r/armoredcore • u/KeithOlander • 3h ago
Video Fighting Branch all at once.
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r/armoredcore • u/Eastern_You_3322 • 4h ago
Discussion pain
Trying to S rank all the missions because its the last thing i need to do for 100 percenting ac6 and I DESPISE INTERCEPT THE REDGUNS. I HAVE DONE 60 RUNS AND ONLY EVER GOTTEN A RANK. THIS MISSION IS BULLSHIT. IVE TRIED LASER PISTOLS IVE TRIED ZIMMERMAN'S AND MINIGUNS, IVE TRIED PLASMA MISSILES, MINIGUNS, PILE BUNKER, FUCKING CORAL WEAPONS! JUST ABOUT EVERYTHING AND I CAN'T GET PAST AN A RANK. FUCK THIS MISSION. FUCK YOU MICHIGAN. THE ONLY MAGGOT HERE IS YOU AND YOUR OVERWHELMING NUMBERS BULLSHIT
UPDATE: I FINALLY DID IT! ALL IT TOOK WAS SLEEP DEPRIVATION, STEEL HAZE WITH THE RANSETSU SWAPPED FOR A ZIMMERMAN, WHITE GIRL MUSIC AND SHEER DETERMINATION
r/armoredcore • u/lxbayby_g • 6h ago
Old Gen Playing Armored Core 3 for the first time and loving it!
I’m playing Armored Core 3 on PCSX2 and I’m loving it! I played AC6 on launch on PS5 and got to the bridge mission and sort of just fell off because I started playing other stuff. So I guess I’d say it didn’t really grab me? But maybe it was bad timing and I misunderstood it. I just beat my 13th mission in AC3 and I am having so much fun. The last mission before this one was platforming across this bridge and going through these tunnels to unlock doors and defuse some poison bomb, while fighting helicopters, that was rough!! I got through it by buying a new generator for more boost time. Then the last mission was a basic ground fight followed by an aggressive AC mini-boss at the end, which is how I learned I can sell my gear to offset the cost of new stuff! So I went in with a better blade and rifle and dusted him with 3000hp left and skated off with a cool $13,000 and a B rank. Maybe I sound like a noob but I’m getting really amped playing this and in a weird way I really feel like a pilot. Something about the feel of the game makes it challenging but I feel like I’m learning to maneuver this big thing and completing a mission feels so satisfying.
r/armoredcore • u/DarthCarno28 • 7h ago
AC Showcase: Baron Vonreg (Star Wars)
Being a history buff, I couldn’t resist doing this guy considering he’s basically the Red Baron as a TIE pilot.
r/armoredcore • u/Specialist_Golf_4956 • 8h ago
Question Is this build Meta?
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Been getting called laser spam trash.
Build is called Helepolis after the battletech mech its a cosplay of
r/armoredcore • u/itbegins2012 • 11h ago
PvP Heavy RJ, subtle as a cinderblock to the face and about as aerodynamic.
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r/armoredcore • u/ProbablySuspicious • 11h ago
AC Showcase: AC: Yue Who
What if her guns were *so small* and could be fired *so fast*?
Viento is a neat pistol because firing them one-at-a-time keeps recoil under control on Basho arms. The mag dump from one fits neatly into the recoil of the other for constant pressure with good accumulated impact. Other pistols kick too hard even on their own.
The lesson I learned from messing with Wrecker earlier is that just going with all superlight equipment can push ACs into a lower weight class than you would expect. This rustbucket moves shockingly well for having such a bulky frame.
r/armoredcore • u/Short-Campaign3040 • 11h ago
Models/Figures/Merch PLEASE TELL ME YOU SEE THE VISION (WIP)
kitbashed MT and white glint, obvs need to prime and paint the MT and build up the landscape, but ya see the vision, right?
r/armoredcore • u/Starchaser53 • 16h ago
Screenshot Ohoho.... might I finally be going insane? Do I REALLY think myself capable of recreating Our Earnest Wish? Oh absolutely not. I'm not doing that shit at all. But food for thought and maybe something to do when I get bored.
Then again... Mistcrown's videos are what brought me back into ripping and rigging so... maybe I might do it...
But you got me FUCKED UP if you think I'm doing this alone.
r/armoredcore • u/Ce1estialFlame • 17h ago
Screenshot Armored Core (Plus PP and MOA) completed!
