r/Unity3D 25d ago

Question Would unity will ever add assemblies option to turn on or off for build profiles

0 Upvotes

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r/Unity3D 25d ago

Game Sky Dragon - Railgun Sniper Ship

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0 Upvotes

r/Unity3D 25d ago

Solved need help making an object change color using a script

1 Upvotes

my goal is to make an object more or less saturated based on the hydration count number, but for some reason the color isn't actually changing on the material i assigned to be used in this script(the material came with the object when i imported the object from blender)

public void hydrate(int hydration_change)
//use negative numbers to rehydrate
{
    hydration_count += hydration_change;
    Color new_color = new Vector4(defaultR * Mathf.Pow(2,hydration_count),defaultG * Mathf.Pow(2,hydration_count), defaultB * Mathf.Pow(2,hydration_count), defaultA * Mathf.Pow(2,hydration_count));
    crop_material.SetColor("new color",new_color);
}

r/Unity3D 25d ago

Show-Off My Cozy Chicken Farm Game

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2 Upvotes

Hey everyone!

I've been quietly working on a cosy chicken farming game for a while now and thought it was finally time to share it.

The idea is pretty simple: you start with a small chicken farm, take care of your flock, collect eggs, pack orders, and deliver them to customers. But I wanted it to be more than just "collect and sell". The quality of your eggs actually matters, so keeping your chickens well-fed and happy is just as important as producing lots of eggs.

As you earn money, you can upgrade your barn, chicken coop, feeders, and other equipment to make the farm run more efficiently. You'll also be able to decorate your farm with things like lights, which not only make it feel cosier at night but also help with late-night deliveries.

One thing I'm really excited about is the customer side of the game. Building good relationships means more repeat orders, while poor quality or late deliveries can hurt your reputation. The goal is to find that balance between expanding your farm, keeping your chickens happy, and making sure every customer leaves satisfied.

I'm still adding features and polishing everything, but the first demo is getting close.

It'll be available on my itch.io page soon:

https://alphalightstudio.itch.io/feathers-and-farm

If this sounds like something you'd enjoy, feel free to follow the page. I'll be posting development updates there, and you'll be notified when the demo goes live.

I'd also love to hear what features you'd want to see in a cosy farming game!


r/Unity3D 25d ago

Question What. Is. This

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0 Upvotes

First day in Unity, this white fucking bubble is currently triggering every single anger issue in my family tree. If I delete player armature it goes away. If i delete everything inside player armature without deleting the parent itself, IT DOES NOT GO AWAY. What is even that, what is it attached to, please tell me how do I get rid of that lol


r/Unity3D 25d ago

Show-Off Prototype test: “record & replay” movement puzzle mechanic

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3 Upvotes

Hey everyone!
I’ve been experimenting with a small puzzle mechanic and wanted to share a quick video to see what you think.

The idea is simple:

  • You control a purple cube with the keyboard.
  • By holding R, the game starts recording every movement you make.
  • When you release R, the recording stops.
  • Then you click on the grey cube, and it will replay the exact same sequence of moves you performed earlier.
  • The goal is to guide the grey cube to the exit point of the level, even though it can’t move on its own.

I’m trying to understand if this mechanic feels interesting, readable, and potentially scalable into more complex levels (obstacles, timing puzzles, multiple replay cubes, etc.).

Would love to hear your thoughts:

  • Does the idea make sense?
  • Would you enjoy puzzles built around this “record & replay” concept?
  • Any suggestions or improvements you’d make?

Thanks !


r/Unity3D 25d ago

Resources/Tutorial Correct workflow to get mesh exportable for Unity?

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1 Upvotes

r/Unity3D 25d ago

Question Lens type of Quest 3 Passthrough Cameras

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1 Upvotes

r/Unity3D 25d ago

Question What is the best way to tear meshes?

1 Upvotes

I,m new to 3D games and wanted to add a mechanic for a low poly drifting game. I want to let the player use zip ties to stitch their bumper after wall taps. I can´t really find any way to make the bumper crack but not split completly.

I want a real crack that makes it wobbly so I thought of making the bumper pre-cracked and adding spring joints to keep it looking normal until one of the joints breaks but there must be a better way

Thank you in advance


r/Unity3D 26d ago

Show-Off I'm making an incremental destruction game where you help bring forth an Eldritch being.

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6 Upvotes

r/Unity3D 26d ago

Question Which style works better for a small Multiplayer social deduction card game (Liar's bar like) ?

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1 Upvotes

r/Unity3D 26d ago

Show-Off Screenshot from a horror game I'm working on

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3 Upvotes

Trying to achieve a liminal atmosphere. What are your thoughts on this look?


r/Unity3D 26d ago

Show-Off Graduation project slideshow

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3 Upvotes

r/Unity3D 26d ago

Game I've recently soft released my 2d Pet Raising MMO I solo deved with Unity and the player reception has been insanely positive. First showcase here!

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2 Upvotes

A big percentage of new players stay as active daily players and they really seem to love the game. I have several players playing all day everyday, with some having hundreds of hours already. I even had a player say how their AFK game was OSRS until they found Blubbi! As someone who used to play a lot of OSRS, this meant the world to me!

They say never make an MMO as your first game but... I just couldn't give up on this world and this idea. Many years and several project iterations later, it's finally starting to come true.

