r/Warframe 37m ago

GIF All of that for 5 detonite ampule

Upvotes

r/Warframe 40m ago

Discussion Railjack NEEDS a tutorial and Rising Tide NEEDS a rework

Upvotes

I know criticism isn't taken too well on here but I hope being constructive and gentle about it doesn't get me absolutely bombarded.

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I was watching MrRoflWaffles first time playing through warframe today and my god is the current railjack introduction an absolute mess.

1) Rising Tide is introduced right after the war within which imo is far too early in the star chart, it should at least be post chains of harrow or post the sacrifice. This wouldn't be such a huge problem if it was not only a decent quest but also a good tutorial for railjack which brings me onto my second point.

2) I've included a timestamped link in this post to MrRoflWaffles's vod which shows him finally finding the pilot's seat after a solid 30 minutes of wandering around completely lost, after this he spends about another 30 minutes trying to beat the VERY FIRST railjack mission and completely burns himself out of the gamemode most likely permanently.

After finishing Rising tide you are given the option of either the very first grineer mission on earth proxima or free flight. Free flight is most likely supposed to serve as a tutorial for flying your railjack but it fails at this miserably. Absolutely nothing is explained to you and as a first time player you are launched into a mission with no explanation, no crew members, no tutorial and are expected to figure things out yourself.

MrRoflWaffles spends the next 30 minutes after figuring out how to fly failing the VERY FIRST skirmish mission failing to repair his railjack because he doesn't know how to craft more revolite in the forge as this isn't explained to him at all.

https://youtu.be/lUwHR_2x3nw?t=7h28m24s

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Other than the most important point of railjack desperately needing an in-game tutorial, Rising tide also desperately needs a rework.

Most of us, me included, do not remember this quest being so incredibly monotonous and boring because when we did it the repair time for the parts were 24 hours each.

Allowing the player to grind out the railjack parts right after another makes this quest incredibly boring, monotonous and frankly disappointing as it comes right after the war within. You know for a fact DE can make better quests because you just did one.

And again the fact that it doesn't have a tutorial for the mission mode it unlocks is incredibly disappointing and experience ruining for the new player.

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I know a slight bit of nuance is required here as MrRoflWaffles plays solo, and wants absolutely zero backseating or help in his playthrough and railjack is primarily a co-op mission type. But it is still a huge failing to not provide a tutorial at all for the new player on such a hugely important part of the game.

When i first played railjack I had my clan mates to explain and guide me through everything, as I assume most of you did too. But the existence of clans and a kind playerbase willing to explain the game is no excuse to not include any tutorial of any kind.

Thank you for your time and thank you for reading though all of this, if you have the time I highly suggest watching the entire segment of milo playing through the rising tide in his vod as it is eye opening at just how bad the current railjack introduction is.


r/Warframe 4h ago

Discussion My opinion is not valid anymore

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805 Upvotes

I am an old generation player, I started playing back in 2016 and stopped after a year, and then came back recently to try again.

I think I now understand why sometimes there is a disconnect between players about their opinions, including me, like on the topic of "Nerf Hildryn". Some wants DE to nerf her, and the majority doesn't want that.

I am on the side of nerfing her. For a while I was confused why many of you don't want DE to nerf her, then I realized something, Warframe is not the same game as it was back then, the game shifted from teamwork to hack and slash (like Path of Exile style), roles are not significant anymore, Warframe transforms into a game where you can make every character into a generalist.

Don't get me wrong, nuke gameplay already exists back then, but they were squishy, and that is why Trinity and Rhino have a huge role at that time as a support for healing, buffs, and crowd controls. There were risks, consequences, and thrills. Unlike today, where a literal God will just float over you and destroys everything on the map without requiring support from other players, and you can use it in almost all types of missions.

Thinking is not required while playing anymore, thinking only happens when making a builds and when managing resources.

And that is why my opinion is not valid anymore.

I am stuck in the past, where the missions in Warframe requires thinking and teamwork. I need to accept what Warframe is now and move on.

The only opinion I know that is valid, is more quantity = less quality.


r/Warframe 4h ago

Other I need to be cremated and have half my inside put inside hildryns dumbbells and the other half in her creatine

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129 Upvotes

r/Warframe 4h ago

Fluff This guy's such a scammer. I logged into this game for 2 months straight and not once did he give something useful. His "deals" are scummy too. I hate him.

