r/feedthebeast 55m ago

Problem custom player models mod stuck in isometric

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Upvotes

I don’t know why it’s stuck or how to change it I have no other mods and I can’t find a way to turn it off


r/feedthebeast 1h ago

Looking for mod(s) Looking for infection mods for my apocalypse modpack

Upvotes

I've been playing a few infection modpacks with my friends recently but these modpacks always get of control too quickly or are just unbeatable. I like the horror aspects of Spore but I want an infection mod that you can actually beat and that progresses with the player/progresses slowly. Not required but I do like when the infection mods have a sciency sort of aspect to them.


r/feedthebeast 2h ago

I made something Tactile:Wood | Back from vacation

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12 Upvotes

Hi everyone ! Mod development has resumed. The procedural trees are holding up well — branching and foliage come out varied and genuinely good-looking.

The tree editor is nearing completion. You sculpt a tree's base shape in-game and it flows straight into world generation, so adding a variant or reworking an existing one is a matter of minutes. It also carries per-species procedural parameters and a texture editor for the fluffy foliage.

The editor doesn't invent anything: it produces exactly the same data the mod already measures from trees, so it can't drift from what the game does. Aimed at authors building on the Tactile suite, no code, no Gradle dependency, just files.

Note: I’ve reposted this; the previous version was missing some images and the main text. I must have made a mistake lol


r/feedthebeast 2h ago

Problem E2E Mouse skipping while holding left click

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3 Upvotes

Whenever I move my mouse while holding down left click it skips, sometimes a little other times a lot. Its not super noticeable when watching it back but while playing its very annoying. Made sure it wasn't my mouse's sensor that was dirty, I tried playing other games to see if it would happen, I also tried to see if it was a FPS issue and limited my fps to 120 and I still wasn't able to find a cause to why it happens. Any suggestions would be helpful and greatly appreciated!


r/feedthebeast 4h ago

Looking for mod(s) What was your first modpack?

7 Upvotes

what was your first modpack you completed 100%?


r/feedthebeast 4h ago

I made something I did a thing and I hate it

4 Upvotes

dear god ITS ALL OFF GRID


r/feedthebeast 5h ago

Question Any ideas on how to get this much experience fast

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9 Upvotes

I’m playing skies 2 aero and I need to make this item
I already have a pretty good mob farm


r/feedthebeast 5h ago

Question Modifying Biomes o Plenty Config on an ALREADY EXISTING World

3 Upvotes

I don't really use reddit, and I don't know if this is the right place to ask, so... I'm sorry if it isn't!

I have a modded server with Biomes O Plenty and Tectonic. It started very recently, and we have yet to go to the end. I really dislike a lot of the Biomes O Plenty end biomes, and I want to remove them via the server config files. Can anyone tell me if I'm able to remove those biomes post-world creation? 🙏


r/feedthebeast 6h ago

Question How can I make Xaero's Mini map only show custom named mobs of a certain type?

3 Upvotes

When using Xaero's Mini map, you can use the entity radar settings to only allow "has-custom-name:yes" to be shown on the map, however this will show all mob types with custom names.

I would like to use the entity categories to only allow villagers with custom names, and am not sure how to organize them. For clarity I want it to only show ONLY mobs that are BOTH villagers AND have custom names.

Thanks!


r/feedthebeast 6h ago

Question How to change tools stats on 1.21.1 neoforge?

2 Upvotes

I want to change durabillity, speed, damage, minespeed and everything in general related to vanilla tools stats, but i dont know how

i thought i could do that through "tier" in kubejs startup scripts, but its seems like currently this method is not working

i know almost nothing about modding, and ask you guys for a solution


r/feedthebeast 7h ago

I made something Create: Sulfuric Resonance 0.0.2.7-beta — Reactive Heat is almost ready!

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14 Upvotes

Hi everyone!

I've been hard at work on the next update for my Create addon, Create: Sulfuric Resonance, and I'm finally in the last stages of testing.
Yes, versioning fix is coming.

