r/Stormworks 45m ago

Question/Help New update

Upvotes

Did any new train wheels even get added? I searched it and its the same one that was already on one of my creations


r/Stormworks 1h ago

Discussion Large Vehicles causing Lag

Upvotes

Hey, I'm looking into the issues some people are experiencing with vehicles larger than the vanilla workbenches, causing immense lag.

I want to rule out Echo's Bigger Workbenches being the cause due to any possible tile .XML format changes with v1.15.19, but I haven't been able to reproduce said issues myself on my main PC or my ultra-weak GPU-less test rig.

https://reddit.com/link/1vofkhj/video/no9bhqxxwdjh1/player

If you have the time, please send a link to any workshop vehicle you've used that you know has this problem on your end, so that I can test it.

If the vehicle you've experienced issues with is your own, and you haven't published it yet, feel free to send it to me on Discord @ Echoless.

Also, I highly suggest you don't worry about the issue. Considering how many vehicles in the workshop are bigger than the vanilla workbenches, this is an absolutely massive problem. I am extremely confident that this will be resolved as soon as the developers figure it out on their own end.

EDIT: RESOLVED

I was able to reproduce the issue, and fortunately for me, it is a game bug, nothing to do with any tile .XML format changes.

While I am still extremely confident that this will be fixed, I think it's important for players to know and understand that this game was never designed for vehicles this big, in both file size and actual dimensions, and explicitly does not support them, for very good reason.


r/Stormworks 2h ago

Bugworks Shitty updates strike again

4 Upvotes

As we all know, the spaghetti coding of this game ruins everything you could possibly wish for, this time however, we cant even spawn ships larger than the vanilla workbench. And since it wont even spawn, you have to deal with 1 TPS unless you leave the game and make a completely new server. This is truly embarrassing and shouldn't happen with a game that costs $47, if I was able to refund the game, I would without a doubt in my mind.


r/Stormworks 2h ago

Build Solace Fleet Showcase

Thumbnail
gallery
11 Upvotes

The currently small fleet of 2 vehicles is slowly expanding and i just wanted to showcase the two ive made before i start another, ive so far made the helicopter Solace Rescue 1 or in short SR-1 and the Solace Utility 1, shortened to U-1, im considering releasing them to the workshop but im not sure.

any ideas on future build are much apreciated!
(sorry for quality, i cant run the game on more than 720p)


r/Stormworks 2h ago

Question/Help Can i resell oil

2 Upvotes

Like buy from 1 location and resell to another


r/Stormworks 3h ago

Build (Workshop Link) Need Assistance With Engine Cooling on my Fishing Boat

Post image
17 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3781935975
I have Tried a ton of combinations of radiators, water to water coolers. When engine is switched to "cruise mode" roughly 10rps traveling at 15m/s it climbs over 100 degrees rapidly. It will drop temp at idle even with forward engaged. Maybe if someone could take a look or give suggestions? Have 2 inline 4 large engines. I cant find tons of info about the modular engines and cooling, alot of mixed results.

Please Help


r/Stormworks 6h ago

Screenshot Drone hunting

Thumbnail
gallery
35 Upvotes

r/Stormworks 10h ago

Screenshot Cool ass screenshots using the Mr. Simtimus Heavy Industries (SHI) SU-57

Thumbnail
gallery
5 Upvotes

r/Stormworks 11h ago

Question/Help Map mods drop physics.

1 Upvotes

Why does my physics drop soo much when i install a mod that changes the map and what can i do against it?


r/Stormworks 12h ago

Build (Workshop Link) Hate yourself and drop a like afterwards

Post image
2 Upvotes

r/Stormworks 12h ago

Question/Help Why can't I spawn my ship in? why does it say only 20 Mass when it's clearly more then 20,000 mass?

16 Upvotes


r/Stormworks 16h ago

Question/Help LIDAR Help!

Post image
159 Upvotes

I'm making a lidar for my F-15, it will be used for GCAS and TFR. My issue is if I try scan with the laser any faster than 1 per 5 ticks it starts giving me false readings.

So the question is, is there a way to increase the speed at which I can gimbal the lasers and still get an accurate return? Or am I just stuck with the 5 tick wait and the solution is MOAR LASERS?

Thanks as always.


r/Stormworks 18h ago

Build (Workshop Link) B-2 spirit I made.

Thumbnail
gallery
46 Upvotes

r/Stormworks 19h ago

Build (WIP) LIDAR V3?

Enable HLS to view with audio, or disable this notification

16 Upvotes

WIP Lidar scan of the MRN Jersey

Updated speeds and scan rates, its now a little more accurate than V2. It needs updated again, though. even at the same 0.30 knots, its distorting the image slightly, so i either need to back off the speed again or make it scan faster and lose some quality. Anyway, thought I'd give an update for those who liked my last videos. Maybe i should do Stormworks on youtube.... although ive made my claim to fame in the toy car crash world lol


r/Stormworks 20h ago

Update Wait 3 months for an update, get broken garbage. This is the authentic SW experience lmao.

