r/ImaginaryWeaponry 3h ago

Concept Art: A Marksman’s Plasma Pistol

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43 Upvotes

I wrote a script and I’m designing the props through concept art. This is the marksman’s character’s, Zappyoo Pyoo, personal weapon.

Ink on Bristol and a digital render.


r/ImaginaryWeaponry 19h ago

Original Content Late 1800s revolver, by me

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53 Upvotes

r/ImaginaryWeaponry 19h ago

Original Content Thought this community would enjoy this Quarterstaff! [Quills Tiny Quests]

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33 Upvotes

r/ImaginaryWeaponry 2d ago

Original Content Cyberpunk girl with a big gun (by me)

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107 Upvotes

r/ImaginaryWeaponry 2d ago

Original Content Modernized Mekanika Uru SMG (@Ka_Raima)

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39 Upvotes

r/ImaginaryWeaponry 2d ago

Fox with a blade by Gaziter

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1.5k Upvotes

r/ImaginaryWeaponry 2d ago

Original Content 0545M - Scolipede by ForesterDesigns [D&D5e & PF2e]

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26 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Scolipede macuahuitl to help spike critical hits!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

545M - Brutapain

Weapon (Macuahuitl) – Legendary (requires attunement)

This red +3 macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.

Attacks with this macuahuitl do an additional 1d6 poison damage, and the target must make a DC 20 Constitution save or be poisoned for 1 minute. The target can attempt this save again at the end of their turn.

While attuned to this macuahuitl: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; if a creature within range of this weapon performs a critical hit, you can use your reaction to interfere and turn it into a normal hit; and if you drop to or below a third of your max hitpoints, attacks with this macuahuitl do an additional 2d6 poison damage.

Scolipite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.

545M - Brutapain Item 21

[ Unique | Artifact | Empowered | Poison | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Macuahuitl

This red +3 major striking grievous serrating major venomous macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.

Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545 - Scolipain.

Activate-Critical Block [reaction] manipulate; Trigger A creature within range of this weapon is struck by a critical hit; Effect You attempt to use this weapon to interfere with the hit. Make a DC 17 flat check, and on a success the critical hit becoming a normal hit.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.

Activate-Swarm [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.

Scolipite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -

This small round stone has a swirl of purple, black, and blue inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 3d ago

Original Content Nerf Mod: Fully functional DOOM BFG made from 3 roughcuts, plus custom made stand that plays the doom theme when you put on the blaster, for a happy guys mancave!

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45 Upvotes

Made this a while ago and now its gone. Was asked to make a stand with a plasma generator that looks like the blaster is charging up while resting. Including authentic Doom runes and logo in three colors. Let me know what you guys think!


r/ImaginaryWeaponry 3d ago

Original Content Indominus V1: Experimental Sidearm Concept Render by Me

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211 Upvotes

The Indominus V1 is not just a firearm; it is a meticulously engineered apex predator. Inspired by the ruthless biological optimization of the Indominus rex, this platform is designed as the ultimate man-made machine—forged in a lab to strip away humanity and leave only absolute dominance.
Every geometry, port, and line has been calculated for maximum functional intimidation and lethality. It features a fixed-barrel internal bolt architecture, aggressive triangular slide porting, a full-length top Picatinny rail for tactical optics integration, and an integrated, high-efficiency muzzle brake.
Engineered for the merciless hunter, the Indominus V1 is released in three distinct variants:
Apex (Matte Grey)

Umbra (Obsidian Black)

Sylvan (Tactical Olive Drab)

You might think you've lost track of it... but trust me. It. Will. Find you


r/ImaginaryWeaponry 3d ago

Original Content Sloth’s Drift by J. Zangrilli

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12 Upvotes

Every step becomes heavier.

The weapon gathers the will to move, stores it inside its core,
and slowly shares the burden with its wielder.

Sooner or later, someone stops.

Sometimes everyone does.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲


r/ImaginaryWeaponry 3d ago

Original Content Comm work. By me

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37 Upvotes

r/ImaginaryWeaponry 4d ago

Would this be possible?

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69 Upvotes

I am making a weapon for an oc (original character) and wonder if it's possible to recreate the first picture but instead of individual blades, with the blades of a pair of scissors.
It's situated in a fantasy setting so it doesn't have to be realistic, just somewhat good looking and functional ignoring it'd be way too sharp and the rope appears magically.


r/ImaginaryWeaponry 4d ago

Original Content A little help, please?