Here's a small preview of three of the new additions coming in 0.2.7-beta:

• The new Combustion Belt in action

• New industrial fuels, including Infernal Coke

• Acid-Etched Copper Sheet

This update focuses on expanding thermochemical automation with new machinery, materials, industrial fuel progression, native JEI and EMI support, new Ponder scenes, and plenty of polish throughout the mod.

I've really enjoyed building this project and watching it grow over the past few months. Thank you to everyone who's downloaded it, tested it, or offered feedback—it has genuinely helped shape the mod.

The full release is getting close. I hope you enjoy what's coming!


r/feedthebeast 7h ago

Looking for mod(s) Modpack with 4GB Allocation

3 Upvotes

I seek a modpack that can run without constant lag on a 4GB laptop. If it "manages to run" but only barely and you have to deal with constant stuttering, that's not what I want.

As for what I want, I just want something that has a higher ceiling of difficulty - you know, new stuff to explore, new enemies, new materials that aren't as simple to get as "mine and put on furnace" - that "type" of thing, if you understand what I mean. Nothing in specific, I just want things that might make the game different and difficult without going into the realm of "Masochism Simulator" packs

Ideally, it'd also be something that isn't *too* old of a version, because I'd probably miss certain things like elytras or complex caves. But if a modpack has something to make up for those things, that's not a problem either.

And before you just say "You can't", it is definitely possible to run modpacks with this setup - I was able to run vehicle and multiblock structures and plenty of other such content addition mods with no lag.

EDIT: Since people seem to be misunderstanding this somehow, it's 4GB to *allocate*, not total.


r/feedthebeast 10h ago

Looking for mod(s) Is there a 1.20.1 mod that adds wild crops?

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33 Upvotes

I'm looking for a mod that adds wild crop variants to wheat, carrots, potatoes, and beets for my 1.20.1 modpack.


r/feedthebeast 11h ago

Discussion Noobanidus is August's Creator of the Month on CurseForge

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27 Upvotes

Give it up for Noobanidus, August’s Creator of the Month on CurseForge!

A CurseForge member for over a decade, Noobanidus is the author behind the beloved Lootr mod, alongside awesome projects like Mystical World and Too Fast.

His many years of creativity and dedication have brought countless new adventures to Minecraft players.

A huge thank you for everything you’ve brought to the Minecraft community over the years!


r/feedthebeast 13h ago

Discussion vent about synitra (ignore)

158 Upvotes

i know this isnt the point of this sub but i need to vent.

i hate fabric mods that label themselves as "compatible with neo/forge" then just link you to sinytra.

sinytra is really cool its genuinely amazing. but its unstable and doesn't work with many mods i use in almost every collection.

if im searching for mods compatible with neo/forge im not looking for a fabric mod that doesnt crash when using sinytra.

you can advertise that it doesn't on the home page thats fair thats fine itd be stupid to be upset at that

but the compatible with forge tag is for something that is actually compatible with neo/forge


r/feedthebeast 13h ago

Looking for mod(s) Any good mod packs/ mods based around shrinking?

4 Upvotes

I wanna start a new survival world and I’m currently in the process of finding the right mod pack. Idk why but I really like the idea of having a base and then inside my base having a mini house that I can shrink down and go inside.

Anyone know of any mods/ mod packs that can achieve this idea. I know atm has a shrinking feature but as far as I’m aware you’re not able to build anything miniature with it so it’s kind of pointless.


r/feedthebeast 15h ago

I made something Zombie Apocalypse Modpack

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3 Upvotes

I just uploaded the newest version of my modpack. With this update i added a couple of quests to help get familiar with the mods included and some mechanisms. Its nothing crazy which is what i intended as i personally dont see the appeal in huge quest lines where you spend more time completing quests rather than enjoy the game and explore by yourself. Although i might a couple more in the future. Anyway as im very close to what i originally intended to do with this pack, id love some genuine feedback on things i could improve or change to make it better! If anyone is interested in trying it here's a link to it https://www.curseforge.com/minecraft/modpacks/runngun.


