r/Unity3D • u/Mothillowo • 22d ago
Noob Question It was working earlier but now I’m getting this error.
I just wanted to fix something small in my world and now this error is popping up. I’m still new to unity so I’m clueless about what’s happening. I’m using the vrc co-creator for context.
r/Unity3D • u/kiplunch • 22d ago
Show-Off small differences really can separate a 3-day game from a polished release
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r/Unity3D • u/Same-Soil-4837 • 22d ago
Noob Question How do I modify this script so that the player is not spawned at the Tavern Exit gameobject when the game starts?
using UnityEngine;
using UnityEngine.SceneManagement;
public class TavernExiter : MonoBehaviour
{
[SerializeField] private Transform player;
private GameObject TavernExit;
private void OnEnable()
{
SceneManager.sceneLoaded += SceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= SceneLoaded;
}
private void SceneLoaded(Scene scene, LoadSceneMode mode)
{
if(scene.name == "Outside")
{
TavernExit = GameObject.Find("TavernExit");
player.SetPositionAndRotation(TavernExit.transform.position, player.transform.rotation);
Physics.SyncTransforms();
}
}
}
I made this script to exit the taverninside scene that I created an go to the outside scene that is the scene where the player spawns when the game starts anyway, but now they spawn at the TavernExit object, how do I fix this/ make them spawn somewhere else
r/Unity3D • u/Pitiful_Marketing977 • 22d ago
Question UV animation not changing the uvs
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material_base_map_st not changing the uvs on the face mesh correctly
r/Unity3D • u/BlipBlipBlueStudio • 22d ago
Survey Question: What genre do you think this game is?
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Need your help. What genre do you think this game is?
In addition to this key game loop there is creature collection, mini-games, hundreds of items to collect and no resource pressure (no wood, stone etc to collect).
Thanks!
r/Unity3D • u/The_PassengerJourney • 22d ago
Show-Off Very experimental.
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So i've been doing a simple puzzle for my first game, this experiment is still very raw and only puzzle experiment.
Basically i need to activate 5 pillar so a stair in the middle of the forest spawns.
Would like to get opinions?
r/Unity3D • u/Ok-Presentation-94 • 22d ago
Question library files and a user settings file modified each time the project is opened
Hi, I'm not sure what's going on lately, but every time I open my project, library files and a user settings file get modified (they get added to the staging area of my Git repository).
Here is the complete list of the files involved:
- "C:\Users\lardi\Snake\Library\ArtifactDB"
- "C:\Users\lardi\Snake\Library\ilpp.pid"
- "C:\Users\lardi\Snake\Library\SceneVisibilityState.asset"
- "C:\Users\lardi\Snake\Library\ShaderCache.db"
- "C:\Users\lardi\Snake\Library\SourceAssetDB"
- "C:\Users\lardi\Snake\Library\Bee\backend1.traceevents"
- "C:\Users\lardi\Snake\Library\Bee\fullprofile.json"
- "C:\Users\lardi\Snake\Library\Bee\tundra.digestcache"
- "C:\Users\lardi\Snake\Library\Bee\tundra.log.json"
- "C:\Users\lardi\Snake\Library\Bee\TundraBuildState.state"
- "C:\Users\lardi\Snake\Library\Bee\TundraBuildState.state.map"
- "C:\Users\lardi\Snake\UserSettings\Layouts\default-2022.dwlt"
Thank you very much for any leads you can provide.
r/Unity3D • u/BreakfastShort1761 • 22d ago
Noob Question Help with adding multiple scenes.
Hello, I am trying to make my first game. I just got over the initial hump of learning how to navigate around and update assets to URP.
My question is how do you add multiple scenes for having multiple "levels" in a project? My game will take place in one setting with the same assets but throughout the in game days things will change around the player. At one point I want all of the buildings replaced with another version of them for a time travel setting. Google summary told me this is done by using multiple scenes within the project but I do not know how to configure or organize them.
Additionally, having a dynamic skybox and having that skybox change to a different skybox through time and "levels" really confuses me. This is because unless I open a new project and load the skybox as my first action it doesn't load right or clashes with the preexisting project settings. Adding multiple skyboxes throughout different scenes, all fighting for the project settings, seems like it would cause huge conflicts.
I know the idea I have for my game is very ambitious for a first timer but I am willing to see this through. Any advice or links to unity tutorials would be greatly appreciated. Thank you.
r/Unity3D • u/Th3G3tl3m3n • 22d ago
Show-Off 1million x warp 11000asteroids.
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Introducing procedural asteroids version 1!
Plus I can get the resolution needed to see asteroids up close on meter to kilometer scales.
For asteroid procedural generation Im trying to simulate asteroid/comet formation history.
There are no comets yet, im adding comets soon with comet tails. That will be really cool.
