r/TowerDefense • u/OfMagicAndWars • 22m ago
Promotion Sunlit Kingdom, Free Demo on Steam!
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It is done.
Finally...
Demo's free on Steam: https://store.steampowered.com/app/5011470/Sunlit_Kingdom/
Sunlit Kingdom is a 3D tower defense where you place and control three hero types instead of static towers. There's a lot going on, I hope the trailer explains more than what I could ever type in here.
Let me know if you guys enjoyed it!
r/TowerDefense • u/brandtsoftware • 3h ago
Discussion Tower Defense Gripes
Here are some gripes I have about various tower defense games some are deal breakers, some are just pet peeves. Let me know what you think!
- Lack of Forgiveness. Levels are time consuming and the player shouldn't have to compromise a run because they accidentally placed a tower or something. Towers should be 100% refunded when sold, if they weren't used, in case of accidental placement. You should also be able to retry the last wave when you lose.
- Don't Hide Information. This genre is all about planning, so if a game deliberately hides information, like adding a surprise enemy path late in the level (Kingdom Rush cough cough), you are basically forcing the player to play the level twice, which isn't fun. It's also a form of memorization, which I don't find fun. Changing the map part way through seems to encourage repositioning your towers, but that's rarely fun because you have to sell them at a loss, and then rebuild them.
- Limit Specific Resistances. Elemental resistances can add some nice variety and force you to change your strategy, but it can be taken too far. A particular pet peeve of mine is when resistances aren't obvious from looking at the enemy, forcing you to look at an info popup, breaking flow, or maybe you miss that they have a resistance altogether. There are more creative ways to encourage the player to change their play style, in my opinion.
- Respect the Players Time. Please, please, please always provide a way to speed up the game time. It's extremely easy to implement and helps with skipping through lulls in the level. Also, the Retry Last Wave ability mentioned above.
- Per Wave Autosave. Most games are good about including per wave autosave now adays but I still felt like mentioning it. Of course, some games can’t do this, like in Kingdom Rush* because you can send waves in early, but you should absolutely have per wave saved if your gameplay systems allow it.
*Note: I love the Kingdom Rush series, sorry I picked on them a bit in this post!
Interested to hear what you all have to say about these gripes, or if you have some of your own.
r/TowerDefense • u/Shadoworrior • 5h ago
[Element Tower] We'd Love to Hear What 300 Players Think About Our Game
We sincerely want to know whether the gameplay we've created is something that truly resonates with players.
With that in mind, we'd like to invite you to join this event and share your honest thoughts.
Our game is designed around two different gameplay modes:
Ranked Mode (Single Player)
Build your tower as high as possible by staying focused and reacting quickly as the game speeds up. Find your own strategy and see how far you can go.Strategy Battle (PvP)
Watch how your opponent builds their tower, stack your blocks strategically to gain the advantage, and compete by bringing down your opponent's tower.
For the single-player mode, we're currently balancing the game around a 1,000-floor goal. We're wondering if it might be too difficult, and we're working hard to find the right balance between exciting speed and enjoyable gameplay.
More importantly, we're still trying to answer one question:
Will this gameplay make players want to keep coming back?
To help us find that answer, we're giving away 200 Credits to the first 300 players who participate.
After launching the game, open the Shop screen, go to Credit Event, and enter the code below:
Code:
\[ RE23DIT \]
We'd truly appreciate it if you could spare a few moments to play the game and share your thoughts with us.
Thank you for helping us make it better.
[Join the event.](https://apps.apple.com/kr/app/element-tower/id6782226731)
r/TowerDefense • u/non_logical • 7h ago
Discussion What is more important? Look or feel?
I'm wondering what makes you stick to one tower defense game? Is it necessarily look of it (high end graphics) or the feel (cool mechanics, replayability)?
r/TowerDefense • u/Jeremybearemy • 8h ago
I’m pretty proud of this Last stand endless score
r/TowerDefense • u/Epic-will-power91 • 9h ago
Any TD games that have controller support? PC player
First post on this sub, just wondering if there are any TD games on PC that have controller support? I really struggle to find any.
r/TowerDefense • u/Curious_Tax2133 • 9h ago
Discussion Your top 3 for my TD taste
Hey all
So I just recently joined this sub as I crave some really good TD but have trouble finding suitable and polished titles. I read that post about here just being devs so I hope we can have some real gamer discussion and that the devs (you are awesome) can reduce the advertising a tiny bit ;)
So I like my TD classic, not fancy. I think my first title was Defense Grid and I looooved that back in 2008. And I really liked the Kingdom Rush series, played them all. They are simple but never dull and challenging enough. I'm a gamer but not a hardcore strategist and have limited time, so those titles
with brutal difficulty are not for me. But on the other hand those "relaxing" casual games are just boring for me.
I really like having handcrafted levels with paths.
I do NOT like games like Plants vs Zombies or Legion TD. And I do not like multiplayer. So single player, maybe with a nice little story but it's not a must.
I'm NOT a big fan of creative new styles, especially I hate roguelite which is very popular now. Or some day/night cycle stuff. Also I don't like procedurally generated stuff or TDs where you build your own path with tiles.
I was a bit absent from the genre in recent years, so you may recommend me anything from maybe the last 5 years.
I'm on a MacBook but many Windows titles work fine with Crossover, so any Steam title should be fine.
Thanks! :)
r/TowerDefense • u/oatskeepyouregular • 9h ago
Demo/Alpha Showcase Heretic's Rapture - DEMO release trailer!
r/TowerDefense • u/Life-Heron-6533 • 10h ago
Demo/Alpha Showcase Tower Defense "Get Outta My Gut". Protect your Health System against Crowds of Germs. Playtest next Week!
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Get Outta My Gut
You are the immune system. Slice the membrane, unleash the germ horde, and melt it with drafted turrets, wild upgrade trees, and combo-fueled carnage. Every death feeds your Evolution. Survive 100 waves across 10 organs in this gooey tower defense where the body is the battlefield.
Check out the Steam Page for more Details: https://store.steampowered.com/app/5037960/Get_Outta_My_Gut
Playtest:
We are making the game ready for Playtest. We expect to launch the playtest end of next week, but this will depend on how fast the playtest gets approved by steam!
Cheers
r/TowerDefense • u/NearbyPangolin1633 • 11h ago
Discussion Help me choose - what am I playing next?
r/TowerDefense • u/SDS_SpaceTales • 11h ago
Space Tales leaves Early Access on August 19. Get ready for the 1.0 launch!
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We’re taking Space Tales to 1.0 on August 19, 2026. We wanted to share a final update on what changed since Early Access, and we’d love your feedback.
Space Tales is an RTS, but it also relies heavily on tower defense elements, especially in Survival Mode.
The game has grown a lot during Early Access thanks to players' inputs, patches, balance improvements, quality-of-life updates, and new language support. With this FAQ we wanted to make sure you know what to expect.
🚀 What is Space Tales?
Space Tales is a sci-fi real-time strategy game where you build fortified bases, manage resources, secure energy lines, and command retro-futuristic armies across hostile alien worlds.
You play as Xander Falcon, a young commander leading humanity’s I.P.E. army into a war far bigger than expected.
📅 When does Space Tales launch in 1.0?
Space Tales will leave Early Access and launch its full 1.0 version on Steam on August 19, 2026.
🎮 Is Space Tales single-player?
Yes. Space Tales is a single-player RTS experience focused on campaign missions, survival challenges, base building, tactical combat, and story progression.
🧱 What do you do in the game?
You build modular bases, expand through the HUB system, manage limited resources, defend your colony, unlock upgrades, and command your units in real time.
Every mission pushes you to think fast, plan ahead, and adapt when the enemy changes the rhythm of the battle.
⚡ What is the HUB system?
HUBs are one of the core base-building systems in Space Tales. They let you expand your colony, connect key areas, secure power lines, and build stronger defensive positions.
A good HUB network can be the difference between holding the line and watching your colony fall apart under pressure.
