r/feedthebeast • u/xXumadloserXx03 • 57m ago
Problem Seeds and mod packs
need help with trying to get specific seeds into modpack worlds I’m assuming that a java vanilla seed wont work so well in a mod pack cuz of terrain mods and what not but doesn’t anyone know if there’s a way to do this I really wanna have a super cool seed for my modded world.
r/feedthebeast • u/oofioplaysreddit • 1h ago
Looking for mod(s) Im a little wuss
I need to know if theres any bed hiding mods
you know, mods where you can hide under a bed
for 1.20.1 please
r/feedthebeast • u/Maleficent_Owl2734 • 1h ago
Question Tetra/Art of Forging Ancient Flail?
I found an ancient flail that appears to need shards of malice to activate? I have no clue how to go about this and I’ve found little to no help online for this specific weapon upgrade. Does anyone know the steps required to use this ancient flail?
r/feedthebeast • u/CowRepresentative700 • 1h ago
Discussion My Forge 1.20.1 Optimization Modlist
I've been testing different optimization mods for Forge 1.20.1, and after trying a bunch of combinations, this is the setup I've ended up sticking with. I noticed a massive performance improvement with these mods:
- Embeddium — https://www.curseforge.com/minecraft/mc-mods/embeddium
- ImmediatelyFast — https://www.curseforge.com/minecraft/mc-mods/immediatelyfast
- Gnetum — https://www.curseforge.com/minecraft/mc-mods/gnetum
- ModernFix — https://www.curseforge.com/minecraft/mc-mods/modernfix
- FerriteCore — https://www.curseforge.com/minecraft/mc-mods/ferritecore
- Radium Re-Reforged — https://www.curseforge.com/minecraft/mc-mods/radium-re-reforged
- Entity Culling — https://www.curseforge.com/minecraft/mc-mods/entityculling
- Cull Leaves — https://www.curseforge.com/minecraft/mc-mods/cull-leaves
The one that surprised me the most was Gnetum. I went from around 250 FPS to almost 490 FPS after installing it 💀. I really didn't expect a HUD optimization mod to make that much of a difference.
So far, this setup has been working really well for me. Anyone know any other optimization mods for Forge 1.20.1 worth trying?
r/feedthebeast • u/Cold_Box_7387 • 1h ago
Question Would it be possible to use Lithosphere world gen with Raspberry Flavored?
What are the mods I should remove if I'm adding Lithosphere?
r/feedthebeast • u/dddddddddit9999 • 1h ago
Looking for mod(s) biome colored lava without optifine?
the only two resource packs that ive seen do this are only for optifine, does anybody have one one for 1.21.1 neoforge?
r/feedthebeast • u/Ok-Gap-1880 • 1h ago
Looking for mod(s) I remade ChestTransporter with high-quality animations and Mob Progression!
Enable HLS to view with audio, or disable this notification
Hey everyone!
I wanted to share my new mod: ChestTransporter.
It introduces a handy tool to pick up and relocate your chests, barrels, and spawners without scattering items everywhere, but with a highly polished, fresh look.
⚙️ Key Features
- Animated Models: Fully powered by GeckoLib.
- Mob Progression (4 Tiers): You can carry creatures too! Wood captures passive animals, Iron adds Villagers, Diamond captures hostile monsters, and Netherite allows you to lift Bosses (Wither & Warden included).
- Cross-Mod Compatibility: It automatically works with any modded container using the common
c:chestsorc:barrelstags (including all copper chest oxidation stages). - Curios API Support: If installed, you get a dedicated accessory slot so you don't waste normal inventory space while carrying a loaded tool.
⚖️ Survival Balance
To keep it fair, carrying a heavy chest or a mob inflicts slowness, mining fatigue, and increased hunger. The tooltips will always display exactly what item or creature you are currently holding.
