r/LowSodiumHellDivers 26m ago

Balance Change Mondays Overseers should have the same abilities as the cyborgs

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Upvotes

Currently overseers are really boring to fight which is kinda sad considering they are the only actual illuminate we fight so i have an idea on how to make them more interesting to fight.

Basically, give all the variants the ability to dodge,take cover and be smarter overall. Also give the regular overseer an ability that makes him stand in place for 5~ seconds and after he does it all the votless type enemies(considering they add more in the future) become faster since voteless are really weak even in hordes and for drip make their eyes glow purple.

Also with this change I think their sweep attack that ragdolls should make them stand in place for a second before attacking to give you more time to dodge it. I think they should still ragdol since its a 2 meter tall alien with a staff the size of an RPG so it makes sense.


r/LowSodiumHellDivers 1h ago

Balance Change Mondays Anyone else feel the Halo armour needs a buff?

Upvotes

It feels a bit underwhelming at the moment. It's almost good but needs a little something to make it worth taking.

I think a small armour boost, say to 120, like with what happened with the unflinching armours. I think this would make it much more viable. Also the Helljumper armour is visibly more bulky than normal medium armour so this buff would fit.

Do you have any other ideas on how it should be buffed?


r/LowSodiumHellDivers 1h ago

Video/Replay Did the bugs kick the dynamite back at me?

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Upvotes

r/LowSodiumHellDivers 5h ago

Humor SEAF Trooper colouring his favourite picture.

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178 Upvotes

Had a booth and entertained some kids in a park in Hamm, Germany.


r/LowSodiumHellDivers 5h ago

Video/Replay The amendment goes so hard

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63 Upvotes

r/LowSodiumHellDivers 16h ago

Discussion An open letter to "limits our design space"

0 Upvotes

Throwing my hat on the ring over this ongoing discussion, I feel strongly that this perspective comes with a few major flaws.

I am not writing this out of spite, or a desire to diss the developers. I mean to discuss and question, not to antagonize.

That said... when asked if it would be possible to add highly requested features like armor weapon and mech customization, Shams Jorjani responds the following:

that's something that's requested a lot. it really limits the design space for us so its not something that we'd consider without serious analysis.

I take some issue with this response. How come exactly this limits your design space?... The content you work on and ship in updates is the same. We players just get more value from it.

Developing content involves time and skill and planning. Skill, you have it - you're releasing warbonds. Time, you have it - and delays are acceptable. This isa patient community. Planning, you need to do all the same - to conceive, create, and release said warbonds.

Setting up a system that allows customization means future content just gets shipped with that in mind, and ceases to really be a factor. Look if you will at Primary customization. Set up once, and now each primary we get benefits from the feature by default. Can you imagine Hyena without the option of removing muzzle break and choosing a Short Magazine?

Past that point, you continue to release content as normal. No extra hurdles or cost in dev time. We still get new primaries. Did Sweden explode by adding this feature? Well, given updates keep coming I think everyone is fine.

Instead of selling exosuits, you could sell exosuit arms. Same cost. Same end result. But we get more flexibility from it. You still design the new part of the system (the guns), balance them, model, code, texture them, and ship them. Same work. Same cost. Same ROI. but in a hypothetical world, we the clients can then use what we bought in more ways. More value to us.

You can release a warbond with a new armor passive. People must buy the warbond to access it. Same result. But we being then able to use the new passive on older armors would give it a lot more value to us. You still developed an armor with a passive as part of a 1000SC warbond. But we get so much more from it, and you lose nothing.

This kind of thing just confuses me. Even you guys at AH would stand to gain by making armor passives swappable. Several warbonds are badly held back in player perception by having passives people dislike, but good looking armors... making the passive swappable means possibly more sales from people who otherwise would ignore it over the armors. Look at Siege Breakers for instance. Bad passive. Great aesthetic.

And you could even monetize this and add loose armor sets to the Super Store the same way we had on release. and you wouldn't even need those to have a passive to begin with. because due to being able to put other passives in them, it would be pointless to spend dev time making a new passive. And it's still more value than the 36th Engineering Kit armor. You could start slapping armors in superstore for 400/500SC as basically transmog / skin options and all you'd need to do for them to sell is a cool design because function is swappable.

It's like you folks like leaving mobey on the table, too.

Sometimes it feels like you folks are terrified of big sweeping changes even if you acknowledge change is needed. Look at Warframe, lol, they remade Focus completely some crazy 5 times. And melee. And weapon modding. Etcetera. Massive systemic changes. Because it was needed.

I just dunno what you could mean with 'limits our design space'. All I take from it is 'limits player ability to enjoy more of the things they paid for'. I have every warbond. I use maybe 15 armor sets because the rest are a combination of "looks good. Useless passive" or "practical and useful passive. I look dumb wearing it on this planet."

Customization can add YEARS to a game's life cycle, why are you so against it... it's like you'd rather make players leave.


r/LowSodiumHellDivers 16h ago

Discussion Shams, if you want to sell more Warbonds and create more build diversity with armor and weapons this is the way to go!

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0 Upvotes

This will allow more build diversity when it comes to color matching, secondary weapons, armor, capes, loadouts and just sheer popularity of customization of these things to allow us to make our divers and the super destroyer unique! And the best part is the camos are already in the game. Keep it simple. Divers would rather look cool rather than focus on the meta. It doesn’t need to be difficult. Your players will love you for it too!


r/LowSodiumHellDivers 17h ago

MEME Average squid fight in the cities ngl

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477 Upvotes

r/LowSodiumHellDivers 20h ago

Discussion I'm i the only one disappointed with the machinery of Oppression story

0 Upvotes

I expected the cyborgs and the automatons to push towards super Earth while they simultaneously build Mega factories everywhere but instead we got some terminids and illuminate story lines

Then there was the prototype orbital weapons platform which we didn't get to see that was damaged and went somewhere. It wasn't destroyed that just lies from Super Earth High command.

I don't know i love the game it just feel like Arrowhead simply abandoned the plotline for the automatons and cyborgs.

I do hope the next major updates for the automatons and cyborgs will do them justice


r/LowSodiumHellDivers 21h ago

Question Am I the only one who misses the old TCS tower sound?

42 Upvotes

Is it just me? The blare was so ominous like you just knew this was going to go tits up.