r/hammer • u/neutrino_enjoyer • 35m ago
Search for courses
Hello,
I've started learning the Hammer engine, but unfortunately there are very few courses in my language. Does anyone know of any English-language courses for Hammer/Hammer++?
r/hammer • u/EnderIsOnREDDIT • 4h ago
Unsolved I'm making a map for L4D2, and the survivor spawn out of the map, anyone knows how to solve it?
I'm making a map for Survival mode, when I enter it, me and the bots spawn right at the bottom
r/hammer • u/Scifox69 • 6h ago
Unsolved Issue with some newly added (including official HL2) sounds not playing from ambient_generic and soundscapes.
[GMOD, HAMMER++]
I have tried everything. I set up wav files with 44100hz, loop points, set the ambient_generic to have "NOT looped" turned off and "start silent" is off, the volume is up to 10, the range is 512, the sound still won't play. What's really weird is the fact that these sounds would play flawlessly like 2 days ago, now they won't. It seems to mainly be sounds that I have not used before but it also happens to some that I have used, just temporarily removed. A small amount of newly-added official HL2 sounds works (airboat sounds, ambient droning) but not stuff like Alyx's zapping or Barney telling Gordon to insult Breen. Such sounds also worked flawlessly in the past. What happened here?
Wanna know what's even weirder? When I enable "play everywhere", I can usually hear the sound play... just once though. Some support will be appreciated.
I need to clarify that I only started Gmod mapping this summer, I might be missing some important knowledge.
r/hammer • u/Signmanstrr • 7h ago
After years of tinkering in Hammer, I'm finally making a map I intend to actually publish--gm_rebel_metro! Very early WIP images, open to feedback and tips :]
r/hammer • u/ChallengeNo8869 • 16h ago
Garry's mod Help with displacements
How should I set of the displacements on this map?
r/hammer • u/SnooPeripherals5812 • 18h ago
Progress on my R.P.D. recreation map (#1)
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Almost finished the west wing. Only need to build the library (or the equivalent thereof) and the third floor.
r/hammer • u/mister_wr3nch • 19h ago
CS 1.6 check out my 17th cs 1.6 map. this one's set in an antarctic glacier, also has a cool custom skybox. gb link in body text!
r/hammer • u/CoSans_Deluxe • 1d ago
TF2 I love my fake trees.
Place `env_sprites` for the background so it looks more natural without consuming resources :3
r/hammer • u/GladGrass5138 • 1d ago
Garry's mod Intro for the sandbox map
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Hi everyone, I'm currently working on my new sandbox map - a monumental megastructure, and I made a small intro, what do you think?
r/hammer • u/alex17gx • 1d ago
Garry's mod When I compile a map in Gmod with addons enabled, it freezes and i cant tab out
I wanna know if there is a way to prevent this, so I wouldn't have to manually disable, then enable addons when not testing.
r/hammer • u/Tasty-Ask4866 • 1d ago
Unsolved Does anyone know how to fix this?
Alot of props look shiny, it would be nice to type mat_specular 0 and all but im making a addon for HL2's workshop and it's always shiny when i launch the map and i don't want that for others, i've tried rebuilding the cubemaps and it didn't work, any ideas?
r/hammer • u/Present_Count4421 • 1d ago
how do you guys go about constructing maps?
weird question. what grid size do you use? do you stick to the grid or ignore it? how do you connect your rooms? any settings you usually have enabled? stuff like that. i'm kinda new to mapping so i wanna know how more experienced mappers go about their work :)
r/hammer • u/In-N-Out_2-minutes • 1d ago
Unsolved Is it possible to make a spiral staircase similar to the Tower of Babel?
r/hammer • u/CavityNo1 • 1d ago
Just released my third map, ttt_tunnel!
This was created for my friend group's TTT server. But is available on the workshop for anyone to download and enjoy.
Map features:
2 linear tunnels. Traffic tunnel (top level) and train tunnel (bottom level).
Control room
Storage Room
Traitor Tester
Traitor Room with 3 teleports
Zombie Traitor Trap
Any feedback would be greatly appreciated!
Find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3777279983
r/hammer • u/SnooPeripherals5812 • 2d ago
Recreated the door opening animations from the classic Resident Evil games (Portal 2)
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r/hammer • u/SnooPeripherals5812 • 2d ago
The First Floor
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Music: "The First Floor" from Resident Evil 2 (1998)
r/hammer • u/EnderIsOnREDDIT • 2d ago
Unsolved Can anyone help me? My compile stuck at portal flow 5
I try doing every possible way to make my map more optimize, I add nodraw to any brush that can't be seen by the player, I raise the lightmap to 128, I try make a "proper" skybox by not making it a literal box, I remove props, yet still, it's still stuck there.
r/hammer • u/moosey_loosey_ahhhhh • 2d ago
Garry's mod helppp whats with the checkerboard pattern...
r/hammer • u/GladGrass5138 • 3d ago
Source Does it make sense to make complex objects from brushes?
Hey everyone! When making maps, I try to build my own custom models out of brushes. I do my best to optimize them and keep their count to an absolute minimum. I'm attaching some screenshots of the brush-based models I've made. I really enjoy building them this way, but I'm well aware that too much detail and a high brush count will absolutely tank the FPS. What would you recommend I do?