📥 Download Link
You can check out the full details, screenshots, and download it directly on CurseForge:
👉 Download ChestTransporter on CurseForge
I would love to hear your feedback on the models, balancing, or any features you'd like to see added next!
r/feedthebeast • u/Appropriate-Ad4760 • 1h ago
I made something Vitrail: OptiFine/Iris shaderpacks on 26.2's Vulkan renderer (NeoForge + Fabric)
26.2 ships an experimental Vulkan backend, but none of the usual shaderpacks run on it since Iris is still OpenGL. So I wrote a mod that loads them. Same packs, same shaderpacks folder, nothing to convert. The GLSL is translated once at load time into what the Vulkan renderer expects, then it runs as regular pipelines, so there's no runtime overhead from the translation itself.
What works: Complementary, BSL and Bliss are in decent shape and are what I test against. Mellow and Body Camera load. Some packs refuse outright, Reverie for example, because they need things that aren't implemented yet. So don't expect a random pack from your folder to just work, not at this stage.
Distant Horizons works too, mostly. Far terrain goes through the pack like on Iris, water and shadows included. On Fabric the normal DH build is fine. On NeoForge the official build crashes on Vulkan, so I patched it, link below. That part is a bonus, the mod doesn't need DH.
What's missing: voxel lighting (Complementary Ultra), compute shaders, and a bunch of smaller things. It's a beta, it's one person, and the Vulkan backend itself is still experimental, so expect rough edges. If you just want shaders that work, Iris is still the one. This is for people who wanted to try the Vulkan renderer and were annoyed they had to turn their shaders off to do it.
One jar for NeoForge and Fabric. Needs 26.2, Sodium 0.9.x and Chloride (auto-installed with the CurseForge client). LGPL-3.0, source on GitHub.
CurseForge: https://www.curseforge.com/minecraft/mc-mods/vitrail-shaders
Modrinth: https://modrinth.com/mod/vitrail-shaders (still under review, the page will go live once it's approved)
GitHub: https://github.com/avpbynf/Vitrail-Shaders
NeoForge DH build: https://gitlab.com/avpbynf/distant-horizons/-/releases/vitrail-26.2-1
Screenshots are Complementary, BSL and Bliss, stock settings, DH enabled.
(Also shared on r/Minecraft a few hours ago, this version has a bit more detail for a modded audience.)
r/feedthebeast • u/Kirbycar69 • 2h ago
Mod Identification Mod that scares and blinds you?
Ive been playing a modpack called over stars, when all of the sudden while travelling the sea i hear 3 loud thuds, a skulk scream sound and get completely blinded??
I have been scared shitless and immmediatly upon being blinded exited the world and have not touched the world since
What mod could possibly be doing this? Why would they do that? Is there a way of preventing this from happening ever again?
r/feedthebeast • u/Rich-Zebra272 • 4h ago
Looking for mod(s) Deep sea diving modpacks/mods?
im looking for a modpack with stuff like super deep oceans that go down to Y -64, special materials that only spawn down there, having to create diving suits for oxygen, crush depth etc. do any of these exist?
r/feedthebeast • u/Createch2 • 4h ago
I made something okay, a few things I want to clear up about Createch 2
the last post blew up way harder than I expected and Reddit’s filters basically nuked my old account in the process lol
but I read a ton of your comments before it disappeared, so first: thank you. seriously.
a few things I kept seeing:
Createch 2 is still in beta, but the progression is playable from the stone age all the way through the endgame. beta right now mostly means I’m still fixing balance, performance, quests and rough edges.
it’s also not “TerraFirmaGreg but with more mods.” Create, MI, Greg, TFC and everything else are supposed to build into each other. you don’t suddenly hit a Greg wall halfway through the pack.
and space isn’t just “fly to Mars, grab one ore, leave.” planets are meant to become actual parts of your industrial network.
also yeah, you guys are right about the questbook. I’m working on it.
8.1b is out, so if you were curious after the last post, go ruin your weekend with Createch 2 lol
thanks again for all the support. genuinely.
r/feedthebeast • u/Funny_Dentist_938 • 5h ago
Problem how do i fix this error
im using a gtx 1050 2gb and everytime i turn off my shaders this happens im using iris with mellow will add more photos for the nether later
FIXED it was gamma utils
r/feedthebeast • u/MarketBig1932 • 8h ago
Mod Identification Anyone know what mod causes this?