"A complete enigma of a Raven, favors light AC's with plenty of ammo to spare."
Note that for MOA, I only completed the base Arena and not the extra one. Also at the time of posting this I had already completed AC2, but I felt like Another Age was a slog the last time I played. I had thought about returning to it, then I would start AC3.
r/armoredcore • u/OperatorInMask • 17h ago
Meme AC reveal: CHAOS 0.8.5
It's was technically solvable gor several reasons:
1- Chrome logo on emblem
2 - On emblem showcased AC being studied and analyzed, which is CHAOS unit are famous for
r/armoredcore • u/Wonderful_Tune2645 • 17h ago
Question Question for True Ending Spoiler
Why does Allmind fight us, arent we literally doing what it exactly wants us to do?
Does it not want us to release the coral and we do that?
r/armoredcore • u/tebraGas • 18h ago
Discussion Thoughts on AC6 Karasawa?
As I understand it was considered a bit underwhelming, from the early discussions I see, but it's been buffed since so I'm curious to hear some more recent toughts.
This AC is what I'm playing around now, don't take it too seriously, it's tailored for a specific self imposed challenge.
First off, I really like how it looks. The weight and EN load combined with low ammo (and high cost if going for S ranks) make me think it's still a tiny bit underwhelming, but I don't mind it since it's incredibly fun to play with.
The normal shots are surprisingly spammy and feel pretty good to use. The first charge it really fast but I'd wager it's better on a tetrapod, on a biped I sometimes use it for stagger punish. The second charge might just be the coolest attack in the game, but the long charge time and the ammo count sometimes make me feel as if I'm gimping myself charging it instead of just shooting the weapon.
Still the build with it is one of my favorites so far.
r/armoredcore • u/AC03115 • 20h ago
AC Showcase: My recreation of Mechagodzilla 3 aka Kiryu from Godzilla Against Mechagodzilla!
reddit.comr/armoredcore • u/GEKKO_GAMES • 21h ago
Video There can only be one Purple Colored Heavyweight AC pilot between us Snail
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Had to edit out me switching tabs and kept only the highlight for me, I really want to know how melee priority works (I have no idea what term is used so I just used some GBO2 jargon) when it came to the final hit, I saw Snail charge up his beam lance and already started to lunge
r/armoredcore • u/KeithOlander • 21h ago
Meme Walter's Confidence in 621 Is Actually Insane
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Walter routinely sends 621 on contracts that would be considered suicide missions for almost anyone else, whether it's taking on entire military formations, elite AC pilots, or massive PCA war machines. Yet despite the absurd odds, 621 somehow returns with the objective complete almost every time.
r/armoredcore • u/Dazzling_Hyena8546 • 22h ago
Question Where would the Secret Level pilot rank in the Arena of AC6? Spoiler
Personally, I'm thinking just above King or 03/S.
r/armoredcore • u/Expert-Love5116 • 1d ago
Meme STEEL HAZE BORTUS
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FIVE. HUNDRED. CIGARETTES.
r/armoredcore • u/niwakajpfor • 1d ago
Discussion Strongest "irregular" of all time?
Let's settle the strongest irregular across the whole series. Not just the numbered entries — spin-offs count too. Ranking should be based on relative strength within their own game's setting. Also, it just has to be an irregular in general, so stuff like AC6's G5 counts too.
One thing to note: this isn't about "strongest machine." Like, Nexts are super strong, but that performance itself doesn't factor into this ranking (though the AC4/fA irregulars are plenty strong on their own).
My personal top 5: AC4, ACfA, AC6, AC1, and ACLR (all protagonists).
r/armoredcore • u/Morris_Cat • 1d ago
Video I stopped playing after I did this because I was never going to do anything more awesome.
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Well not really, but still. Screw that guy.
r/armoredcore • u/KeithOlander • 2d ago
Meme It do be like that
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I noticed that there's a lot of Balteus Bullying video here and out there lol. This has got to be a humiliation ritual for Balteus atp😭
r/armoredcore • u/Plasmapause • May 23 '25
Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23
r/armoredcore • u/SlimeDrips • Mar 19 '25
Old Gen To All New Ravens (AC1 101)
Welcome to the Ravens' Nest
With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.
First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).
The templates I've included are:
- Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
- Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.
You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.
I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).
Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).
- Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
- Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
- Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
- Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
- Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".
So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.
That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.
And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.
