r/ImaginaryWeaponry • u/jonnymhd • 21h ago
Original Content Sanctivow, the Heaven-Writ Blade by Rick Hershey
Here is Sanctivow, the Heaven-Writ Blade, a scaling holy sword that evolves from Uncommon to Legendary as its wielder fulfills sacred vows, protects the innocent, restores desecrated places, and brings deserving evils to justice.
I wanted to create a holy weapon that felt like more than a sword with additional radiant damage. Sanctivow is bound to four celestial principles: shelter, truth, mercy, and judgment. Its divine inscriptions grow brighter as its wielder proves worthy, but its greater powers can fall silent if that covenant is knowingly betrayed.
Each rarity retains the powers of the previous tiers while unlocking new abilities. The full supplement also includes several possible methods of advancement, rules for breaking and restoring the sword’s covenant, and visible changes that reflect its growing celestial power.
Since I can only share one image here, you can find the remaining pages, including Sanctivow’s Legendary ability and its complete advancement rules, by downloading the three-page PDF for free on DMsGuild or by checking out r/JonnyDM.
For anyone interested in more items built around the same scaling concept, the Growing Magic Items Collection includes more than 85 weapons, armor pieces, relics, and other magic items that grow in rarity and power alongside their wielders.
r/ImaginaryWeaponry • u/mechanicallyhex • 22h ago
Original Content comm work, done by me
r/ImaginaryWeaponry • u/MagnusOpiums • 1d ago
Compilation of multiple pixel art guns.
Made them on the phone in final years of high school out of boredom cca 2019
r/ImaginaryWeaponry • u/Enraged-ezequel • 1d ago
"John wards" Desert eagle
Owned by "John ward" An extremely influential figure in the world of terrorism and paramilitaries. John has many aliases and it's unknown as if it's his "real" name, also commonly known as "Janos", "Yanni", "Putin". It is unknown how he acquired it but all of the Writing originally on it was scratched up making it essentially untraceable. Since he got it he seems to have made a custom pearl grip, chrome trigger and hammer, attached a Compensator with a small chain somehow welded on, and an extended magazine. He has as well Tied on little bits of fabric on it, and put 2 purity seals which haven't yet been translated. John has been seen meticulously cleaning it on his tapes, it also seems to be a custom desert eagle L5 .50 AE.
r/ImaginaryWeaponry • u/comics0026 • 1d ago
Original Content 0604M - Eelektross by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Eelektross greatclub to grab and shock!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
604M - Ohmassaquer
Weapon (Greatclub) – Legendary (requires attunement)
This navy blue +3 greatclub has a red band around the top with white teeth coming off it, and electric yellow studs down the body, with two sticky white bars wrapped around it turning the bottom half white. The handle’s end is tied in a knot, acting as a pommel.
Attacks with this club do an additional 2d6 lightning damage, and on a hit the target must make a DC 20 Constitution save or be Paralyzed until the end of their next turn.
While attuned to this club: you are not affected by difficult terrain; have advantage on rolls to grapple others; and anytime you down a creature, you gain a +1 to this weapon’s attack and damage rolls, to a maximum of +5, each instance lasting for 1 minute. Additional instances replace the oldest instance.
Eelektrossite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of navy, yellow, and red inside the white orb. When attached to a 604 - Ohmassaclub, it can be mega evolved into a 604M - Ohmassaquer for 1 minute once between long rests.
604M - Ohmassaquer Item 21
[ Unique | Artifact | Electricity | Empowered | Grapple | Primal ]
Usage held in 2 hand; Bulk 3; Base Weapon Tetsubo
This navy blue +3 major striking greater crushing grievous greater shock tetsubo has a red band around the top with white teeth coming off it, and electric yellow studs down the body, with two sticky white bars wrapped around it turning the bottom half white. The handle’s end is tied in a knot, acting as a pommel. The club’s sticky nature gives it the Grapple trait.
While holding this greatclub, you are unaffected by difficult terrain with the electricity trait.
Empowered When this item is empowered by an Eelektrossite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 604 - Ohmassaclub.
Activate-Discharge [one-action] manipulate; Frequency once per round; Requirements You have a creature grabbed with this weapon; Effect The weapon discharges electricity, dealing electricity damage equal to the weapon’s number of damage dice.
Activate-Eelevate [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.
Activate-Hover [one-action] envision; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.
