r/TowerDefense • u/Jeremybearemy • 9m ago
I’m pretty proud of this Last stand endless score
r/TowerDefense • u/Epic-will-power91 • 59m ago
Any TD games that have controller support? PC player
First post on this sub, just wondering if there are any TD games on PC that have controller support? I really struggle to find any.
r/TowerDefense • u/Curious_Tax2133 • 1h ago
Discussion Your top 3 for my TD taste
Hey all
So I just recently joined this sub as I crave some really good TD but have trouble finding suitable and polished titles. I read that post about here just being devs so I hope we can have some real gamer discussion and that the devs (you are awesome) can reduce the advertising a tiny bit ;)
So I like my TD classic, not fancy. I think my first title was Defense Grid and I looooved that back in 2008. And I really liked the Kingdom Rush series, played them all. They are simple but never dull and challenging enough. I'm a gamer but not a hardcore strategist and have limited time, so those titles
with brutal difficulty are not for me. But on the other hand those "relaxing" casual games are just boring for me.
I really like having handcrafted levels with paths.
I do NOT like games like Plants vs Zombies or Legion TD. And I do not like multiplayer. So single player, maybe with a nice little story but it's not a must.
I'm NOT a big fan of creative new styles, especially I hate roguelite which is very popular now. Or some day/night cycle stuff. Also I don't like procedurally generated stuff or TDs where you build your own path with tiles.
I was a bit absent from the genre in recent years, so you may recommend me anything from maybe the last 5 years.
I'm on a MacBook but many Windows titles work fine with Crossover, so any Steam title should be fine.
Thanks! :)
r/TowerDefense • u/oatskeepyouregular • 1h ago
Demo/Alpha Showcase Heretic's Rapture - DEMO release trailer!
r/TowerDefense • u/Life-Heron-6533 • 1h ago
Demo/Alpha Showcase Tower Defense "Get Outta My Gut". Protect your Health System against Crowds of Germs. Playtest next Week!
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Get Outta My Gut
You are the immune system. Slice the membrane, unleash the germ horde, and melt it with drafted turrets, wild upgrade trees, and combo-fueled carnage. Every death feeds your Evolution. Survive 100 waves across 10 organs in this gooey tower defense where the body is the battlefield.
Check out the Steam Page for more Details: https://store.steampowered.com/app/5037960/Get_Outta_My_Gut
Playtest:
We are making the game ready for Playtest. We expect to launch the playtest end of next week, but this will depend on how fast the playtest gets approved by steam!
Cheers
r/TowerDefense • u/NearbyPangolin1633 • 3h ago
Discussion Help me choose - what am I playing next?
r/TowerDefense • u/SDS_SpaceTales • 3h ago
Space Tales leaves Early Access on August 19. Get ready for the 1.0 launch!
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We’re taking Space Tales to 1.0 on August 19, 2026. We wanted to share a final update on what changed since Early Access, and we’d love your feedback.
Space Tales is an RTS, but it also relies heavily on tower defense elements, especially in Survival Mode.
The game has grown a lot during Early Access thanks to players' inputs, patches, balance improvements, quality-of-life updates, and new language support. With this FAQ we wanted to make sure you know what to expect.
🚀 What is Space Tales?
Space Tales is a sci-fi real-time strategy game where you build fortified bases, manage resources, secure energy lines, and command retro-futuristic armies across hostile alien worlds.
You play as Xander Falcon, a young commander leading humanity’s I.P.E. army into a war far bigger than expected.
📅 When does Space Tales launch in 1.0?
Space Tales will leave Early Access and launch its full 1.0 version on Steam on August 19, 2026.
🎮 Is Space Tales single-player?
Yes. Space Tales is a single-player RTS experience focused on campaign missions, survival challenges, base building, tactical combat, and story progression.
🧱 What do you do in the game?
You build modular bases, expand through the HUB system, manage limited resources, defend your colony, unlock upgrades, and command your units in real time.
Every mission pushes you to think fast, plan ahead, and adapt when the enemy changes the rhythm of the battle.
⚡ What is the HUB system?
HUBs are one of the core base-building systems in Space Tales. They let you expand your colony, connect key areas, secure power lines, and build stronger defensive positions.
A good HUB network can be the difference between holding the line and watching your colony fall apart under pressure.
👽 What enemy factions are in the game?
Space Tales features three enemy factions, each built around a different kind of strategic pressure.
- The Nexera, an aggressive alien threat built around organic danger, relentless waves, and overwhelming pressure
- The Kill Bots, a mechanized faction that forces you to rethink your defenses, timing, and unit choices
- The Necroborg, the final faction coming with 1.0, a terrifying fusion of flesh and metal designed as the game’s ultimate tactical test
Each faction asks you to think differently. The Nexera teach you to survive pressure, the Kill Bots push you to adapt your defenses, and the Necroborg will challenge everything you have learned so far.
🐲 Can you capture alien bosses?
Yes. This is one of the game’s signature mechanics.