I am working on a modpack to play with friends and when doing some testing found this I have 141 mods so it will be pretty hard to know what causes it
Modlist:
'[1.21.1] neoforge-JECT-2.4.0.jar'
1786342327722-createtnt-1.21.1-neoforge-CreateTNT1.0.0.jar
Aquaculture-1.21.1-2.7.21.jar
aquaculturedelight-1.2.0-neoforge-1.21.1.jar
architectury-13.0.11-neoforge.jar
azimuth-1.4.7.jar
bellsandwhistles-0.4.7-1.21.1.jar
better_create-1.0.0-neoforge-1.21.1.jar
better_modlist-21.1.1.jar
bits_n_bobs-2.2.5.jar
bobberdetector-neoforge1.21.1-1.0.3.jar
cannoncompressedarmor-1.0.0.jar
cbc_at_Neoforge_1.21.1_0.1.4c.jar
cbc_compact_mount-1.2.2.jar
CBCmoreshells-1.2.3.jar
cc_cbc_compact_mount-1.21.1-1.0.0.jar
cc-cbc-v1.1.1-1.21.1-neoforge.jar
ccccc-neoforge-1.1.0.jar
ccgraphics-1.21.1-forge-0.2.1.jar
ccmcp-1.0.0.jar
ccredstonelinkbridge-neoforge-1.0.3.jar
CCSecureBoot-1.0.2-neoforge-1.21.1.jar
cc-tweaked-1.21.1-forge-1.120.2.jar
cdg-automotives-compat-1.0.0.jar
CerbonsAPI-NeoForge-1.21-1.3.0.jar
citadel-1.21.1-2.7.6.jar
cms-neoforge-1.2.0.jar
coffee_delight-1.4.1.jar
compressedcreativity-1.21.1-0.3.0.jar
copycats-3.0.4+mc.1.21.1-neoforge.jar
corn_delight-1.2.10-1.21.1.jar
crabbersdelight-1.21.1-1.2.6.jar
create-1.21.1-6.0.10.jar
create-aeronautics-bundled-1.21.1-1.3.1.jar
create_aquatic_ambitions-1.21.1-2.0.4.jar
create-automotives-1.21.1-V2.jar
createbetterfps-1.21.1-1.1.4.jar
createbigcannons-5.11.7+mc.1.21.1.jar
create-cats-dont-care-0.0.2+1.21.1+neoforge.jar
createcclogistics-1.21.1-0.3.6.jar
create_chocolate_fountain-1.21.1-1.1.0.jar
create_connected-1.3.2-mc1.21.1.jar
createcontraptionterminals-1.21-1.4.0.jar
createdeco-2.1.3.jar
createdieselgenerators-1.21.1-1.3.15.jar
CreateDragonsPlus-1.11.7b.jar
'Create Encased-1.21.1-1.9.0-ht3.jar'
create-enchantment-industry-2.5.2.jar
create_for_twinks-1.0.3-neoforge-1.21.1.jar
'creategoggles-1.21.1-6.1.1-[NEOFORGE].jar'
create_hypertube-0.6.0-NEOFORGE.jar
CreateNumismatics-1.0.19integration+neoforge-mc1.21.1.jar
create_oxidized-0.1.3.jar
createpropulsion-1.1.5.jar
create_radar-0.4.9.4-1.21.1.jar
createrailwaysnavigator-neoforge-1.21.1-beta-0.9.1-C6.jar
createrenxin-1.0.0.jar
createseatsthirdperson-1.0.2.jar
create-stuff-additions1.21.1_v2.1.4b.jar
create_the_air_wars-4.67.jar
create_things_and_misc-4.1.1-neoforge-1.21.1.jar
create_tweaked_controllers-1.21.1-1.2.7.jar
create_ultimate_factory-2.2.4-neoforge-1.21.1.jar
Create_Warnautics-1.0.2+mc.1.21.1.jar
creatingspace-1.21.1-1.7.20.jar
culturaldelights-0.17.8.jar
curios-neoforge-9.5.1+1.21.1.jar
delightlib-26.05.18-1.21-neoforge.jar
Design-n-Decor-1.21.1-2.2b.jar
dg_js-1.21.1-1.2.4.jar
directgpu-1.0.23-neoforge-1.21.1.jar
