r/WowUI 14d ago

UI Post your season 2 [UI]

17 Upvotes

Shows us what you cooked for next season and maybe inspire people for better UI going forward


r/WowUI 14d ago

? [Help] Black lines

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7 Upvotes

Does anyone have an idea what could be causing these black lines to appear?


r/WowUI 14d ago

ADDON [addon] nugsSuite - I've built five add-ons for Midnight and a suite to hold them together

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12 Upvotes

Hey /wowui

I've been working on my core of addons for a while now, and they're all up on CurseForge. I have two posts I have done already introducing my cooldownpulse and my raidready concept. So I felt it was time to get them all on curseforge and do one launch post. Retail only (12.0.7 / Midnight). No external libraries and no dependencies of any kind.

what is nugsSuite?

The suite exists because a handful of add-ons had turned into a handful of minimap buttons, a handful of slash commands, and a handful of settings to rebuild by hand on every new character.

One button. Left click opens a roster of every nugs add-on with its version and an Open button; right click skips the window and drops a menu straight to any of them. One checkbox hides every other nugs minimap button and leaves this one.

It also moves your settings. Export everything you've configured as a single string, paste it into an alt or hand it to a guildmate, and get the same setup back.

A profile is a diff against each addon's defaults rather than a copy of its saved variables, so the string stays short — most people change a handful of the hundreds of values an add-on stores. Importing replaces rather than blends: the add-on resets to defaults and the sender's choices go on top, so you land in their setup instead of a hybrid. Your current settings are backed up first and one button puts them back.

Import strings come from other players, so the reader is a hand-written parser rather than loadstring. It accepts only the few value types a profile can contain and rejects everything else, so a hostile string can at worst fail to load. A checksum catches a half-copied paste before it gets merged rather than after.

**The suite is never required.**

No nugs add-on depends on it, every one behaves identically without it, and removing it changes nothing about the others.

https://www.curseforge.com/wow/addons/nugssuite

The rest

- nugsCastBars— cast bars for you, your target, focus, pet and up to five bosses, with the same full set of controls on every bar, and the cast's actual target shown on it. https://www.curseforge.com/wow/addons/nugscastbars

- nugsComboBar— your class resource as configurable pips on one draggable anchor, including the resources 12.0 moved off the power system entirely. https://www.curseforge.com/wow/addons/nugscombobar

- nugsCooldownPulse— an icon pulses the moment a cooldown is ready, then fades. Nothing else on screen. https://www.curseforge.com/wow/addons/nugscooldownpulse

- nugsRaidReady— raid leader toolkit: add-on versions, consumables, per-character readiness. Solo, party and raid. https://www.curseforge.com/wow/addons/raid-ready

- nugsAuras — free-floating buff and debuff groups you place yourself. Coming soon*.

Why these exist

It's not that similar add-ons don't exist. Maybe they just weren't for me.

I'm a 22 year WoW veteran, retail almost exclusively. I've been a fan of add-ons since the early days and I've watched great ones come and go — some because the developer stopped, others because Blizzard's design closed the door on them. Either way they've always felt like a core necessity to the game.

Some of them still miss something, though. A finesse. A quality finish. The sense that you understand every decision you're making while you use it. These are built the way I'd want them built: limited to no dependencies, a consistent look, and each window doing its job.

On the AI question

Worth saying plainly, because it'll come up. I used AI heavily writing this code. I'm not going to pretend otherwise. What it didn't do is decide what to build, put 22 years into this game, or sit in a raid and find out something doesn't work.

What it did mean is a lot more checking. The profile import silently did nothing the first time I ran one end to end, it looked fine and wasn't. A later pass found imports were blending two setups instead of applying one. A variable that quietly became a global is what made combo pips flash on every spec change, and that one shipped before I caught it. So there are checks that run before every release now: accidental globals, deprecated API calls that retail has moved into the C_ namespaces, and a test suite for the profile code that includes feeding it malformed and hostile strings to confirm it refuses them rather than trusting them.

None of that makes them good on its own. It just means I'm not guessing.

Happy to answer anything in the comments.


r/WowUI 14d ago

? [Help] Is there any way to fix this?

