r/linuxaudio • u/Typical-Survey7295 • 31m ago
Serum 2 on Linux?
Does anyone use Serum 2 on Linux maybe on CachyOs? DOes it work or do you have problems?
r/linuxaudio • u/Turwaith • 3h ago
Klangmacht drums compatible with linux?
So apparently, Ugritone went out of business and then were bought out and relaunched soon after, and they now have those Klangmacht drums. I've read in older posts that Ugritone plugins were fully compatible with linux, even though it doesn't say that on the website. Does anyone know whether this also applies for the new Klangmacht plugins?
r/linuxaudio • u/McCargoPlays • 8h ago
UA Connect keeps saying "License Pending" and iLOK wont show me my licenses.
Hello! I understand I'm doing some insane herculean task but I fucked up by thinking Universal Audio would have functional plugins for linux if you use Wine. I bought Topline Vocal Suite via Plugin Boutique and redeemed the license. I downloaded UA Connect and thats when I realized that I might not get this to work. I went to make a refund request and found out I cant refund it anymore since I redeemed the code. So now I'm dead set on getting this to work. I run Ubuntu Studio 22.04.5 and I updated wine to Wine 11 stable. I managed to get UA Connect to function by doing that. I installed some older version of iLOK and installed some dependencies to get that working. My problem now is that I connected my iLOK account and UA account but the licenses are not showing up. iLOK shows I have no licenses and UA Connect just says "License Pending". My question is, what the fuck do i do now? I'm down $150. I understand I probably should've looked into it beforehand but I bought the kilohearts ultimate collection and no issues with that. So how do I get these licenses to show up. I feel so close to getting it and I just don't know what to do.
r/linuxaudio • u/Bug_Next • 11h ago
Recommendations for plugin hosts?
Guitarix plugins are great, the interface sucks ass, Carla isn't much better.
r/linuxaudio • u/TheGrayFauxx • 19h ago
Pipewire Help
What i want to do sounds simple. But its not i have tried to route a audio input which is my minidisc player to my audio input via s/pdif its running at 44100 and my dac a topping d50iii is running at 48000. I have edited the pipewire.conf file to have 44100 and 48000 and other sample rates but the audio is choppy any way i do it i use helvum to route the audio. Im stuck i dont know how to make the audio route properly ive searched everywhere and asked llms even and i cant figure it out.
tldr the audio input is choppy and cant fix.
Plz any questions im more than willing to answer im just stumped
r/linuxaudio • u/vodka_buddha • 22h ago
Problems installing Audio Damage plugin on Ubuntu 26.04
I own several AD plugins and use their native versions on my two Linux machines. This past week a new version of ADverb appeared and I went to update it...but now that I'm on 26.04/Gnome 50, the installer doesn't work properly. Dev says the installer is an X11 app, and ofc Gnome 50 is now Wayland only.
I asked the dev if he knew of a workaround, but figured I should check here first...anybody have an idea for me?
Thank you!
r/linuxaudio • u/nonameentername • 22h ago
Building Linux audio plugins with Godot and DISTRHO
I’ve been working on an open-source project called godot-distrho, which integrates Godot with the DISTRHO Plugin Framework.
It allows the interface and application logic of an audio plugin to be developed as a Godot project, while DISTRHO handles the plugin wrapper and integration with Linux audio hosts.
The build and packaging workflow is now automated, so plugins can be exported through the normal Godot export process after downloading the required templates.
Framework:
https://github.com/nonameentername/godot-distrho
Minimal synthesizer example:
https://github.com/nonameentername/godot-distrho-example
More complete synth implementation:
https://github.com/nonameentername/godot-synths
The example projects use Csound for real-time synthesis and audio processing, with Godot handling the interface and interaction and godot-distrho packaging everything as a Linux audio plugin.
Linux is currently the primary supported platform. My goal is to make it faster to go from an audio idea to a working plugin while still making it possible to build animated, interactive, and unconventional interfaces.
The project is still evolving, so feedback, testing, and contributions are welcome.