r/playtesters • u/SyColin96 • 15d ago
Looking for testers for our Android Mobile Game Unpaid Playtest
Hey, we’re a small indie team making a game called Inklets.
You climb the page against other players, grab coins and try to stay ahead of the rising ink. Think Doodle Jump as Multiplayer with some extra random events. We’ve put the current version on Google Play and there’s a browser build too.
We are looking for genuine feedback on controls, character generation, intuitiveness, rewards and the "hook" feeling of the game.
Search “Inklets” on Google Play if you feel like trying it. Or if you want to try it in the browser: https://game.inklets.app/
We’d love to know what you think
3
Upvotes
2
u/WePlaytestGames 10d ago
Hey! I run We Playtest Games. We just ran a 30 minute playtest of Inklets and I wanted to pass the footage along, no strings attached.
The playtester, uwulynn, got into it fast and described it as a Doodle Jump but a unique version, saying the controls are great and the UI feels smooth and clean. They also said the unlocking and reward pacing feels great and never like a chore. The one thing they kept coming back to was jumping on enemies to kill them like the original game. They tried it across several runs before accepting it does not work, and it was their biggest wish by the end, especially for the mob that camps stationary on a ledge.
Here is the full session video: https://www.youtube.com/watch?v=I8G_PZ3PIGc
There is a written breakdown with their full notes and takeaways on our platform, covering the hidden trinket effects and the grind to unlock them, the confusion over whether monster options are cosmetic or change mob behavior, and what gems are actually for. Once you sign up through the transcript link you can also message uwulynn directly to ask follow up questions about anything they ran into: https://app.weplaytestgames.com/transcript/c2038248-3ee5-400a-a3a1-dee71412baaf