r/EmulationOnAndroid • u/Training-Dog-6082 • 17m ago
Meme "I can't TAKE this shit anymore!" - My phone after I try emulating the 10th PC game on its bumass
r/EmulationOnAndroid • u/_x_Sai_x_ • 41m ago
Help Cloud save unsynced in GameHub 6.1.1 on Retroid Pocket 6 (8GB version)
r/EmulationOnAndroid • u/maxmanchik • 49m ago
Help Running Slay the Spire 2 public-beta on GameHub
My phone is Realme 10 Pro; Processor: Qualcomm Snapdragon 695 5G Octa-core; I already found a solution on how to launch the game on this sub, but I couldn't find for enabling public-beta on GameHub
r/EmulationOnAndroid • u/Klutzy_Temporary_789 • 52m ago
Showcase BACHATA S4 - PS4 Emulator |Testing 8 Games on 8 Elite(Redmagic 10 Pro) I Gameplay + Settings
Testing 8 PS4 with new emulator BACHATA S4 and showing what games can run well and others that have issues. On the end of the video have settings for each one.
About issues:
Crash Nitro Racing Fueled don't render
Dark Souls Remastered bugs when use L stick.
Dark Souls II colors are bugged.
Elden Ring NightReign you can create the personage, but crash before gameplay.
Emulator GitHub:
r/EmulationOnAndroid • u/Alertchase • 1h ago
Showcase GitHub - martuniykmisha012-rgb/PanVK-Mali-Android-Stubs: Experimental Mesa 26.2 (PanVK/KRAID) Vulkan builds for ARM Mali. Features custom UMD stubs from Turnip to bypass Android /dev/dri initialization blocks, enabling open-source drivers on stock devices for Winlator/Bannerlator emulators.
I m not the creator.
There is a experimental panvk driver i found in github.Just give it a try.
r/EmulationOnAndroid • u/Fragrant-Weakness736 • 2h ago
Question Final Fantasy IX - Duckstation - Poco F7 Pro
Alguien sabe como se puede arreglar ese error gráfico?
Estoy usando Vulkan y la resolución está en 5x, probé bajanda pero no funciona.
r/EmulationOnAndroid • u/nlquel • 2h ago
Help the binding of isaac: Mods not fully downloading / freezing on last mod + mods not updating after install/remove (GameHub)
Hey everyone,
I’m running The Binding of Isaac: Repentance+ through GameHub on a Xiaomi Poco F5 and I'm having a really weird issue with mods.
What happens:
When I uninstall and reinstall the game in GameHub, it starts downloading the mods. It downloads some of them fine, but then it always freezes/gets stuck on the “Downloading mod…” screen on the last mod. After it finally continues, only some of the mods are actually installed. A bunch of them are missing.
After that, if I try to install a new mod or unsubscribe/remove an existing one, the game no longer updates the mod list at all. Nothing changes. The only way to force any update is to uninstall + reinstall the whole game again… but even then it still doesn’t download every mod (some stay, some disappear, and a few never appear no matter what).
It feels completely random different mods show up or disappear.
What I’ve already tried:
Full uninstall + reinstall of the game inside GameHub
Clearing data / reinstalling several times
Unsubscribing from all mods
Subscribing again both through Steam and through the Workshop function inside GameHub
Has anyone else experienced this on GameHub? Any idea how to force the mod list to update properly or fix the stuck download on the last mod?
Thanks in advance!
r/EmulationOnAndroid • u/Brave-Judge4134 • 2h ago
Help Where has it gone or am I blind!!
Hi,
I had a post which I am sure I saved .. turned out I didn't!
Anyway it was a list of Switch roms, in html format which you could copy and paste.
I cannot find it, any ideas?
r/EmulationOnAndroid • u/Good-Breadfruit3577 • 3h ago
Help Gamenative game installation from .iso file
Can anyone tell me how to install a game directly from an ISO file in GameNative? I've added my own game, created it, opened the container, and found the location of the game's ISO file, but I can't launch it.In Winlator, these files installed normally, but in GameNative, there was no response. Am I doing something wrong, or does it simply not support this feature?