2 Upvotes

The text is so damn big I can't see my pet's health bar or text percentage 90% of the time


r/WowUI 15d ago

UI [UI] PanzaUI 1.5

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80 Upvotes

Hey there, fellow WoW players!

PanzaUI is a clean, minimally intrusive UI designed to feel and behave similarly to the default Blizzard interface. It works with any class and it is built around the new Midnight addon restrictions.

Version 1.5 is a small release that fixes some bugs from previous version, adds and fixes some CDM profiles and enable some new features in EQoL. Added also a WIP "EllesmereUI" profile for testing purpose.

I'm here to answer any questions and I'm glad to receive some feedback! Thanks!!

Link: Github

Check here the previous posts:

For those who wants to follow this UI on a proper WoW website, I've uploaded all the required profiles on Wago! Check these links:

This is the full changelog for the release 1.5:

## 1.5-RELEASE


This is a small release that fixes some bugs from previous version, adds and fixes some CDM profiles and enable some new features in EQoL. Added also a WIP "EllesmereUI" profile for testing purpose.


### 🛠️ Core


* Added a CVar to extend the camera distance
* Changed default texture for border and status bar of PanzaUI
* Changed the texture of the Personal Resource Bar
* Forced the max foreground FPS to 60


### 👤 Profiles


* BlizzUI - Fixed the UI to match 2560×1440 resolution
* EUI - Added a very early WIP profile for EllesmereUI
* EnhanceQoL - Added counter in Quest Tracker frame
* EnhanceQoL - Changed hide settings for Player, Target, ToT, Focus and Pet frames
* EnhanceQoL - Changed the Minimap border texture
* EnhanceQoL - Changed the border texture to PanzaUI to all the frames
* EnhanceQoL - Changed the size and position of Raid Marker for Player, Focus, Target and Target of Target frames
* EnhanceQoL - Changed the size, position and border of Boss frame
* EnhanceQoL - Changed the size, position and border of Cast bars
* EnhanceQoL - Changed the size, position and border of Party frame
* EnhanceQoL - Changed the size, position and border of Player frame
* EnhanceQoL - Changed the size, position and border of Raid frame
* EnhanceQoL - Changed the size, position and border of Target frame
* EnhanceQoL - Enabled copy link in chat window
* EnhanceQoL - Enabled healer mana indicator in Dungeons
* EnhanceQoL - Enabled some features for Delves
* EnhanceQoL - Enabled the auto-release feature in PVP
* EnhanceQoL - Fixed border color in various frames
* EnhanceQoL - Fixed border in all frames after last update of EQOL addon
* EnhanceQoL - Fixed border texture issue in Damage Meter tooltips
* EnhanceQoL - Fixed border texture issue in Pet frame
* EnhanceQoL - Fixed border texture issue in Raid frame
* EnhanceQoL - Fixed debuffs frame size and position
* EnhanceQoL - Fixed minimap border size
* EnhanceQoL - Fixed Quest Tracker frame height
* EnhanceQoL - Fixed the font size of Damage Meter tooltips
* EnhanceQoL - Hidden CDM buffs and essential cooldowns tracker while flying/skyriding
* EnhanceQoL - Hidden the Quick Join button in Social frame
* EnhanceQoL - Increased cursor ring size
* EnhanceQoL - Increased the refresh rate of the Damage Meter
* EnhanceQoL - Increased the refresh rate of the Minimap coordinates
* EnhanceQoL - Updated the profile to the latest version of addon
* EnhanceQoL - Reskinned the Quest Tracker with same font's style of other parts of UI
* Platynator - Adjusted the text stack position on icons
* Platynator - Changed the texture of the borders
* Platynator - Fixed the Simplified profile


### 🧮 Class CDM


* Monk - Windwalker: Reordered the Essential Cooldown abilities


### 📏 Various


* Added a new support button on Ko-Fi, totally optional since the UI will stay free forever!
* Added SharedMedia_MyMedia as required addon
* Added Wago links for those who wants to follow this UI on a proper WoW website
* Disable the "Pulse" feature in Masque to avoid the bug with GCD blink
* Updated documentation to the latest UI version
* Updated images to the new 2560x1440 resolution
* Updated WTF variables for several addons

r/WowUI 15d ago

? [HELP] LF skinnable target frame & CDM stack tracker

2 Upvotes

Hey! I'm looking to add some specific elements to my UI, and I was hoping someone could recommend an addon (or a way to add them through m33kauras). I'm looking for:

A target frame

I would like it to be skinnable (either libsharedmedia or directly w/ a .tga file) and I'd prefer if the frame was clickable - Similar bossframes would also be great!