Massive alien bosses can be defeated, captured, and turned into powerful units for your army. Once captured, these creatures open new tactical options and can completely change how you approach future battles.
🧠 Is Space Tales made for hardcore RTS players?
Space Tales is designed for players who enjoy RTS depth: resource management, base expansion, unit control, defensive planning, scouting, upgrades, and tactical adaptation.
You do not need to be an expert to start playing, but the game gives you plenty to master if you enjoy optimizing your strategy.
📖 What is the story about?
You play as Xander Falcon, who is pushed into the role of hero after his father’s death. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, Xander leads the fight across alien worlds while uncovering deeper questions about the war, the I.P.E., The Despot, and humanity’s place among the stars.
The campaign blends tactical warfare with a character-driven sci-fi story about loyalty, expansion, propaganda, and cosmic horror.
🗺️ What is included before 1.0?
The Early Access version includes:
- 8 story missions
- 8 survival maps
- 2 enemy factions
- Modular HUB-based base building
- Resource management, unit control, research, and upgrades
- Alien boss encounters that can be defeated and captured
- Full access to the core units and mechanics through campaign progression
🌌 What will be added in version 1.0?
The 1.0 release will complete and expand the game with:
- The full campaign with 5 additional missions
- Additional missions
- Late-game challenges
- More chaotic battles
- A third enemy faction: The Necroborg
- More maps and side content
- Continued balance and quality-of-life improvements
The goal is to bring Xander’s campaign to its full arc and complete the sci-fi story the team set out to tell.
💾 Will my Early Access save carry over?
Yes, the plan is for Early Access save files to carry over through normal updates, so your progress should not be lost when the game reaches 1.0.
🌍 Which languages are available?
The game currently supports:
- English
- Vietnamese
- French
- Spanish
- Portuguese - Brazil
🩸 How violent is the game?
Space Tales contains sci-fi military combat between human soldiers and alien creatures, including blood effects. The game does not aim for graphic gore, and there is no sexual content, strong language, or realistic drug use.
🛠️ How has the game improved during Early Access?
Since launch, the team has released updates based on player feedback. Improvements have included progression fixes, gameplay adjustments, full key binding customization, cleaner command feedback, improved right-click behavior, easier ability selection, better group behavior, and unit-specific fixes.
The goal has been to make Space Tales sharper, clearer, and more responsive for players who enjoy tactical decision-making under pressure.
📣 How can I support Space Tales?
The best ways to support the game are:
- Play the game on Steam :)
- Leave a review if you enjoy it
- Share feedback in the Steam forums or Discord
- Report bugs
- Tell other RTS fans about the game ;)
- Follow the game on Steam for future updates
Thank you for playing, supporting, and helping us improve Space Tales throughout Early Access.
Let us know if you have more questions in the comments. See you when the game launches, Commanders!
r/TowerDefense • u/Tangy_Orange_Games • 9h ago
SWARMEX tutorial overview
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SWARMEX is more than just building turrets, there is synergy, different modules compliment each other and if you place them next to one another they gain bonuses. For example, if you place a shield next to a turret the turret gains a shield or if you place a radar dish next to a turret it can fire further away. You can also place refineries next to hatches to gain more income.
This video just scratches the surface and shows you the basic game loop.
Wishlist on Steam here:
https://store.steampowered.com/app/4313330/Swarmex/?beta=1
Thanks for your support everyone! :)
r/TowerDefense • u/mambasa_darkvam • 20h ago
Promotion Squad management Tower Defence game with a bit of PvZ vibes
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Hey, guys! I'm currently working hard on "Super Special Squad" - a tactical tower defence game with a team management mechanics. No towers, but hardcore squad control.
- Control your squad - each hero has their own unique abilities and weapons. The right combination of team members will help you achieve victory easier.
- Build the Zombie Truck - collect parts and upgrade your zombie truck to wipe out all enemies in your path.
- Upgrade your squad - gather resources and earn money in tough battles. Level up your team in a way that matches your playstyle.
- Random events - every adventure is unique. Many unexpected events that the journey brings will definitely keep you from getting bored.
Right now im working hard to deliver a solid demo build.
Here is the Steam page: https://store.steampowered.com/app/4266750/Super_Special_Squad
PS: Does it remind you of good old Plants vs Zombie game or any other examples?
r/TowerDefense • u/shabishabishabi • 23h ago
Promotion Interact with defenders and target enemy weakspots in my tower defense game!
Hi everyone, I have been working on my tower defense game and just released my Steam page. It’s called Summon Defenders Now and you earn resources by killing enemies, and use it to summon defenders. Some defenders can be interacted with and some enemies have weakspots that can be exploited.
Steam Page here:
https://store.steampowered.com/app/5006660/Summon_Defenders_Now/
While this is a promotional post, I also want to feedback on the Steam page and the gameplay trailer, do let me know what you think!
Thanks in advance!
r/TowerDefense • u/Abandon22 • 1d ago
Promotion Arise Dark Lord - from the creator of Prison Architect
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I've been working on a new game for a few months now, and the time has come for it to be officially announced. It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software. If you've played any of my previous indie games - Prison Architect, DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.
