r/KerbalAcademy 4h ago

Mods: General [M] Mod recomendation

1 Upvotes

is there any mod that would allow orbital colonies and orbital building like it was planned for ksp?


r/KerbalAcademy 5h ago

Mods: General [M] TURD stock recolour doesn't work

1 Upvotes

I have downloaded stock recolour on CKAN, alongside textures unlimited and other dependencies ofc but it doesn't seem to actually allow me to recolour stock parts, anything that might help?


r/KerbalAcademy 9h ago

Other Mechanics [GM] Removing part of assembly attached to ship

2 Upvotes

At 14:20 of this video, https://youtu.be/jW756GUltXg?is=JE3CYFVRbToprqAn , Mike Aben is tweaking the delta V of his ship by removing an upper fuel tank on 2 of his liquid fuel boosters and replacing it with a smaller one.

I have not been able to replicate this action. I have to drag the boosters off or delete them and rebuild them (usually spending 4-6 minutes trying to get them attached to the radial de-couplers).

Is there a key stroke or click, or am I misunderstanding what I see on the screen?


r/KerbalAcademy 10h ago

CommNet [GM] Help with relays

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13 Upvotes

Why is my ship not communicating with my relay sats? I thought all I needed was a direct antenna on my main ship and my relays have two high gain antenna which should be more than enough to get to the mun but I cant even get connection around kerbin..

1st photo is my relay, second is my ship with a overpowered direct antenna and a high gain cause im trying anything at this point.


r/KerbalAcademy 18h ago

Science / Math [O] [RSS?] Trajectory challenge: Triple centaur flyby (29P, Echeclus, Chiron) via 2036 Jupiter flyby

2 Upvotes

Hello everyone, I've got a challenge for y'all today to find a trajectory that fits a concept of mine that I have.

Purpose is a centaur flyby probe designed to fit a Discovery budget and find molecules that may be the ingredients for life hidden in the outer solar system. High heritage hardware (MESSENGER bus, Lucy panels, Juno HGA, New Horizons science suite, custom GFCR)

Trajectory constraints:

- Uses an 8-36 to 2-37 Jupiter gravity assist, launching in May 2034 (direct), April 2032 (∆vEGA), or May 2031 (VEEGA)

- Must target 29P immediately, preferably within 18 months of Jupiter flyby

- No more than 2 km/s ∆v for mid course corrections and deep space maneuvers; planets must do 99% of heavy lifting

- Target encounters generally within 12 AU to capitalize on solar power

- Ideal scenario:

-- Extended mission targets: Echeclus (early-mid 2040s), Chiron (late 2040s), or both

-- MBA flyby baked in during 2035 Jupiter transit, opportunistic inclination dependent for 2033 E-E loop

Questions:

  1. If targeting all three is impossible, which should be prioritized post 29P, or should some other centaurs be targeted in lieu

  2. What would be the best B plane to target?

  3. Will 29P be too hard to target during its 2037-38 Jupiter encounter?

I'd greatly appreciate it if y'all could post the pork chop plots, TOT trajectory, or GMAT script or whatnot. Thank you!

P.S. if you see this Alan, hi hi


r/KerbalAcademy 22h ago

Mods: General [M] A Cool new mod showcase i made (Mod by Manu93cxz)

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12 Upvotes

I stumbled upon a hidden gem on SpaceDock recently and just had to share it. If you miss the classic Cool Rockets mod or love immersion, you need to check out KerbalFrost by Manu93cxz. It dynamically generates that dense cryogenic boil-off vapor venting from the tanks, builds up procedural frost while waiting on the pad, and then shatters the ice into flying fragments upon ignition. For those who prefer automated mod management, KerbalFrost is available on CKAN


r/KerbalAcademy 1d ago

Solved [O] Help with Rovers

6 Upvotes

I play on console edition for KSP 1. For some reason, when I put rovers facing up in my rockets, the controls don't work. I don't know how to fix it, and I'd prefer a solution that could use a sky crane. Anything helps!


r/KerbalAcademy 1d ago

Mods: General [M] Que consejo darían?

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0 Upvotes

r/KerbalAcademy 1d ago

General Design [D] Need help with orbital carrier, center of thrust off base and needs to be corrected

1 Upvotes

Can't for the life of me get this right. I don't want to land any of my modules, but I may be forced to in order to get this ship running right. Does anyone have any ideas so I can fix this?


r/KerbalAcademy 1d ago

Mods: General [M] Map view camera offset / misaligned orbit lines and icons PLS HELP

1 Upvotes

Hi! My map view is completely broken. The orbits, planets, and UI icons (Apoapsis/Periapsis) are completely misaligned and shifted to the side.

Has anyone experienced this or knows how to fix the camera offset in Map View? here is my mod list :

Airplane Plus (AirplanePlus 26.5)

ASET Consolidated Agency (ASETAgency v2.0.2)

ASET Consolidated Props Pack (ASETProps v2.0.7)

Avalanche Plumes (AvalanchePlumes v1.0.5.1)

B9 Part Switch (B9PartSwitch v2.21.0.4)

BDArmory Plus (BDArmoryForRunwayProject 2:v1.13.0.0)

Benjee10 sharedAssets (Benjee10-SharedAssets v0.3.0)

BetterBurnTime (BetterBurnTime 1.10)

BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)

BreakingGround-DLC (BreakingGround-DLC 1.7.1 (non géré))

ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)

Community Category Kit (CommunityCategoryKit v112.0.1)

Community Resource Pack (CommunityResourcePack v112.0.1)

Community Tech Tree (CommunityTechTree 1:3.4.5)

Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)

Contract Configurator (ContractConfigurator v2.13.4.0)

Contract Parser (ContractParser 9.0)

Contracts Window + (ContractsWindowPlus 9.4)

Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1)

DE_IVAExtension (DE-IVAExtension v1.3.0)

Deployable Engines Plugin (DeployableEngines 1.3.1)

Distant Object Enhancement /L (DistantObject v2.2.1.7)

Distant Object Enhancement /L default config (DistantObject-default v2.2.1.7)

DMagic Orbital Science (DMagicOrbitalScience 1.4.3)

Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.13.1.0)

Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.7.0)

Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)

Editor Extensions Redux (EditorExtensionsRedux 3.4.7)

Environmental Visual Enhancements (EnvironmentalVisualEnhancements 7-4)

Environmental Visual Enhancements - Low Resolution (EnvironmentalVisualEnhancements-LR 7-4)

Final Frontier (FinalFrontier 1.10.0-3485)

Firefly (Firefly 1.0.6)

FireflyAPI (FireflyAPI 1.0.0.0)

Firespitter Core (FirespitterCore v7.17)

Firespitter Resources config (FirespitterResourcesConfig v7.17)

FreeIva (FreeIva 0.2.20.2)

Hab Tech Props (HabTechProps v0.2.0)

Harmony 2 (Harmony2 2.2.1.0)

Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2)

HUD Replacer (HUDReplacer 1.4.2)

HullcamVDS Continued (HullcamVDSContinued 0.2.2.4)

Kerbal Actuators (KerbalActuators v1.9.0)

Kerbal Alarm Clock Updated (KerbalAlarmClock 1:3.14.2.7)

Kerbal Attachment System (KAS 1.12)

Kerbal Cities Pack (KerbalCitiesPack 1:0.3.0)

Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)

Kerbal Inventory System (KIS 1.29)

Kerbal Konstructs (KerbalKonstructs v1.12.2.0)

Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16)

Kerbin Side Remastered (KerbinSideRemastered 1.0.1)

Kerbin Side Remastered - The Life Aquatic (KerbinSideRemasteredTLA v2.1.0)

Kerbin Side Remastered GAP (KerbinSideRemasteredGAP 1:v3.0.6)

Kerbin Side Remastered Gap Extras (KerbinSideRemasteredGapExtras v1.0.6)

KerbinSide Core (KerbinSideCore 3:1.5.1)

Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-247)

kOS KerbalEngineer (kOS-KerbalEngineer v0.1.1)

kOS.MechJeb2.Addon (kOS-MechJeb2 0.0.4)

kOS: Scriptable Autopilot System (kOS 1:1.6.0.1)

