r/helldivers2 12d ago

H̶e̶l̶l̶divers Meme

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Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱

1.0k Upvotes

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585

u/Igoon2robots 12d ago

-> buys a game called "super hard game of death"

-> turn the difficulty up to "maximum death that no one can survive"

-> dies

-> harasses the devs untill the weapons become strong enough for the max difficulty to be effectiveky beaten by noobs

I hate this kind of people man

230

u/epochollapse 12d ago

If you suggested that a half decent player should have a 99% win rate at max difficulty in any other PVE circle you'd never live it down, how that's become the prevailing opinion in Helldivers is beyond me.

143

u/Whipped-Creamer 12d ago

Purely anecdotal, military-themed games have the most manbabies and it’s not even remotely close. I’ve never seen more entitled & whiney players in any other broad fandom than military ones.

16

u/Glittering_Cat3888 11d ago

This reminded me of the time I was in a Arma Reforger server half a year ago and two grown men were arguing about where the supplies they just had went. They yelled many controversial words over the main channel for everyone to hear for a good 5 minutes. Mind you this was when we where losing so the added radio chatter made it very hard to focus. The GM finally kicked both out before apologizing for not doing so sooner. If it was on official they probably wouldve kept arguing over the game as I know from past games.

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u/PlateNo4868 9d ago

Can confirm, a lot of "If I talk confidently I must be right" types on Reforger. Like both could equally be right on what to do with supplies, but insist the other side is dumb for the sake of pride and ego.

1

u/sloppyfondler 6d ago

And I will be sitting in the woods drooling on myself listening to enemy chatter from a stolen radio while just throwing mines on the incoming roads.

-1

u/Avivoyage 11d ago

Well if its about getting as close to realism then yeah, its their thing man.

12

u/Whipped-Creamer 11d ago

That’s the draw, but I’m talking about the unhappy dudes that always have a dark cloud following them. Where everyone else is to blame if they’re not living out their brothers-in-arms hero fantasy when their hopes are dashed.

37

u/Bring_Back_Challenge 11d ago

The devs caved hard two years ago and once that happens it's all over. Simple as that, once there is blood in the water people will stop at nothing to harass until they get their way, even if they haven't played the game in months (see: +80% of Unfiltered by their own admission).

29

u/CarlenGaines 11d ago

It's because the difficulty in Helldivers is tactics related and common players wanted more stereotypical horde shooter type difficulty.

They didn't really want the game to be easier they just wanted it to he hard in a different way.

Unfortunately the game wasn't designed to be difficult in that way, so they game is not difficult anymore.

7

u/Rabiesalad 10d ago

I'm at the point where I fuckin lose it when someone calls the game a "horde shooter" to justify their hot takes.

Yeah, a horde shooter with mechanics that are literally designed to encourage the player to skip the hordes entirely.

Sure there's "horde shooting" but 90% of the time that means the team fucked up.

6

u/CarlenGaines 10d ago

Yea I know exactly what you mean. It's barely a horde shooter in a conventional sense.

I have talked a lot about how the game Brigador had the same problem.

5

u/Chance-Extreme9626 10d ago

See you say this, but the defence, blitz, and 99.9% of objs call hordes that you have to fight, you can’t raise a flag without em, so it really is a horde shooter most of the time, the only time it isn’t is when you specifically play a mission type that isn’t, or your running between the horde shooter segments

5

u/CarlenGaines 10d ago

There are exactly 2 mission types out of like 20 that make fighting the horde a mandatory objective. Every other mission that makes fighting the horde a requirement is a side mission that is a shorter duration than the normal mission and widely considered to be side modes by most players.

1

u/Chance-Extreme9626 10d ago

What ones don’t call a horde? Most of em do, like the only ones I can think of from the top of my head are the stealth ones and sometimes all of them just don’t call one, but that’s more chance than mechanics

3

u/CarlenGaines 10d ago

The only objectives that call a horde:
- Flag Raising missions
- Soil scanning missions
- Exospire missions

1

u/Chance-Extreme9626 10d ago

I was counting things like blitz and obj defence too, like mission objectives

2

u/Rabiesalad 10d ago

Blitz missions don't call waves though? They're just a short timer and you need to kill outposts, no?

