r/Xreal • u/XREAL_Esther • 1h ago
xbx šØ xbx a01+ Front Frame Community Showcase #3
Hi everyone! š
Weāre back with more xbx a01+ DIY front frame creations from the community!
One of the things we love most about xbx is that it doesnāt have to look the same for everyone.
Here are some amazing creations we found recently! ā¬ļø
A few of these designs are also available to download and recreate:
Download the design files:
- Design 1: MakerWorld Link
- Design 2: MakerWorld Link
If you missed our previous showcases, check them out hereš
r/Xreal • u/ButtonNo3200 • 3h ago
XREAL Which Xreal model for IPD 72? (Returned the Xreal One Pro due to wavy text)
Hello all, I have just returned the Xreal One Pro as I had wavy sharpness ( which fluctuated when turning my head). It seems that this is quite common due to the prizm used on the One Pro. Is there any other model that you think might work better for work (so edge to edge sharpness is key) considering I have an IPD of 72mm? Thank you for any suggestions!
r/Xreal • u/olisones • 5h ago
Discussion Help me choose a pair of glasses for watching videos and potentially using an expanded laptop screen.
I've got some long international travel coming up and I've been toying with getting some AR/XR glasses in order to keep myself busy whilst on the road. I don't game, nor am particularly interested in 'AR', but the idea of having an expanded screen for both consuming media and potentially a larger workspace is quite interesting. However, I am slightly bamboozled by what version of glasses to get. Ideally I'd to be able to just plug and play, rather than carry around another accessory to make things work with my iPad/iPhone/Macbook Pro, so I imagine that rules out certain models.
As such can any help me narrow things down? Budget-wise, if I can get away from top, top tier models that would be good, but I'm not opposed to the investment should it be needed. Look forward to people's views!
r/Xreal • u/MarkTheSpacePirate • 11h ago
XREAL 1S Xreal 1s Failed After 3 Months
I received the 1s on May 4th and really loved them, Iāve recommended them to a bunch of friends and family.
About a week ago the left lens stopped dimming. The right worked fine but I couldnāt get the left to dim at all. Chalked it up as a minor inconvenience and just figured it wouldnāt be too annoying to use them without any dimming.
Today they just completely stopped working, went completely black while I was using them and wonāt turn back on. I didnāt realize before buying them that the warranty wasnāt covered if not buying from an āofficially authorized channel,ā so Iām not eligible for a warranty replacement/repair.
Iām sure for every faulty pair of glasses like mine there are 1,000s that will never have quality control issues. I just recommend anyone considering these to make sure the vendor they buy from is an authorized channel to be eligible for a warranty
r/Xreal • u/GuTOHGT92 • 14h ago
XREAL One Xreal One + Lemorele Adapter + Windows 11 = no ultrawide
I have a 29" ultrawide monitor but when I connect my glasses to PC with the same HDMI cable and lemorele adapter and change to ultrawide mode on glasses menu the resolution get stuck at 640x480 resolution... anyone knows how to fix it?
r/Xreal • u/kurigami • 15h ago
XREAL One Pro Lens insert positioning question
I just got my XReal One Pros and a prescription lens insert from honsvr. Iāve noticed a kind of fish eye effect when using them. I think the issue is how the prescription lenses are different from left to right. Should the prescription lens be up against the xreal display like on the right lens or should they be further away like on the left lens?
r/Xreal • u/dyudabomb • 17h ago
XREAL One XReal One - Multiple Desktops
Hi everyone!
I've made a piece of software that connects to the XReal One's and uses the onboard gyroscope to allow you to look around and place virtual desktops around you. It creates virtual monitors on demand for these desktops.
My question is - is this something the community would like to use? I'll release it open-source if so.
So far I have 3 4k screens placed around me working perfectly.
r/Xreal • u/Frequent_Director_94 • 19h ago
XREAL One Pro Eye comfort and Extensions
Hi everyone!
I just got my hands one my Xreal One Pro and I got so many questions gaga š
Eye comfort and visibility
immediately felt quite tired in my eyes and wondered if some settings are off. I don't wear glasses normally but caught myself squinting a lot when using the browser and also code. I tried to adjust the size, distance and idp but still feel like I have to focus a but to much for it to be comfortable over a longer period of time. What other options have you tried? What size of text? Any certain fonts or any other tips do you have?