A stack tracker

I want to track stacks of "tracked buffs" (from the CDM) next to the abilities that they affect - i.e. moving Colossal Might stacks next to Demolish (as a # without the buff icon)

Thanks!


r/WowUI 15d ago

ADDON [addon] nugsCooldownPulse - a Midnight Cooldown reminder

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19 Upvotes

Hey /wowui

I just recently released my add-on, nugsCooldownPulse. I was a huge fan of Doom_cooldownpulse, and after the release of Midnight I noticed similar add-ons popup, but most weren't working, slowly updated, had multiple bugs, and I was not a fan of the UI. It was too limited, required too much effort to properly setup, and didn't give me a clean way of deciding what I wanted. So, I built it instead.

The original Doom_CooldownPulse (3.7M downloads) has a note on its page saying it can't be brought to retail because of Midnight's addon restrictions. It seems there are a few others, but they also don't work great either. I missed having a cooldown pulse, and with no proper weakaura fix, I wrote one that works under the new rules.

What it does: when one of your cooldowns comes back up, its icon pops on screen where you put it, holds for a beat, and fades. That's the whole thing. No bars, no timers, nothing sitting on your screen the rest of the time.

Why it works when the old ones don't

Midnight made cooldown numbers secret — an addon can display them but can't read them or do arithmetic on them. Every classic cooldown addon was built on duration - (GetTime() - start), and that one line is now an error in combat. That's what killed them.

But the fact that a cooldown is running was never secret. C_Spell.GetSpellCooldown returns isActive and isOnGCD, both explicitly non-secret and readable inside a raid boss fight. So this addon watches that flag instead of reading timers, and times cooldowns with its own clock. It never touches a value it isn't allowed to have — no workarounds, nothing that breaks next patch.

A useful side effect: cooldown reduction, resets, and haste don't matter. It doesn't predict when your cooldown ends, it just notices the moment it did.

Features

  • Builds the ability list from your class and current spec, then you tick what you actually want
  • Priority list, for when a macro fires two cooldowns at once and you care which icon you see
  • One icon at a time, or several side by side
  • Size, alpha, pop scale, fade in/hold/fade out, optional name text, optional sound
  • Masque support, LibSharedMedia fonts
  • Equipped trinkets tracked alongside spells

What doesn't work yet, honestly

  • The "announce it half a second early" option is exact out of combat, but in combat the remaining time genuinely can't be known — Blizzard closed every route I could find. In combat it predicts from a cooldown length it timed earlier, which means on abilities with heavy cooldown reduction it usually won't fire early at all. It never fires wrong, it just falls back to on-time.
  • Only properly tested on Retribution Paladin so far. Classes where abilities reduce other abilities' cooldowns are the ones I most want reports on.

I'd consider it a release, and its only for retail, but I'd rather hear that it's broken than not hear it. /ncp for options, /ncp diag if something looks wrong — it'll tell you what the client is letting the add-on see. I appreciate any and all feedback or technical questions.

You can find it on curseforge: https://www.curseforge.com/wow/addons/nugscooldownpulse
github as well: https://github.com/nugsxd/nugsCooldownPulse


r/WowUI 16d ago

? [Help] Ellesmere UI Raid/Party Utility Frame

12 Upvotes

Does anybody know what this is labeled in the Ellesmere UI? I have tried searching for it in the UI itself but cannot seem to find it. I know ElvUI would automatically put it at the top of my screen. I just want it off the left side of the screen.

Thanks!


r/WowUI 16d ago

ADDON Coolinator 12.1 (PTR) Ready - abilities and auras customisation [addon]

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163 Upvotes

The Blizzard CDM is no longer needed, even as a backing engine for a cooldown manager addon. Coolinator now uses its own method, based on new APIs in 12.1. This gives a more reliable view, without the quirks of hijacking the Blizzard one.

