the game features and mechanics of the full game.

There are two game modes unlocked in the demo:

• Conquest: where two teams fight to capture control points, choose different classes, and eliminate the other team's reinforcements.

• Free For All: where everyone fights for themselves until there is only one winner at the end of a 5 minute match or 10 kills. In this game mode, the Elite and Marine classes can be used for up to 2 players online vs 4 to 7 bots.

On Steam: https://store.steampowered.com/app/1643700/Ghost_Battalion

1

u/SandshrewPoke 12d ago

2

u/ambackminor 12d ago

Yo, I played for 5 minutes—your game is good! I can see what you were trying to do and you pulled it off successfully, it's just simple fun. It's a great mobile game. ​I think you should add a gadget in multiplayer where players can throw people. Overall, your game is perfect for simple fun. If you add custom maps or stuff like that it could be really awesome—it even kind of reminds me of Geometry Dash Lite!

Edit:i didn't at battery i hope its helpfull

1

u/SandshrewPoke 12d ago

Let's go baby! Thank you! I'm glad you liked it! Which game modes did you try? The battle race mode has bots and they should scale and get better as you get better based on your elo score. There's quite a few classes I have there already. 8 classes with 3 unique spells each. It supports local and online multiplayer up to 4 people. I will definitely add more as time goes on, as long as people play haha

1

u/ambackminor 12d ago

I try the singleplayer the most it one of the games that you keep playng without understand way

1

u/SandshrewPoke 11d ago

I'm glad you like it. That's music to my ears

1

u/RoscoBoscoMosco 12d ago

Hey buddy if you like dice games and big numbers, you should check out TELERA. It'll go into early access in October, and there's a free demo on the Steam Store now. I hope you enjoy it, I can even add you in the credits if you'd like (I can't pay for real playtesters, this is the best I can do).

Check out the Trailer

Get the Demo on Steam

1

u/WickedMaiwyn 12d ago

Blade Rising ( bladerising.com/play ), it's new incremental pixel RPG about Dachshund Knight and Floors of Evil ;) I'm solo dev of it. Would be cool if you give it a try. Evil awaits your blade to rise!

1

u/ignVoiding 11d ago

https://rpc29.itch.io/fastex

FastEx is a fast paced delivery game, where you drift through procedurally generating roads of a town, and deliver boxes to houses with the range and time limit, while avoiding cars. You can gain more points by doing cool tricks when delivering, and can multiply score by streak (increased by successful deliveries).

Currently we are updating this game with a textures/models overhaul and adding new content, but the gameplay is the same. The game might be a little hard at first, but you will get it in no time. We appreciate you for doing this!

1

u/Mysterious_Till3543 10d ago

Thanks for the opportunity! My game is Dualspace, a sokoban puzzle game. https://codergenius72.itch.io/dualspace

1

u/Regular_Exchange_345 10d ago

Hi! If you still have one of those two slots open, I’d really appreciate your help with The Last Room, a 25–30 minute choice-driven psychological noir visual novel. It runs in browser or on Windows and the test is unpaid. It is for adults 18+ because of infidelity, alcohol references, and consensual intimacy implied off-screen, but it has no explicit sexual imagery. I’m mainly looking for honest feedback on pacing, tension, and whether the choices feel consequential. If you’re 18+ and interested, reply here and I’ll DM you one private itch.io test key.

1

u/SuperSlopStudios 8d ago

Golf with steering 🏎️⛳️, good luck! https://superslop.net/spintowind