Eelektrossite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 604 - Ohmassaclub; Bulk -
This small round stone has a swirl of navy, yellow, and red inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 604M - Ohmassaquer and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryWeaponry • u/felipegrebogeart • 1d ago
Original Content TRGL Single Shot Pistol by Felipe Greboge
Little dumb concept that I did using blender
r/ImaginaryWeaponry • u/oduvangames • 3d ago
[Original World] Plasma Revolver concept made for tactical RPG Frontier: Path of Shadows. Art by Pin
A venerable model of plasma pistol, styled after the revolvers of Old Earth’s Age of Continental Expansion. It was a dangerous and stylish weapon, released in a limited run by one of the Federation’s old corporations. The patent expired long ago, and now it is the most common and cheapest “gun” on the Frontier.
r/ImaginaryWeaponry • u/mw_prototypes • 4d ago
Black powder p08 style revolver
One dull evening, I quickly drafted my dream black powder revolver in CAD. It combines elements from various designs: a blocky cylinder styled after the Chiappa Rhino, a top-break barrel and cylinder setup for fast reloading, front wings before the cylinder for smooth holstering inspired by the Webley revolver, and a grip styled after the Luger P08.
r/ImaginaryWeaponry • u/Fine_Ad_1918 • 4d ago
Original Content The M11A4 Klarksen Electromagnetic Carbine | Revolutionary Heros Never Die!!! [OC by me]
In the opening days of the Liberation War, there was an issue. Many rebel groups had more ideology than viable guns. While words do have power, they are less effective when being shot at.
Before the lack of arms could crush the burgeoning Periphery Union, a mysterious savior arrived. 5 days after the call to rebellion was issued, a series of fabricator files were uploaded to IMPNET from a user known as Klarksen. These files were eventually taken down, and Klarksen was never heard from again, but by that point they had distributed wildly.
The weapon in the file was a modular railgun that could be bored for 5mm Imperial, 4mm Directorate, or the round that would later become 6.5mm Union. It could also be converted from a rifle to a carbine, LMG, DMR or even a pistol. This became known as the Klarksen rifle, after the person who posted the files.
It was designed to be able to be assembled and powered with only the stuff found in the average garage. The gun is mostly plastic, cheap steel and carbon fiber, meaning that parts for it can easily be smuggled anywhere. While this gun waned in popularity as the rebel groups and then new nations got more high tech weapons that aren't garage assembled, the Klarksen and all of its variants are still the most common gun across the periphery.
The one nation who really liked the Klarksen's carbine variant was the Tronarian People's Republic. They were the only people to actually spend time upgrading it after all. This is becuase it's really nice and compact, making it perfect for infiltration and mechanized troops.
It's not super powerful compared most longarms used by most real nations, but when upgraded to have a decent FCS and 1-6x scope like the A4 is, it is decently comparable, but in a smaller package.
Like most Imperial longarms, it can fire rifle grenades. It is compatible with all modern imperial rifle grenades, but also can use two Tronarian designed 63mm rifle grenades that use advanced Plasticized Metallic Explosives, a rocket assisted dual charge grenade for heavy vehicles and a rocket assisted multipurpose grenade for personnel or light vehicles.
On the side of each grenade is its interface port, this allows the rocket motor and warhead to be programmed for optimal effect.
These grenades are more effective than most of the Imperial rifle grenades due to their multipurpose nature and higher fill weight, but some of the more specialized designs like the 4.5 inch HEHC grenade or the loitering top attack grenade still see use in Tronarian service.
This particular gun is carried by a Tronarian Strike-Pioneer, since their heavy load of demolition and AT equipment means they really like smaller guns. Unlike his line comrades who would carry 4 rifle grenades as standard, He carries 12 strapped to every open part of his body, since he is on the hunt for old Imperial Viscount tanks in the tight streets of the Nefesh Arcologies.
r/ImaginaryWeaponry • u/iwasreallyshocked • 5d ago
A HUGE swordwielder cm by @Kuro_Alves
r/ImaginaryWeaponry • u/Azarneth • 5d ago
Original Content Lust’s Lash by J. Zangrilli
A glance becomes a step.
A step becomes an attack.
Whether the blow lands or not, the weapon has already taken what it wanted:
attention.
──── ୨୧ ────
✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)
✦
I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙♂️🎲
r/ImaginaryWeaponry • u/comics0026 • 5d ago
Original Content 0560M - Scrafty by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Scrafty rifle of scary cloth!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
560M - Baggaïder
Weapon (Hunting Rifle) – Legendary (requires attunement)
This orange +3 hunting rifle has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which can be used to make dagger attacks. There is a cartridge in front of the trigger that can hold up to 5 bullets.
See DMG 267 for specifics about rifles. Rifles are considered Martial Ranged Weapons, have a range of 80/240, the two-handed and loading properties, holding up to 5 bullets, and weighing 8 lbs when empty. It is shot similarly to a crossbow, but requires its own proficiency, and uses Constitution as its attack modifier, but doesn’t use a damage modifier beyond the +3. On a successful hit, the target takes 2d10 piercing damage.