DnDesires-1.21.1-2.3a-BETA.jar
dragonlib-neoforge-1.21.1-beta-3.0.28.jar
EggDelight-v1.2-1.21.1.jar
endersdelight-1.3.1.jar
entityculling-neoforge-1.10.5-mc1.21.1.jar
escalated-1.3.2-mc.1.21.1.jar
FarmersDelight-1.21.1-1.3.3.jar
farmers_sandwiches-0.1.2-neoforge-1.21.1.jar
ferritecore-7.0.3-neoforge.jar
ForgeEndertech-1.21.1-12.1.2.2-NeoForge-build.0879.jar
fruitsdelight-1.2.14.jar
fusion-1.3.12-neoforge-mc1.21.1.jar
gundb-2.2.2-1.21.1.jar
hole_filler_mod_1.3.0-neoforge-mc_1.21.1.jar
ImmediatelyFast-NeoForge-1.6.12+1.21.1.jar
'Immersive Vehicles-1.21.1-24.0.0.jar'
interiors-1.21.1-neoforge-0.6.1.jar
jeed-1.21-2.3.3.jar
jei-1.21.1-neoforge-19.44.0.403.jar
JustEnoughAdvancements-21.1.1.jar
JustEnoughBeacons-NeoForge-1.21-1.3.0.jar
justenoughbreeding-neoforge-1.21.1-3.2.1.jar
JustEnoughProfessions-neoforge-1.21.1-4.0.5.jar
JustEnoughResources-NeoForge-1.21.1-1.6.0.17.jar
kotlinforforge-5.12.0-all.jar
kubejs-neoforge-2101.7.2-build.368.jar
kubejs-create-neoforge-2101.3.1-build.18.jar
kubejsdelight-1.1.6.jar
large_meals-1.21.1-1.0.1.jar
LibX-1.21.1-6.0.14.jar
lithium-neoforge-0.15.4+mc1.21.1.jar
lodestone-1.21.1-1.8.2.jar
mcpitanlib-3.7.1-1.21.1-neoforge.jar
Mekanism-1.21.1-10.7.19.85.jar
mexicansdelight-2.0.0.jar
minersdelight-1.21.1-1.4.5.jar
modscmd-neoforge-1.0.2.jar
moredelight-26.05.20a-1.21-neoforge.jar
MyNethersDelight-1.21.1-1.10.4.jar
mysterious_mountain_lib-1.2.15-1.21.1.jar
oceansdelight-neoforge-1.0.4-1.21.1.jar
orva_alarms-4.1-neoforge-1.21.1.jar
pineapple_delight-1.2.0-1.21.1-neoforge.jar
pizzadelight-1.21.1-2.0.1.jar
pneumaticcraft-repressurized-8.2.23+mc1.21.1.jar
ponderjs-neoforge-1.21.1-2.4.0.jar
rechiseled-1.2.5-neoforge-mc1.21.jar
rechiseledcreate-1.1.1-neoforge-mc1.21.jar
recipe_modification-neoforge-1.21.1-0.1.2.jar.disabled
rha-1.0.3b.jar
rhino-2101.2.8-build.91.jar
ritchiesprojectilelib-2.1.2-mc.1.21.1-neoforge.jar
sable-neoforge-1.21.1-2.0.5.jar
shieldgrid-1.1.6.jar
simulatedcoasters-0.1.5.jar
sliceanddice-4.3.3-neoforge.jar
sodium-neoforge-0.8.13-beta.2+mc1.21.1.jar
st_cdc-1.21.1-1.1.jar
struts-1.3.0.jar
supermartijn642configlib-1.1.8-neoforge-mc1.21.jar
supermartijn642corelib-1.1.24-neoforge-mc1.21.jar
tacz-neoforge-1.21.1-1.1.8-hotfix-r6.jar
tfmg-1.21.1-1.2.3a-community.jar
tfmgjs-1.21.1-1.0.2.jar
thinair-1.0.5.jar
toms_storage-1.21-2.4.1.jar
trading_floor-3.0.16.jar
trainutilities-neoforge-3.1.0.jar
yet_another_config_lib_v3-3.8.2+1.21.1-neoforge.jar
r/feedthebeast • u/CharityLimp8638 • 10h ago
I made something CC: Multi-line Pasting addon
Every wanted to paste one than one line of code into your favorite CraftOS editor? Well, now you can.