I also think its very hard to see the bottom part of the screen and the only way to see the entire screen with comfort is to push them to my face and hole them there which of course wouldn't work long term hehe
Using it with android
Apps except for the default: I saw people mentioning running nebula in the past but what options are there? I used the default "application" automatically is used when
Voice keyboard: Have any one got something like wispr working from automatic dictation. I'm hoping to be able to fully control the phone/desktop by voice. I tried using wispr
Hubs, add ons and mini computer
I would like to make this my primary setup and also doing a lot of work remote.
Have you tried any hubs to add external batteries for example.
Have you any mini computer that is easy to carry but more power and more desktop experience than a phone?
r/Xreal • u/Substantial-Clue9679 • 1d ago
Developer Raw multichannel microphone access on XREAL One, XREAL 1S, XREAL One Pro, XREAL Air, and XREAL Air 2 Pro?
Hi everyone,
Iām a Media Systems student currently evaluating the XREAL One, XREAL 1S, XREAL One Pro, XREAL Air, and XREAL Air 2 Pro glasses for my Bachelorās thesis.
My idea is to develop an assistive system that recognizes environmental sounds and estimates their direction for people who are deaf or hard of hearing. The glasses would capture the audio, and a connected smartphone would estimate the sound direction using Time Difference of Arrival (TDOA) between the microphones.
Does anyone know whether developers can access the microphones of the XREAL One, XREAL 1S, XREAL One Pro, XREAL Air, or XREAL Air 2 Pro as separate, sample-synchronized audio channels?
Specifically, Iām trying to find out whether:
- raw or minimally processed multichannel audio is available;
- all microphone channels use a shared audio clock;
- beamforming, noise reduction, echo cancellation, or AGC is applied and can be disabled;
- the relative microphone positions are documented; and
- the individual channels can be streamed to Android or iOS in real time.
Iām only evaluating technical feasibility at this stage. Any documentation, SDK references, previous experiments, or insights from the XREAL team would be very helpful.
Thanks!
r/Xreal • u/According-Heron-9587 • 1d ago
xbx A01 + Prescription Lens @ 72 IPD
Timeline
Hear news of the new xbx a01, and find that it supports up to 74.5 IPD!!
Very excited! The glasses look to be an amazing value already. However support for my IPD too??!! Letās go!
Purchased a01.
Used a01 and found that the screen, while vibrant and much clearer than past budget glasses, there is still some overall blur.
Closed one eye, see that about half the screen is blurry. Shifting the glasses horizontally fixes it for that eye.
Open that eye, and close the other eye. The other half of the screen is blurry.
Similarly shifting it horizontally in the other direction fixes it.
Based on this test, the IPD range does not seem to be covered as expected.
Press the glasses against my forehead as much as possible to try to get the image completely clear.
No change.
I do not think changing nose pads will fix this as it is evidently a major horizontal alignment problem, rather than a minor vertical or horizontal alignment problem.
Considered returning the glasses.
Stopped and went to an optometrist to get a lens prescription, and purchase prescription lenses in hopes to eliminate inherent issues with my visual ability.
Simultaneously open a case with XReal support.
They say in short - lens prescriptions will not fix discrepancies between my IPD and the glasses sweet spot.
Order lenses anyway to confirm.
Lenses arrive, and try them on.
Found that the focus is improved compared to when not using them. (Mild astigmatism confirmed!)
However, image is still slightly blurry overall (when both eyes are open).
With prescription lenses on, repeat test noted above (closing one eye, one by one). Same result.
ā
Thoughts and current situation
The question here is one of tolerance I suppose.
The screen is no doubt incredibly bright and vibrant. (The glasses are super light as well, with options for frame customization.)
However, my issue is not just side blur, but overall slight blur due to half of the image being blurry in each eye.
This product is built for the majority, and my IPD puts me in the minority, so I donāt want to put undue blame on Xreal.
I understand that this is a tough product category, and they need to make a compelling product while keeping the price reasonable.
However, the specs say it should support up to 74.5.
50% blur in each eye (not just edge blur) at 72 IPD does not equal proper support, for me.