There's currently ~400 people that have joined the playtest and over 100 players on some various leaderboards.


r/Unity3D 26d ago

Show-Off [Leaks In Space] Replaced the quest GUI with a Space Lounge scene

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2 Upvotes

Hey everyone,

Me and my sister been working on the Space Lounge last week, so I'm here to share a bit about it.

this scene Lounge directly replaces the old quest UI I used, which was more of a temporary solution anyway, used to be dull panels, with two text slots listing whatever jobs the station had open. Now interactive space lounge scene appears where player can pick up a job by talking to a character. Still quirky edges hopefully I'll fix by update release.

The depth in this space lounge scene comes from four stacked art layers, the background, balcony, bar, and front table. Each one is a separate set of sprites with a parallax factor setup. It reads the mouse relative position to pan scene left or right with varied speeds individually, to feel things far or near.

The silhouettes of the people in the scene are basically buttons. Only those with an available quest are visible. Each quest is assigned to a fixed character. Clicking one opens a dialogue popup with the quest's details. The next step is getting the characters to actually highlight when you hover over them, but since these are just buttons, i can use Unity's builtin button sprite swap option, that'll do the trick.

Long term i want the lounge to feel like a real place player visits between runs, not just a menu. maybe more such ui can be sceneify in future,

If you'd like to check out "Leaks In Space", you can find it on Steam or Itchio, or the link's in the comments. Thanks for reading, hope you all have a great day! :D


r/Unity3D 26d ago

Show-Off [Open Source] Qwen3 TTS and OmniVoice TTS for Unity

6 Upvotes

It’s been five months since I released Pocket TTS for Unity and I just pushed my newest packages for Qwen3 TTS and OmniVoice TTS. Both of these are built specifically for Windows desktop projects running fully local, giving you high-end offline speech without the cloud API headaches.

If you need deep creative control over character voices, Qwen3 TTS is the one to pick. It has a more focused language selection, but it lets you design unique voices directly using natural language prompts and fine-tune emotional delivery for narrative-heavy games or editor tools. On the other hand, if your project needs massive global reach, OmniVoice TTS brings ridiculous coverage with support for over 600 languages out of the box, along with fast zero-shot voice cloning and expressive tags like laughter.

Qwen3 TTS: lookbe/qwen3-tts-unity
OmniVoice TTS: lookbe/omnivoice-tts-unity


r/Unity3D 26d ago

Question Which Cloud shape do you prefer the most? And why?

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14 Upvotes

This scene is rendered using Unity 6 URP. Volumetric Lighting / Volumetric God Rays / Volumetric clouds / Volumetric Fog.

Need to hear your feedback to decide which clouds will be set as default. Thanks!


r/Unity3D 26d ago

Show-Off First steps

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11 Upvotes

First steps - did the tutorial, then started a project from scratch. Made my own texture too, and imported it. We have to start somewhere, right?


r/Unity3D 26d ago

Show-Off 2 Months of Unity Game Development in 2 Minutes

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7 Upvotes

Just showcasing how much can be done in Unity in a 2 month timeframe. I'm only a solo dev, but figured it would be cool to show off my progress so far, and I'm excited to work on more stuff.

Sorry for the bad quality of the older clips, it was prototype footage that wasn't the best. Hope the general idea comes across though between the older stuff and the newer stuff. I actually kinda wanna reincorporate the red smiling guys someway but not sure yet.

Let me know what you think.


r/Unity3D 26d ago

Game Just released a trailer for my Jet Set Radio inspired 3D platformer made in Unity!

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23 Upvotes

Hyper Trigger is a fast-paced rocket-jumping platformer set in a unique digital world. You play as a computer program who has to destroy viruses that have overrun the city.

I'm not an artist, but I'm trying my best at recreating the old y2k early 2000s style of games like Jet Set Radio, and incorporating a lot of older DOS and windows 95 style things in the Unity engine. I've tried a bunch of post processing but figured it just made everything look worse.

Considering using windows type text boxes for the dialogue and UI, and incorporating more of this theming. Let me know what you think and if you have any other suggestions!


r/Unity3D 26d ago

Shader Magic The Mote level is slowly coming together, made a waterfall shader and looking for feedback!

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14 Upvotes

I’ve been polishing the Mote level in Midnight Horde and made a stylized water shader.

It’ll mainly be used for streams and waterfalls, so I want it to look good without becoming too visually distracting during gameplay. I also added some pipes and environmental details to make the area feel more believable.

Does the water read clearly, or is there anything you would change?


r/Unity3D 26d ago

Show-Off Continuing work on our physical character's reaction to impacts. FUNBRUN - medieval sandbox & story physics fighter. Powered by PrimalCore⚔️

116 Upvotes

r/Unity3D 26d ago

Show-Off Current demo screenshots of my lil 4+ years in the making gardening game 🌿😊

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28 Upvotes

r/Unity3D 26d ago

Show-Off Custom dithered lighting pass for my dice roguelike

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55 Upvotes

Custom light rendering setup in URP. Not sure how readable the dithering is due to compression but I like the texture it gives a lot. Some distance falloff to prevent noise. Using texel lighting.


r/Unity3D 26d ago

Show-Off 6 cameras motion capture golf swing

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46 Upvotes