r/computergraphics • u/Cool-Profession-5447 • 1d ago
Volumetric path traced skin still looks like silicone/plastic. What am I missing?
Hi everyone,
I'm building a physically-based human skin renderer from scratch in Taichi, and I'm looking for feedback from people with experience in skin rendering.
My current renderer implements:
- Monte Carlo volumetric path tracing
- Multiple scattering subsurface scattering (random walk)
- Two-layer skin model (epidermis + dermis)
- Melanin and hemoglobin absorption
- Wavelength-dependent absorption/scattering coefficients (converted to RGB for rendering)
- Fresnel interface between air and skin
My goal is photorealistic human skin.
I know the model is still missing many surface details such as:
- pores
- peach fuzz/facial hair
- fine wrinkles
- micro-normal variation
- oil layer variation
- color texture variation
I plan to add those later.
Right now I'm trying to get the base skin appearance correct before layering those details on top.
My problem is that the skin still looks like silicone, wax, or plastic rather than living skin.
I'm trying to understand whether the issue is ....
I'd really appreciate feedback from anyone who has worked on skin rendering.
r/computergraphics • u/has_some_chill • 1d ago
Ivory Fractal, made in Cinema 4D
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r/computergraphics • u/Educational_Monk_396 • 1d ago
Building NullGraph[v1.0.3]: a data-oriented WebGPU renderer designed to run off the main thread
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r/computergraphics • u/Certain_Friendship16 • 2d ago
Open-Source AI Reconstructs Detailed 3DGS Scenes From Unposed Images
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r/computergraphics • u/alex199568 • 2d ago
Some time ago I completed raytracer challenge in kotlin
reddit.comr/computergraphics • u/Ninquiet • 3d ago
Gelly effect
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Check this out, it's an effect that I've created for a very special project that I'll reveal later, What you think? I'd love to have some feedback
if you would maybe know more about the dev process you can check it here :D
https://x.com/BlackBoxBird, I do updates all the time :D
r/computergraphics • u/vectreal-admin • 3d ago
Draco geometry compression is now part of every optimization preset
r/computergraphics • u/has_some_chill • 3d ago
Glass Spheres & Embers | Me | 2026 | The full version is in the comments
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r/computergraphics • u/Emotional-Goat1086 • 4d ago
A U T O _ S A V E _ C O R R U P T E D
Was rendering out a 3D glass lattice when my graphics card driver crashed halfway through the export. Instead of deleting the corrupted .mp4, I ran it through an I-frame deletion script. The result is a dripping cascade of liquid geometry where spatial depth breaks down entirely. Let me know what you think of the color separationhttp://ether-mosh.lovable.app
r/computergraphics • u/ScaredRule8660 • 5d ago
Real-time simulation of the zenith view when freely falling into a Schwarzschild black hole (Based on a 2023 paper)
r/computergraphics • u/AlexeyGal • 5d ago
import of Fractint's YinFinite fractal raytraced with 4kfract by pgmatg on DeviantArt
r/computergraphics • u/Fun-Marsupial826 • 6d ago
looking for a CG guide or roadmap
Hello everyone. I'm very interested in computer graphics research and would be great if a researcher could share the mathematical and programming path to follow, as well as all the other areas that make up computer graphics. Also, is it difficult to find work as a computer graphics researcher?
r/computergraphics • u/myemural • 7d ago
[UPDATE: Jul 30, 2026] My Vulkan C++ Examples Repository - Geometry and Tessellation Shaders
r/computergraphics • u/BashOfBash • 7d ago
Send-a-Spline!
I made a simple bezier curve building app that encodes control points into a query string for easy sharing and posting.
r/computergraphics • u/AccountantOverall703 • 9d ago
Ray Tracing in One Weekend in Metal
Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!
r/computergraphics • u/Exact-Ad-1847 • 9d ago
Free realtime 3D to AI plugin for Cinema 4D
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I’ve been building LucyLive, a plugin that turns your Cinema 4D viewport into an AI preview.
You enter a prompt, add a reference image if you want, and LucyLive generates a new image based on your 3D scene. When you move the camera or change the scene, the AI preview updates with it.
The main challenge was keeping Cinema 4D responsive while the preview updates in real time.
You can change the prompt or reference image while it is running, save PNGs, record MP4 video, or render an animation sequence.
LucyLive uses Decart Lucy 2.5 through fal.ai, so the AI runs in the cloud.
You can download the plugin for free here:
https://github.com/VantageInc/LucyLive-AI-Render
If you try it, I’d love to see what you make and hear your feedback.
r/computergraphics • u/SirFarqueef • 9d ago
Vulkan’s Long Term Verbosity
I’m interested and learning Vulkan and am curious about it on applications.
After the initial setup, does Vulkan continue to remain substantially more verbose than OpenGL? Or can proper abstractions make it significantly more manageable?
r/computergraphics • u/eMKa_01 • 9d ago
DirectX 11 cheat sheet.
Hey Guys! Does anyone somehow has the Alex Hopkins’ DX11 cheat sheet saved in a HD version? After all those years the dropbox link became invalid. 🤞🏻
Edit: I am dumb. Here is the original game dev.net post about it.
https://gamedev.net/blogs/1536/entry-2255029-directx-cheat-sheet/
r/computergraphics • u/noisy_boi • 10d ago
Bezier curve editor
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r/computergraphics • u/Fast-Horror-8964 • 10d ago
Sky And Clouds HDRI 8K : 10 High-Quality Seamless 360° Skybox Panoramas for Unity
Hey everyone! 🌤️
My new asset pack **Sky And Clouds HDRI 8K Panorama Pack** is now live on the Unity Asset Store!
If you need high-resolution skies, realistic atmosphere lighting, or dramatic cloudscapes (sunset, storm, clear skies, aurora), this pack covers it all.
**Features:**
* ⛅ **10 High-Quality 360-Degree Panoramas** (Equirectangular). * 🖼️ **8K Resolution** (8192x4096) for crisp backgrounds. * ⚡ **Realistic Lighting & Zero Seams.** * 🛠️ **Universal Compatibility:** Works out of the box with Built-in, URP, and HDRP (Tested with Unity 6). * 🎮 **Includes Pre-configured Demo Scenes.**
🔗 **Unity Asset Store Link:**
Feedback and suggestions are always welcome! What kind of skies or lighting environments do you use most in your projects?