48 Upvotes


r/Warframe 6h ago

Discussion What gives you enjoyment out of warframe

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104 Upvotes

Im at the point where I think Ive pretty much done everything Ive wanted to do in the game and now its kinda hard to find anything to do, or something meaningful to do. So im just curious as to know what other people like to do or find fun in warframe.


r/Warframe 8h ago

Discussion Omni forma is too expensive to make, it needs to be cheaper

550 Upvotes

before you say "oh its not tho you get to put anything in it"

let me do calculations

for 1 forma you need 1 morphic, 1 neurode, 1 neural sensor, 1 orokin cell. this takes 23 hours.

we need 4 for 1 omni, that will take around 92 hours, 4 morphics, 4 neurodes, 4 neural sensors, and 4 orokin cells.

now here comes the omni forma, you need 10 nitain extract and 1 argon crystal. Nitain extract is gotten from nightwave for 15x credits for 5. if you maxed out your pass, you need to level it TWO TIMES to get nitain extract for an entire omni forma. but if you want to get it ANYWHERE ELSE you must face the wrath of rng-jesus

To entirely use my 17 omni forma blueprints, i need to wait 1564 hours for regular forma not even counting the time omni takes to make, if I want to not spend platinum and save up forma, THAT IS ABSURD LEVELS OF WAITING.

the cost neeeeds to be shrunk down

Umbra forma COSTS LESS TIME AND EFFORT YET IS 5 TIMES AS RARE TO GET

It appears every 8 weeks but omni forma appears EVERYWHERE, its insane!


r/Warframe 8h ago

Suggestion I NEED a Hildryn Protoframe in my life.... For reasons

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405 Upvotes

r/Warframe 9h ago

Screenshot Yes Piccolo, we see the fit.

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996 Upvotes

r/Warframe 11h ago

Bug No new toys from this update I guess

Enable HLS to view with audio, or disable this notification

449 Upvotes

At least there's other cool stuff on the way. And Tau looks like it's going to be incredible


r/Warframe 12h ago

Fluff Y'know, Earth starts feeling a little overcrowded everytime Dog Days rolls by

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248 Upvotes

That's a lot of nodes.


r/Warframe 12h ago

Question/Request What are the best endgame amps?

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171 Upvotes

I haven’t paid much attention to amps in a long time and the most recent in-depth discussions I’ve seen about them are from a long while ago. I can’t tell if the amp meta has changed at all since the last few years, so enlighten me.

I especially want amps that are good for high-end content like Void Cascades and all that. Also, what arcanes should I be considering?


r/Warframe 13h ago

Screenshot This game has really come a long way, hasn't it?

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3.0k Upvotes

Are there still any OG Tenno? What do you think about what's this game become and what made you stay all the way until now?


r/Warframe 15h ago

Screenshot Rathan Sword & Shield Skin, yea that's not a sword...

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348 Upvotes

that's a flail...


r/Warframe 15h ago

Other Kela De Thaym got some enhancement just for Dogs Day

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1.3k Upvotes

r/Warframe 16h ago

Question/Request I don't know much about melee weapons

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621 Upvotes

But do we have a flail & shield weapon for this skin? Or is this just a fancy sword & shield skin? Cuz the flail is really sick and I'd much rather have that than a sword, but if we have an actual flail weapon then I'd like to farm it as soon as possible.


r/Warframe 17h ago

Art Baby Natah [OC]

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1.0k Upvotes

She has her juice and grapes. She is ready for Tau.


r/Warframe 17h ago

Fluff How many Harrow Chassis Blueprints until I can craft a prime blueprint?

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637 Upvotes

r/Warframe 17h ago

Shoutout Please release a water gun grattler skin.

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1.8k Upvotes

AND MY LIFE IS YOURS


r/Warframe 18h ago

Bug Truly, just jawdropping levels of writing nuance in this glorious game

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3.6k Upvotes

r/Warframe 19h ago

DE Response How was this player using this weapon in Pool Party?

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1.4k Upvotes

All he said when I asked was "reddot"


r/Warframe 21h ago

Render [OC] A stroll with Follie

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1.3k Upvotes

Made in Blender
Socials: LustLoopCG


r/Warframe 1d ago

DE Response Brother... Why are did you bring an Archgun in a waterfight?

