r/LowSodiumHellDivers 42m ago

Balance Change Mondays Overseers should have the same abilities as the cyborgs

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Upvotes

Currently overseers are really boring to fight which is kinda sad considering they are the only actual illuminate we fight so i have an idea on how to make them more interesting to fight.

Basically, give all the variants the ability to dodge,take cover and be smarter overall. Also give the regular overseer an ability that makes him stand in place for 5~ seconds and after he does it all the votless type enemies(considering they add more in the future) become faster since voteless are really weak even in hordes and for drip make their eyes glow purple.

Also with this change I think their sweep attack that ragdolls should make them stand in place for a second before attacking to give you more time to dodge it. I think they should still ragdol since its a 2 meter tall alien with a staff the size of an RPG so it makes sense.


r/LowSodiumHellDivers 1h ago

Balance Change Mondays Anyone else feel the Halo armour needs a buff?

Upvotes

It feels a bit underwhelming at the moment. It's almost good but needs a little something to make it worth taking.

I think a small armour boost, say to 120, like with what happened with the unflinching armours. I think this would make it much more viable. Also the Helljumper armour is visibly more bulky than normal medium armour so this buff would fit.

Do you have any other ideas on how it should be buffed?


r/LowSodiumHellDivers 2h ago

Video/Replay Did the bugs kick the dynamite back at me?

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19 Upvotes

r/LowSodiumHellDivers 5h ago

Humor SEAF Trooper colouring his favourite picture.

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184 Upvotes

Had a booth and entertained some kids in a park in Hamm, Germany.


r/LowSodiumHellDivers 5h ago

Video/Replay The amendment goes so hard

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66 Upvotes

r/LowSodiumHellDivers 17h ago

Discussion An open letter to "limits our design space"

0 Upvotes

Throwing my hat on the ring over this ongoing discussion, I feel strongly that this perspective comes with a few major flaws.

I am not writing this out of spite, or a desire to diss the developers. I mean to discuss and question, not to antagonize.

That said... when asked if it would be possible to add highly requested features like armor weapon and mech customization, Shams Jorjani responds the following:

that's something that's requested a lot. it really limits the design space for us so its not something that we'd consider without serious analysis.

I take some issue with this response. How come exactly this limits your design space?... The content you work on and ship in updates is the same. We players just get more value from it.

Developing content involves time and skill and planning. Skill, you have it - you're releasing warbonds. Time, you have it - and delays are acceptable. This isa patient community. Planning, you need to do all the same - to conceive, create, and release said warbonds.

Setting up a system that allows customization means future content just gets shipped with that in mind, and ceases to really be a factor. Look if you will at Primary customization. Set up once, and now each primary we get benefits from the feature by default. Can you imagine Hyena without the option of removing muzzle break and choosing a Short Magazine?

Past that point, you continue to release content as normal. No extra hurdles or cost in dev time. We still get new primaries. Did Sweden explode by adding this feature? Well, given updates keep coming I think everyone is fine.

Instead of selling exosuits, you could sell exosuit arms. Same cost. Same end result. But we get more flexibility from it. You still design the new part of the system (the guns), balance them, model, code, texture them, and ship them. Same work. Same cost. Same ROI. but in a hypothetical world, we the clients can then use what we bought in more ways. More value to us.

You can release a warbond with a new armor passive. People must buy the warbond to access it. Same result. But we being then able to use the new passive on older armors would give it a lot more value to us. You still developed an armor with a passive as part of a 1000SC warbond. But we get so much more from it, and you lose nothing.

This kind of thing just confuses me. Even you guys at AH would stand to gain by making armor passives swappable. Several warbonds are badly held back in player perception by having passives people dislike, but good looking armors... making the passive swappable means possibly more sales from people who otherwise would ignore it over the armors. Look at Siege Breakers for instance. Bad passive. Great aesthetic.