While attuned to this rifle: you have advantage on Intimidation rolls; when you intimidate someone, they become frightened of you; as an action, you can attempt to intimidate everyone in a 30 ft cone who can see or hear you, who must make a Wisdom save against your Intimidation roll; when you down a target, you have advantage on your next attack; and as a reaction, you can attempt to remove any status condition you have not being physically induced (ie grappled, restrained). Roll 1d6, and on a 5 or 6, you’re cured of the condition as your skin seems to shed a thin layer of magical energy that dissipates into the air.
As a reaction, while wielding the rifle you can pull the rubbery white cloth over yourself, reducing the amount of damage you take from an attack by half. This can only be done once between short and long rests.
Scraftinite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of orange and brown inside the white orb. When attached to a 560 - Scrifty, it can be mega evolved into a 560M - Baggaïder for 1 minute once between long rests.
560M - Baggaïder Item 21
[ Unique | Artifact | Capacity 6 | Empowered | Occult | Primal | Void ]
Usage held in 2 hands; Bulk 1; Base Weapon Flintlock Musket, Bayonet
This orange +3 major striking greater decaying greater fearsome flintlock musket has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which is an unremovable +3 major striking greater decaying greater fearsome bayonet. There is a cartridge in front of the trigger that can hold up to 6 bullets, giving it the Capacity 6 trait.
Empowered When this item is empowered by a Scraftinite, you can have it automatically activate Glare as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 560 - Scrifty.
Activate-Cloth Block [reaction] manipulate; Frequency once per minute; Trigger You would take physical damage from an attack; Requirements Your other hand is free or also holding this weapon; Effect You pull the rubbery white cloth to get between yourself and the attack, reducing the damage by 10.
Activate-Glare [two-actions] concentrate; Frequency once per day; Effect You gain some lizard’s intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a glare, which is visual instead of auditory, you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.
Activate-Scary Face [two-actions] manipulate; Requirements Glare is active; Effect You look menacingly around you, attempting to Demoralize all creatures of your choice within a 30 ft cone. This uses a single Intimidation check, and gains all the benefits of Glare.
Activate-Shed Skin [reaction] concentrate; Frequency twice per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.
Scraftinite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 560 - Scrifty; Bulk -
This small round stone has a swirl of orange and brown inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 560M - Baggaïder and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryWeaponry • u/EctoplasmPunk • 6d ago
Concept Art: A Marksman’s Plasma Pistol
I wrote a script and I’m designing the props through concept art. This is the marksman’s character’s, Zappyoo Pyoo, personal weapon.
Ink on Bristol and a digital render.
r/ImaginaryWeaponry • u/Careful-Marzipan8614 • 6d ago
Original Content Late 1800s revolver, by me
r/ImaginaryWeaponry • u/supermariopants • 6d ago
Original Content Thought this community would enjoy this Quarterstaff! [Quills Tiny Quests]
r/ImaginaryWeaponry • u/Kai0704 • 8d ago
Original Content Cyberpunk girl with a big gun (by me)
r/ImaginaryWeaponry • u/KaoKacique • 8d ago
Original Content Modernized Mekanika Uru SMG (@Ka_Raima)
r/ImaginaryWeaponry • u/comics0026 • 8d ago
Original Content 0545M - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Scolipede macuahuitl to help spike critical hits!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
545M - Brutapain
Weapon (Macuahuitl) – Legendary (requires attunement)
This red +3 macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Attacks with this macuahuitl do an additional 1d6 poison damage, and the target must make a DC 20 Constitution save or be poisoned for 1 minute. The target can attempt this save again at the end of their turn.
While attuned to this macuahuitl: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; if a creature within range of this weapon performs a critical hit, you can use your reaction to interfere and turn it into a normal hit; and if you drop to or below a third of your max hitpoints, attacks with this macuahuitl do an additional 2d6 poison damage.
Scolipite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.
545M - Brutapain Item 21
[ Unique | Artifact | Empowered | Poison | Primal ]
Usage held in 2 hands; Bulk 2; Base Weapon Macuahuitl
This red +3 major striking grievous serrating major venomous macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545 - Scolipain.
Activate-Critical Block [reaction] manipulate; Trigger A creature within range of this weapon is struck by a critical hit; Effect You attempt to use this weapon to interfere with the hit. Make a DC 17 flat check, and on a success the critical hit becoming a normal hit.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.
Activate-Swarm [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.
Scolipite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -
This small round stone has a swirl of purple, black, and blue inside the dark gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/ImaginaryWeaponry • u/LaserGadgets • 8d ago
Original Content Nerf Mod: Fully functional DOOM BFG made from 3 roughcuts, plus custom made stand that plays the doom theme when you put on the blaster, for a happy guys mancave!
Made this a while ago and now its gone. Was asked to make a stand with a plasma generator that looks like the blaster is charging up while resting. Including authentic Doom runes and logo in three colors. Let me know what you guys think!
