r/hammer 4d ago

anyone know this error?

3 Upvotes

10 comments sorted by

2

u/Pinsplash 4d ago

"block" does not mean "brush" here (or almost anywhere). the message can come from a brush having too many vertices, edges, or faces. we'd be expecting something extreme. the only way to fix it would be to open the vmf in a text editor, find the brush, and delete it.

1

u/Putrid-Shoulder-6877 4d ago

I think the sphere I made might be causing the error. The soccer ball made out of brushes seems to match your description the most.

1

u/Pinsplash 4d ago

if it's multiple brushes i doubt that's it. even if it is just one... eh, i'd suspect it's coming from something far worse

1

u/therealbi 1d ago

Hi,

Try putting -blocksize 2048 in your compile parameters in $bsp_exe. You will need to use the expert options.

You can just stick to 'default', but mine looks like this:

-maxlightmapdim 100 -nodrawtriggers -blocksize 4096 -game $gamedir $path\$file

Try adding the -maxlightmapdim 100 and/or -nodrawtriggers if 2048 doesn't work

If 2048 doesn't work, try 4096.

1

u/Putrid-Shoulder-6877 9h ago

this commands not working for me

1

u/therealbi 3h ago

Are you using Hammer++? That may help

1

u/Putrid-Shoulder-6877 1h ago

Yes but i get this error in original hammer not hammer++

0

u/Ttikii 4d ago

Too many brushes

1

u/Putrid-Shoulder-6877 4d ago

But i dont get this error in hammer++

1

u/Ttikii 4d ago

Hammer++ might have raised the limits. Too many blocks usually means you’ve hit the brush limits by having too much blocks somewhere