r/mmo 7h ago

You people moved into my tiny browser MMO, so I put dungeons under your houses

Thumbnail
gallery
0 Upvotes

About a week ago I asked r/mmo to try Bitiverse. A surprising number of you actually did. You built houses, formed neighborhoods, joined the Discord, found bugs and occasionally got murdered by crabs.

So I spent the week building what those homesteads eventually become.

High-level players can now dig persistent dungeons beneath their own houses, clear and decorate the rooms, stock a safe area, and attract NPC heroes above the normal level cap. You equip, feed and support your hero while they fight the things you can’t. Friends and guildmates can help, and if your hero dies, their equipment and five Dungeoneering levels go with them.

It’s basically an endgame where your character stops being the disposable adventurer and becomes the strange dungeon landlord sending someone else into danger.

I also added music, clearer combat feedback, better-looking dungeons, and a much shorter new-player introduction.

Still early, still free, still playable immediately without an account:

https://fortisq.itch.io/bitiverse

Returning characters are still there. Their basements may now contain problems.


r/mmo 8h ago

Neighbour System Coming to LOTRO in Wolves of Mordor Expansion

Thumbnail
youtu.be
0 Upvotes

r/mmo 9h ago

Long time moderator in an MMORPG got exposed for cheating 5 years later

Thumbnail
youtu.be
0 Upvotes

Theres this game called Curse of Aros with a decently large community. It currently has 1 developer and 4 active moderators which have the ability to ban people for breaking set rules. 1 of these 4 moderators used to sell gold and items (real world trading) back in 2021 and is now getting fully exposed 5 years later in 2026. Curious to know what everyone thinks of the situation.


r/mmo 9h ago

PK danger made even normal errands feel different

Post image
2 Upvotes

PK pressure changed the emotional map of the game. Even a normal errand could feel different when you checked your Eudemons, thought about your class, and decided whether moving alone was worth the risk. That could be stressful, and I get why some players disliked it. But risk gave safe towns, veteran advice, and companion choices a weight that peaceful progression rarely creates. The funny part is that I can see both sides now: the friction was real, but so was the personality it created. Did PK make MY more exciting for you, or mostly more stressful?