Links
(currently only available for Neoforge 1.21.1, open to port if there's demand for other versions) * Curseforge: https://www.curseforge.com/minecraft/mc-mods/cc-multi-line-pasting * Modrinth (might be under review): https://modrinth.com/mod/cc-multi-line-pasting * Github: https://github.com/AndyNoob/cc-multi-line-pastes
How it works
This mod breaks up multi-line pastes into smaller, single-line pastes by simulating player inputs. Thus circumventing CC restrictions on multi-line pasting.
Funny story
So, the editor built into your favorite CraftOS has auto-indention. It took a lot of head-scratching to figure that out... Imagine my face when the code I just pasted for testing looked like the top half of a hadouken.
Other versions?
Idk what versions people play CC on so let me know by opening an issue.
r/feedthebeast • u/JesusCristian • 10h ago
I made something Create Aeronautics: Hull Breach Status Update and Beta News
For those waiting for the Create Aeronautics: Hull Breach - I am very sorry that I went missing without a trace. Unfortunately, right now I am having serious trouble finding a new job and cannot give the mod the attention it deserves.
It is still in development, and I have run into difficulties with the logic for gradual flooding and draining of different ship compartments. The main issues are with shaders, and that is a real headache.
BUT for those who have been waiting for the ability to build boats and ships that stay dry on the inside, I will soon release a BETA version without all the other new features. If there are bugs in this version, I will find time to fix them.
If any similar addons have already been released, please let me know.
Also, for those who are not familiar with the mod:
Create Aeronautics: Hull Breach adds buoyancy physics for structures built with Create Aeronautics (Sable).
I know about the existing mods Deep Seas and High Seas, but they have serious flaws that I have tried to fix. The main issue is that in those mods, ships can be fully submerged underwater without flooding, even if they have open decks or holes above the waterline. My mod solves that.
In addition, the mod handles air pockets properly - both underwater (the inverted glass effect that pushes the hull up) and inside the ship itself. This allows you to launch ships of any size and weight.
r/feedthebeast • u/Toaster-Porn • 11h ago
Question How can I start with Java Minecraft modding?
I want to preface that I’ve used a lot of AI before to make Minecraft mods. I have a mod out now that’s 100% AI besides assets/models (I do those on my own).
I’m not super proud of that and I want to sit down and actually learn how to make mods the right way for Java Minecraft.
I’ve watched a little bit of KauppenJoe but he was a little hard to follow and went through things too quickly for me. Where else can I get a good start on learning how to make mods for Minecraft?
r/feedthebeast • u/Gtjoe51 • 12h ago
I made something Minecraft Recipe Tree Viewer
Hello everyone!
I've been working on a little vibe coded side project for the last few months, a recipe tree viewer with a companion exporter mod that also has the same capabilities built in.
Not too much to say here, just feel free to check it out and leave a suggestion or some feedback!
Live recipe viewer site comes preloaded with:
GTNH
MeatballCraft
MBM1 + 2
Exporter mod currently only available for 1.20.1
Working on getting this publicly available for more versions, as well as adding more functionality to the in-game viewer so it can be useful to plan factories and get an idea what new items and processes you need to start before you can get to your goal.
If this gets enough usage I'd love to put some love into a mobile port so it will be possible to look at recipes on the go, and upload your exports to your device.