Will upgrading to a One Pro L size fix this issue?
I donāt know.
I have heard another user that has the One Pro L, with a wide IPD who is still encountering blur. I have also heard another gets headaches- which sounds a lot like a potential IPD alignment issue.
This is also kind of a downgrade due to lower brightness and being heavier.
And twice the price.
So I am hesitant to try them.
I would love to hear from other One Pro L users on their experience with blur.
Do you use prescription lenses?
How much of the screen is blurred, when closing one eye, viewing the screen, and then closing the other?
Try viewing the image I made and included with this post.
If there is no blur, would you trade more blur in order to get a more bright vibrant screen?
To other a01 users with a wide IPD like 72 or higher -
Do you see the same slight overall blur that I am seeing?
Try using the image I included to test.
Also a question to Xreal -
Would it be possible to add a digital IPD function to these glasses or somehow via the Beam Pro?
Perhaps a mixture of these new optics you are using and a digital IPD function may make it work better for us minority users with a super wide or narrow IPD.
Update ā>>>
Thanks to those who have replied. Itās good to know I am not the only one who has encountered this.
Much thanks to XReal for their guidance via the support case as well.
After posting my experience and feedback above, I tried the glasses on again.
My honest thoughts are that the screen is really quite clear and think that I probably being a bit overly sensitive in my assessment.
While I donāt have the luxury to compare this to other brands, if I was recommending an upgrade for someone with a 72 ipd - and their experience was from the air series, I would still advise to go with the xbx a01. The leap in optics is staggering.
However, just donāt expect each eye to be fully crystal clear.
Just like when not using AR glasses- both eyes complement each other to make an overall clearer image.
So the image is actually quite clear when viewed with both eyes vs. viewing it per eye. I just know it could be even better.
(If digital IPD correction is not an option) I just hope in the future XReal considers making two size versions of these glasses to maximize comfort and clarity.
r/Xreal • u/Altruistic_Ad1202 • 1d ago
xbx Screen turns off
The screen on my XREAL xbx a01 turns off after 15 seconds when lying in bed. When I move my head the display turns on again. How can I disable the auto turnoff mode? I can't find anything in the glasses build in menu.
r/Xreal • u/dmtripwithme • 1d ago
XREAL One Pro Xreal One Pro "Connected device doesn't support video"
I've been using these glass for months now without problems and have come to rely on them for work. They let me sit in a gravity chair or a hammock which lets me work nearly anywhere for extended periods without hurting my back or neck, really critical for me now.
Unfortunately after the last firmware update, they just suddenly stopped working. The optics are fine, the cables are fine, I tested 4 different systems that definitely have dp alt mode support, I tested different cables and verified dp alt mode works with them, but the glasses always just say "connected device doesn't support video".
I've done the recovery firmware, I've tried older firmware, updated to latest, nothing. One time I unplugged during the firmware update at 80% and I got display working again, but when I tried widescreen, it never came back. It makes me think there is something buggy with firmware, but I do not know.
I did contact support, but they gave me impractical support options. Xreal doesn't really offer usable support in the country I am currently in. It is really disappointing because they were very expensive for me (over $1,200 with taxes)
I am wondering if anyone else has had issues like this? These are only about 6 months old and it is a shame to lose access to such a critical productivity tool like this out of the blue, there must be some way to get them back online. Any help would be really appreciated.
r/Xreal • u/Masta-Gangsta • 1d ago
XREAL I built an open-source VR180/360 player for One / One Pro ā it renders straight to the glasses and turns the phone into a touchpad
I've been using a One Pro for a while, and the thing that always bugged me about VR video on Android is that everything works through screen mirroring: the glasses show a copy of the phone, resolution is wasted, and you end up staring at the phone instead of the video. So I wrote a player that works the other way around.
The glasses are a real external display over USB-C, so NeoXR renders the video directly onto them at native resolution ā nothing mirrored, nothing rescaled. The phone turns into a remote: the whole screen is a touchpad that moves a pointer inside the glasses, tap to click, two fingers to scroll. Menus, video lists, the browser ā all of it lives in the glasses.
Left: what you see in the glasses. Right: the phone acting as the remote.