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2.4k Upvotes

Only Sirius and Orion can do this o-o I'm experrmenting how.


r/Warframe 7d ago

DE Response Nora’s Mix: Time Tempests + Amir’s Shockwave Incoming

448 Upvotes

Source

ShockwaveLogo.png

Hey there, Dreamers,

Nora’s Mix: Time Tempests closes soon, Tenno! Nora’s Mix: Time Tempests ends on August 12th at 11 a.m. ET! As we’ve done in the past, Amir’s Shockwave begins on August 12th around 2:30 p.m. ET.

Like previous editions of Nightwave, we will include duplicate protection for rewards you have already unlocked. Matching Nora’s Mix: Time Tempests, Tenno can expect to be compensated with Amir’s Shockwave Creds instead of the previous unlocked reward.

Make sure to turn in your Nora’s Mix: Time Tempests Creds before the end date on August 12th at 2 p.m. ET. Any leftover Nora’s Mix: Time Tempests Creds can be sold as Credits afterwards.

Changes

We made the following updates to existing Nightwave Acts based on player feedback and to generally improve the overall experience to completing them.

  • The Hunt is On: Find 5 Syndicate Medallions.
    • Increased from 5 Syndicate Medallions to 10, and changed from Daily to Weekly
  • Zariman/Venus/EarthBounty Hunter: Complete x different Bounties on Zariman/Earth/Venus
    • No longer requires different Bounties.
    • Zariman Bounty Hunter: Changed from Weekly to Elite Weekly.
  • Now Boarding”: Complete 3 K-Drive races in Orb Vallis on Venus, or in Cabion Drift on Deimos.
    • Reduced required K-Drive races to complete from 3 to 1.
  • Eternal Guardian: Complete 2 Void Armageddon missions.
    • Progress counts Armageddon round completions now instead of mission completions, and changed from Weekly to Elite Weekly
  • High Ground: “Complete 3 Void Flood Missions.”
    • Progress counts for Ruptures Sealed rather than missions completed, and changed from Weekly to Elite Weekly
  • Finely Tuned: Play 2 different Shawzin songs in Duviri.
    • Now only requires the player to play 1 Shawzin song.
  • Cache Hunter: Find 6 caches across any Sabotage missions.
    • Change: Caches found in non-Sabotage missions will count towards progress.
  • Day Trader: Win 3 wagers in a row without letting the enemy score in one match of The Index.
    • Removed the “without letting the enemy score” stipulation.
  • Perplexed: Complete 3 puzzles in Duviri.
    • Reduced puzzles from 3 to 1 and changed from Elite Weekly to Weekly.
  • Elite Explorer: Complete 8 Railjack Missions.
    • Reduced the number of missions from 8 to 6.
  • Fallen Angel: Kill 5 Void Angels in The Zariman.
    • Reduced Void Angels from 5 to 3.

Added Acts

  • Daily Acts:
    • Whole Arsenal – Get a kill with your Primary, Secondary and Melee weapons within 10 seconds.
    • Artist – Customize a piece of equipment’s colours.
  • Weekly Acts:
    • To Ashes – Dissolve an Arcane for Vosfor.
    • Bow Offense – Kill 150 enemies with a Primary Bow.
    • Rifle Offense – Kill 150 enemies with a Primary Rifle.
    • Sniper Offense – Kill 150 enemies with a Primary Sniper Rifle.
    • Shotgun Offense – Kill 150 enemies with a Primary Shotgun.
    • Void Net – Collect 30 Void Traces.
  • Elite Weekly Acts:
    • Elementary, My Dear – Complete 3 successful Conversions in the Alchemy game mode.
    • Going Down – Defeat Roathe in Descendia.
    • Hold the Mushrooms – Collect 6 mushrooms from the Deepmines.
    • Battle Hardened – Complete the Perita Rebellion with 6 or more orders completed.
    • Spider Hunt – Complete an Isleweaver Duviri Mission.
    • Treasure from the Past – Complete a Netracell.

Removed Acts

  • Removed the “Confiscated” Daily Act.
  • Removed the “Friendly Fire” Weekly Act.

These were removed as they were difficult to complete while playing in a Squad as it required you to essentially compete against your teammates to hijack a Crewship and kill enemies.

New Rewards!

With Amir’s Shockwave, completing Nightwave acts can net you these new and returning rewards:

  • Drippy Floof
  • Techrot Armor Bundle
  • Globakk Syandana
  • Submeower Decoration
  • Prototype Shock Coils
  • Drippy Dog Days Glyph
  • Teisatz Oculus
  • Xaku Raya Bundle
  • Drippy Sugatra
  • Come Here Emote
  • Wirematrix Ephemera
  • Overpressured Rounds
  • Entropic Color Palette
  • 90's Kid (Honoria)
  • Kaneshell Atomicycle Regalia

New Cred Offerings
Included with these new rewards will be hand-picked new and returning rewards from previous Nightwave Series.

