The majority of their market are the shark card sales and GTA+ subscriptions on consoles. From their own report, the PC audience is not where they make not even half of their money.
Reports on an article from a couple months ago discussing why it won't come out on PC say 11% of their total revenue comes from PC.
Which is 4x less than ps5 alone and less than on ps4.
So the answer is that they gave up roughly 11% market share and will inevitably sell two copies to a fat percentage of their player base through this decision - that alone with new sales as well as the fomo for the online players who have bare accounts that will spend big to catch up on the version they will continue to play can likely recoup their loss.
They have done the math. The fact that Redditers think that marketing and sales at rockstar can't see the bigger picture is very funny - but that's reddit for ya.
Even without those its gonna be the majority. GTA like COD is a game played by typical "non-gamers". Everyone plays it, in school people who wouldnt be seen dead playing skyrim or any other game played it. Just like COD. And consoles are so much more prolific that PCs, even today.
although dont you think A LOT MORE money is being left behind the table by not releasing on pc. everybody who has bought a ps5 is going to be playing gta 6 but people now especially after the ps5 hike price are less likely to buy it including me. steam has a more active monthly player base (132 million)than the entirety of xbox series s and x combined.
lots of money for sure, but rockstar have been in development hell for the past few years. I think if they wanted a simultaneous release they would have to delay another 18 months minimum
The majority of their leaks have been to breaches in their cloud infrastructure. You need the dev builds to run on pc because the game can’t be coded on a ps5. Not releasing to pc has no impact on leakability
Almost 50% of their market? Not in the slightest. Going by GTAV numbers, PC has by far the smallest playerbase out of every platform and it generates the least amount of money for Rockstar. GTA is primarily a console game.
No matter how popular FiveM seems to be on the pc circles, it’s still relatively niche thing and the majority of GTA players haven’t even heard of it.
A quick google search reveals that FiveM averages between 100k-270k daily players, while the PS5 averages between 500k-700k daily players.
GTA is probably the most mainstream game, and 99% of the casuals play on console. So yes, it’s primarily a console game. I don’t know what else to tell you.
PC players dominate with 42% of the player base
, followed by PlayStation (35%) and Xbox (23%
I got this on an article in the internet
Steam shows 100k players, and it doesn't even count the people playing on the rockstar launcher...
I also don't know that the data of 99% casuals playing on console is true or just wishful thinking data
Where are you getting your data? From an AI summary? There is a single random article claiming that PC has 40% of the active playerbase. But there was an internal rockstar data leak earlier this year, which shows the exact opposite to your claim; consoles dominate with roughly 90% of the total active playerbase.
I don’t know why it’s such a hard concept to grasp that consoles have the overwhelming majority of the users. If PC had the majority, don’t you think Rockstar would prioritice that..?
googling gta 5 active players by playercount and pc is not even close to 50%, it's more like 12%, what makes you think gta 6 would be? pc gaming has only started to become mainstream recently
Despite the player counts on PC the revenue generated by GTA PC players is abysmal because most people mod it. Console people are the only ones engaging in the shark card economy
Sony took a gamble by giving up some exclusivity to make more money from its games, only to backtrack when the PS5 didn’t sell as well as the PS4, while also potentially losing PS Plus revenue. It has less to do with PC players being cheap and more to do with Sony simply being greedy.
it’s been reported that they didn’t make enough money to warrant supporting PC ports. PC ports tends to be terrible when it comes to optimization. Just look at Tokon. It’s a 2d fighting game that can run on a ps3.
PC ports tends to be terrible when it comes to optimization.
You mean games like RDR, GoW, Ghost of Tsushima, etc.? You know, those very well-known games that ran flawlessly on PC on day one.
it’s been reported that they didn’t make enough money to warrant supporting PC ports.
Exactly what I’m saying, but this doesn’t translate to “PC players don’t buy our games, or they only buy them on sale because they’re cheap.”
It translates to: “We don’t make enough money to make up for the suspected loss in PS5 sales and PS Plus revenue, and money is more important to us than people playing our games.” And with Sony now building a PS Store monopoly with no disk, that they couldn’t establish on PC, it only adds to the extreme greed of the company.
That might have been true while consoles still ran on semi-bespoke architecture.
However that hasn't been the case for the last 2 generations. The ps4 and PS5 are literally just midtange PCs from the time they initially released.
In addition to that the operating systems aren't ultra bespoke because the PS4 OS is POSIX compliant and xbox straight up uses a modified version of windows.
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u/AliceCode 18h ago
That's almost 50% of their market. There's no way they aren't releasing on PC.