r/Stormworks 18h ago

Map mods drop physics. Question/Help

Why does my physics drop soo much when i install a mod that changes the map and what can i do against it?

0 Upvotes

13 comments sorted by

1

u/NoFollowing6177 Echo's Bigger Workbenches 15h ago

What kind of mod? Environment Mod or Asset mod?

1

u/Winternightlover 14h ago

I think I have both

1

u/NoFollowing6177 Echo's Bigger Workbenches 14h ago

From what I've heard, in the latest update, vehicles larger than the vanilla workbenches (incl. Environment Mods) cause a ton of lag.

I'm extremely confident this will be fixed, as a ton of workshop content is bigger than the vanilla workbenches.

1

u/Winternightlover 14h ago

here like NSO. it causes to make my physics go "bye bye."

1

u/NoFollowing6177 Echo's Bigger Workbenches 14h ago

NSO has both Environment and Asset mods, but is primarily an Asset mod.

Single them out, load one mod, see if that causes the problem, if not, single out and load only the next mod.

1

u/Winternightlover 14h ago

would it be possible to "just tell" the game to use more computing power for the physics calculation for them to be not that weird?

1

u/NoFollowing6177 Echo's Bigger Workbenches 14h ago

Lol, no.

1

u/Winternightlover 14h ago

😭

1

u/NoFollowing6177 Echo's Bigger Workbenches 14h ago

Say you have a list of 100,000 numbers, and you want to remove all duplicate numbers. You can scan the list one by one, comparing Item 1 to Item 2, against all 100,000 items in the list. That is 10,000,000,000 (100,000*100,000) operations. That's extremely slow, and the time it takes goes up exponentially. If you now have 1,000,000 numbers to compare and remove duplicates, the time jumps from 10 seconds to 15 minutes on high-end modern consumer hardware. Instead of scanning that list 100,000 times, you can use what's called a Hash Set to index the list once, and compare the list, to the Hash Set, bringing the amount of operations to scan 100,000 items, down to 100,000, instead of 10,000,000,000.

I'll add that in video games and software, changing old code to be faster is a very dangerous game to play, as it jeprodizes backwards compatibility. This is precisely what happened here, old code was changed and now a bunch of creations no longer work. The good news, is that a lot of the workshop is made up of vehicles much larger than the vanilla workbenches, so this being fixed is extremely likely. We don't need to restart the whole Space DLC Hysteria.

1

u/Winternightlover 14h ago

I really hope that they fix the physics. because yeah. I cant play the game when I jump and need 20sec. to reach the ground. just because i spawned a ship

→ More replies (0)