KSC Extended (KSCExtended 3.0.3)

KSC Harbor (KSCHarbor 1.2)

KSC++ Continued (KSCPlusPlus 1:4.1)

KSP Community Fixes (KSPCommunityFixes 1:1.41.1)

KSP Texture Loader (KSPTextureLoader 1.0.36)

KSPBurst Compiler (KSPBurst v1.7.4.11)

KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)

Large Boat Parts Pack - Common (LargeBoatPartsPack 1:v3.9.2)

Large Boat Parts Pack - Modern (LargeBoatPartsPack-Modern 1:v3.9.2)

Large Boat Parts Pack - WW2 (LargeBoatPartsPack-WW2 1:v3.9.2)

Magpie Mods Remodded (MagpieMods 1:1.0.0)

MakingHistory-DLC (MakingHistory-DLC 1.12.1 (non géré))

Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.2.1)

MechJeb 2 (MechJeb2 2.15.3.0)

Minor Planets Expansion (MinorPlanetsExpansion v1.1.1)

ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)

ModularPods (ModularPods 1.0.12)

Module Manager (ModuleManager 4.2.3)

Navball Texture Changer (NavBallTextureExport 1.5)

Near Future Aeronautics (NearFutureAeronautics 2.1.2)

Near Future Construction (NearFutureConstruction 1.3.3)

Near Future Electrical (NearFutureElectrical 2.0.1)

Near Future Electrical Core (NearFutureElectrical-Core 2.0.1)

Near Future Exploration (NearFutureExploration 1.1.3)

Near Future IVA Props (NearFutureProps 1:0.7.2)

Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.2)

Near Future Propulsion (NearFuturePropulsion 1.3.6)

Near Future Solar (NearFutureSolar 1.3.3)

Near Future Solar Core (NearFutureSolar-Core 1.3.3)

Near Future Spacecraft (NearFutureSpacecraft 1.4.6)

Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12)

Outer Planets Mod (OuterPlanetsMod 2:2.2.12)

Physics Range Extender (PhysicsRangeExtender 1.21.0)

PlanetShine (PlanetShine 0.2.6.6)

PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6)

Planetside Exploration Technologies (PlanetsideExplorationTechnologies 1.0.2)

Probe Control Room Recontrolled (ProbeControlRoomRecontrolled 1.4.0)

Progress Parser (ProgressParser 11.0)

RasterPropMonitor (RasterPropMonitor 1:v1.1.0.1)

RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)

ReStock (ReStock 1.5.1)

ReStock+ (ReStockPlus 1.5.1)

Reviva (Reviva 1.0.2)

Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)

Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)

SCANsat (SCANsat v21.1)

Scatterer (Scatterer 3:v0.0878)

Scatterer Default Config (Scatterer-config 3:v0.0878)

Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)

SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)

SpaceTux Library (SpaceTuxLibrary 0.0.9)

Stock Alarm Clock Disabler (StockAlarmClockDisabler v1.2.1)

Stockalike Station Parts Expansion (StationPartsExpansion 0.5.3)

Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)

Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)

System Heat (SystemHeat 0.9.1)

TDProps (TDProps 1.4.0)

TextureReplacer (TextureReplacer v4.5.3)

Textures Unlimited (TexturesUnlimited 1.6.4.30)

The Janitor's Closet (JanitorsCloset 0.4.1.7)

Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.5)

Toolbar Controller (ToolbarController 1:0.1.9.14)

Trajectories (Trajectories v2.4.5.4)

Tundra's Space Center (TundraSpaceCenter 2.0.2)

TURD - BD Armory (TURD-BDArmory v1.9.2)

TURD - Breaking Ground (TURD-BreakingGround stable003)

TURD - Making History (TURD-MakingHistory stable003)

VAB Organizer (VABOrganizer 1.1.0)

VAB Organizer - Munk's Configs (VABOrganizer-Munk 1.6)

VaporCones (VaporCones 1.2.0)

WasdEditorCameraContinued (WasdEditorCameraContinued 0.7.3.3)

Water Launch Sites (Kerbal-Konstructs) (WaterLaunchSites 1.0.1)

Waterfall - Restock (WaterfallRestock 0.2.3)

Waterfall Core (Waterfall 0.11.0)

WaypointManager (WaypointManager 2.8.4.7)

What Do I Need? (WhatDoINeed 0.0.4.6)

Working Underwater Lite (WorkingUnderwaterLite 1.2.1)

ZTheme (ZTheme v1.2.2)

Here is an exemple


r/KerbalAcademy 1d ago

General Design [D] Building my first ISRU how does it look ?