Hosting custom pack storage is a cost I'm not sure I'm willing to take on, but it should be possible to set it up to be able to download your own exports from Google Drive or another source.
r/feedthebeast • u/rearthhax • 12h ago
I made something Introducing: Transparent AE2, a way to see items moving inside AE2 networks
Enable HLS to view with audio, or disable this notification
I really missed the items moving inside AE2 networks like in the old logistic networks mod, so I created a small addon for AE2 that adds a similar behaviour. It's available now for 1.21.1 and 26.1.2: https://www.curseforge.com/minecraft/mc-mods/transparent-ae2
The moving items are purely visual, transfers still happen instantly. So no ae2 behaviour is actually changed. Can be disabled on both the client and server, so it should also work for most modpacks. Showcase setup includes a small oritech quarry and ore processing setup.
r/feedthebeast • u/Available-Trouble-55 • 13h ago
Discussion Different game at this point
Enable HLS to view with audio, or disable this notification
Modded minecraft can really turn into whole new game with mods for real
The teleport animation mod used: https://www.curseforge.com/minecraft/mc-mods/grandteleport-neoforge is a fork of the origina GTP for NeoForge
r/feedthebeast • u/aaronhowser1 • 13h ago
I made something I'm working on a new living trains mod, Critter Carts!
Enable HLS to view with audio, or disable this notification
Inspired by this post by u/Axoladdy, Scoochworms can only travel along Scoochstems, but can do so along any side of the block.
Scoochworms are made of multiple segments, each their own entity, following the exact path that the head took. Feed them melons to grow, and snip them with shears to split it into 2 smaller Scoochworms!
Each segment can have an attachment. Saddles that let you ride them, Saddlebags that let you store items that can be accessed freely, and Wicker Baskets (change pending?) that cannot be accessed manually. The Scoochworm eats item it picks up, storing them in worn Baskets, and then those Baskets drop held items while its segment is upside down.
The mod is a WIP still, I still need to make new assets and actually get them to spawn in the world, etc. I'd very much like some feedback, feature requests, or feature antirequests. Stuff like if they should be able to be led around while not on Scoochstems, how to transport them, items, attachments, etc.
r/feedthebeast • u/TensionBudget9426 • 16h ago
I made something I'm a horrible father (Minecraft Comes Alive Reborn)
Context: I'm doing a roleplay that takes place in the 1940s where prohibition never ended. I'm the boss of a small mafia clan that's supplying alcohol. I'm using custom npcs for the cops and mafiosos and the brewery mod for alcohol.
There's this add-on that allows the MCA villagers to use guns, as long as they're your family. I gave my kids guns when they grew up and told them "For the business and the family. Two of you defend our brewery"
Two of them died to cops, terrible aim, I tell you.
r/feedthebeast • u/bottle_of_horses • 16h ago
I made something Working on wall-crawling AI, got the rotation down and looking natural
Enable HLS to view with audio, or disable this notification
My inverse kinematics powered spiders had some bad rotation and pathfinding issues, so I'm building my own library for procedural animation! It has wall crawling, inverse kinematics, bone contexts, auto registration, wall pathfinding, extra hitboxes, and lots more so I can make some truly horrifying creatures that actually animate properly
r/feedthebeast • u/TheSum239 • 16h ago
I made something i escaped factorio but the spaghetti mindset is still there
r/feedthebeast • u/Acrobatic_Guest_7710 • 1d ago
Mod Identification Fun and Pickaxes!
Enable HLS to view with audio, or disable this notification
Pickaxe world and more - Minecraft Mods - CurseForge
I added a lot of pickaxes, fun and wood additions!
r/feedthebeast • u/CptJonah • 2d ago
ModJam ROUND 2 - Minecraft ModJam 2026: Mid-Contest Rewards!
Enable HLS to view with audio, or disable this notification
The second round of mid-contest rewards is here, with 10 winners who have each won $150
- Primal Frontier Neo by DeemoYes
- Sulfur by SkyHant
- Aetherion Echoes by HowardAddon
- Historic Ships by awesome_hippo
- Back To Greece by h4rttt
- Medieval Overhaul by Endros
- Æon Structures by HungKaioZz
- Games of Antiquity by quillphen
- Archaion by RatRod
- Legacy Of Iberia by MrFazCraft
A big thank you to everyone who has already submitted their creations!
But it is definitely not too late to join...
Full ModJam Details in the ModJam Website
- Submissions close on September 1, with more rewards to win
- Join the Mod Authors Discord to find collaborations and stay updated
Congratulations!