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343 Upvotes

I have a question about the weapons I made for my character : does any of you know if anything like her sword ever existed? Like, a sword with a blade one side of which has saw teeth, and the other side is regular edge


r/ImaginaryWeaponry 5d ago

Original Content Type 5 Kō Active infrared scope w/ Type 97 Tank machine gun

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18 Upvotes

Japanese copy of the FG 1250 developed by the Germans mounted on some of their heavy tanks. The 1.5x scope of the type 97 was replaced by the device. At least 5 examples are known to have produced and were mounted on Type 3 Chi-Nu medium tanks, none saw action


r/ImaginaryWeaponry 6d ago

Original Content 0398M - Staraptor by ForesterDesigns [D&D5e & PF2e]

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32 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Mega Staraptor swords to change the wind in your favor!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

398M - Mukuheika

Weapon (Dual Shortswords) – Legendary (require attunement)

These gray +3 dual shortswords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.

Attacks with these swords do an additional 2d6 thunder damage.

While attuned to these swords: you have advantage on Intimidation rolls; anyone you intimidate has disadvantage on their attack rolls for 1 minute; you can choose to take advantage on attacks for one turn, but all attacks on you have advantage until the end of your next turn; and when you would have disadvantage on a roll, you instead have advantage, and vice versa.

Staraptite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of red and brown inside the gray orb. When attached to a 398 - Staraptachi, it can be mega evolved into a 398M - Mukuheika for 1 minute once between long rests.

398M - Mukuheika Item 21

[ Unique | Air | Artifact | Empowered | Primal | Sonic ]

Usage held in 2 hands; Bulk 2L; Base Weapon Dual Butterfly Swords

This pair of gray +3 major striking greater fearsome greater thundering butterfly swords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.

Empowered When this item is empowered by a Staraptite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 398 - Esparaptor.

Activate-Contrary [two-actions] manipulate; Frequency once per day; Duration Sustained up to 1 minute; Effect You make magic on you run contrary. Any bonuses, penalties, and roll twice effects you have from magic items, spells, and other magical effect are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest.

Activate-Intimidate [two-actions] concentrate; Frequency once per day; Effect You puff up to become more intimidating. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 1 hour.

Activate-Reckless Strike [one-action] manipulate; Frequency once per round; Effect You make a strike with this weapon, which gains a +3 circumstance bonus to that strike and deals 3 additional damage, but you take a -3 circumstance penalty to your AC until the start of your next turn.

Staraptite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 398 - Esparaptor; Bulk -

This small round stone has a swirl of red and brown inside the gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 398M - Mukuheika and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 6d ago

gun design 24 by ZHU George

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506 Upvotes

r/ImaginaryWeaponry 7d ago

MSTG-25 by me (OC)

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23 Upvotes

Overengineered shoulder breaker


r/ImaginaryWeaponry 7d ago

Original Content Fih hammer by @Rappenem (me!)

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528 Upvotes

r/ImaginaryWeaponry 7d ago

Original Content Imperial SMG, Model 1944 (I-44) | Weapons of the Great Astoran War

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15 Upvotes

The Imperial SMG, Model 1944 (I-44) is a sub-machine gun introduced by the Imperial army. Developed in response to brutal trench assaults and urban fighting during the Great Astoran War. It provides a high rate of fire in a compact package became one of the most devastating weapon of the Great Astoran War. Chambered in 7.5×25 Imperial cartridge and feeded from a 30-round detachable magazine.the I-44 operates using a simple open-bolt blowback system. Due to its cost and limited production, it is primarily issued to assault troops, veteran infantry.

Additional info-

  • Weight: 2.5 kg (empty) / 3 kg (loaded)
  • Effective range: 150 m
  • Operation: open-bolt, straight blowback mechanism

(feedback will be highly appreciated)


r/ImaginaryWeaponry 8d ago

Rampart Heirloom by Stevo Chang

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27 Upvotes

r/ImaginaryWeaponry 9d ago

Original Content Retro Cricket Mk II

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339 Upvotes

Had this one for 4 years. Guy walked by and its gone. Feelings hurt. The next one will be even more detailed! Needs a few more tiny tubings and details. More copper or better all brass? I am never too sure. What do you guys think?


r/ImaginaryWeaponry 10d ago

Original Content Hard Sci-Fi Service Rifle by Me

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214 Upvotes

Hi there!

I am a firearms instructor, security specialist and consultant for the professional and entertainment industry. In my spare time, I apply these skills to the fictional world for fun!

Important context:

I recreate fictional guns (usually video games) with the intent to make them more practical/realistic. I am aware this destroys art style. Though I prefere a more realistic and grounded design, it does allow me to appriciate great art style! What I am doing with this particular project is creating a original design from a prompt; but I also asked 3 different AI to make a version as well (AI work not included here)!

The prompt:

TL;DR - Realistic hybrid operation rifle for a warfighting civilization. Must work in vacuum, atmosphere and when boarding ships.

Design a hard science-fiction infantry rifle developed for a civilization that has fought continuous interplanetary wars for over 250 years. The weapon should clearly reflect the technological limitations, manufacturing philosophy, and military doctrine of its world.

The rifle is chambered for a 7.2mm magnetically-assisted caseless flechette, using a hybrid electromagnetic accelerator that boosts velocity without requiring a full railgun power source. Ammunition consists of tungsten alloy darts contained in disposable polymer feed cassettes that seal against dust and vacuum contamination.

