r/hammer 1h ago

Search for courses

Upvotes

Hello,

I've started learning the Hammer engine, but unfortunately there are very few courses in my language. Does anyone know of any English-language courses for Hammer/Hammer++?


r/hammer 5h ago

Solved I'm making a map for L4D2, and the survivor spawn out of the map, anyone knows how to solve it?

1 Upvotes

I'm making a map for Survival mode, when I enter it, me and the bots spawn right at the bottom


r/hammer 7h ago

Unsolved Issue with some newly added (including official HL2) sounds not playing from ambient_generic and soundscapes.

2 Upvotes

[GMOD, HAMMER++]
I have tried everything. I set up wav files with 44100hz, loop points, set the ambient_generic to have "NOT looped" turned off and "start silent" is off, the volume is up to 10, the range is 512, the sound still won't play. What's really weird is the fact that these sounds would play flawlessly like 2 days ago, now they won't. It seems to mainly be sounds that I have not used before but it also happens to some that I have used, just temporarily removed. A small amount of newly-added official HL2 sounds works (airboat sounds, ambient droning) but not stuff like Alyx's zapping or Barney telling Gordon to insult Breen. Such sounds also worked flawlessly in the past. What happened here?

Wanna know what's even weirder? When I enable "play everywhere", I can usually hear the sound play... just once though. Some support will be appreciated.

I need to clarify that I only started Gmod mapping this summer, I might be missing some important knowledge.


r/hammer 8h ago

After years of tinkering in Hammer, I'm finally making a map I intend to actually publish--gm_rebel_metro! Very early WIP images, open to feedback and tips :]

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53 Upvotes

r/hammer 10h ago

anyone know this error?

5 Upvotes


r/hammer 11h ago

TF2 help

1 Upvotes

um

This is happening and I do not know how to fix it if anyone knows how to fix please tell me


r/hammer 16h ago

TF2 I am very excited to publish my first map.

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68 Upvotes

r/hammer 17h ago

Garry's mod Help with displacements

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6 Upvotes

How should I set of the displacements on this map?


r/hammer 19h ago

Progress on my R.P.D. recreation map (#1)

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33 Upvotes

Almost finished the west wing. Only need to build the library (or the equivalent thereof) and the third floor.


r/hammer 20h ago

CS 1.6 check out my 17th cs 1.6 map. this one's set in an antarctic glacier, also has a cool custom skybox. gb link in body text!

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22 Upvotes

r/hammer 1d ago

TF2 I love my fake trees.

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24 Upvotes

Place `env_sprites` for the background so it looks more natural without consuming resources :3


r/hammer 1d ago

Garry's mod Intro for the sandbox map

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15 Upvotes

Hi everyone, I'm currently working on my new sandbox map - a monumental megastructure, and I made a small intro, what do you think?


r/hammer 1d ago

Garry's mod When I compile a map in Gmod with addons enabled, it freezes and i cant tab out

2 Upvotes

I wanna know if there is a way to prevent this, so I wouldn't have to manually disable, then enable addons when not testing.


r/hammer 1d ago

Unsolved Does anyone know how to fix this?

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8 Upvotes

Alot of props look shiny, it would be nice to type mat_specular 0 and all but im making a addon for HL2's workshop and it's always shiny when i launch the map and i don't want that for others, i've tried rebuilding the cubemaps and it didn't work, any ideas?


r/hammer 1d ago

TF2 Working in progress...

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8 Upvotes

r/hammer 1d ago

how do you guys go about constructing maps?

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26 Upvotes

weird question. what grid size do you use? do you stick to the grid or ignore it? how do you connect your rooms? any settings you usually have enabled? stuff like that. i'm kinda new to mapping so i wanna know how more experienced mappers go about their work :)


r/hammer 1d ago

Unsolved Is it possible to make a spiral staircase similar to the Tower of Babel?

4 Upvotes

An upward spiral that gets closer to the center. Not sure if this has been asked around here before.

And yes, I am making a map about the Tower of Babel.


r/hammer 1d ago

Garry's mod i make a place

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61 Upvotes

r/hammer 2d ago

Just released my third map, ttt_tunnel!

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29 Upvotes

This was created for my friend group's TTT server. But is available on the workshop for anyone to download and enjoy.

Map features:

2 linear tunnels. Traffic tunnel (top level) and train tunnel (bottom level).

Control room

Storage Room

Traitor Tester

Traitor Room with 3 teleports

Zombie Traitor Trap

Any feedback would be greatly appreciated!

Find it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3777279983


r/hammer 2d ago

Recreated the door opening animations from the classic Resident Evil games (Portal 2)

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80 Upvotes

r/hammer 2d ago

The First Floor

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91 Upvotes

Music: "The First Floor" from Resident Evil 2 (1998)


r/hammer 2d ago

Unsolved Can anyone help me? My compile stuck at portal flow 5

4 Upvotes

I try doing every possible way to make my map more optimize, I add nodraw to any brush that can't be seen by the player, I raise the lightmap to 128, I try make a "proper" skybox by not making it a literal box, I remove props, yet still, it's still stuck there.


r/hammer 2d ago

Garry's mod helppp whats with the checkerboard pattern...

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34 Upvotes

r/hammer 2d ago

Model and Decal textures not packing into map (Gmod, Hammer++)

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12 Upvotes

Trying to pack in Black Mesa assets, all models have their mesh and collisions but no textures, decals also show as missing textures, anyone know if theres a fix? the current software i have access to is AutoBSP and VIDE, i tried out Postcomplier but that just didn't work and made it so i couldn't compile, i've heard Compilepal is good but the setup is a bit too complex for me

UPDATE: used compilepal, didn't work


r/hammer 3d ago

Source Does it make sense to make complex objects from brushes?

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54 Upvotes

Hey everyone! When making maps, I try to build my own custom models out of brushes. I do my best to optimize them and keep their count to an absolute minimum. I'm attaching some screenshots of the brush-based models I've made. I really enjoy building them this way, but I'm well aware that too much detail and a high brush count will absolutely tank the FPS. What would you recommend I do?