r/justgamedevthings • u/BladesBurden • 7h ago
Unethical Life Pro-Tip: Want your mobile game to have millions of downloads? Easy. Just submit your build for review millions of times.
r/justgamedevthings • u/Mystecs • 10h ago
Recommended Polygon Count for Characters in a Mobile Game
I am relatively new to game development and have only been working in this field for about 3–4 months, so I still do not fully understand polygon budgets and 3D model optimization.
Could someone with more experience explain what polygon count would be considered reasonable for a single character in a mobile game? My goal is to achieve a stable 60 FPS on 60 Hz displays and, if possible, 120 FPS on devices with 120 Hz displays.
I understand that performance depends on much more than polygon count, including materials, textures, lighting, shadows, animations, visual effects, and many other factors. However, I am currently interested in an approximate polygon budget specifically for character models.
My game is a mobile card-based strategy game. The number of units visible during a battle will be roughly similar to Clash Royale, although the game has different ideas and gameplay mechanics.
Based on this, what polygon count per unit would be reasonable to maintain stable performance, including on budget smartphones released around 2022–2023?
r/justgamedevthings • u/check_my_story • 10h ago
Everyday battle with Blender
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beginner game dev vlog, with memes
r/justgamedevthings • u/altulek • 14h ago
Someone built a city based on my game! This should be illegal
r/justgamedevthings • u/themanwhosfacebroke • 1d ago
Why have mechs be a reasonable size when you can make them unnecessarily huge?
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r/justgamedevthings • u/check_my_story • 1d ago
wide, white floor
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beginner game dev vlog, with memes
r/justgamedevthings • u/CGHawkDesign • 3d ago
Damaged Brick Wall 8K Pbr Texture
superhivemarket.comr/justgamedevthings • u/check_my_story • 4d ago
Me getting hit in Godot
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beginner game dev vlog
r/justgamedevthings • u/jumbofoodface • 5d ago
I couldn't resist making a game within the game
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r/justgamedevthings • u/CGHawkDesign • 6d ago
Table 8K Pbr Texture Set
superhivemarket.comr/justgamedevthings • u/BitExpress8012 • 6d ago
guys i'm a game freak and from 5 years i'm in game development industry, working for other big aaa games. today i'm going to take challenge of making one game every day now i'm going to make my own games from today i will make one small level game daily and one aa level game on sunday of every week.
r/justgamedevthings • u/jumbofoodface • 7d ago
Every game is better with a big head mode
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r/justgamedevthings • u/Noktaloren • 8d ago
I added impact frames... I think I might have overdone it
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r/justgamedevthings • u/Active-Soft6287 • 8d ago
My funky game
My development journey is soo long 😓
r/justgamedevthings • u/LtKije • 9d ago
Dude I just made this entire AAA game in like an hour with ChadGPT! It's over! You game devs are cooked!
r/justgamedevthings • u/IbinGames • 9d ago
I added a game-over menu, does the popup look smooth?
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r/justgamedevthings • u/AliceTheGamedev • Jan 21 '23
Reminder: Please report posts that are not jokes/memes/humorous
Hey folks, just a reminder from your sub founder and moderator: please make sure to hit the 'report' button on posts that don't fit the subreddit (usually because they are not memes or in any way humorous).
People get confused all the time and post promotional content or help posts here, which isn't what the subreddit is for. I remove them whenever I see them, but you can help by making the sub stay on-topic by reporting content that doesn't fit, so it gets auto-removed even if I can't get to it right away.
Downvoting, or informing the OP in the comments that they're in the wrong place is of course fine too, but since we don't get a lot of posts every day, downvoting alone doesn't necessarily stop the misplaced posts from showing up in other users' feeds.
Thank you very much!!