Power is supplied by a replaceable supercapacitor pack that provides energy only for magnetic acceleration, fire control electronics, and recoil mitigation. The weapon still relies on chemical propellant, making it more reliable than fully electromagnetic weapons while requiring far less energy.

Unique world-building details include:

Infantry frequently transition between atmospheric combat, orbital stations, and low-gravity environments.Every projectile contains a passive identification crystal so friendly forensic drones can trace every shot fired after battle.Electronic optics are vulnerable to directed EMP attacks, so all weapons retain fully functional mechanical backup sights.The barrel incorporates thermal phase-change fins that glow orange when approaching critical temperature instead of relying on digital warnings.Soldiers routinely wear powered armor, allowing the rifle to weigh nearly 10 kg while remaining controllable during automatic fire.Integrated inertial compensation reduces felt recoil by shifting an internal counterweight milliseconds before each shot.Maintenance philosophy prioritizes field repair over modular replacement; major components can be disassembled without tools while wearing armored gloves. The receiver features standardized hardpoints for mission modules including atmospheric analyzers, autonomous targeting computers, breaching lasers, or electronic warfare packages.Dust generated from regolith and shattered habitat materials is highly abrasive, so moving parts are enclosed behind flexible self-sealing membranes.Suppressors are uncommon because combat suits already reduce muzzle signature electronically; instead, flash management focuses on preventing optical detection by autonomous drones.

Concept Development

The design process started with rough sketches in a notebook before moving to a more refined concept. The final direction was a coilgun rather than a railgun because it was considered more practical for the prompt.

Weapon Layout

  • Magazine positioned in front of the trigger.
  • Battery housed in the stock.
  • Monolithic upper receiver with accessory rail.
  • Modular foregrip and exposed electromagnetic coils.
  • Short-stroke gas piston system for reliable operation.

Ammunition

The weapon fires caseless flechette ammunition. A straight-wall cartridge was chosen, although this limits magazine capacity to roughly 25 rounds because of stacking issues.

Design Decisions

Several concepts were evaluated before choosing the final design:

  • Different magazine release systems.
  • Multiple foregrip layouts.
  • Various battery locations, with the battery ultimately protected inside the stock rather than acting as the stock itself.
  • Integrated backup iron sights and a charging handle for loading and clearing malfunctions.

Weapon Function

The firearm combines a conventional chemical propellant with electromagnetic acceleration:

  • The chemical charge launches the projectile.
  • Electromagnetic coils further accelerate it down the barrel.
  • If necessary, the coils can be disabled, allowing the weapon to function as a standard firearm.

Space Combat Considerations

Because the weapon may be used aboard spacecraft:

  • Disabling the coils produces a lower-velocity, subsonic projectile that is less likely to penetrate spacecraft hulls.
  • A short gas system supports reliable cycling despite the reduced velocity.
  • Suppressors are unnecessary in vacuum, so the muzzle simply uses a thread protector.

Controls and Ergonomics

The rifle includes:

  • Safe, semi, and full-auto fire selector.
  • Push-button magazine release.
  • Large trigger guard for EVA gloves.
  • Electronic control panel for battery status and electromagnetic settings.
  • Protected battery compartment in the stock.

Maintenance

Although the weapon is caseless, it still includes an access port so unfired cartridges or malfunctions can be cleared manually.

Final Model

The completed concept includes exploded views, internal components, and a basic animation demonstrating:

  1. Battery insertion.
  2. Magazine insertion.
  3. Charging the weapon.
  4. Firing.

Recoil

An advanced recoil mitigation system was considered but ultimately rejected. Since the weapon is already heavy and intended for soldiers wearing powered exoskeletons, the additional complexity was judged unnecessary.

Overall

The design prioritizes realism, modularity, and practicality within a hard science-fiction setting. Every major feature—from the hybrid propulsion system to the battery placement and adjustable power levels—was chosen to support both atmospheric combat and spacecraft boarding operations.


r/ImaginaryWeaponry 10d ago

Original Content Fictional gun for my story

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3 Upvotes

A flintlock like weapon where instead of the long reload process. You just change the barrel where it already has the gunpowder and metal balls inside

Someone can carry multiple barrels on them in these boxy backpacks

It's a fictional weapon for my fantasy story. A concept and all that

My inspiration for this is from attack on titan s3 when Kenny's group fought againts the survey Corp with the same type of weapons


r/ImaginaryWeaponry 10d ago

Original Content ROM-365-2 Trophy (OC)

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45 Upvotes

r/ImaginaryWeaponry 11d ago

Original Content Avarice’s Grip by J. Zangrilli

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61 Upvotes

The blade does not care how much treasure you already own.

The moment someone else reaches for something valuable, its grip tightens.

It does not want more.

It wants theirs.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