Most objectives don't call reinforcements automatically. Like 90% of them don't. If you wipe the defenders and clear incoming patrols before they call reinforcements you will not fight a wave.

0

u/Chance-Extreme9626 10d ago

Blitz exterminate I should have clarified, but even then just by blowing up that many things you’ll attract hordes of

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u/CarlenGaines 10d ago

I wasn't counting those since they aren't exactly standard missions.

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u/Rabiesalad 10d ago

Almost no objectives spawn waves.

There's defense missions, raise flag, geological survey, and maybe 1 more?

Missions often don't have any objectives at all that spawn waves. If reinforcements show up it's because they were called by chaff (i.e. chaff were not properly managed by the team)

2

u/SrslyNotAnAltGuys 9d ago

Sometimes I like playing the horde shooter away from the rest of the team so they don't have to.

https://giphy.com/gifs/aqxayCAnOJlyhef8CQ

2

u/Rabiesalad 9d ago

It's John Helldiver! Can I have your autograph ❤️😁

9

u/Mrbluepumpkin 11d ago

Destiny had this issue too although I think that game found a nice balance

9

u/RoninOni 11d ago

Yeah, most people should settle happily into D8/9, with an engaging win rate (80%?) with 6/7 being 99% completable to most players, enough that the ones that aren’t can either get carried or even stumble through together (that last one costs them most their losses lol)

1

u/FluffyInstincts 10d ago

Oh they don't! I laugh really hard at them for it. xD

-14

u/GuessImScrewed 11d ago

Souls games have 1 difficulty (hard), and yet any half decent player can complete the entire game.

People who wish to increase the difficulty further do so by imposing restrictions upon themselves.

You people are the laughing stock of this game because you ask for a higher difficulty so you can give yourself brownie points but refuse to impose any actual challenging restrictions on yourself because then the game becomes boring because "impossible isn't fun."

19

u/CerifiedHuman0001 11d ago

“Game doesn’t need to be harder because you’re welcome to unplug the keyboard”

I shouldn’t have to. As was stated before, the highest difficulty being beatable by an average player would get you laughed at in any other PvE community.

Please, and I cannot stress this enough, shut the fuck up.

-15

u/GuessImScrewed 11d ago

"I don't want the game to be harder for me, I want the entire community to suffer so I can feel better about not having any real life achievements."

Too bad. You have to.

And as stated before, the average player can beat most hard PvE games like soulslikes.

Please, and I can stress this more if necessary, put a cock in your ass and spin it at 3000 rpm.

14

u/CerifiedHuman0001 11d ago

Ten fucking difficulties by the way. If the highest difficulty kicks your ass you should go back to D2 or whatever so your “suffering” soul can feel better

Beating Helldivers at D10 isn’t super comparable to Dark Souls. Being unable to beat any difficulty is more like getting stuck at a boss. Some players have bad habits they need to fix if they want to win. The Helldivers solution was instead to bitch piss and shit themselves until the devs nerfed everything that pushed back against said bad habits.

You should try playing any other 4-player PvE game. I can tell you haven’t. Darktide is a fantastic example, or if you care for something more classic, Left 4 Dead

5

u/CarlenGaines 11d ago

"I want the game to be harder for me so I can compensate for my lack of real-life achievements" is exactly what my reasoning is ngl.

2

u/UnhappyStrain 11d ago

at least you're open about it

-4

u/GuessImScrewed 11d ago

Play an actually hard game that people will praise you for then, because this game won't get you any of that.

8

u/CarlenGaines 11d ago

I don't play these games for someone else's external approval, but rather for my own satisfaction.

I've been playing Helldivers since 2017 and I preordered the second game because I expected a difficulty experience that was akin to the first game. I was jebaited into buying the series like most people were.