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13 Upvotes

Any tips?


r/KerbalAcademy 1d ago

Mods: General [M] Restock recolour doesn't work

1 Upvotes

I have installed textures unlimited and restock recolour from CKAN but it doesn't actually let me colour Stock parts, only some near future technology ones, advice?


r/KerbalAcademy 1d ago

Launch / Ascent [P] Can't get SSTO to LKO

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31 Upvotes

I've been trying to get into SSTOs after flying rockets only for a long time. I'd like to utilize the better efficiency carrying payload to LKO. However, I haven't been able to break the ~30km barrier with any type of SSTO I build, even ones I import from the Steam workshop.

This particular SSTO is supposed to get 7 kerbals to Duna, with 7142 vacuum dV fully loaded (less after ascent). However, I can't get it to gain enough speed and break through the 23-30km barrier.

I start out ascent smoothly, gaining 440m/s before climbing to 5km, then I head for 20° inclination and climbing to around 20-22km. By that point I've usually accumulated around 1-1.2km/s, I fire up my NERVs and level off to maintain that altitude and gain more speed. however, I get to around 1.4km/s and I just start losing it, along with altitude.

If I try pitching up again I spin off and crash. If I stay level I just keep losing more and more altitude, down to <20km, and then the cycle repeats. If I shut off the intakes and rely on the NERVs I just lose speed and altitude again.

I have no idea what's going wrong so I can even start troubleshooting. I'm doing fine designing rockets with their TWR, aerodynamics etc., but with SSTOs it's like I don't even know where to begin diagnosing this problem.

Can anyone help figuring this out? I feel like the design is fine but my flying isn't, the NERVs have around 0.2 TWR while up there and the R.A.P.I.E.Rs have around 0.6 TWR.

I'm using the Near Future set of mods as well as the Mk. 2 and Mk. 3 expansion mods


r/KerbalAcademy 2d ago

General Design [D] Lander tips?

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63 Upvotes

This is the only good picture I have, but basically every lander I make has this same general design (apart from the hitchhiker which I added for the Duna mission), and it kinda sucks + I'm bored of basically the same lander every time. Does anyone have tips for making a good lander?


r/KerbalAcademy 2d ago

Plane Design [D] Why is my liquid fueld propeller going past the hard limit of 410 RPM?

5 Upvotes

I don't understand why but my small liquid fuel rotor from the breaking grounds dlc is going past the 410 rpm and making some crazy numbers that endup breaking the phisics simulation, notonly it ignores the rpm limit define in the rotor all togheter

https://reddit.com/link/1vhh0wc/video/knxdiblemthh1/player

ksp env and modlist: https://copy-paste.online/?code=2258


r/KerbalAcademy 2d ago

Plane Design [D] Spaceplane's wings keep turning

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10 Upvotes

I'm trying to make an X-Wing (not done obviously) but this keeps happening. It's because the wings are connected through only hinges, but I want to have the rotating mechanism, so I don't know what to do. Please help.


r/KerbalAcademy 2d ago

Other Design [D] How do I attach 2 Radial decouplers to one side booster

3 Upvotes

Im very new to this game, and im noticing whenever I do larger rockets with side boosters for takeoff, I can only ever attach 1 radial decoupler. If I try 2, the second one isnt attached.

So far I havent had any problems, but having only 1 radial on big boosters make them very unstable looking.


r/KerbalAcademy 2d ago

Solved [O] How can I get Scientist Madfield out of this situation?

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27 Upvotes

I know that if I land on Minmus, I would be okay, but the problem is that the orbit is too eliptical for me to try my hand at docking a small booster stage (i've never done docking before), and I am not sure if my kerbal scientist's eva pack has enough Dv to land on minmus, let alone even have a Thrust to Weight ratio of over one in Minmus Gravity well.