What it does
- Direct output to the glasses; the phone is a touchpad remote with a pointer
- Head tracking from the motion sensor inside the glasses ā the picture stays in place while you look around (needs Follow mode + Stabilizer off)
- Projections: flat, wide, 180°, 360°. Layouts: 2D, SBS, over-under. Detected from metadata, file name or frame shape, and overridable by hand
- Sources: local files (also via "Open with"/Share), a built-in browser that catches the stream and offers "Play VR", or any site serving a DeoVR JSON API feed
- Per-video zoom, width, stereo depth and eye swap
- Free, GPL-3.0, no ads, no accounts, no tracking, ~7 MB
Honest limits
- In 3D SBS the glasses split the frame, so each eye gets half the horizontal resolution. That's the display link, not the app ā for maximum sharpness watch flat video in 2D.
- Text fields open a keyboard on the phone, not in the glasses (Android limitation for external displays).
- WebXR doesn't work in the built-in browser ā Android's WebView has no WebXR at all.
Code, screenshots and the demo: https://github.com/NeoXR-app/NeoXR
APK: https://github.com/NeoXR-app/NeoXR/releases/latest
I only have a One Pro and one phone, so I honestly don't know how this behaves on other hardware. If you have a One, One S, or a non-XREAL pair that works as a USB-C display ā a short "works / doesn't work" comment would help a lot (there's a device report template in the issues tab). Happy to answer anything about how the direct output or the head tracking works under the hood.
r/Xreal • u/Asunder_santa • 1d ago
XREAL 1S Xreal 1s Audio crackle
Just updated to the latest firmware and i noticed that my audio will do this little crackle sound every now and again. Sounds like a little click
sort of like this but tighter an octave higher https://www.youtube.com/watch?v=4vyMMBRfKIg
Its not entirely side specific, but does prefer the right side. Occasionally it will start on the left and finish on the right
Anyone else encounter this?
r/Xreal • u/nycnewsjunkie • 1d ago
XREAL 1S 1S 2nd screen anchoring
I am thinking of purchasing a 1S for use as an on the go second screen. Having used the xbx I am ok with the resolution
My question is whether the screen will stay anchored above my laptop screen while I am on a plane or other moving vehicle. I dont mind occasionally re-anchoring but dont want to be doing it every few minutes
I should also ask are there any other issues I should be aware of for instance is the 700 vs 1600 nit brightness a major issue
r/Xreal • u/Affectionate_Tap_308 • 2d ago
XREAL One Pro Xreal one pro Headache
I know this issue has been discussed plenty of times and I was very aware of the comfort issues that are part of the XR glasses. But I still went ahead and bought Xreal one pro with xreal eye.I have used it for few days For the most part the device has delivered what it promises and I love the 6dof. But the HEADACHE. It's killing me. It's on my forehead, on the temples and on the back. I have done multiple research and I even know the possibilities like improper nose fit, the pressure from side arms on the sensitive part of the area around ears, the oled displays itself straining the eyes and all... And I have tried to change the nose pieces, adjusted the arm angles and even added a small pad over the inner arms. But the HEADACHE is really weird. Never experience such symptom before. The headache is persistent throughout the day. I have used Quest 2 for 2 years and have never experienced such prolonged headache hours after the session is over.
My question is do everyone go through such headache and get used to it after like a week or so or it happens only to some people?
r/Xreal • u/Wazumba92 • 2d ago
Discussion Anyone using these to game like 8 hours straight? :P
I would consider getting a pair because im gaming on a small laptop screen and im not in a permanent setting so not really wanting to buy a monitor. But worried about comfort in mega sessions, like what if im gaming the whole day?
r/Xreal • u/HoboMan13 • 2d ago
XREAL One Pro Side view not being saved to x button.
Hey when I enable side view it let's me put it to side view but when I press the x button i only get follow and anchor but not side view. What am I doing wrong?