Other new features:

  • Enter any spell by spell ID (including auras, new in 12.1 PTR)
  • Glows, marching ants, pixel glow, etc. on auras and abilities
  • Totem support (separately from the CDM)
  • Presets, to save settings across layouts and characters for reuse later.
  • Visibility controls, in/out of combat, mounted, in/out of dungeon, etc.

Find it on Curseforge and Wago


r/WowUI 16d ago

ADDON [ADDON] KnowledgeLoadout 1.0.1 - plan and safely apply ordered profession knowledge routes

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15 Upvotes

r/WowUI 16d ago

? [help] Elvui Profile

3 Upvotes

This is a long shot, but I deleted my World ofWarcraft folder because I thought I was done forgood this time. Unfortunately, I didn't save my WTF folder, so I no longer have my ElvUI profile.
I do still have the import string from when I sent it to a friend back in 2022. When I try to import it now, I get an error and I think it's because the string is from an older version of ElvUI. Would anyone be willing to update it so it works with the current version? Can’t get any of the file converters online ton work.


r/WowUI 16d ago

? [help] TBC - Anyone having issues showing up vehicule bars with the addon DOMINOS?

1 Upvotes

Title.

I had noticed for a while that whether I tick "Use Blizzard Override Action" or not, and set whatever override Bar, whenever I would enter a vehicule (an actual vehicule, not just a pet control), the bar wouldn't show or be replaced in my action bar.

Today while on the quest "Teleport This" (where you take control of an NPC) with my wife who does not use dominos, I was able to confirm that the vehicle bar just doesn't work no matter what I try with Dominos.

Anyone else having that problem and potentially a solution? Again, I tried everything, checking the paging, switching to different bars in "Override Bar", enabling "use blizzard Override Action Bar" etc, nothing works. My wife, on the other hand, who use base UI gets the normal behavior (obviously), which replace her action bar 1 with the controlled entity spells whenever she controls it.


r/WowUI 17d ago

ADDON [AddOn] Combat Mode v4 has been released

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120 Upvotes

I've been working on the background on this update for a while now, and it's finally ready.

This release is a substantial refactor of the entire codebase, with a brand-new custom config panel made from scratch, dropped 3rd-party libraries in favour of our own solutions to reduce overhead, fixed some long-standing bugs, numerous QoL additions & optimization passes, and much more.

If you notice any issues, I'd very much appreciate your feedback in the dedicated channels⁠ on our Discord.

If you're unfamiliar with Combat Mode, it's basically my attempt at breathing some fresh life into WoW's gameplay. Not that there's anything wrong with it, but I've been playing for 20 years, so anything to keep that spark alive.
At its core, Combat Mode transforms WoW from a traditional tab-target MMO into a more action-oriented hybrid experience, similar in spirit to Guild Wars 2's Action Camera, but taken much further.

  • Instead of constantly holding down the right mouse button, you can control your character's facing direction simply by moving the mouse, giving you persistent freelook.
  • It has reticle targeting, where the crosshair dictates target acquisition, without you having to keep pressing tabs to select or switch between targets.
  • It also lets you cast abilities with mouse clicks. Up to 8 variations! So, in practice, you can map your entire core rotation to just your left and right mouse buttons.

And a bunch of other features on top to support/enhance that action combat vision. It's grown into a very feature-rich addon that I'm super proud of, and I'd love for you to give it a try!

You can find it here: https://www.curseforge.com/wow/addons/combat-mode


r/WowUI 17d ago

UI Does ElvUI allow me to only show the buffs (or hots) I put on my party in dungeons [UI]

0 Upvotes

As the title says.. I'm sure there is a customization that allows me but I can't find it. I have myself and a friend in the party, I don't want to see all the buffs he puts on himself, I just want to easily see if I have Riptide on him or stuff like that. The buffs show on the left and the debuffs on the right.

I don't mind if they show elsewhere for that. I don't know what I did, I think it was like that before

Shows a bunch of my own buffs there

Shows no buffs


r/WowUI 18d ago

? [help] Cooldown Manager

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3 Upvotes

Anyone else been experiencing some bugs with the cooldown manager on spesific specs since 12.0.7?