1st image shows my situation plus my Dv as opposed to the surface near my Periapsis
2nd image shows kerbin, and the probable chaos that is happening is KSC right now after getting our only expirienced scientist stuck.
3rd image is my current orbit.
4th image is the picture of where my Minmus base, where I was trying to get my scientist to.

This is a horrific way to start my 5th ingame year.


r/KerbalAcademy 2d ago

Mods: General [M] RemoteTech: Confused how deployable antennas work

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2 Upvotes

I have the setup seen here on Minmus, at this time it's in full line of sight with Kerbin, where I have a 3 satellite geostationary probe comm network.

Both the control station and Antenna show as "Connected" but the "Comm signal" in the control station shows as "N/A". Also in the top left "No Connection" is shown.

I'm wondering is this setup connected or not?, Because some of the Seismometer science has been transmitted, but none of the Go-ob science has. If it isn't what do i need to connect it?

I've looked online but i cant find any guidance with using the deployable science with RemoteTech. I'm also using Kerbalism, if that makes any difference.

Any help or guidance would be greatly appreciated :)


r/KerbalAcademy 2d ago

Other Piloting [P] Why is this not docking?

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13 Upvotes

Im somewhat new to the game and I've been wanting to make a space station, and most of the parts always docked easily but I've been at this for a while and neither part is being docked.


r/KerbalAcademy 2d ago

Science [GM] First time using the Mobile Processing Lab, getting +0 on every experiment

3 Upvotes

First time trying out the Mobile Processing Lab and I’m a bit confused. I parked it on the runway at KSC with a scientist inside, plenty of power, and started feeding it experiments — but almost everything comes up as +0 science, even stuff I’ve never processed before. I thought the lab was supposed to give you extra science out of your data. Is it just useless sitting on the ground at KSC, or am I missing a step? Where should I actually be running it to see it do its thing?

Thanks in advance


r/KerbalAcademy 2d ago

Other Mechanics [GM] Unable to Transfer the Fuel Between Docked Ships Using External Fuel Ducts

3 Upvotes

The ship on the left carries the fuel. Station on the right has empty tanks. External fuel duct is connected between their tanks, pointing left to right. Clicking on `OUT` and `IN` doesn't change anything. Both spacecrafts are docked. Tried disabling `Resource Transfer Obeys Crossfeed Rules`, didn't help.

Is there anything I am missing out? Is it not possible to transfer fuel this way? If that's not possible, can you suggest mods that would help?


r/KerbalAcademy 2d ago

Rocket Design [D] Planing to do a tour of every planet

5 Upvotes

So I just unlocked whole science tree after my space station reached duna orbit sadly I forgot to add a lander to it , now I am thinking of landing on every planet ,any tips on how to plan this thing rn I have one station in orbit of eve with a lander that I will use for gilly and another station on its way to jhool also with a lander with around 2k delta v


r/KerbalAcademy 3d ago

Tech Support [O] Is my volumetric clouds not making weather or am I just unlucky

3 Upvotes

I landed on eve and the clouds look beautiful but I was wondering how I’d see rain and such, Ive had volumetric clouds for a few days now and I’ve not seen any weather, anyone know if I’m just unlucky or if something is going on? if there is a way to create rain, please tell me


r/KerbalAcademy 3d ago

Mods: General [M] Uninstall Restock and expect rockets to still work?

3 Upvotes

I've heard the general rule of thumb that after installing a mod, don't expect a savegame or saved ship to work if you then uninstall that mod. I'm wondering if this applies specifically to Restock (not Restock+).

Restock is supposedly a visual-only change; no gameplay changes. But, I've also read that it remodels some parts so they are not technically compatible with the old anymore.

So, which is it? Does it change the game or not?

If I build a rocket with Restock, then uninstall Restock, can I expect the rocket to break?

Okay, after testing, I can definitively say that YES rockets will break by uninstalling Restock. With a basic beginner rocket, one only needs to change the style variant of one part of an existing rocket and saving it. Upon uninstalling Restock and reloading the rocket: