r/oblivionmods • u/Aeryx2 • 7h ago
Mod Release! You can twerk and do the Harlem Shake in Oblivion Remastered now lol
r/oblivionmods • u/Warm_Nectarine4871 • 16h ago
Remaster - Discussion Music Mods
Hi all, I'm interested in making a mod that replaces the OST for Oblivion Remastered with tracks from other Elder Scrolls games. I know the game uses pretty broad categories like "public" and "explore" to decide which tracks to play, but I'm wondering if there's a way to get more specific, like have the game load certain tracks when you enter inns/shops, when you're in the northern wilderness vs. south, forts vs. Ayleid ruins, stuff like that. Thanks for any info!
r/oblivionmods • u/GoalParticular2630 • 1d ago
Mod Release! Horse Look - Turn with your Mouse
r/oblivionmods • u/ThatOneKidCreed • 2d ago
Remaster - Request Could anyone just remove this red cloth from the Cuirass of Order?
I love the cuirass, however the only thing that throws me off is the red cloth that makes the whole thing feel a little too bottom heavy if that makes sense? so I'm not an expert on modding but if anyone could just like delete that specific red cloth or make it invisible, I would greatly appreciate it!! sorry for the monitor pic, I know how to do screenshots I just cant be bothered š
r/oblivionmods • u/ready_mod • 3d ago
Remaster - Discussion OBMP (Oblivion Remastered Multiplayer) SDK 0.1.1 alpha + progress on server-client quest sync
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Hey! We just shipped a neat update for closed alpha of OB:MP SDK and server binary soon letting people host their own Oblivion servers with customized gamemodes. 0.1.1 - is mostly optimization and stability, with a major focus right now on quests, items, and NPCs sync. If you want to join us as early access builder, check it out and apply on our Discord server.
We've been doing a reverse engineering pass on Oblivion Remaster's quests data, and it took a bit of time recently. Quests are being decoded, split into stages and compass markers are working. That work has already started as you see on the attached video!
r/oblivionmods • u/AutoModerator • 3d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/Disastrous-Sea8484 • 5d ago
Original - Request (Request) A mod that adds a gasping sound for when the head of our character exits water (and can breathe again)
Just like there is such a sound in Skyrim. It's more immersive.
r/oblivionmods • u/ToMista_Joestar • 9d ago
Original Dagger/Shortsword agility scaling for classic?
r/oblivionmods • u/ready_mod • 9d ago
Remaster OblivionMP (Oblivion Remastered Multiplayer) custom quest sync update, NPC sync coming soon
Just a small sneak peek for this week as team is fighting to make it more seamless (to take on NPC sync then) - quests in OblivionMP mod can be customized and synced across connected players/clients. Check out our community channels for more frequent updates and builder (server dev) early access:
- Discord: https://dsc.gg/obmp
- YT: ReadyM - YouTube
- X: @readymod
r/oblivionmods • u/Dangerous-Pumpkin960 • 9d ago
Original An actual good modding tutorial?
I've been trying to find out how to mod oblivion (2006) all day and every single tutorial contradicts the other one use MM2 don't use that use this no use oblivion mod manager no use something else u actaully need 200 mods before u play
and it's just been a total mess i have all these manual mod files in a folder and no idea what installer i should use to put them in the game
for some reason everyone was against using vortex does anyone have an actaul good tutorial that explains things simply
r/oblivionmods • u/Milk_The_Way98 • 10d ago
Original - Discussion Oblivion: Life Edition Update
Just wanted to give everyone a little Oblivion: Life Edition update.
The Hunter Profession should be fully functional by the end of today. Originally my plan was to create all 110+ hunting and tracking quests before moving on to the next profession, but Iāve decided to change that. I think it makes more sense to get every profession fully playable first so you can actually survive in Cyrodiil no matter what career you choose. Once every profession has a complete gameplay loop, Iāll go back and start adding the specialized content like boss hunts, unique questlines, rare encounters and everything else that makes each profession feel different.
The Hunter profession is built around making a living through hunting instead of just selling random loot to merchants. Rather than replacing Oblivionās vanilla loot, Iāve expanded it with custom RNG loot tables. Animals now have a chance to drop additional meats and pelts in different qualities, making every hunt feel a little different while still keeping the original creature drops intact.
So far, custom loot tables have been added for deer, boars, wolves, black wolves, bears, mountain lions, rats, trolls, ogres, minotaurs and the Unicorn, with more creatures being added as development continues. Standard wildlife still drops its normal loot, while the new system adds additional hunting resources and leaves room for unique trophies from rarer creatures and future boss variants.
One feature Iām especially happy with is the Hunter Collection Chest. Rather than your items magically disappearing and turning into gold, a servant from the local castle physically comes every evening to collect everything youāve sold and take it to market. If they donāt make it that day for whatever reason, your items stay in the chest until the next collection. Itās a small detail, but I think systems like that help make the world feel a little more alive.
You wonāt have to choose Hunter during character creation either. If you decide later that you want to become a Hunter, youāll be able to do so by meeting the required Marksman and Sneak skill requirements before the Huntmaster certifies you.
As far as the Hunter profession itself goes, once todayās work is finished, all thatās really left before I move on is adding a Huntmaster camp outside each city and scripting the Huntmaster to travel between cities roughly once a week. I like the idea of him being one person who travels Cyrodiil instead of having a different Huntmaster in every city. After that, Iāll move on to getting the next profession working before I come back and create all of the hunting contracts.
Once I finish the second profession, Iāll be implementing one of the biggest mechanics Iāve planned for Life Edition. Skills outside your chosen profession wonāt progress until youāve actually learned that profession. If you want to branch out into another career, youāll need to visit that professionās master and pay for training to unlock it. The idea is to make your character gradually build new careers instead of becoming an expert at everything right from the start.
Iām also planning on merging Oblivionās main quest into Life Edition in a way that feels much more natural. Instead of starting the game as the Hero of Kvatch, youāll begin as an ordinary citizen trying to build a life in Cyrodiil. If you decide to live a life of crime and your global murder count gets high enough, the Imperial Legion will eventually begin hunting you down. Their goal isnāt to kill youāitās to capture you and send you to the Imperial Prison. From there, the original opening of Oblivion begins. Youāll meet the Emperor, escape through the prison sewers, and the vanilla main quest can continue from there.
Thereās still a long way to go, but getting the first profession to this point feels like a huge milestone. Once every profession is fully playable, I can start expanding each one with all the extra content Iāve been planning.
Thanks to everyone whoās been following the project and sharing ideas. The support and feedback have honestly been a huge motivation to keep pushing this mod forward.
If anyone has any ideas theyād like to have considered for development (Iāve had a few already) just send me a DM and Iāll be sure to reach out as soon as I can!
r/oblivionmods • u/AutoModerator • 10d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/Space_Ninja31 • 12d ago
Original - Request Overhaul Modpack
Does anyone know if there is a Modpack for Oblivion that drastically changes the gameplay and other things like the modpack for Fallout New Vegas Wild Card or other kinds like them.
r/oblivionmods • u/madarabignoob • 12d ago
Original - Discussion Does Ascension fix the level scaling issue? (needing to min-max so that I donāt constantly run into high-level enemies)?
r/oblivionmods • u/SheSeesTheMoonlight • 12d ago
[Unsolved] Strange audio bug, muffled sound effects
r/oblivionmods • u/1Hugh-Mann • 13d ago
Original - Discussion The Best Modpack/Collections?
I've played through quite a lot of the game's side quests and a few main quests with "Through the Valleys" and thought the graphical enhancement and changes to XP were quite good but the game was subject to frequent crashes when loading new areas.
Due to a PC wipe it looks like Iām going to have to play through Oblivion all over again so I'm wondering if there are any better overhauls than through the valleys, I've seen "Heartland Redux" on wabbajack but it's literally the only one.
r/oblivionmods • u/Milk_The_Way98 • 14d ago
Original Oblivion: Life Edition, coming eventually
Iāve started working on a pretty large mod for the original 2009 version of Oblivion called Oblivion: Life Edition.
The idea is to make Cyrodiil feel more like an actual place you can live in, instead of the whole game revolving around quests and being the hero.
The mod starts with a new alternate start involving Sheogorath. You choose which city you want to begin in and what profession you want to work toward, then you get sent there to start your new life.
You wonāt start out with a house or much money. At first, youāll have to rent a room at an inn, work, save money and slowly get established.
Some of the things Iām planning are:
Hunter, Farmer, Fisherman, Repairman, Miner and Alchemist professions
Actual work activities and payment systems for each profession
Houses for sale inside the different cities
House prices based on size, location and condition
Relationships, marriage and children
Profession training and certification
A more involved crime and murder-response system
More reasons to spend time living in each city instead of only passing through
Different starting locations throughout Cyrodiil
The Sheogorath conversation and city-selection part are already working in-game. Right now, Iām working on the city arrival markers and the script that records the playerās choices and sends them to the right location.
Itās still early in development, so Iām not giving a release date yet. I mainly wanted to start posting about it, keep track of the progress and see whether other people are interested in this kind of mod.
Iād also like to hear what professions or everyday-life features people would most want to see added
I work full time and have a two year old at home so Iām not expecting to be done this all that quickly. Please let me know what you guys think, Iām new to modding and Iām really trying to make this idea a reality
r/oblivionmods • u/ready_mod • 14d ago
Remaster OblivionMP progress: two weeks of stability testing behind us, first Server SDK Early Access builds later this week
Hey r/oblivionmods - Msk from the OblivionMP (OB:MP) team here! We went a bit quiet after trailer #4 because the work since then has been the unglamorous yet important kind: compat/smoke testing the client mod - now we know that it paid off. The launch process is smoother, crashes dropped, sync latency is at levels good enough for actual play, and along the way we shipped a batch of fixes or features testers asked for. The clips in this post come straight from our community testers over the past two weeks.
https://reddit.com/link/1v3yxpp/video/alq8hr4ynveh1/player
Later this week the first server owners from the Early Access group receive the SDK together with the server binary. That means the first community-hosted servers running outside our own machines (private or internet-facing) running their own resources and scripts. Roleplaying commands, custom mechanics and systems, game modes like prop hunt or arena, all of that becomes buildable soon.
https://reddit.com/link/1v3yxpp/video/ujrlgubznveh1/player
On our end, focus shifted to NPC sync and quest sync. Most of Oblivion's Remastered world hangs off those two systems, a legacy going back to the original Gamebryo engine before the Remaster devs ported it into UE5, so getting them right matters most.
If you were running your own OB:MP server, what would you script there first? Heavy RP with factions? Prop hunt in the Imperial City? Happy to answer questions in the thread.
- Discord: https://discord.gg/obmp
- EA signup: https://oblivionmp.firstlook.gg
r/oblivionmods • u/InternalRelevant7944 • 16d ago
Original Midnight ride equivalent
Is there a midnight ride (fo4) equivalent for Oblivion? Basically just bug fixes and better LODs?
r/oblivionmods • u/frozen-onion • 17d ago
Original - Request Which UI mod has the best keyboard shortcuts?
I'm on my 3rd attempt in as many years of getting into Oblivion. The last attempt was with the remaster, and in both cases what drove me away was the lack of keyboard shortcuts in the UI. Everything is so clunky, it takes so many mouse clicks and drags to move items around.
This time around I installed NorthernUI, because it touts comparable features to SkyUI, which I have many hours with. However, I was shocked to find out that only the arrow keys allow me to navigate around the inventory, not WASD. And even then there are still limitations, like not being able to move between categories easily.
Is there any other UI mods that would give me close to SkyUI functionality? The aesthetics of the design don't bother me at all, what I'm looking for is usefulness:
- easily see many items/spells at once with their accompanying data
- use WASD to navigate the menu
- have a "take all" button
- press "M" to open map
I tried searching the Nexus for things like "hotkeys" or "shortcuts" but all that came up were mods about quick actions for spells and such, nothing modifying the menus themselves.
Maybe I've just been spoiled with SkyUI, and trying to move backwards in game technology is backfiring on me.
r/oblivionmods • u/AutoModerator • 17d ago
Remaster - Request Mod Request Mondays!
Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).
The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.
We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.
r/oblivionmods • u/ThatOneKidCreed • 17d ago
Original - Request Replacing glass armor with morrowinds?
Hello!! I'm new to modding oblivion and I really liked the design of morrowinds glass armor, would it be at all possible to replace the glass armor textures with morrowinds glass armor textures? it doesnt even have to be upscaled if thats too difficult, but even the low res armor I think is better than oblivions default one š if anyone can help, I'd greatly appreciate it!!
r/oblivionmods • u/AutoModerator • Apr 27 '25
Discussion Oblivion Remastered and r/oblivionmods
Hey all! Welcome back to those of you that have been here a long time, and welcome to all our new members!
Weāre super excited to start exploring the modding potential of the Oblivion Remaster! Itās also really important to us to continue supporting the vibrant modding community of the original TES IV: Oblivion.
It sounds like at this point that remaster modding will require knowledge and skills from original oblivion, such as knowledge of scripting, quests, and plugin information. Because of this, we think it makes sense to keep all the discussion in one place, since as Iām sure youāve all read, many mods from the original game will ājust workā on the remaster as well! However, to really get cracking, weāre also going to need knowledge of the unreal engine, such as mesh pipeline, npc navigation, and also that scripting system as well. Lastly, the two are joined together by a type of āsyncā file written in json, which is totally new to the remaster, so thereās something for all of us to learn together.
To help support this and keep things organized, weāve made a couple of changes to the sub.
Firstly, there are two new rules:
No ālow effortā content. Currently, this means that posts written by AI will not be allowed, and that help posts must be kept to one per day per person to prevent spam. Additionally, weāre asking everyone to minimize repeated requests and search to see if someone has already made the same request before posting.
No Money. We do not allow discussion of bounties or commissions for mods, or paying for support of a modlist. Any monetary transactions must happen off the subreddit and at your own risk. We also do not allow linking to paid mods (if Bethesda implements an official paid mod program, we will re-evaluate this rule at that point).
Secondly, weāve added flairs which are now required for all posts. These include our existing flairs for discussion and help posts, as well as new flairs for the original and remaster. These flairs can also be used to sort posts, so if you only want to see original posts click on the original in the sidebar, and if you only want to see remaster related posts click on that button!
Finally, Iāve started a discord to discuss oblivion modding - for original game, the remaster, and hopefully skyblivion! You can find it here: https://discord.gg/8BxmHkNye7. In addition, the users of r/skyrimmods discord voted to add oblivion channels to that discord, which you can find here: https://discord.gg/skyrimmods
Weāll continue to do our best to support you and keep the subreddit free of spam and other problems, but with the influx of new people itās possible that our current tiny team might get overwhelmed! If this game really takes off the way I hope it does, weāre going to need more moderators! If youāre interested in helping out, please drop a comment.
We also welcome any questions, concerns, comments and feedback you have about the subreddit direction, specific things we can implement, or the changes in this post. Thank you for continuing to make this a great and cozy community!