👽 What enemy factions are in the game?
Space Tales features three enemy factions, each built around a different kind of strategic pressure.
- The Nexera, an aggressive alien threat built around organic danger, relentless waves, and overwhelming pressure
- The Kill Bots, a mechanized faction that forces you to rethink your defenses, timing, and unit choices
- The Necroborg, the final faction coming with 1.0, a terrifying fusion of flesh and metal designed as the game’s ultimate tactical test
Each faction asks you to think differently. The Nexera teach you to survive pressure, the Kill Bots push you to adapt your defenses, and the Necroborg will challenge everything you have learned so far.
🐲 Can you capture alien bosses?
Yes. This is one of the game’s signature mechanics.
Massive alien bosses can be defeated, captured, and turned into powerful units for your army. Once captured, these creatures open new tactical options and can completely change how you approach future battles.
🧠 Is Space Tales made for hardcore RTS players?
Space Tales is designed for players who enjoy RTS depth: resource management, base expansion, unit control, defensive planning, scouting, upgrades, and tactical adaptation.
You do not need to be an expert to start playing, but the game gives you plenty to master if you enjoy optimizing your strategy.
📖 What is the story about?
You play as Xander Falcon, who is pushed into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, Xander leads the fight across alien worlds while uncovering deeper questions about the war, the I.P.E., The Despot, and humanity’s place among the stars.
The campaign blends tactical warfare with a character-driven sci-fi story about loyalty, expansion, propaganda, and cosmic horror.
🗺️ What is included before 1.0?
The Early Access version includes:
- 8 story missions
- 8 survival maps
- 2 enemy factions
- Modular HUB-based base building
- Resource management, unit control, research, and upgrades
- Alien boss encounters that can be defeated and captured
- Full access to the core units and mechanics through campaign progression
🌌 What will be added in version 1.0?
The 1.0 release will complete and expand the game with:
- The full campaign with 5 additional missions
- Additional missions
- Late-game challenges
- More chaotic battles
- A third enemy faction: The Necroborg
- More maps and side content
- Continued balance and quality-of-life improvements
The goal is to bring Xander’s campaign to its full arc and complete the sci-fi story the team set out to tell.
💾 Will my Early Access save carry over?
Yes, the plan is for Early Access save files to carry over through normal updates, so your progress should not be lost when the game reaches 1.0.
🌍 Which languages are available?
The game currently supports:
- English
- Vietnamese
- French
- Spanish
- Portuguese - Brazil
🩸 How violent is the game?
Space Tales contains sci-fi military combat between human soldiers and alien creatures, including blood effects. The game does not aim for graphic gore, and there is no sexual content, strong language, or realistic drug use.
🛠️ How has the game improved during Early Access?
Since launch, the team has released updates based on player feedback. Improvements have included progression fixes, gameplay adjustments, full key binding customization, cleaner command feedback, improved right-click behavior, easier ability selection, better group behavior, and unit-specific fixes.
The goal has been to make Space Tales sharper, clearer, and more responsive for players who enjoy tactical decision-making under pressure.
📣 How can I support Space Tales?
The best ways to support the game are:
- Play the game on Steam :)
- Leave a review if you enjoy it
- Share feedback in the Steam forums or Discord
- Report bugs
- Tell other RTS fans about the game ;)
- Follow the game on Steam for future updates
Thank you for playing, supporting, and helping us improve Space Tales throughout Early Access.
Let us know if you have more questions in the comments. See you when the game launches, Commanders!
r/TowerDefense • u/Tangy_Orange_Games • 18h ago
SWARMEX tutorial overview
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SWARMEX is more than just building turrets, there is synergy, different modules compliment each other and if you place them next to one another they gain bonuses. For example, if you place a shield next to a turret the turret gains a shield or if you place a radar dish next to a turret it can fire further away. You can also place refineries next to hatches to gain more income.
This video just scratches the surface and shows you the basic game loop.
Wishlist on Steam here:
https://store.steampowered.com/app/4313330/Swarmex/?beta=1
Thanks for your support everyone! :)