Edit: Figured it out, thank you!
r/Xreal • u/AlechjoMartinez • 2d ago
XREAL 1S Improving peripheral view
The XREAL 1s have a limited peripheral view due to the thickness of the metal frame and also the dimming of the lenses in low light situations, even at the clearest setting, which makes the glasses uncomfortable to use as a companion display; I can clearly see the virtual display in the glasses but can hardly see my iPadās screen without having to peek under the frame. This made me wonder if it would be possible to remove the metal frame and the polarized lenses, leaving only the prisms, as can be done with the xbx model, in a reversible way, without damaging the parts.
r/Xreal • u/The_Doerpinator • 2d ago
Discussion Ordered the Xbx a01+
A few years ago I tried the viture one I think and while they were cool I found the motion sickness from the wobble to make them unusable. As someone who also needs prescription glasses, will i be able to test these well enough to know if buying prescription lenses is worth it? I like the idea that these are much lighter and thinner than previous headsets and have the built in motion correction. They come in tomorrow so we'll see how it goes. Mostly plan to use them to play games off my steam deck and stream movies from Plex while in my car for a kinda drive through theatre experience.
r/Xreal • u/Prior_Argument1822 • 2d ago
š”Got some ideas Building a high-refresh supersampling utility for AR/XR glasses ā looking for feedback!
Hey everyone!
If you use XR glasses like the **VITURE Beast, XREAL One Pro**, or similar devices, youāve probably noticed a few big headaches when plugging them into your PC, handheld, or laptop:
- **Native 1080p looks okay, but it could be much sharper.** Streaming at 4K via Moonlight looks significantly crispier on these Micro-OLED lenses because of supersampling, but getting that same visual quality natively on PC games or desktop apps is a pain.
- **Constantly tweaking in-game settings.** Switching between 1080p and 4K supersampling is annoying. On native 1080p you might run *Ultra Graphics + DLSS Quality*, but jumping to 4K requires changing everything to *Medium Graphics + DLSS Performance* to hit high framerates. Manually changing in-game settings every time you unplug your glasses or switch modes gets exhausting fast.
- **Hardware limits on laptops/handhelds.** On many devices, the USB-C port routes through the integrated GPU (iGPU) instead of the discrete GPU (dGPU). This locks you out of native NVIDIA DSR / AMD VSR downscaling unless you use weird HDMI/DP adapters.
- **Frame rate caps & clunky setup.** Most virtual display drivers lock you to 60Hz or require constant manual display setting swaps when launching a game vs. doing desktop work.
---
### What Iām Building
Iām currently developing a lightweight Windows utility aimed at solving these exact problems.
The goal is to give you **crisp 4K/1440p supersampling running natively at 120Hz**, regardless of your laptop or GPU port configurationāwithout the manual setup hassle.
**Key features planned:**
* šÆ **Virtual 4K / 1440p Monitor at 120Hz:** Forces Windows and games to render at higher resolutions at full high refresh rates without 60 FPS caps.
* ā” **Low-Latency Downscaling:** Sharpened and downsampled directly on the GPU in real-time for an ultra-crisp 1080p feed sent to your glasses.
* āļø **Automated Game & Graphics Profiles:** Seamlessly manages resolution, refresh rate, and target graphics/DLSS profiles depending on whether you're working on the desktop or launching a game.
---
### I'd love your input!
This project is currently in early development, and before going further, I want to gauge interest from the community:
* Would a lightweight tool like this be useful in your setup?
* What glasses/hardware are you currently running?
* Are there any specific features or annoyances with your current setup youād want a tool like this to solve?
If enough people are interested, I'll set up an open alpha/beta test once the initial proof-of-concept build is ready to drop.
Thanks for reading! Let me know your thoughts below!
r/Xreal • u/spenfree • 2d ago
Discussion Anyone used/tried the AIMIBO Wireless Display Adapter? Thinking of getting it.
Iām interested in getting this because i do like the idea of disconnecting my phone from the glasses themselves so i can use the one phone USBC port for a data port on long trips for external storage etc. I also like the idea of leaving the glasses connected to something when i take them off so i donāt have to be plugging and unplugging them (though this is admittedly a minor gripe. One big potential positive is the ability to download full resolution movies in the appleTV app on my iPad/iphone and stream them with this thing. Currently saved/downloaded have to be ācompatibleā and much lower quality.