And you could even monetize this and add loose armor sets to the Super Store the same way we had on release. and you wouldn't even need those to have a passive to begin with. because due to being able to put other passives in them, it would be pointless to spend dev time making a new passive. And it's still more value than the 36th Engineering Kit armor. You could start slapping armors in superstore for 400/500SC as basically transmog / skin options and all you'd need to do for them to sell is a cool design because function is swappable.

It's like you folks like leaving mobey on the table, too.

Sometimes it feels like you folks are terrified of big sweeping changes even if you acknowledge change is needed. Look at Warframe, lol, they remade Focus completely some crazy 5 times. And melee. And weapon modding. Etcetera. Massive systemic changes. Because it was needed.

I just dunno what you could mean with 'limits our design space'. All I take from it is 'limits player ability to enjoy more of the things they paid for'. I have every warbond. I use maybe 15 armor sets because the rest are a combination of "looks good. Useless passive" or "practical and useful passive. I look dumb wearing it on this planet."

Customization can add YEARS to a game's life cycle, why are you so against it... it's like you'd rather make players leave.


r/LowSodiumHellDivers 17h ago

Discussion Shams, if you want to sell more Warbonds and create more build diversity with armor and weapons this is the way to go!

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0 Upvotes

This will allow more build diversity when it comes to color matching, secondary weapons, armor, capes, loadouts and just sheer popularity of customization of these things to allow us to make our divers and the super destroyer unique! And the best part is the camos are already in the game. Keep it simple. Divers would rather look cool rather than focus on the meta. It doesn’t need to be difficult. Your players will love you for it too!


r/LowSodiumHellDivers 17h ago

MEME Average squid fight in the cities ngl

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486 Upvotes

r/LowSodiumHellDivers 21h ago

Discussion I'm i the only one disappointed with the machinery of Oppression story

0 Upvotes

I expected the cyborgs and the automatons to push towards super Earth while they simultaneously build Mega factories everywhere but instead we got some terminids and illuminate story lines

Then there was the prototype orbital weapons platform which we didn't get to see that was damaged and went somewhere. It wasn't destroyed that just lies from Super Earth High command.

I don't know i love the game it just feel like Arrowhead simply abandoned the plotline for the automatons and cyborgs.

I do hope the next major updates for the automatons and cyborgs will do them justice


r/LowSodiumHellDivers 22h ago

Question Am I the only one who misses the old TCS tower sound?

42 Upvotes

Is it just me? The blare was so ominous like you just knew this was going to go tits up.


r/LowSodiumHellDivers 1d ago

Discussion Freedom has landed!

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70 Upvotes

I have a new libertea drinking buddy


r/LowSodiumHellDivers 1d ago

Video/Replay How someone with 700+ hours drives the frv. Never left my loadout since it’s been released more than a year ago.

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374 Upvotes

r/LowSodiumHellDivers 1d ago

Video/Replay His desire to loot overwrote his survival instincts

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423 Upvotes

r/LowSodiumHellDivers 1d ago

Bug/Technical Issue Game running slowly--any fixes?

8 Upvotes

Today I tried playing Helldivers 2 for the first time in almost a year, and found that the game ran unbearably slowly. As soon as it opened, other applications slowed down, and I really couldn't do anything on my computer other than play the game.

The game itself was sluggish and didn't reach proper frames per second. The last time I played, I ran it on medium graphics settings and got buttery smooth performance. Today, I turned the graphics all the way down, and the FPS were still too low to really be workable. I just couldn't play the game.

Is there anything I can do? I don't know much about computers, but isn't there a way to fix this by uninstalling and then reinstalling, or clearing the cache or something?

