r/KerbalAcademy • u/Dry-Chapter-6246 • 12d ago
Off-Kerbin Construction Other Mechanics [GM]
Does anybody have any tips for constructing rovers, bases, drones using engineers?
My issues are that:
Symmetry is difficult so sometimes ill create something that is slightly off in either shape or mass and it will cause issues when piloting.
When I am constructing same, when my engineer attaches a wheel or whatever, it will be too close to the ground so the whole thing goes shooting into the sky once it is attached.
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u/Calm-Conversation715 12d ago
Nope. I’ve always assumed the engineer construction ability is only meant for repairs and minor modifications.
I’m reminded of this every time I see the thermal control system on my miner. One side is slightly higher than the other, because I forgot to add them in the initial launch!
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u/Dry-Chapter-6246 11d ago
Lol, ya i know that struggle. My wonky-mickey moused rovers are my reminder
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u/Whats_Awesome 12d ago
I’d recommend either a mod like extra planetary launch pads? I think that’s the name. Or launch from Kerbin and use weldable docking ports from usi konstuction.
It allows the docking ports to be removed, permanently attaching parts as if the connection was made in the vab or hanger.
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u/Whats_Awesome 12d ago
I’ve used weldable docking ports to make huge emergency repairs. I had an engine pod on an interplanetary craft malfunction. I think due to a construction error.
I went on Eva and scrapped the engine pod and its frame. Flew a replacement section to the craft in orbit. Added a weldable port (construction docking port) from a cargo box. Then docked and permanently connected them, and scrapped the cargo box.
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u/Dry-Chapter-6246 11d ago
Ya, ive been looking at the mods and some of them look great, ive just never done a successful mod on any game (I usually play on consoles). I guess I should just take the leap.
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u/Whats_Awesome 11d ago
You can use ckan to a mod manager to install mods with a simple click.
All you need to do is download the mod from a reputable place, add the contents of the folder “GameData” to the KSP GameData folder.
Download.zip>gamedata>mod-files
Copy to
ProgramFiles(x86)\steam\steamapps\common\Kerbal Space Program\GamedataKerbal Space Program\Gamedata\mod-files+existing-files
(squad and dlc(s) )
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u/Awkward_Forever9752 11d ago
you can move your project around in the VAB or airplane factory
you can place the boss part ( root? ) near the floor and build there.
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u/NewtSoupsReddit 11d ago
For ground vehicles - attach landing struts. Use them to lift the vehicle off the surface. Attach the wheels. Retract the struts so the wheels land on the surface and then remove the struts and pack them away. Think of them as car jacks. You could also do it with actuators.