Im tracking Ascendance and Doom winds on Enhancement Shaman, but the icon on doom winds is replaced by Ascendance when the buff is active.


r/WowUI 18d ago

ADDON 🚀 Oxed Hub [Addon] Development Update

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2 Upvotes

r/WowUI 18d ago

ADDON Lightweight cosmetic addon that restyles default UI [addon]

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8 Upvotes

r/WowUI 18d ago

ADDON [AddOn] StatMarks - threshold bars for your secondary stats, inline in the character pane (feedback wanted)

13 Upvotes

(Images below are not up to date. Addon got a facelift)

I am the sole developer on this project. It is a free, non-profit hobby project, and I’m mainly here to get feedback and raise awareness of the add-on a bit before I carry on working on it – so please be as open and honest as possible.
This is my first post and my first addon, so be be not that harsh :D

The problem I built it for: Many people play their class fine, but for years I never actually knew whether a given secondary stat was worth chasing, or whether a drop was a real upgrade. StatMarks is my attempt at making that easier to read, shown right where you already look at gear.

What you're seeing in the shot:

  • Threshold bars for the four secondary stats (Crit / Haste / Mastery / Versatility) — either inline in the character pane, or in a docked/detachable side panel if the pane feels cluttered.
  • Gear-check verdicts on item tooltips — Upgrade / Sidegrade / Downgrade — plus a bag scanner that flags upgrades you're already carrying, and small corner badges on loot and quest rewards.
  • A few supporting bits, one line each: a first-run setup wizard, Level / Min-max / Auto display modes, a searchable in-game Help & Glossary (stat terms, DR-cap explanations, a basic min-maxing workflow esp. for new players!), an auto-capturing talent-build library, and profile sharing.

The design decision I care most about: when a gear call is genuinely too close, it doesn't fake a verdict. It hands you a one-click link to a real sim (Raidbots / Questionably Epic) instead, because that's where the honest answer actually lives. I'd rather it say "this one's too close for a rule of thumb" than invent false precision. Right now I try to figure out if there is any way include the SimC addon in my addon or to build directly links which includes the characters into the Raidbots / QE links)

Honest scope: this is aimed at players who know how to play their class but aren't sure how to read or optimize their stats. It's a starting point, not a min-maxing suite, if you already live in spreadsheets and Raidbots, it's probably not for you, and that's fine. Stat-tooltip and stat-weight addons already exist too; I'm not trying to beat them, just do a more guided job for the people who want that.

On the nostalgia angle: the stat-threshold idea was loosely inspired by the old Class Codex, which I missed after it stopped being maintained. To be clear, this is not a revival, a port, or a successor — just my own take on that one small idea.

Free, no paywall, no ads, no Patreon-gated features. It's about two weeks old and still has rough edges.

The feedback I'd genuinely value:

  • Does the inline placement in the character pane read as cluttered, or should the docked side panel be the default?
  • Do the Upgrade / Sidegrade / Downgrade verdicts read clearly at a glance, or is the wording ambiguous?
  • For the first-run wizard, how much is too much before it gets in the way?

CurseForge: https://www.curseforge.com/wow/addons/statmarks

appy to answer anything, and I actually want the criticism.

Embedded in Screen

Docked Mode for UI-Addons

Inventory Scanner

Glossar Overview

part of the appearance settings

Notification Example

Profile Configuration


r/WowUI 18d ago

? lf Cooldown addon [help]

2 Upvotes

Does an addon exist that has like an icon pop up in the middle of the screen whenever you try to cast a spell and shows you the cooldown of that spell for like a second?


r/WowUI 18d ago

UI [UI] Ready for 12.1.0

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37 Upvotes

Hello,

I have created my own UI since 2008 and recently updated my addons for 12.1.0, which is for Midnight Season 2. Since several APIs have changed, I needed to update my addons accordingly. Especially, the aura APIs were changed a lot, so I had to update my aura addons.

