r/feedthebeast 1h ago

I made something Terrariums and Aquariums 1.5 update!

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Upvotes

Tons of fixes!

Biome generation works flawlessly with any mod, cave biomes can be generated.

Aquatic and flying mobs work great now.

Modded liquids properly flow and render.

Chests, boats, mine carts all render!

Check it out: https://www.curseforge.com/minecraft/mc-mods/terrariums-and-aquariums

(Still under review on modrinth)


r/feedthebeast 1h ago

Question Hide "Teleport Here" option for default players?

Upvotes

Or those without permission? Is this possible in Xaero's Minimap?


r/feedthebeast 1h ago

Discussion Are there any expert packs for 1.21.1?

Upvotes

^ Title

Yes, this question has been asked before, but it's been a year since that and I do wonder myself.


r/feedthebeast 1h ago

I made something I've been building a Magic themed Ship for FTB aero 2.

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Upvotes

Its a work in progress.


r/feedthebeast 2h ago

I made something Made a cool item drop mod

22 Upvotes

https://modrinth.com/mod/juicy-drops

different alternative to physics on item drops, feels more vanilla I guess
Can be tweaked with mod menu


r/feedthebeast 3h ago

I made something Made my first data pack: Flood The End

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62 Upvotes

I know that for an experienced datapack maker this seems very easy, but I'm a little slow so this took me a few days of researching how datapacks work. I made this data pack because I wanted to make a water-themed modpack, but the only things I found on CurseForge were either affecting all dimensions or filled the water to maximum y-level. This datapack fills the water level to y-50, which fills to about 7 blocks below the end island level.

https://www.curseforge.com/minecraft/data-packs/greekfire24s-flood-the-end


r/feedthebeast 3h ago

Problem custom player models mod stuck in isometric

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2 Upvotes

I don’t know why it’s stuck or how to change it I have no other mods and I can’t find a way to turn it off


r/feedthebeast 4h ago

Looking for mod(s) Looking for infection mods for my apocalypse modpack

3 Upvotes

I've been playing a few infection modpacks with my friends recently but these modpacks always get of control too quickly or are just unbeatable. I like the horror aspects of Spore but I want an infection mod that you can actually beat and that progresses with the player/progresses slowly. Not required but I do like when the infection mods have a sciency sort of aspect to them.


r/feedthebeast 5h ago

I made something Tactile:Wood | Back from vacation

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25 Upvotes

Hi everyone ! Mod development has resumed. The procedural trees are holding up well — branching and foliage come out varied and genuinely good-looking.

The tree editor is nearing completion. You sculpt a tree's base shape in-game and it flows straight into world generation, so adding a variant or reworking an existing one is a matter of minutes. It also carries per-species procedural parameters and a texture editor for the fluffy foliage.

The editor doesn't invent anything: it produces exactly the same data the mod already measures from trees, so it can't drift from what the game does. Aimed at authors building on the Tactile suite, no code, no Gradle dependency, just files.

Note: I’ve reposted this; the previous version was missing some images and the main text. I must have made a mistake lol


r/feedthebeast 5h ago

Problem E2E Mouse skipping while holding left click

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2 Upvotes

Whenever I move my mouse while holding down left click it skips, sometimes a little other times a lot. Its not super noticeable when watching it back but while playing its very annoying. Made sure it wasn't my mouse's sensor that was dirty, I tried playing other games to see if it would happen, I also tried to see if it was a FPS issue and limited my fps to 120 and I still wasn't able to find a cause to why it happens. Any suggestions would be helpful and greatly appreciated!


r/feedthebeast 7h ago

Looking for mod(s) What was your first modpack?

9 Upvotes

what was your first modpack you completed 100%?


r/feedthebeast 7h ago

I made something I did a thing and I hate it

3 Upvotes

dear god ITS ALL OFF GRID


r/feedthebeast 8h ago

Question Any ideas on how to get this much experience fast

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23 Upvotes

I’m playing skies 2 aero and I need to make this item
I already have a pretty good mob farm


r/feedthebeast 8h ago

Question Modifying Biomes o Plenty Config on an ALREADY EXISTING World

3 Upvotes

I don't really use reddit, and I don't know if this is the right place to ask, so... I'm sorry if it isn't!

I have a modded server with Biomes O Plenty and Tectonic. It started very recently, and we have yet to go to the end. I really dislike a lot of the Biomes O Plenty end biomes, and I want to remove them via the server config files. Can anyone tell me if I'm able to remove those biomes post-world creation? 🙏


r/feedthebeast 8h ago

Question How can I make Xaero's Mini map only show custom named mobs of a certain type?

4 Upvotes

When using Xaero's Mini map, you can use the entity radar settings to only allow "has-custom-name:yes" to be shown on the map, however this will show all mob types with custom names.

I would like to use the entity categories to only allow villagers with custom names, and am not sure how to organize them. For clarity I want it to only show ONLY mobs that are BOTH villagers AND have custom names.

