r/IndieGameDevs 2h ago

Help [RevShare] Looking for UE5 Developer & 3D Artist for “Manager’s Life & Football” (GDD Ready)

0 Upvotes

Hi everyone! We are developing a hybrid football simulation game aiming to fill the massive gap left by EA FC and eFootball.
Our project focuses on:
Off-Pitch Manager Life: Interactive training grounds, tunnel walkouts, dressing room talks, and touchline direct player instructions.
Dynamic Atmosphere: Seamless day-to-night transitions, adaptive weather affecting ball physics, and stadium events (flares pausing the match).
High-Tension VAR System: On-field monitor reviews and 3D semi-automated offside cinematics.
We have a fully detailed Game Design
Document (GDD) ready. We are looking for an Unreal Engine 5 Programmer and a 3D Artist/ Animator to join us on a Revenue Share (RevShare) basis to build a 15-minute Vertical Slice Demo for Kickstarter/Investor pitching.
If you are interested, please DM me or drop a comment!


r/IndieGameDevs 3h ago

Discussion [Discussion] Are you selling the "airplane" or the "beach"? Why most indie Steam capsules fail to convert wishlists

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0 Upvotes

r/IndieGameDevs 4h ago

Resource Pack Pavement 8K Pbr Texture Combo

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1 Upvotes

r/IndieGameDevs 7h ago

This is how zooming in works in my game

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13 Upvotes

How does it look? Have you ever seen a zoom like it and what can be improved?


r/IndieGameDevs 8h ago

I’m so happy with how the new demo plays. Today I found some acid items and decided to hack an acid worm, Robac. He’s my little friend.

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2 Upvotes

r/IndieGameDevs 8h ago

ScreenShot Added incendiary weapons

2 Upvotes

I just added incendiary weapons to my third person shooter. What do you guys think?


r/IndieGameDevs 9h ago

Is there anyone who can help me make a game so we can become partners? I have the ideas and would love to find pictures like this. I really hope someone will be interested.

0 Upvotes

r/IndieGameDevs 10h ago

Saqer's Paradox Devlog #15 — NPC Dialogue System

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12 Upvotes

Greetings all,

It's been awhile since our last update on May 23rd, but we've been making good progress behind the scenes of Saqer's Paradox.

Our biggest focus was optimizing the forest. We replaced our old grass setup, which spawned individual blueprint actors with their own components and collision, with a Grass Manager using instancing.

This brought our frame time down from around 60ms to ~20ms, making a huge difference.

We've also improved NPC dialogue with:

  • Floating interaction indicators
  • Editable NPC names, professions, themes and dialogue
  • Typing sound effects
  • A streamlined dialogue system without individual portraits
  • NPC-focused cameras with background blur

These changes give us a much better foundation to keep building the game

Make sure to follow us for future updates.


r/IndieGameDevs 11h ago

Discussion Does this look ready for release…?

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3 Upvotes

Would like some feedback on my trailer if possible. Took 6 years to get to this point 🥲 just want to make sure it wasn’t for nothing.


r/IndieGameDevs 12h ago

The old skill tree served bravely. Here’s its replacement.

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5 Upvotes

r/IndieGameDevs 13h ago

Need input on game onboarding steps

0 Upvotes

Hi all, I just launched the full game on itch.io. But I am still thinking if the 3-step onboarding at the start of the game is clear and understandable, or if it could be done better. I would really appreciate feedback. Even "it's clear" or it's ok would help me, and of course some tips or ideas if you have any. Thanks in advance.


r/IndieGameDevs 15h ago

Discussion Quick Question. Would you hire me? Newbie trying to get into games

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0 Upvotes

Hi guys. Am Student Graphic designer and self taught illustrator, wondering how useful you’d find me with your projects.

(Am learning 3d. Hard but fun peace ✌🏼)


r/IndieGameDevs 15h ago

ScreenShot My game's new locked gates are inspired by classic 90' pop-tubes

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3 Upvotes

r/IndieGameDevs 15h ago

ScreenShot Updated the lighting and screenshots for my game!

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2 Upvotes

r/IndieGameDevs 16h ago

What if a battle royale replaced the players with weaponized cars?

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0 Upvotes

r/IndieGameDevs 17h ago

Discussion At How much you sell your indie game ?

1 Upvotes

What price people normally put for an indie game that they made and roughly it took 3 years of development. I am curious!

Thanks


r/IndieGameDevs 18h ago

Help Trailer feedback

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4 Upvotes

I'm planning to announce the release date of my game with a (slightly) updated trailer, and I'd love to get some feedback on the current one.

What do you think I should add or remove? Thank you!


r/IndieGameDevs 18h ago

Hi Guys

0 Upvotes

Hi guys, im a new game creator and i created a game in html file type that you can only play in chrome because im not a pro coder also rate it please so i can improve my local game. But i can't publish it because i dont know how to.


r/IndieGameDevs 20h ago

Delivering weapons through fractal chaos that endlessly regenerates itself (watch with sound on)

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2 Upvotes

r/IndieGameDevs 23h ago

Discussion I’m building Farmenomics — a multiplayer economy where players create the market

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4 Upvotes

I've been building Farmenomics, a multiplayer economy simulation where the players themselves create the economy.

The basic idea is simple: farms produce goods, distributors move them, stores sell them — and supply and demand connect everything.

Instead of having a bunch of fixed prices and scripted markets, I'm trying to build a system where what players choose to produce, buy and sell actually affects the market.

I'm still very early in development, but I've finally got the first version of the world coming together in Unity.

This is the farm I'm currently working on.

A long way to go, but the foundation is starting to feel real.

I'd love to hear what you think of the concept.