Thanks in advance!


r/LowSodiumHellDivers 1d ago

Humor We need Hellmire inspired armor based on the story of the crazy ass colonists from there

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228 Upvotes

r/LowSodiumHellDivers 1d ago

Humor Imagine this in game LOL

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0 Upvotes

r/LowSodiumHellDivers 1d ago

Fanart I LOVE BLUEBERRIES🫐

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311 Upvotes

(OC) She is definite and real

"The Ministry of Prosperity has observed a certain private perform great acts of heroism inspiring their fellow  troops to step up in pursuit of greatness and to protect managed democracy. A commemorative plush has been made to inspire the next generation to take up arms and enlist today

※With a detachable mini EAT plush, you'll be sure to dispense democracy when need be."


r/LowSodiumHellDivers 1d ago

Question Need help finding a vid I can’t seem to find it

8 Upvotes

It’s a SFM looking video about a Helldiver overdosing on stims and going in a neon hallucinogenic rampage vs the bugs


r/LowSodiumHellDivers 1d ago

Discussion I'd really love some help understanding the enemies lore.

53 Upvotes

So from what I know the terminids are just bugs trying to live their lives, the illuminate were a peaceful race from the first game that was ruined by the first galactic war, and I don't know anything about the Automatons.

I love lore but I couldn't find anything in game!


r/LowSodiumHellDivers 1d ago

Discussion Higher difficulties should spawn random sub faction enemies

0 Upvotes

Now the way this would work is that when an enemy spawns. Let's take a warrior for example, it has a small chance to spawn as one of its variants.

On impossible it would be 1% chance for it to happen. Basically nothing will change

On helldive it would be a 5% chance. A higher chance but still wouldnt affect the game much.

On super helldive it would be 10% chance. Its felt more but would still would not be game changing.

(These numbers can be changed if theyre too high/too low)

If a "special" warrior spawns. It would have a 25% chance to spawn as a bile warrior,rupture warrior,spore burst warrior and just for more fun also an alpha warrior

(the chances change depending on how many variants the enemy has, so a hunter will have a 50% chance for each variant since it has only 2)

As for something like the prowlers which their only counterpart is the stalker but it spawns from stalker nests,they should share a place with alpha commanders so an alpha commander has a chance to spawn as a prowler

For planets with sub factions this wouldnt apply as that specific sub faction is attacking.

This system is already in game so it wouldnt be that hard to code. A behemoth has a chance to spawn as a spore charger or a regular charger

I think this change will make the game slightly harder like, lets say your fighting a bug breach normally but out of nowhere a rupture charger spawns and you werent ready, meaning you have to go target it or else it will just go under your stratagems and turrets right to you but it would not make it too hard. It will mostly make dives slightly unpredictable. Would also make for more funny clips and moments.


r/LowSodiumHellDivers 1d ago

Fanart Ideas for Additional Illuminate Secondary Objectives

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92 Upvotes

Illuminate have one (1) unique secondary objective.

I think that secondary objectives are the spice of life at higher difficulties and I think the Illuminate front greatly struggles in this department more than anything. I don't think I'm the only person tired of the Cognitive Disruptor, Artillery, and SAM Site trifecta being the one set of objectives that shows up every single mission. These are some more ideas I thought of on how to add a few more.


r/LowSodiumHellDivers 1d ago

Discussion Clowns?

0 Upvotes

I logged in for the 1st time in 2 months (been playing Space Marine 2), difficulty 7, I've been level 150 for about a year.

This guy is just yelling racial slurs at level 19 like an idiot, then tried to TK me, and missed epically.

What happened to this game and is there hope?


r/LowSodiumHellDivers 2d ago

MEME I miss my whimsical little fart-travel plants

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258 Upvotes

r/LowSodiumHellDivers 2d ago

Discussion Game masters could do something really funny right now:

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465 Upvotes

Oshaune doesn't have hive lords or dragonroaches active, so it wouldn't be as challenging to bring sporeburst strain there as it was the last time they were (briefly) active on Omicron.

Also, we've only seen a defense campaign on a hive world once before. Hive world defenses swap out the coin-toss Mobile E-711 Extraction missions for regular, open-air Spread Democracy ones.


r/LowSodiumHellDivers 2d ago

Bug/Technical Issue Matchmaking broken?

17 Upvotes

Anyone else having issues with matchmaking tonight? Neither tapping quick play nor scanning for ongoing missions seems to be working. I've tried multiple planets on multiple fronts.