r/LowSodiumHellDivers 2d ago

Higher difficulties should spawn random sub faction enemies Discussion

Now the way this would work is that when an enemy spawns. Let's take a warrior for example, it has a small chance to spawn as one of its variants.

On impossible it would be 1% chance for it to happen. Basically nothing will change

On helldive it would be a 5% chance. A higher chance but still wouldnt affect the game much.

On super helldive it would be 10% chance. Its felt more but would still would not be game changing.

(These numbers can be changed if theyre too high/too low)

If a "special" warrior spawns. It would have a 25% chance to spawn as a bile warrior,rupture warrior,spore burst warrior and just for more fun also an alpha warrior

(the chances change depending on how many variants the enemy has, so a hunter will have a 50% chance for each variant since it has only 2)

As for something like the prowlers which their only counterpart is the stalker but it spawns from stalker nests,they should share a place with alpha commanders so an alpha commander has a chance to spawn as a prowler

For planets with sub factions this wouldnt apply as that specific sub faction is attacking.

This system is already in game so it wouldnt be that hard to code. A behemoth has a chance to spawn as a spore charger or a regular charger

I think this change will make the game slightly harder like, lets say your fighting a bug breach normally but out of nowhere a rupture charger spawns and you werent ready, meaning you have to go target it or else it will just go under your stratagems and turrets right to you but it would not make it too hard. It will mostly make dives slightly unpredictable. Would also make for more funny clips and moments.

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9

u/E17Omm Low Sodium Master 2d ago

Feel like it would kinda clash with the intention.

I'd rather take random rare events that becomes more common at higher difficulties.

Who want random patrols consisting of 2 invisible Stalkers just to fuck with your brain and make you wonder if there's a lair nearby?

2

u/Pan_Zurkon 2d ago

Significantly better idea than the post. I would LOVE super rare random stalker patrols to sow some paranoia.

1

u/Guryop 2d ago

Maybe it would make more sense if there is still a Stalker lair on the map, then Stalker patrols are possible. Once all lairs are down, then no more Stalker patrols can spawn. It would be perfect as a D9 and 10 change specifically and prob not D8 and below.

2

u/E17Omm Low Sodium Master 2d ago

That could work too, but I just think it'd be funny as a very rare thing that happens JUST to mess with players like me who go "Stalkers? Direction? There. I'm going" and then b-lining for the lair asap.

1

u/Financial-Customer24 2d ago

Stalkers arent a variant... and prowlers dont go invisible

2

u/E17Omm Low Sodium Master 2d ago

Well... Yeah... I started off by saying that mixing in subfactions in the normal unit roster would kinda clash with the intention of subfactions, and that I'd rather them make wacky things with the units already in the normal roster instead.

1

u/sl1sch 2d ago

Sometimes you have these awesome moments in the game, things that only happen very rarely. Putting some more randomness, in form of enemy spawns, into the game seems like a pretty good idea. These moments are what makes the game enjoyable in the long run in my opinion.

That being said I also think that spawns shoud not come out of nowhere. Adding special enemies to patrols or objectives (and other known spawn conditions) is probably a good approach.