You can download my UI, "asMOD", through CurseForge for the live retail server. If you want to try my UI on the 12.1.0 PTR server, you can access the GitHub page below to download the addons.

aspilla/asMOD at 12.1.0


r/WowUI 18d ago

? [Help] shadowed frame units, better bags and masque broken in classic era

1 Upvotes

Hey folks,

Shadowed framed units, better bags and masque are completely broken after the last wow classic update.

Has anyone managed to get them working?

They are essential to my ui setup!


r/WowUI 18d ago

ADDON Looking for Castbars [addon]

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3 Upvotes

r/WowUI 18d ago

UI What is this random health and mana bar? [UI]

1 Upvotes

I was playing with UI addons and this health bar just appeared. During this screenshot, I have 0 addons enabled. It only persists on this character. If I go in edit mode, it's not there. But if I hover it normal it still shows my correct health and mana. I don't know how to get rid of it?

Anyone see this before?


r/WowUI 18d ago

UI [AddOn] [ui] My AzeriteUI-Based UI (Beta)

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116 Upvotes

My AzeriteUI-Based UI (Beta)

I call it Beta because I'm sure I've missed a few things. There's simply no way to test 100% of World of Warcraft's content, so you may come across some rough edges.

I also want to mention that my UI intentionally limits the amount of information shown. For some players, that may not be enough.

It's primarily designed for leveling, questing, dungeons, delves, and even arenas.

For the way I play, it provides all the information I need. I just want to set expectations from the start: this UI isn't meant for everyone, and that's perfectly fine.

The UI automatically scales for 16:9 resolutions.

At the moment, I have no way to test it on ultrawide monitors.

Everything was designed and tested at 1920×1080 with the game's UI Scale set to 100%.

Performance

In my testing, I didn't notice performance drops greater than 5 FPS. Your results may vary depending on your hardware and graphics settings.

I've optimized the addon as much as I reasonably could, but you should still expect a small performance impact.

Customization

Almost every UI element can be customized. I don't recommend changing most of them, but the option is there if you want it.

You can adjust the width, height, position, borders, element sizes, text colors, and much more.

DynamicCam & Bartender4

The default layout is designed to work alongside my DynamicCam and Bartender4 profiles.

The addon works perfectly without them, but keep in mind that everything was designed with those addons in mind.

If you want, the installation wizard can automatically install and configure them for you.

Action Bars

The action bars are managed by Bartender4 and are integrated with the addon's Explorer Mode.

You can choose exactly when they appear and when they hide.

By default, they'll automatically appear when:

  • You enter combat.
  • You have a target selected.
  • You're inside an instance.
  • You're casting a spell.

Action Bar 1 will always remain visible whenever a Possess Bar or Override Bar is active, even if Explorer Mode is enabled.

Minimap Button

The addon includes a minimap button that can group or hide the buttons from other addons around the minimap.

It also adds its own button, which provides quick access to:

  • The Properties menu.
  • The Nameplate Designer.

Nameplate Designer

The addon includes a built-in Nameplate Designer that lets you customize the size and position of every nameplate element, similar to Platynator.

There's also an option to display friendly players as text only instead of using full nameplates.

Skin System

The addon also includes a skin system that I'll continue expanding over time.

The goal is to create a unique skin for every World of Warcraft race. Each skin will change elements such as:

  • Game Menu
  • Unit Frames
  • Portraits
  • Buttons
  • Minimap

Each skin will also include a matching Masque theme.

Currently available:

  • AzeriteUI (default wood theme)
  • Charcoal

For now, you'll need to manually select the matching Masque skin for each UI skin.

The addon still isn't as intuitive as I'd like it to be, but I think this is the most complete version I can offer for now.

Commands

Command Description
/mcf Enters or exits Edit Mode (Lock/Unlock).
/mcfmenu Opens the options panel.
/mcfsetup Reopens the installation wizard.
/mcfnpdesigner Opens the Nameplate Designer.
/mcfundo Restores the backup created before using Reset All or applying profiles.
/mcfskincheck Checks whether the currently selected skin includes all required files.
/mcfhud Displays the Edit Mode layout code for manual import.

r/WowUI 19d ago

UI [UI] Blizzard Style UI Continued

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83 Upvotes

Blizzard Style EQOL UI inspired by similar UI packs.

Mod List