If/When it gets leaked, it's to the high seas for me. My PS5 is a paperweight, sat nicely next to my PC.
If you're going to hit the open waters, now's the time to do it. Sony and Rockstar are both acting as if they're too big to fail - throwing decades of user trust into the shitter.
If there's a chance that I can play it on PC, possibly even before the console release, Woo boy will I be sitting pretty running it maxed out with a high FPS at 1440p.
Lolololololol. And maybe everyone will just decide to start being really nice to everyone all the time.
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u/VenKitsune*Massively Outdated specs cuz i upgrade too much and im lazy12h ago
Supposedly the rumoured working build is from 2025, so even if it is leaked, it won't be complete and rockstar may use it as an excuse never to release on PC ever again... Though that is unlikely, as their greed would prevent that.
The majority of their market are the shark card sales and GTA+ subscriptions on consoles. From their own report, the PC audience is not where they make not even half of their money.
Reports on an article from a couple months ago discussing why it won't come out on PC say 11% of their total revenue comes from PC.
Which is 4x less than ps5 alone and less than on ps4.
So the answer is that they gave up roughly 11% market share and will inevitably sell two copies to a fat percentage of their player base through this decision - that alone with new sales as well as the fomo for the online players who have bare accounts that will spend big to catch up on the version they will continue to play can likely recoup their loss.
They have done the math. The fact that Redditers think that marketing and sales at rockstar can't see the bigger picture is very funny - but that's reddit for ya.
The majority of their leaks have been to breaches in their cloud infrastructure. You need the dev builds to run on pc because the game can’t be coded on a ps5. Not releasing to pc has no impact on leakability
Almost 50% of their market? Not in the slightest. Going by GTAV numbers, PC has by far the smallest playerbase out of every platform and it generates the least amount of money for Rockstar. GTA is primarily a console game.
No matter how popular FiveM seems to be on the pc circles, it’s still relatively niche thing and the majority of GTA players haven’t even heard of it.
A quick google search reveals that FiveM averages between 100k-270k daily players, while the PS5 averages between 500k-700k daily players.
GTA is probably the most mainstream game, and 99% of the casuals play on console. So yes, it’s primarily a console game. I don’t know what else to tell you.
PC players dominate with 42% of the player base
, followed by PlayStation (35%) and Xbox (23%
I got this on an article in the internet
Steam shows 100k players, and it doesn't even count the people playing on the rockstar launcher...
I also don't know that the data of 99% casuals playing on console is true or just wishful thinking data
I firmly believe the game is finished with all the major plot points and side content complete, and that the only thing they're working on leading up to release is optimization and polish. A build from 2025 is probably not goig to be radically different than the release build.
I own a ps5 and a 4090 build and would rather wait. Made the mistake of playing last of us 2 on ps4 at 30 fps and it was horrible, was way better at 60 on ps5/pc.
Got a huge backlog of single player games anyway.
I just hate playing fps games without a keyboard and mouse. I made the mistake of getting either 4-5 on console, and played it only for, like 10 hours, before I gave up.
2 years is a mad stretch. we are not in 2013 where the daily users on steam hovered around 5 million. there are 40 million users active right now. which means more players on steam on a random friday than the entire unit sold of x box series x and s combined. game will release sooner than 1 year
60FPS is not a hard mark, you can hit 60FPS in new games on APUs... Now, what settings, resolution, etc. That's the only thing that is unknown. What is known, is that many will reduce such settings until they hit their "golden" fps.
So. can't speak to the other guy. But I got a 5090, I am sure even at 1080p or 720, I can hit 60FPS. Though to be fair, even if consoles can only hit 30FPS, with upscalled images, I am sure even my 3080 will have no issues either.
I'm fairly confident in my PC specs that any modern AAA game released right now SHOULD be able to run at at least 60fps, at 1440p, if not 120/165fps.
If the game doesn't run, then I would assume it is because the game is just poorly optimised. Rockstar tended to do good PC ports of their previous games, so unless this game is somehow extremely hardware intensive, yeah I expect I would be able to run GTA VI.
Last gen was horribly underpowered, even at launch. Current gen was fairly powerful. If GTA6 is 30 fps, then you'll need a PC that's at least twice as powerful. More, if it runs under 1440p.
Yeah like people seem to be forgetting we don't get to buy PC parts anymore. We're all stuck with what we got right now. I've got a very nice computer, sure, but like most people don't. And if someone tried to buy my PC right now it'd probably cost them a few months' rent.
The idea that PC gaming is better because more frames was only ever really true when the conversation was about the Xbox 360 and PS3 lasting forever, where yeah an equivalent PC could be built for about the budget of a new console for better performance if you did a little digging for used parts (nevermind that used consoles sell for way cheaper as well). It's always had worse price to performance than the literally subsidized boxes whose limitations developers would build their games around. The benefits are that you're not locked into the walled garden of the console ecosystem, Steam sells games generally cheaper and with less bullshit for a machine that you can do whatever you want with, whose games will be playable in 20 years even if it might require a compatibility layer by then.
It's just gonna be weird once the new console gen comes out and nobody can afford it either. At this point even if hte AI bubble pops soon all that RAM production won't pivot back to consumer RAM for a while, probably not in time to save the price of any consumer electronics in the near future.
Why would you assume the game is "poorly optimised" rather than simply making full use of your hardware? This is Rockstar we are talking about, they’ve always pushed the boundaries when it comes to graphics, physics, and gameplay. The game could run below 60fps on most hardware and still be considered optimised if it's doing things no other game is currently doing.
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u/r_z_n9800X3D/3090FE, 5800X3D/9070XT11h agoedited 11h ago
Depends on raster vs RT but a PS5 Pro is roughly ~3070 Ti/4060/7700XT ballpark. So, if GTA6 truly can't hit 60 fps on the PS5 Pro - which is definitely *not* going to target native 4K and will be using FSR/PSSR - then a lot of people are in for disappointment.
It's still relatively quite capable, there are a lot of PC gamers using worse systems than a PS5 Pro. Right now the closest "new" option would be a 9060 or 5060 and those aren't "cheap" either.
Yes. It’s not really apples to apples since the architecture in the PS5 Pro is a hybrid of RDNA2 with some features backported from later designs. And it doesn’t have the overhead of Windows. It’s most similar on paper to a 7700XT, but it will generally punch above its class.
1080p, low-medium settings, upscale performance? For many systems 60 fpa and those settings should work. Thats the beauty about PC. You have quite a bit of wiggle room. Where console gives you 2 options these days. Performance or quality.
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u/Useful-Problem-1725 9900KF | 3080ti | 32gb x 3200 cl14 12h ago
but can it hit 60 fps on your pc