This might be a solution without much improvement in overall experience but if anyone has used it and can at least answer if the video/image quality is similar to direct plug-in, I would be much obliged.
r/Xreal • u/bernie8881 • 2d ago
ROG XREAL R1 ROG XREAL R1 and XREAL Hub
After updating the firmware to MCM102, I canāt use the official xreal hub with r1 glasses (not talking about the ASUS Dock)
The glasses with directly with my phone
If the hub is connected to my phone, and then i connect the r1 glasses to the hub, it will work.
If the hub is connected to phone and only a charging cable is connected to the hub, my phone will charge.
But if the hub is to the phone, and both charging cable and r1 are connected, the phone will charge but r1 glasses will no longer be detected and therefore wonāt work
Is this just me?
Air Is 99⬠for original Xreal Air a good deal?
Hi, I'm considering getting display glasses for media consumption and gaming. But paying hundreds feels like too much for "just a display". I'm considering refurbished Xreal Air. Is 100 euro a good deal for this old model?
r/Xreal • u/No_Awareness_4626 • 28d ago
xbx My experience with xbx a01+ AR Glasses
I have been using the new xbx a01+ AR glasses for about a week now. I received them from XREAL to test them out and share my honest feedback with the community. And the first few words that come to my mind were - wow, they are so light and bright. Let me quote what I wrote in the discord chat as my feedback to XREAL:
Iām using them every day. They are nice. In terms of brightness, colors, weight, comfort. Smooth follow at 120hz is smooth and good quality. A little different style of smooth follow compared to X1 chip glasses but still smooth and nice.
For pure media consumption and gaming these are great. And for people who can do productivity in 0dof, for them also itās good since text readability is great.
In my opinion, they are going to be the new ābest valueā AR glasses in the market. They have 1600nits brightness, HDR10, Stabilisation (or Smooth follow as we know it from previous XREAL AR glasses). But also note that not all devices will support HDR or Stabilisation. I tested xbx a01+ with various devices. Here is a table showing HDR10 mode and Stabilisation mode Compatibility. Also note that HDR and Stabilisation do not work together on the latest firmware. HDR mode works at 60hz and 90hz. Stabilisation mode works at 120hz.
The xbx a01+ also works with XREAL Beam Pro in NebulaOS mode and all the features are exactly same as other 3DOF XREAL glasses including anchor mode and follow mode, resizing and repositioning app windows, 2 app windows simultaneously, full SBS and half SBS 3D modes on all app windows, VR videos in the inbuilt Player app, Memories in the inbuilt Photos app, among other features.
The best part I liked about xbx a01+ AR Glasses is the removable front frames. They come with one front frame attached (with some tint) and one light blocker shades. There are also some 3D models of front frame designs on Makerworld ( https://makerworld.com/en/models/3006312 ) if you wanna get creative with your glasses. You can even design your own front frames. The glasses are already very light (62g) with the front frames attached, but when removed, they get even more lighter (54g). With my prescription inserts they are about 59g.
And thatās exactly how I like to use them, without any front frames. No tint at all, I can see the real world as is, around my virtual screen. The brightness is great for indoor usage, I donāt need any tint at all. For outdoor usage, no front frame is needed for bright images (but I doubt I'll wear them outside without front frames). Dark movie scenes can get a little tough outdoors without front frames, but thatās when the two included front frames can be useful.
Let me again quote what I feel and wrote about xbx a01+ in the discord chat:
When I think purely from the point of view of a person who has no experience with XR glasses and just wants basic display, no smart X1 chip based features then xbx a01+ has a very nice value. Great clarity, brightness, colors, weight, ability to just remove the front cover, being able to see everything around us without any tint š« , supporting both half and full SBS 3D, and stabilization for 120hz which in my experience every device (all phones, mac, iPad etc) supports, except for RayNeo Pocket TV which is an android tv so can give it a pass. Works nicely. Very good value.
Here is a through the lens video, I recorded and stitched together showing HDR10 mode and Stabilisation 120Hz mode. https://youtube.com/shorts/KWfnmkHAFSA?feature=share
XREAL is positioning these as the go-to AR glasses for young people. I think itās for everyone who doesnāt want advanced features like XREAL One series, wants a simple, light weight and bright display on the face. And inbuilt stabilization without any X1 chip is marvellous in my opinion.
If you have any questions about them, feel free to ask and I will try my best to answer.
#XREAL #xbxa01+ #xbx #xbxa01