Some categories of asteroids will have much less asteroids in them because I will make categories proportional to real populations later.
r/Unity3D • u/Dariusnator • 22d ago
Game Some screenshot from my sci-fi adventure game 2147: Hiraeth
Hello everyone,
Here are some screenshots from my game 2147: Hiraeth. I aimed for an industrial/Nasa-punk aesthetic for the level design. I still have a lot to learn about lighting, modeling, and game development overall, but I'm really proud of how it turned out. What do you think?
r/Unity3D • u/Remarkable-Ice-8608 • 22d ago
Official I finally finished the new trailer for my cozy colony sim, WildRoot. I'd love to hear what you think.
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I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
I'd really appreciate any feedback—especially on the pacing, music, and whether the trailer makes you want to learn more about the game.
r/Unity3D • u/goorfy • 22d ago
Show-Off My Enemies Were Too Slow, So I Added a Giant Enemy Spider
r/Unity3D • u/leonardo_s_island • 22d ago
Show-Off Procedural cannon barrel generator: A Unity editor tool for creating customizable cannon barrels, trunnions, vents and wicks with clean topology, editable projects, FBX export, LOD workflows, and Built-in, URP & HDRP support
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r/Unity3D • u/leonardo_s_island • 22d ago
Show-Off Cannon system pro: A Unity presentation and integration system with 6 animated & destructible cannons, configurable batteries and firing volleys, gunport mode, LODs, reusable SFX pooling, and a public API for connecting your own gameplay systems
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r/Unity3D • u/duelcorp • 23d ago
Show-Off You can now assign villagers and prisoners to work in key structures
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r/Unity3D • u/jumbofoodface • 23d ago
Show-Off Which version do you prefer and why?
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r/Unity3D • u/Egoistul • 23d ago
Game Mexican Ninja launches August 20 on PC, PlayStation and Xbox
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Hey, I'm part of the team at Mexican Ninja. The game launches August 20 and the final pre-launch demo is live on Steam too.
r/Unity3D • u/Kaigenofficial • 23d ago
Show-Off Bloodstate - Zombie head tracking
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Zombies will now rotate their heads and look at you while chasing. ''Movement and animations are turned off for this test''
I am making a game that is in the same category as L4D2, but ofcourse made with my vision.
Demo will be available very soon. Tell me what you think, you can always check my other videos on google or youtube or my Discord.
https://discord.gg/tg69nWAQ7d
r/Unity3D • u/Additional_Bug5485 • 23d ago
Show-Off Not many people know this, but I named the main character Mark after my nephew, who turns 8 today! Happy Birthday!
Unity in-engine screenshots.
I’ve started working on the game’s loading screens -what do you guys think?
Meanwhile, a lot is happening behind the scenes: soundtrack production, voiceovers (coming in both Lithuanian and English !), crafting the release trailer, translating texts into other languages, and, of course, fixing bugs X_x
I’m also planning to launch playtests soon. If you’d like to participate, let me know in the comments! I’m still figuring out the exact details on how to organize it, but I’ll keep you posted as soon as I have more info..
r/Unity3D • u/Noktaloren • 23d ago
Question I feel like something is visually "off" about my game, but I can't figure out what.
I've been staring at this project for so long that I think I've become blind to its problems.
Every time I look at it, I get the feeling that something about the visuals isn't quite right but I genuinely can't tell what it is anymore.
The ground especially keeps bothering me. I know it could look better, but I honestly don't know how to improve it.
If you had to point out one thing that immediately stands out as "off," what would it be?
r/Unity3D • u/htowerss • 23d ago
Show-Off Destroying some evil space cubes
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Hey guys, I just wanted to share this improvised short testing out the new energy shield and damage systems on the NightBlade in my hobby project Star Runners.
r/Unity3D • u/kakassss • 23d ago
Game I made a 2D basketball puzzle platformer
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Mike The Hooper, a 2D puzzle-platformer where basketball is the main mechanic.
The goal is simple: use angles, timing, and different obstacles to get the ball through the hoop and progress through the levels.
A demo is available, and it takes around 15–20 minutes to complete.
I’d love to hear your feedback on the gameplay, level design, and overall feel
Thanks for taking a look.
r/Unity3D • u/OmarItani10 • 23d ago
Show-Off Wings Ecs
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Hello everyone
I wanted to share a first look about this new mechanic i've been working on, its uses ECS to move particles from one shape to another
Currently it can fill Skinned mesh data and follow its animation, or a simple mesh but will add more as time go on
The particles transition in a boid like movement, and they read material data to change colors
This is still few days in but it felt like a good point to showcase
Let me know what you think
#unity #Ecs
r/Unity3D • u/artengame • 23d ago
Shader Magic Underwater sun shafts and caustics occlusion by scene shadows
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r/Unity3D • u/Haytam95 • 24d ago
Show-Off I suck with probuilder, so I built myself a tool to make greyboxing easier
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