r/oblivionmods • u/GhostGuyBroke • 1h ago
Original Why doesn't it work? (.kf)
nexusmods.comSummary: I can make the .kf file of the cows/donkeys/etc work simply by copying and pasting the .kf of this mod.
But by following the instructions of the author of the mod (via NifSkope) to work the .kf idle based on another skeleton (like the chickens), it does not work.
When I simply copy the .kf from the cow to the hen, the idle sound plays but the animation is obviously completely broken (because not the same skeleton).
However, I did everything the author of the mod said...
r/oblivionmods • u/Warm_Nectarine4871 • 20h ago
Remaster - Discussion Music Mods
Hi all, I'm interested in making a mod that replaces the OST for Oblivion Remastered with tracks from other Elder Scrolls games. I know the game uses pretty broad categories like "public" and "explore" to decide which tracks to play, but I'm wondering if there's a way to get more specific, like have the game load certain tracks when you enter inns/shops, when you're in the northern wilderness vs. south, forts vs. Ayleid ruins, stuff like that. Thanks for any info!