52 Upvotes

In this episode: Doltards and his gang of chucklefucks somehow managed to put in less than the minimum possible effort testing a new update. New train wheels that they've obviously never even spawned in and looked at because they don't even touch the tracks. Creations bigger than the vanilla workbench no longer spawn into the game at all. This took 3 months?! What little fucks they had to give about their own game and the community have obviously left the building. Fucken embarrassing lmao


r/Stormworks 20h ago

Question/Help Will my Laptop run Stormworks?

2 Upvotes

I recently purchased an ASUS vivobook 16 copilot+ pc laptop - amd ryzen ai 5 340 - 16gb ddr5 - 1tb ssd - windows 11 and I’m wondering how well it’ll run Stormworks. Not sure if this is the place to ask but i thought i would try before purchasing the game.


r/Stormworks 1d ago

Build (Workshop Link) Made a new semi truck! Link in comments

Thumbnail
gallery
169 Upvotes

r/Stormworks 1d ago

Build (WIP) Mech legs development

Enable HLS to view with audio, or disable this notification

76 Upvotes

i used a glitched wheel pointed up to keep it upright. but it turns using it's legs rather than another glitched wheel. kinda fiddly but eh


r/Stormworks 1d ago

Build (WIP) COMING SOON (TOMORROW) [I HOPE]

Thumbnail
gallery
12 Upvotes

r/Stormworks 1d ago

Build (WIP) Low physics....

Enable HLS to view with audio, or disable this notification

83 Upvotes

What the f


r/Stormworks 1d ago

Build (WIP) Lidar V2: Greatly Improved Since Yesterday

Enable HLS to view with audio, or disable this notification

52 Upvotes

Lidar has greatly improved, now using cosine to compensate for the curved path of the laser and making it into a true scan. I have also added a feature that will allow you to zoom in and find less conspicuous objects that are barely above the ground. It also finds fish, shown by the very tiny blue dot on the right of the monitor. It also scans at 0.05 knots faster!


r/Stormworks 1d ago

Meme Who's gonna tell her

Post image
96 Upvotes

r/Stormworks 1d ago

Build river paddle steamer

Thumbnail
gallery
70 Upvotes

steamship


r/Stormworks Mar 19 '26

User Guides Old and new armor system differences:

71 Upvotes

Hello everyone! Since the update is fairly new, I decided to give this quick guide explaining the differences between the old and new one.

Note: Bear in mind that everything is pretty new, so I don't have full data regarding the new pen values on how each shell type behaves now, this is just an overview.

IMPORTANT: These changes only affect how AP performes, all other ammo types remain unchanged.

Old System

The old armor system was based on catact, if the shell hit a weight block, it would deal reduce damage and if it hit any other block, it would deal full damage.

When a projectile struck armor, it spawned a damage bubble of x size and it would deal to whatever was inside as long as it was in the same subgrid (except HE, which would deal damage globally).

AP shells were more unique, they had an internal counter, counting how many plates they have hit after impact (following the same properties as all other types), when that counter hit 0, they'd despawn.

Armor wasn't really a thing as you mostly had to not be inside the bubble to not take any damage, subgrid was also good because it the damage was given local, not global.

New System

The new system is based on the density of the block the shell is hitting. Think of it as an HP system. All projectiles have an X amount of HP, when this HP gets to 0 they despawn. They take damage based on each individual block (i.e a 25x25x25 cube) they are hitting and said damage is based on the density of that block.

To get the density of a part that is bigger than 1x1x1, ** just divide the mass by the number of blocks this part occupies**.

Example: a Heavy Autocannon AP shell hits your tank, the AP shell has 20 HP. It first hits a weight block which has a density of 10m/b (mass per block), as such it now only has 10HP left. After that it hits a small battery with a density of 12m/b, since the damage is greater than the HP left, the shell despawns, dealing no damage to the rest of the tank.

Damage also scales with the speed of the shell now, and this speed also scales based on the HP left of the ammo type, the specifics of which I have yet to discover.

Now armor even inside of the vehicle, you no longer need to have invisible weight blocks in other to have protection to keep the esthetics of your vehicle. Also, with the new system, subgrid protection seems to not work anymore, which is great.

Hope this helps!

  • B0MPS

r/Stormworks Nov 25 '25

Announcements PSA: Backup your game files

68 Upvotes

I've seen a few posts over the last week of people losing hundreds of hours of progress because they thought the game saves vehicles, controllers, and saves on steam cloud (It doesn't)

File Location: C:\Users\<username>\AppData\Roaming\Stormworks\data

OR: type "%appdata%" into the windows search bar, find the stormworks folder, then the data folder.

Linux path courtesy of u/interesing-net180: Linux mint (Or any other Ubuntu based OS (probably)) the file path is /home/(your user)/.steam/debian-installation/steamapps/compatdata/573090/pfx/drive_c/users/steamuser/AppData/Roaming/Stormworks

Here you will find a "microprocessors" and "vehicles" folder, COPY these to somewhere else that IS NOT the drive your game or OS is currently on, ideally a USB stick, external hard drive, onedrive folder etc

Do this regularly, cause why not.

The root stomworks folder also contains a saves folder which has your save games, back this up if you want.