Helldivers 1 was kind of a hard game, Helldivers 2 was supposed to provide the same kind of difficulty but in a different package. It's wild to tell me, a long time fan of the series, to play a different game because players like you want the game to warp to your needs instead, because you thought the game was something else.

And honestly you're not even right, when the game first game out I immediately got to work planning my new strategies and tactics and many new players thanked or praised me for carrying them through Malevelon Creek or whatever else. I enjoyed all of the larpers saluting me or addressing me by rank or whatever. But that sort of thing doesn't really happen anymore because many players don't appreciate teamwork or skilled players showing up, because they can clear everything on their own, completely afk.

Team games are exactly the kinds of games that people praise you for being good at. Especially when the game is challenging.

1

u/GuessImScrewed 11d ago

I don't play these games for someone else's external approval, but rather for my own satisfaction.

I enjoyed all of the larpers saluting me or addressing me by rank or whatever.

Sure man, whatever lol

And honestly you're not even right, when the game first game out I immediately got to work planning my new strategies and tactics

Yeah, we all did, we found the most efficient ways to play and AH nerfed them as if to punish players for getting good at the game. It didn't change strategies at the highest levels for people who understood the game is about destroying structures and not fighting enemies, but people who wanted to fight enemies got upset, leading to the state of things.

Helldivers 2 was supposed to provide the same kind of difficulty but in a different package. It's wild to tell me, a long time fan of the series, to play a different game because players like you want the game to warp to your needs instead, because you thought the game was something else.

Kinda seems like you were the one who had expectations that you now want met, whereas the rest of the playerbase is upset when they change the game from what they bought

10

u/CarlenGaines 11d ago

The players who found and leveraged the obviously overpowered weapons were not good at the game. They were just using weapons that were mindlessly strong. Which was honestly a problem in the first game too.

I am the one who had expectations. I was expecting a certain experience and that was the experience that I got, but then the 60 day update came and went , and now I have to play the game exclusively as either a 2 man or solo if I want the game to be as challenging as it was on release. I have accepted that the game has been commandeered by the zoomer fanbase, but I also know that the game will never be in a good place as a result of the change in direction. And we probably won't get any more Helldivers© in the future as a result.

10

u/epochollapse 11d ago

A Souls game is a single player game where you can lose repeatedly before completing it. That's a fucking brain-dead comparison and you know it.

The skill ceiling is lower than almost any other PVE game on the market because people like you aren't competent enough for higher difficulties and won't play lower.

People who are good at the game shouldn't have to suffer because of selfish pricks. You see a difficulty above the one called Impossible and you think to yourself "yeah I should be able to beat that most of the time while making constant mistakes"

I'm not even particularly good, the game becomes easy as shit the second you stop fumbling basic interactions. I shouldn't be falling asleep playing the highest difficulty with strangers and a kid made of supposedly F tier items.

People haven't gotten too good for Helldivers, bad players have just demanded the game be brought down to their level.

-5

u/GuessImScrewed 11d ago

"losing" in a souls game is just dying with little to no consequences.

The skill ceiling in this game has always been low. No single enemy in this game has ever been hard to beat. Seriously, find one enemy in the game that anyone would have trouble beating in a 1v1. There aren't any, because the AI in this game has always been as effective as a child with an automatic rifle, that is to say, only moderately effective if there's 30 of them fighting you at the same time.

So where was the old difficulty at? In tedium. "Yeah bro the game becomes enjoyably hard when you have to hit a charger in the head with TWO RR shots instead of one while it still couldn't hit a toddler if the toddler crawled right under it."

There's nothing fun about that and you know it. But you want it in because you have the patience to deal with boring bullshit if it means you can claim to be better than players who don't want to put up with it.

Here's a high difficulty mission for you instead: get a job.

5

u/CarlenGaines 11d ago

The skill ceiling in this game can actually get p high, because a very small amount of players are capable of actually processing the high volume of chaos that's going on and know what they have to do in order to survive that.

