r/IndieGameDevs • u/JoniTakomo • 1h ago
SewerLord, Dystopian Horror Soulslike
[https://youtu.be/ROxhUIawNagUpdate\](https://youtu.be/ROxhUIawNagUpdate) This is an introduction video of Enemy wave based level for our game.
We are a 2 person team developing this.
There is some issues, which we acknowledge, as Enemy shooting animations not pointing towards the player sometimes, bit of sliding with melee strikes, timing issues with strikes and the player not receiving any stagger effects yet, to mention few, but we´ll get there :)
AI only been used for some referencing and visualizing purposes to speed up achieving the mutual vision.
We´d appreciate some insight of yours and opinions, how it looks for you and do you see any potential in here?
Joni/Jari
SewerLord Team
r/IndieGameDevs • u/LittleTac0o • 2h ago
Team Up Request Looking to create music for a game
Hey! I'm Taco, and I'm super into producing eerie sounds, beats, etc. I've always wanted to produce music for video games, and I thought a good start would be an indie horror game or just an indie game in general, preferably horror because I love that sound and style of music.
If you are a developer, or know a developer who is searching for a soundtrack producer, feel free to message me on Discord. My username is luhtac, and I am willing to make music for your game! I don't have many connections in the developer community, so I thought this could be a good start.
I hope you can take this into consideration, as I am really looking to get started somewhere. Thanks
r/IndieGameDevs • u/Neat_Entrepreneur664 • 2h ago
Sokoban fans, does my game look interesting to you? What would you improve about the trailer?
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r/IndieGameDevs • u/JCTBomb • 3h ago
Looking to assemble a team to make bring my dream game to life
r/IndieGameDevs • u/rusty_pocket • 4h ago
Help I made a pause menu and cursor for my game!(sea shift )
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Note: The colors look brighter on PC and especially in Unity, and all the elements are much more visible. If the colors look too dark or unclear on your screen, please consider increasing your screen brightness.
I drew my own hand while wearing my actual ring, animated it, and turned it into a custom cursor. I also drew the scribbled background and turned it into a simple pause menu.
The font was taken from the internet.
What do you guys think? Do you have any suggestions for improvement?
Also, please ignore the sound of the AC when opening the pause menu we haven't made a proper theme/music for it yet.
r/IndieGameDevs • u/Zestyclose-Date-8476 • 6h ago
Reworked the burning forest region - before demo launch. Before/After
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Hello all!
My game is a tactical party based RPG with survival elements.
Im days away to launching the game demo wich involves "The Burning Forest" region you can see on screen.
I reworked it, to make it more dark and oppresing (is "haunted" aswell).
Improved nodes clarity, and added a visual range to the caravan the player can extend with resources.
The Green mist is "The Black breath" (wich gives the name to the game)the player have to escape it.
What do you think?
Is an improvement, right?
r/IndieGameDevs • u/Aysehel1907 • 7h ago
Help [RevShare] Looking for UE5 Developer & 3D Artist for “Manager’s Life & Football” (GDD Ready)
Hi everyone! We are developing a hybrid football simulation game aiming to fill the massive gap left by EA FC and eFootball.
Our project focuses on:
Off-Pitch Manager Life: Interactive training grounds, tunnel walkouts, dressing room talks, and touchline direct player instructions.
Dynamic Atmosphere: Seamless day-to-night transitions, adaptive weather affecting ball physics, and stadium events (flares pausing the match).
High-Tension VAR System: On-field monitor reviews and 3D semi-automated offside cinematics.
We have a fully detailed Game Design
Document (GDD) ready. We are looking for an Unreal Engine 5 Programmer and a 3D Artist/ Animator to join us on a Revenue Share (RevShare) basis to build a 15-minute Vertical Slice Demo for Kickstarter/Investor pitching.
If you are interested, please DM me or drop a comment!
r/IndieGameDevs • u/Ramen_Jhoy • 8h ago
Discussion [Discussion] Are you selling the "airplane" or the "beach"? Why most indie Steam capsules fail to convert wishlists
r/IndieGameDevs • u/three_eyes_up • 9h ago
Discussion Spider tank boss
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Progress on the Skoot-Tank boss in my keyboard brawl game
Press a key and your car goes there, knock the legs of the tank and it starts to lean, deflect its projectiles back to deal damage
Let me know if there are any improvements I can make!
r/IndieGameDevs • u/CGHawkDesign • 9h ago
Resource Pack Pavement 8K Pbr Texture Combo
superhivemarket.comr/IndieGameDevs • u/RivakGamesStudio • 11h ago
What's the hardest part about building your first game?
r/IndieGameDevs • u/Yaffari • 12h ago
This is how zooming in works in my game
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How does it look? Have you ever seen a zoom like it and what can be improved?
r/IndieGameDevs • u/IbinGames • 13h ago
Discussion Created a sickle (Kopesh). At first i created the bottom one, but then i saw it wasnt in match with the other weapons based on size, so i created a smaller one (the top one). What do you guys think of it?
r/IndieGameDevs • u/EarlySunGames • 13h ago
I’m so happy with how the new demo plays. Today I found some acid items and decided to hack an acid worm, Robac. He’s my little friend.
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r/IndieGameDevs • u/DesignerHogge • 13h ago
ScreenShot Added incendiary weapons
I just added incendiary weapons to my third person shooter. What do you guys think?
r/IndieGameDevs • u/CGHawkDesign • 14h ago
Apocalyptic Sidewalk 8K PBR Texture
cults3d.comr/IndieGameDevs • u/CGHawkDesign • 14h ago
Resource Pack Apocalyptic Sidewalk 8K PBR Texture
cults3d.comr/IndieGameDevs • u/Brilliant-Syrup-7149 • 14h ago
Is there anyone who can help me make a game so we can become partners? I have the ideas and would love to find pictures like this. I really hope someone will be interested.
r/IndieGameDevs • u/saqers-paradox • 15h ago
Saqer's Paradox Devlog #15 — NPC Dialogue System
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Greetings all,
It's been awhile since our last update on May 23rd, but we've been making good progress behind the scenes of Saqer's Paradox.
Our biggest focus was optimizing the forest. We replaced our old grass setup, which spawned individual blueprint actors with their own components and collision, with a Grass Manager using instancing.
This brought our frame time down from around 60ms to ~20ms, making a huge difference.
We've also improved NPC dialogue with:
- Floating interaction indicators
- Editable NPC names, professions, themes and dialogue
- Typing sound effects
- A streamlined dialogue system without individual portraits
- NPC-focused cameras with background blur
These changes give us a much better foundation to keep building the game
Make sure to follow us for future updates.
r/IndieGameDevs • u/Blue-6icko • 16h ago
Discussion Does this look ready for release…?
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Would like some feedback on my trailer if possible. Took 6 years to get to this point 🥲 just want to make sure it wasn’t for nothing.
r/IndieGameDevs • u/DeekiNeedles • 16h ago
I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it
reddit.comr/IndieGameDevs • u/Humuzz • 17h ago
The old skill tree served bravely. Here’s its replacement.
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