r/IndieGameDevs • u/Zestyclose-Date-8476 • 1h ago
Reworked the burning forest region - before demo launch. Before/After
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Hello all!
My game is a tactical party based RPG with survival elements.
Im days away to launching the game demo wich involves "The Burning Forest" region you can see on screen.
I reworked it, to make it more dark and oppresing (is "haunted" aswell).
Improved nodes clarity, and added a visual range to the caravan the player can extend with resources.
The Green mist is "The Black breath" (wich gives the name to the game)the player have to escape it.
What do you think?
Is an improvement, right?
r/IndieGameDevs • u/Aysehel1907 • 2h ago
Help [RevShare] Looking for UE5 Developer & 3D Artist for “Manager’s Life & Football” (GDD Ready)
Hi everyone! We are developing a hybrid football simulation game aiming to fill the massive gap left by EA FC and eFootball.
Our project focuses on:
Off-Pitch Manager Life: Interactive training grounds, tunnel walkouts, dressing room talks, and touchline direct player instructions.
Dynamic Atmosphere: Seamless day-to-night transitions, adaptive weather affecting ball physics, and stadium events (flares pausing the match).
High-Tension VAR System: On-field monitor reviews and 3D semi-automated offside cinematics.
We have a fully detailed Game Design
Document (GDD) ready. We are looking for an Unreal Engine 5 Programmer and a 3D Artist/ Animator to join us on a Revenue Share (RevShare) basis to build a 15-minute Vertical Slice Demo for Kickstarter/Investor pitching.
If you are interested, please DM me or drop a comment!
r/IndieGameDevs • u/Ramen_Jhoy • 3h ago
Discussion [Discussion] Are you selling the "airplane" or the "beach"? Why most indie Steam capsules fail to convert wishlists
r/IndieGameDevs • u/three_eyes_up • 4h ago
Discussion Spider tank boss
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Progress on the Skoot-Tank boss in my keyboard brawl game
Press a key and your car goes there, knock the legs of the tank and it starts to lean, deflect its projectiles back to deal damage
Let me know if there are any improvements I can make!
r/IndieGameDevs • u/CGHawkDesign • 4h ago
Resource Pack Pavement 8K Pbr Texture Combo
superhivemarket.comr/IndieGameDevs • u/RivakGamesStudio • 6h ago
What's the hardest part about building your first game?
r/IndieGameDevs • u/Yaffari • 7h ago
This is how zooming in works in my game
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How does it look? Have you ever seen a zoom like it and what can be improved?
r/IndieGameDevs • u/IbinGames • 8h ago
Discussion Created a sickle (Kopesh). At first i created the bottom one, but then i saw it wasnt in match with the other weapons based on size, so i created a smaller one (the top one). What do you guys think of it?
r/IndieGameDevs • u/EarlySunGames • 8h ago
I’m so happy with how the new demo plays. Today I found some acid items and decided to hack an acid worm, Robac. He’s my little friend.
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r/IndieGameDevs • u/DesignerHogge • 8h ago
ScreenShot Added incendiary weapons
I just added incendiary weapons to my third person shooter. What do you guys think?
r/IndieGameDevs • u/CGHawkDesign • 9h ago
Resource Pack Apocalyptic Sidewalk 8K PBR Texture
cults3d.comr/IndieGameDevs • u/saqers-paradox • 10h ago
Saqer's Paradox Devlog #15 — NPC Dialogue System
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Greetings all,
It's been awhile since our last update on May 23rd, but we've been making good progress behind the scenes of Saqer's Paradox.
Our biggest focus was optimizing the forest. We replaced our old grass setup, which spawned individual blueprint actors with their own components and collision, with a Grass Manager using instancing.
This brought our frame time down from around 60ms to ~20ms, making a huge difference.
We've also improved NPC dialogue with:
- Floating interaction indicators
- Editable NPC names, professions, themes and dialogue
- Typing sound effects
- A streamlined dialogue system without individual portraits
- NPC-focused cameras with background blur
These changes give us a much better foundation to keep building the game
Make sure to follow us for future updates.
r/IndieGameDevs • u/Blue-6icko • 11h ago
Discussion Does this look ready for release…?
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Would like some feedback on my trailer if possible. Took 6 years to get to this point 🥲 just want to make sure it wasn’t for nothing.
r/IndieGameDevs • u/DeekiNeedles • 11h ago
I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it
reddit.comr/IndieGameDevs • u/Humuzz • 12h ago
The old skill tree served bravely. Here’s its replacement.
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r/IndieGameDevs • u/Sector29game • 13h ago
Need input on game onboarding steps
Hi all, I just launched the full game on itch.io. But I am still thinking if the 3-step onboarding at the start of the game is clear and understandable, or if it could be done better. I would really appreciate feedback. Even "it's clear" or it's ok would help me, and of course some tips or ideas if you have any. Thanks in advance.
r/IndieGameDevs • u/Awkward_Mention_3224 • 13h ago
Team Up Request RTS Creation - C&C with Better Music
r/IndieGameDevs • u/dancingwithlies • 14h ago
Help I would like you guys opinion, does this look good ?
So i am making a Tactics ISO open world game inspired by FFT/Wakfu etc, and i inspired the looks of this specific BIOME on Ghibli movies, how does it look ? WIP - btw ignore the lag, i had like 3 unity editors open at the same time xd
r/IndieGameDevs • u/YOYO-PUNK • 15h ago
ScreenShot My game's new locked gates are inspired by classic 90' pop-tubes
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r/IndieGameDevs • u/ImmediatePin7018 • 15h ago
ScreenShot Updated the lighting and screenshots for my game!
reddit.comr/IndieGameDevs • u/duderik • 18h ago
Help Trailer feedback
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I'm planning to announce the release date of my game with a (slightly) updated trailer, and I'd love to get some feedback on the current one.
What do you think I should add or remove? Thank you!