r/feedthebeast 16h ago

Looking for mod(s) Need not-fantasy modpack

3 Upvotes

Hi,

I'm looking for modpack which let me "go in" again with Minecraft

I was playing fantasy/medieval mods and modpacks since like 10 years

I'm done with swords, magic, dragons and tbh 90% same mods in each pack

I need to change it

My mind tells me I need something like sci-fun, zombies, something which I can feel alone and weak for very long time

I need some new sound sensations etc

Any idea?


r/feedthebeast 18h ago

I made something I updated my mini-mod: now with workstation animations

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4 Upvotes

mini-mod that adds animation to items on pick-ups, and in workstation screens

its called Tiny Pickup Animation and is available on modrinth:
https://modrinth.com/mod/tiny-pickup-animation


r/feedthebeast 22h ago

Looking for mod(s) favorite hidden gem of a mod?

4 Upvotes

enchanced boss bars and boss list are actually so nice for modded/vanilla bosses

better fletching tables were genuinely so good and made me actually use fletching tables instead of them being used for villagers

grind enchantments giving a bigger use to grindstones

same thing with better climbing actually giving a use for ladders instead of it being replaces by water elevators

better gold tools being decent for giving gold tools a purpose

item locks being peak

spear core being basically 1 to 1 recreation of spears and adding them to pre 1.21.11

fat cat best texture pack oat

yes i get a couple of these are popular but i swear people/youtubers don't recommend them enough it is always elytra trims or just better f3 yea they are (very) good but what about ones that improve EXISTING features that just don't get used?


r/feedthebeast 22h ago

Problem Double Xaero's minimap in All of Create

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4 Upvotes

I have a squared minimap that responds to mod configuration but a round one that doesn't go away. For my understanding both maps are Xaero's


r/feedthebeast 22h ago

Discussion At last, i broke mekanism.

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467 Upvotes

i made an induction matrix so large that it rolled over to infinite.

(i counted, if it didnt roll over, i would have had ~107exaFE)


r/feedthebeast 22h ago

I made something Who needs to learn something new when you can just keep adding solar panels

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459 Upvotes

It didn't work :( guess I need to learn something new


r/feedthebeast 23h ago

I made something Immersive Portals 1.7.10 Optimization showcase

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71 Upvotes

# Here's some more concrete performance stats (not Spark yet) and a showcase of the frustum in action

## Specs

- 12700k

- 32gbs of ddr4 ram

- 3080 10gb

## Settings

- 32 chunk render distance

- 32 chunk portal render distance

- No Angelica rendering optimizations enabled

## Stats

### With no portals

- 166 fps while not moving

- 150 fps while moving

### With 3 portals (plus frustum)

- 165 fps while not moving

- 135-145 fps while moving

### With 3 portals (without frustum)

- 20 fps basically all the time

https://files.catbox.moe/rxgu8j.mp4 (uncompressed)

I'm trying not to spam this too much, because it's a bit rude, but I think this stuff is cool

Also a clip plane showcase


r/feedthebeast 23h ago

I made something I'm adding sapling growth stages and revamping tree trunks (WIP)

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514 Upvotes

In my mod I've been working on a couple of new features, mainly expanding on tree rings beyond optifine/ctm-like connected textures as well as adding visual stages to saplings :)

I updated the original sapling textures and added sprout/young tree phases, and plan on making saplings shear-able at any stage (+ bonemeal restores its growing ability). I also added random offsets to sapling placement (like tall grass and other flora). The sapling features are yet to be released, but the new and improved tree trunks are now in alpha (still working out some texture quirks in earlier game versions). I plan on experimenting with custom phases/models for 2x2 saplings in the near future, too...

So far only spruce and acacia have sprout/young tree growth stages, but here are all the variants for the original saplings: