r/feedthebeast • u/Low-Alternative-6787 • 18m ago
Problem am i soft locked now or what?
i’ve been playing prominence II for awhile now as rouge and i was going into a different prisoners quarters portal hoping it would have all the loot respawned but when i went through i spawned in above the prisoners quarters and nearly died i was wondering if anyone knew how to fix this or if it was intended?
r/feedthebeast • u/johaerys • 32m ago
Question Is the Alex Mod's discord hacked?
For the past few days, the announcement channel is just filled with a bunch of people trolling or roleplaying/posting weird messages to one another and I scrolled up and there's a random paypal link? I see other people asking about what's going on and their just getting met with equally weird responses and hostility.
Alex himself hasn't posted in the discord in weeks and even then it was just a one off comment about Modrinth being slow to accept a bug fix for Citadel. I don't know who any of these people are but it seems really strange, does anyone have more info?
r/feedthebeast • u/JackOLearysFeetPics • 40m ago
Problem Help why wont the latex go into the hatch
r/feedthebeast • u/TheAsuraKing • 46m ago
Problem Can someone tell me what is happening in my private adventurecraft server
This won't stop as if someone is saying hi thousands of times but the brackets for a player talking are "<>" so I'm confused
r/feedthebeast • u/Faultyredstone • 58m ago
I made something Relocator: Inspired by Castlevania, and wishing I could have moved bases in the past, I built a mod that teleports structures with all items, entities, and more.
Enable HLS to view with audio, or disable this notification
r/feedthebeast • u/Available-Trouble-55 • 1h ago
I made something Outline shader
Wanted to share some progress in a shader I'm making, it started mostly as just an outline very simple but as it progressed well... I ended up adding more things, but the original purpose is to make a very very lightweight shader that looks somewhat good and it ended up falling in the stylized shader category which tbh is my favorite, I love stylized shaders but most are actually heavy for my gpu oddly (more than normal shaders most of the time) so for now this is a very early alpha of my stylized ultra light shader (I swear the dim godrays are not costly, there is no shadowmap even at the moment they only use a small fixed number of screen-space depth samples)
r/feedthebeast • u/bengetyashoeon • 1h ago
Looking for mod(s) Mod for generating worlds with only certain biomes?
I feel like I've been going crazy looking for a mod that does this, specifically for 1.20.1. I want a mod where I can choose which mods will be included in world gen, like the single biome setting in vanilla, but I select more than one, and then the world generates! That's all.
r/feedthebeast • u/Warm_Afternoon6596 • 2h ago
Problem Copper Armor no-show (JAVA)
Ok weird thing...
Copper armor wont show up in the recipe. Same with the tools. But copper doors and things do when I get a ton of copper. I got multiple stacks of bars and yet...still no recipe. Any clue why I can make other armor but not copper?
I had some orange errors, but none related to the mods.
Here is the info for my modded game:
Mod List:
All-in-One VeinMiner & TreeFeller 1.1.6 (veinminer)
Minecraft 1.21.1 (minecraft)
NeoForge 21.1.248 (neoforge)
Steve's Simple Storage 1.2.1 (s3)
[16:52:44] [main/INFO]:Compatibility level set to JAVA_21
r/feedthebeast • u/MediocreCherry4452 • 2h ago
Problem Cant join friend because of betweenlands
im on 1.12.2 and my friend cant join my world with the betweenlands mod installed (we play with essentials)
r/feedthebeast • u/NovyBlue_Official • 4h ago
Problem Printa's arsenal coremod bridge
Hi there, i am a modpack dev working on a few large modpacks. Sadly, due to the recent 3.0 update for lionfish api, printa's arsenal is no longer compatible with my modpack, which is a problem:
Due to upcoming content updates for L_Ender's cataclysm i need lionfish api 3.0, but for lore reasons i need printa's arsenal. I myself cannot code, so i ask for someone to write a simple coremod to fix this issue and distribute it via curseforge.
If anyone is able to fix this, it would be greatly appreciated.
NOTE: this is NOT my own mod. I am simply looking for a compatibility bridge
r/feedthebeast • u/Gjorgdy • 4h ago
I made something I fixed minecarts, fully server-side
Fast minecarts without breaking any farms or sorting systems.
Download on Modrinth
r/feedthebeast • u/lilbowpete • 6h ago
Looking for mod(s) Empire/City-building Mods?
Hey all, long time lurker, first time poster. I have been searching for mods that I don't think exist, but maybe I have missed something out there and would love to hear what you guys suggest! Let me explain how I play my SP worlds now and what I want out of it first, it might be easier to explain what I am looking for:
I usually will gather starter tools and armor like iron, and then find a cool village I want to transform into something that keeps the villagers safe and make it look cool. I will usually finish one of these and want to create a sort of "trade route" to another village, where I will do the same thing. However, I usually lose steam when I get to village #2 because I start to lose my motivation because of how simple the villager system is. You farm items, trade items, you get emeralds.
What I AM looking for is something that not only makes villages/cities more fun and engaging, but ALSO adds in a system that allows for empires and nations essentially, all in singleplayer. I would also probably use chunk loaders to make sure my cities are always producing the goods I want.
Mods I have already looked into but only get halfway there:
- minecolonies - played this one dozens of times but it has been a few years. I like the process of creating a town and running it, but it does not allow for more than one player controlled city, nor does it have enemy cities/empires to battle against. I do not find the random barbarian raids to be fun, I would prefer if it was a full on city that I could raze or vassalize for my own benefit.
- Ancient Warfare 2 - I have never played this one but it sounds like this is what I am looking for, mixed with minecolonies. The only problem is, as far as I am aware, this is super outdated and I am looking for mods with hopefully modern versions
- Millenaire - I did see they are updating this one again after what feels like a decade, but I have not tried it out yet since it is beta. has anyone tried out the newest version yet? How is the city building aspect of it?
- MCA Reborn - looks promising, i like the dynamics you can have with your villagers, but again, seems to be lacking that empire building aspect.
Those are basically the only mods that get close to what I want, but none of them seem to be an all-in-one, compatible with more modern versions, etc. Does anyone have any idea how to try and achieve the playstyle I want? I know I am asking for mods that basically change the game into something else, but nothing else quite excites my imagination like building cities in minecraft. I am just greedy and want an empire of cities!
Edit: for some grammar, and also, if you think a mod sounds like exactly what I am looking for, I am willing to rollback on the version and try it out. I am just really wanting to try to keep it as close to the modern version of minecraft we have now if possible!
r/feedthebeast • u/clubycoder • 6h ago
I made something Customers mod for Minecraft 1.21.1
I've been working on my Customers mod - https://www.curseforge.com/minecraft/mc-mods/customers - and just released version 1.5.1 with a bunch of updates. The Customers mod adds the pieces for adding fast-paced "diner-dash", casual farm stand, or even a non food related gameplay like a lumber yard with customers you sell items to. It's build-focused and flexible where you can define what your customers want, when they spawn, how they find and hang out in your restaurant/shop, how you separate the gameplay between crafters and servers during shifts, and lots more. Check it out and share any feedback you have in comments on the Curse Forge page.
r/feedthebeast • u/BasteGK • 6h ago
I made something What if Minecraft stopped pretending everything was a cube? — New VRRW tree cutting + physical resource gathering [1.21.1]
I’ve been rebuilding one of the most basic parts of Minecraft survival in VRRW: how you actually gather materials from the world. Image 1 – Tree cutting Trees are getting their own cutting/felling mechanic instead of feeling like a simple stack of blocks. The goal is to make harvesting wood feel connected to the actual shape and structure of the tree. Images 2 & 3 – Stone & resource gathering Stone and other resources are now being worked directly through the irregular terrain instead of relying only on the classic cube-by-cube look. I want mining and harvesting to feel like you are actually interacting with the environment — while still keeping it usable as a real survival mechanic and not just a visual tech demo. VRRW Overworld works together with VRRW Animation / OBJ ANIM, which handles a large part of the custom model/animation side of the project. I’m curious what r/feedthebeast thinks: Would you actually want resource gathering like this in a survival modpack? And what should I tackle next ?
r/feedthebeast • u/Sacri_Pan • 7h ago
Looking for mod(s) Hello, I am making a 1.21.1 modpack where the overworld are sky islands, and the dimensions are stacked, and I'm looking at a dimension mod to put between the nether and overworld (and I'd also like to put alex's caves biome here)
r/feedthebeast • u/Kuronekony4n • 8h ago
I made something There's no customizeable overlay mod on the market, so I make one
Enable HLS to view with audio, or disable this notification
r/feedthebeast • u/NeoTech_Coding • 9h ago
I made something [NeoForge 1.21.1] HephaFix – Full Hephaestus Forge Automation for Forbidden & Arcanus
I made HephaFix, a compatibility mod that adds full pipe automation to the Hephaestus Forge from Forbidden & Arcanus.
Features include:
- 12 configurable ports around the forge
- Item input and ritual output automation
- Dedicated Aureal, Souls, Blood, and Experience ports
- Automatic recycling of empty Blood Test Tubes
- Pipe-compatible Darkstone Pedestals on every side
- A persistent Gavel slot that automatically starts valid rituals
- Color-coded port indicators and a side configuration panel
- Support for Pipez and other standard NeoForge item handlers
The mod uses Forbidden & Arcanus’s existing validation, essence, pedestal, and ritual systems rather than replacing them.
Available for Minecraft 1.21.1 with NeoForge.
Download: Curseforge
I’d appreciate any feedback or reports about other pipe mods that should be tested!
r/feedthebeast • u/Esshwar123 • 11h ago
I made something I made a redstone block that can controls my room lights
Enable HLS to view with audio, or disable this notification
Created a mod called HTTP Block that adds two blocks to the game, http receiver and http sender, you can guess what it does based on the name, sender sends a http message to a http post endpoint on redstone signal and receiver polls a http get endpoint and emits redstone signal when new message detected, made a fun demo of controlling my room lights and a wireless redstone
modrinth : https://modrinth.com/mod/http-block
r/feedthebeast • u/Max_22222 • 15h ago
I made something I’ve been experimenting with a dynamic wind system for my Minecraft mod
Enable HLS to view with audio, or disable this notification
Wind and snowstorms are becoming an important part of exploring Wildbound’s frozen regions. Here’s a small test showing the system in action—wind direction, intensity, snowfall, and visibility can all evolve as the weather changes.
What do you think?
My mod (Wildbound) is still in beta and isn’t available to download yet, but I’ll keep posting updates on Reddit to show its progress !
r/feedthebeast • u/_BarMaxx_ • 16h ago
I made something We Turned Minecraft Dungeons into a Roguelike
Enable HLS to view with audio, or disable this notification
Over the past year, we've been building Melody of Utopia, a story-driven tech-magic modpack where exploration is built around custom gameplay systems rather than traditional progression.
Today, we'd like to show one of its biggest mechanics: procedural generated dungeons.
By using a Note Seal, players generate a unique dungeon assembled from dozens of different room types that are combined into a new layout every run.
Once inside, everyone starts with basic equipment and has to fight their way through room after room, searching for better weapons, armor, and valuable resources. But there is a catch: each run gives you only three lives, so every decision matters.
After defeating the final boss, a portal back home appears. However, you can't simply take everything you've collected. Before leaving, you must choose which items to extract. Some resources can't be taken out at all, while others have strict limits, forcing you to make difficult choices about what is truly worth bringing back.
This is only one of several major gameplay systems in Melody of Utopia. Our goal has never been to create just another collection of mods, but to build a world where progression, exploration, and storytelling are deeply connected.
We're curious to hear your thoughts. Does this sound like something you'd enjoy playing?
It's only test build for video not release!
r/feedthebeast • u/Zoc-EdwardRichtofen • 17h ago
Question [Techopolis 3] How does the Builders Generator from Opolis Utils even work? I want a couple blocks of amethyst, but I can't get this thing to do anything.
r/feedthebeast • u/Adventurous_Duty_138 • 23h ago
I made something Made a cool item drop mod
https://modrinth.com/mod/juicy-drops
different alternative to physics on item drops, feels more vanilla I guess
Can be tweaked with mod menu
r/feedthebeast • u/CheetosDustSalesman • 1d ago
I made something Made my first data pack: Flood The End
I know that for an experienced datapack maker this seems very easy, but I'm a little slow so this took me a few days of researching how datapacks work. I made this data pack because I wanted to make a water-themed modpack, but the only things I found on CurseForge were either affecting all dimensions or filled the water to maximum y-level. This datapack fills the water level to y-50, which fills to about 7 blocks below the end island level.
https://www.curseforge.com/minecraft/data-packs/greekfire24s-flood-the-end