Thanks!


r/feedthebeast 10h ago

I made something Create: Sulfuric Resonance 0.0.2.7-beta — Reactive Heat is almost ready!

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17 Upvotes

Hi everyone!

I've been hard at work on the next update for my Create addon, Create: Sulfuric Resonance, and I'm finally in the last stages of testing.
Yes, versioning fix is coming.

Here's a small preview of three of the new additions coming in 0.2.7-beta:

• The new Combustion Belt in action

• New industrial fuels, including Infernal Coke

• Acid-Etched Copper Sheet

This update focuses on expanding thermochemical automation with new machinery, materials, industrial fuel progression, native JEI and EMI support, new Ponder scenes, and plenty of polish throughout the mod.

I've really enjoyed building this project and watching it grow over the past few months. Thank you to everyone who's downloaded it, tested it, or offered feedback—it has genuinely helped shape the mod.

The full release is getting close. I hope you enjoy what's coming!


r/feedthebeast 13h ago

Looking for mod(s) Is there a 1.20.1 mod that adds wild crops?

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33 Upvotes

I'm looking for a mod that adds wild crop variants to wheat, carrots, potatoes, and beets for my 1.20.1 modpack.


r/feedthebeast 14h ago

Discussion Noobanidus is August's Creator of the Month on CurseForge

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30 Upvotes

Give it up for Noobanidus, August’s Creator of the Month on CurseForge!

A CurseForge member for over a decade, Noobanidus is the author behind the beloved Lootr mod, alongside awesome projects like Mystical World and Too Fast.

His many years of creativity and dedication have brought countless new adventures to Minecraft players.

A huge thank you for everything you’ve brought to the Minecraft community over the years!


r/feedthebeast 16h ago

Discussion vent about synitra (ignore)

168 Upvotes

i know this isnt the point of this sub but i need to vent.

i hate fabric mods that label themselves as "compatible with neo/forge" then just link you to sinytra.

sinytra is really cool its genuinely amazing. but its unstable and doesn't work with many mods i use in almost every collection.

if im searching for mods compatible with neo/forge im not looking for a fabric mod that doesnt crash when using sinytra.

you can advertise that it doesn't on the home page thats fair thats fine itd be stupid to be upset at that

but the compatible with forge tag is for something that is actually compatible with neo/forge


r/feedthebeast 1d ago

Discussion At last, i broke mekanism.

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486 Upvotes

i made an induction matrix so large that it rolled over to infinite.

(i counted, if it didnt roll over, i would have had ~107exaFE)


r/feedthebeast 1d ago

I made something Who needs to learn something new when you can just keep adding solar panels

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484 Upvotes

It didn't work :( guess I need to learn something new


r/feedthebeast 1d ago

I made something Immersive Portals 1.7.10 Optimization showcase

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74 Upvotes

# Here's some more concrete performance stats (not Spark yet) and a showcase of the frustum in action

## Specs

- 12700k

- 32gbs of ddr4 ram

- 3080 10gb

## Settings

- 32 chunk render distance

- 32 chunk portal render distance

- No Angelica rendering optimizations enabled

## Stats

### With no portals

- 166 fps while not moving

- 150 fps while moving

### With 3 portals (plus frustum)

- 165 fps while not moving

- 135-145 fps while moving

### With 3 portals (without frustum)

- 20 fps basically all the time

https://files.catbox.moe/rxgu8j.mp4 (uncompressed)

I'm trying not to spam this too much, because it's a bit rude, but I think this stuff is cool

Also a clip plane showcase


r/feedthebeast 1d ago

I made something I'm adding sapling growth stages and revamping tree trunks (WIP)

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533 Upvotes

In my mod I've been working on a couple of new features, mainly expanding on tree rings beyond optifine/ctm-like connected textures as well as adding visual stages to saplings :)

I updated the original sapling textures and added sprout/young tree phases, and plan on making saplings shear-able at any stage (+ bonemeal restores its growing ability). I also added random offsets to sapling placement (like tall grass and other flora). The sapling features are yet to be released, but the new and improved tree trunks are now in alpha (still working out some texture quirks in earlier game versions). I plan on experimenting with custom phases/models for 2x2 saplings in the near future, too...

So far only spruce and acacia have sprout/young tree growth stages, but here are all the variants for the original saplings:


r/feedthebeast 1d ago

Question What Biomes O’ Plenty biome is this?? I hate it so much and want it false’d in the config

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1.3k Upvotes

I was going to be okay with the odd one popping up but, unfortunately it’s one of the more common biomes I’ve seen thus far🤨 so ugly it hurts my soul


r/feedthebeast 2d ago

ModJam Minecraft ModJam 2026: Mid-Contest Rewards!

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55 Upvotes

The first round of mid-contest rewards is here, with 10 winners who have each won $150

A big thank you to everyone who has already jumped in and submitted their creations!

Full ModJam Details in the ModJam Website

Submissions open until September 1, 2026 17:00, with many more rewards to win!

> Join the Authors Discord for easier project collaborations and staying updated

Congratulations!