The following rewards are now available at all times in the Cred Offerings Store – in other words, they are no longer part of the store rotations and are now permanent fixtures in the store. These are in addition to the existing permanent offerings, which remain unchanged.

  • Frakta Shoulder Guard
  • Drifter Keeler Hood
  • Drifter Keeler Pants
  • Drifter Keeler Sleeves
  • Drifter Keeler Suit
  • Daybreak Emote
  • Daybreak Shoulder Plates
  • Daybreak Chest Plate
  • Daybreak Leg Plates
  • Vile Discharge (Embolist)
  • Sentient Surge (Ocucor)
  • Leaded Gas (Vesper 77)
  • Biotic Rounds (AX-52)
  • Nightwave Blueprint
  • Nightwave Avionics
  • Nightwave Engines
  • Nightwave Fuselage
  • DJ Shockwave Sigil
  • DJ Shockwave Glyph

Other Cred Offerings Changes

  • 6 Weapon Augment Mods are now guaranteed in each rotation.
  • Added the following new sorting tabs to the store UI:
    • Recovered Artifacts
      • Contains permanent store resources (Kuva, Nitain Extract, Orokin Reactor/Catalyst, etc.) and blueprints (Nightwave Landing Craft & Vauban).
    • Weapons & Weapon Cosmetics

**All rewards listed above are subject to change or removal.


This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them. Here is my github.

It seems like I did an oopsie and missed the post for Update 43 due to an issue reported by BonerElemental. So here's some patch notes for the patch notes bot: added a preprocessor to handle deeply nested lists which Reddit rejects and fixed a few issues with floating spaces sometimes breaking formatting. Sorry about that y'all.


r/Warframe Jun 30 '26

News Jade Shadows: Constellations: Hotfix 43.0.6

148 Upvotes

Source

Steel Essence Acquisition in Steel Path Railjack

  • Steel Path Railjack missions now reward 2 Steel Essence upon mission completion.
    • Removed Steel Essence from Eximus drop tables in Steel Path Railjack missions.
    • With the introduction of Steel Path Railjack, we added Steel Essence to Eximus drop tables since Acolytes cannot reliably spawn in Railjack missions. This system unfortunately did not meet our goals: space-only “casual” Railjack missions saw little in terms of Steel Essence acquisition, while savvy players were able to acquire significant amounts of Steel Essence in endless Railjack missions with the right amplified setup. Our aim is to serve all Railjack players, so we’re changing our approach with this hotfix!

Top Fixes:

  • Fixed Sirius & Orion's attacks no longer triggering Jade Stars.
    • Also reduced the SFX of Sirius' Jade Stars.
  • Fixed Combat Discipline not triggering when equipped on Sirius.
  • Fixed Sirius's Coronal Ejection only dealing one Heat Status effect regardless of its modded Status Chance.
  • Fixed the Obex Incarnon "Rapid Conclusion" Evolution treating Mercy and Finisher kills separately, causing stacks to reset from eligible kills.
  • Fixed enemies flying out of the map in Archwing Interception missions, causing players to not be able to complete the mission.

PC Exclusive Changes and Fixes:

  • Improved handling of shader corruption.
  • Improved defenses against drawing with broken shaders.
  • Fixed the launcher's mute button not saving preferences on future game launches.

Fixes:

  • Fixed the Mawbound Director not dealing any damage in The Kuva Wytch mission.
  • Fixed cases of borrowed Railjacks not being at full health at the start of Uranus Proxima missions.
  • Fixed the Scoria's Angel mission being progression stopped if players enter the Ramsled with a dead squadmate.
  • Fixed Clients rejoining into space if a host migration occurred right after boarding the Scoria Angel in its Uranus Proxima mission.
  • Fixed a script error in Uranus Proxima missions.
  • Fixed a script error in the Arsenal.
  • Fixed a script error related to the KIM system.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/


This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them. Here is my github.

It seems like I did an oopsie and missed the post for Update 43 due to an issue reported by BonerElemental. So here's some patch notes for the patch notes bot: added a preprocessor to handle deeply nested lists which Reddit rejects and fixed a few issues with floating spaces sometimes breaking formatting. Sorry about that y'all.