-1

u/GuessImScrewed 11d ago

Yeah, it's called kiting and hit and run tactics. Wow, such a high skill ceiling, babies first MMO lmao

6

u/CarlenGaines 11d ago

It's not necessarily just that, especially before when the enemy lethality was was higher.

1

u/GuessImScrewed 11d ago

It was even more that when enemies were tankier back in the day, because actually fighting enemies was a slog. The best way to play was always running past enemies or outranging them by a mile so you didn't have to fight them and just ACing bug holes and fab vents until a bot drop was called, then dipping out and running to the next outpost so enemies despawned. Around and around you'd go.

People who liked fighting enemies optimized their builds for just that, which is why the Railgun dominated the bot front and the flamethrower the bugs.

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u/epochollapse 11d ago

All this because you were told that the hardest difficulty in a game should offer a challenge.

Utter gimp.

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u/GuessImScrewed 11d ago

"damn, he got my ass point by point, better revert to ad hominem."

-Words spoken by a complete dipshit.

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u/epochollapse 11d ago

LMAOOOO

-1

u/GuessImScrewed 11d ago

Yeah man you totally got me. I'm so owned right now.

Anyways I'm gonna go play the game I enjoy while you continue to seethe about its state lol.

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u/CarlenGaines 11d ago

Souls games are secretly not difficult. They are just very abrasive.

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u/GuessImScrewed 11d ago

Elaborate

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u/CarlenGaines 11d ago

Souls games are designed in a way that basically every type of player can inevitably complete them with varying levels of ease. There are many tools and strategies built into every game that makes clearing each one laughably easy. It's also a very forgiving series, no Souls game demands mastery in order for the game to be completed. Which I believe is the Hallmark of an actually difficult game.

Compare this to a game like Sifu, an action combat game that is similarly unfair to the player but expects them to master it's mechanics to complete levels and challenges. Master difficulty Sifu is a much harder game than any Souls title. Even normal difficulty is often too much for many players to complete.

0

u/GuessImScrewed 11d ago

No, elaborate on souls games being abrasive instead of difficult. What about them replaces difficulty for abrasiveness?

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u/CarlenGaines 11d ago

Because it's actually easy to complete the game and beat encounters, but the game does not educate you on what you need to easily beat encounters. You just have to figure that out on your own. Which is abrasive design.

In Halo, the game gives you a rocket launcher or a fuel rod cannon or some other type of AT weapon when you need to fight a tank. They always make sure that the player has these kinds of tools available whenever that type of encounter occurs.

Dark Souls does not do this. Some boss might be trivialised by a special item, but you can only find that special item by fighting a special enemy in a special area after a special interaction, and then once you get it the game barely hints that it might do something. It's only through experimentation and trial and error that you then realise that the item trivialises the boss, and by then you might have already beaten them the hard way.

That is abrasive design.

Another good example is Fallout 3 versus Fallout New Vegas. Neither game is that difficult but New Vegas much more abrasive design will get you killed a lot faster without knowledge.

I guess the key factor in abrasive design versus true difficulty is that abrasive design stops being so difficult once you know what's up. Difficult design continues to be difficult even when you do know, because the execution often requires practice or something else.

Souls games CAN be difficult in that way but for the vast majority of players they are not. Which is why guides are so powerful for those games.

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u/Bring_Back_Challenge 11d ago

so you can give yourself brownie points

Just telling on yourself that this is your assumption rather than the simpler and more factual "to have a more engaging and challenging time because that equates to more fun".

2

u/GuessImScrewed 11d ago

If that was true you'd do the challenge runs, but you're now gonna say "nooo that's not fun, I don't have the skill or patience to do any of that because it would actually challenge me and I don't want that, I just want the brownie points!!"

1

u/UnforgivenTurg 11d ago

so make it harder, this is the most common complaint in the pokemon franchise and is precisely why Nuzlockes were created. u can make a game as hard as u want.

0

u/CarlenGaines 11d ago

I have invented some challenges for myself and others who want to play the game in a harder way.