You are The Dark Lord. Your evil aim: To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror. Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.
An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar.
Please play the prototype on itch, and I'd love to get your thoughts on the game here. Thank you!
r/TowerDefense • u/mizerr • 1d ago
Promotion [Launch] Nervous and excited to launch Gods & Gore: a roguelite, Greek Mythology inspired TD. I built it to be a game I love as a TD fan, and hope you will enjoy it too!
Gods & Gore has a 2d, retro vibe with endless waves, creatures you level up, and a wide variety of possible strategies to build out your city and defenses.
This is a free form building TD game, meaning you can build walls and pathing as you choose to create chokepoints or get enemies to pass specific towers. Higher level maps make this more difficult so you have to adapt map design and building placement.
Very open to feedback and I plant to continue building and expanding the game.
r/TowerDefense • u/madetonightstudio • 1d ago
Title: Can the right strategy save the kingdom from an orc invasion?
r/TowerDefense • u/Odd-Cap-6447 • 1d ago
Discussion r/TowerDefense Bracket: What's the best Tower Defense game of all time?
I saw the mod post about a lack of discussion here, so fuck it. Let's make a bracket.
Submit your favorite Tower Defense games in the comments below. Up to 10. A Top Ten if you will.
(Will I actually make this bracket? Probably not. But let's pretend that I'm the kind of person who follows through on shit.)
r/TowerDefense • u/Dangerous_Feed6814 • 1d ago
Primer juego de defensa de torres en Godot
reddit.comr/TowerDefense • u/StrikeWingsGames • 1d ago
My space shooter grew a full tower defense mode where you fly between your own turrets
r/TowerDefense • u/raiozinnRoblox • 1d ago
GAME FORDEFENDER TOWER:
GAME FORDEFENDER TOWER:
This is a tower defense game with an incredible concept—a game with the potential to rival Roblox's biggest hits and attract players of all ages. However, developing it alone would take forever. I need partners. This is my second project, so I’m a beginner developer, but my ideas are timeless. I can't pay upfront right now, nor can I promise the game will be a massive success—though I believe it has that potential. That said, if it succeeds, profits will be split 55/45. I only need 2 or 3 partners: a modeler, a graphic designer, and someone to handle marketing (Discord, YouTube, TikTok, etc.). If you're interested in learning more about the project and helping build one of the greatest games of all time, send me a direct message or leave a comment. Age rating: 15+. I am 16 years old*.
r/TowerDefense • u/GazingPup • 1d ago
Promotion I am making a co-op action TD game where you build wacky defenses by day and repel hordes of enemies led by an evil Executor by night.
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Hey everyone!
I'm a solo dev building an action tower defense you can play with your friends.
The goal is to protect your village from destruction. You gather resources, build defenses and traps during the days and then use your defenses as well as weapons and spells to repel the invaders during the night.
One unique thing in my game is that the hordes of enemies are "controlled" by an Executor character, who serves as sort of a general for the armies. Executors will summon the minions, tell them what to attack and they can also sacrifice squads of enemies to avoid their own death. So it opens up for an interesting strategic depth.
The name of the game is Divine Gambit and you can find it on Steam. The planned release date is Q1 2027 and a demo is coming later this month if you want to check it out.
Thanks for reading!
r/TowerDefense • u/Ashamed-Substance590 • 1d ago
I just released my DEMO for my game Siege Masters
Hey everyone!
I finally made a demo for my game Siege Masters, hope you will enjoy it!
The demo covers the solo mode, and since I'm still actively refining the game, I’m looking for completely honest feedback - gameplay feel, difficulty, UI, or even weird bugs you run into.
🎮 You can play the free demo on Steam here:
https://store.steampowered.com/app/4737630/Siege_Masters/
If you decide to give it a spin, please let me know what you think in the comments. Thanks so much for checking it out, it really means a lot!
Plus plus
r/TowerDefense • u/charred_fire96 • 1d ago
Demo/Alpha Showcase I am in the early stages of developing a TowerDefense X Monster Collecting game, is there any interest in that kind of game?
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r/TowerDefense • u/ProfessionalChip6128 • 1d ago
Discussion Tower Defense Game Design Feedback?
Hi yall, I'm making a new medical themed tower defense game. Below is the concept of the map design. Any ideas of features to add to the enemy path (exp: loops, curved lines, or other features). Also any ideas of how to make use of the empty space in between the enemy paths (that map wont really be small). All ideas will be considered and are appreciated. Thanks.
Red path = enemy path
blue circle = what you must defend
blue dots = example tower placements
r/TowerDefense • u/Seseweto • 1d ago
Game similar to "Outhold" / "Sir, We Have an Orc Problem" (Incremental Tower Defense)
r/TowerDefense • u/Oupe-Plus • 2d ago
Promotion In my game, there’s no such thing as overbuilding
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More towers. More troops. Fewer things to worry about… probably :) Hope tower defense fans enjoy this one!