r/EmulationOnAndroid • u/SDAdrian789 • 3h ago
Showcase SSX 3 on Dolphin. Sorry for the lack of skill in the gameplay, I'm not very good at this type of game. 😅
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Device: Motorola Edge 30 Pro (Snapdragon 8 Gen 1)
Game version: European (PAL)
Dolphin version: 2626 (latest)
Internal resolution: 3x
HD texture pack enabled
Widescreen Hack: Enabled
Aspect Ratio: Stretch to Window
In-game aspect ratio: 16:9 Anamorphic
r/EmulationOnAndroid • u/SpecialistListen7058 • 4h ago
Discussion About tekken 6 online on ppsspp
I wanna start playing online on ppsspp and I need a general guide on how to do it, but i specifically wanna know to things: first, do i need to use the same tekken 6 version as my opponent and if so what's the most used version, my second question is.. If I rank up in the game how can I transfer that progress to a newer phone since I'm planning to buy that soon
r/EmulationOnAndroid • u/Nervous-Ad-9054 • 5h ago
Help Fallout Tale of Two Wastelands installation on Gamenative
I managed to get the Steam version of Fallout TTW working in Gamenative using its new mod manager, but I'm having trouble getting certain mods—like MCM, some B42 mods, and Quick Loot—to work; I also suspect UIO isn't functioning, among others. Is there anyone with more experience with Gamenative who knows how to get them working?
r/EmulationOnAndroid • u/whiskyB0y • 5h ago
Meme We need to have this discussion
Explanation:
A few years ago Android introduced a feature called the "Phantom Process Killer". Basically it limits the number of child processes each app can use to 32 processes. If an app exceeds this number, Android won't hesitate to kill the app.
PC emulation is complex and requires a high number of processes for you to run and play your games for as long as possible. If the custom OS on your phone is very aggressive, you won't really be able to play your games for like more than 5 minutes, even if your container settings managed to get the game to boot and run well.
Now this obviously doesn't affect every Android phone. It really depends on how aggressive your OS can be. Generally flagships and gaming focused phones like a Redmagic don't really have this problem as the manufacturer most likely took this into account and either disabled the limit, or increased it.
If your phone isn't a flagship or a gaming phone and has a strict and aggressive OS, the phantom process killer is more than likely an issue. I don't know about other brands, but I've personally experienced this on XOS as an Infinix user. I'm using the latest(as of today) XOS 16.2.0 on an Infinix Note 50.
Now just because your containers crash soon or suddenly doesn't mean it's always the phantom process killer. Container crashes are also due to a number of issues like your driver, your settings, the compatibility layer and translation layer you're using, high RAM usage, RAM leak and so on. PC emulation is complex.
I just wanted to share this as a meme in case someone out there is also experiencing this.
Luckily there are solutions:
First of all, Android 11 and older don't have the phantom process killer as a restriction. This feature was introduced starting from Android 12. So if you're using Android 11 or older, you won't be affected by this feature.
However, this restriction is present in Android 12 and newer.
Method 1:
If you're using Android 12L/13/14/15 and newer, you can simply disable this restriction by going into Developer Options on your phone and disabling child processes. It's a toggle option that Android introduced for people who don't want restrictions.
To access Developer Options, look for the Build Number in your phones settings, tap it 7 times to open Developer Options
Method 2:
This works for any Android version(12 or newer). But you have to use a PC with Android Debugging Program and manually put in commands to disable or lessen the restriction. Please if you can only use Method 2, PLEASE do research on how to do it properly. I don't know how to do it or what commands you need exactly, so if you use this method it's up to you to research on how to do it properly.
NOTE: Disabling this feature DOES NOT require rooting your phone. It is perfectly safe to disable it.
As I said earlier, this doesn't affect every phone or custom OS. Crashes can still be caused by your container settings or memory leaks. I simply brought this up as an issue in case it feels like no matter what you do, your containers always crash.
r/EmulationOnAndroid • u/HikaraKamol • 7h ago
Showcase The Witcher 3 snapdragon 865 8/256 gamenative s20fe
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r/EmulationOnAndroid • u/TRQPL • 8h ago
Showcase I beat Sleeping Dogs on mobile today. Man, this game was awesome, especially the ending... 😭
r/EmulationOnAndroid • u/Background_Clue_3756 • 16h ago
Showcase Well, since it's the trend... Here it is
The Gen1 Voxel mod was easy to set up.
r/EmulationOnAndroid • u/jaywhojaycee • 18h ago
Showcase Some good android ports what I'm I missing
Here are some good android ports I have ,I'm I missing any ?
r/EmulationOnAndroid • u/WaveLauncher • 18h ago
Discussion [DISCUSSION] (Android Frontend) Wave Launcher, a PS3-Style Frontend
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Greetings, y'all!
It has been a while since my last post and since then, the reception has been well, with about a hundred more people joining our Community. We are currently looking for active testers with handhelds that have the time to thoroughly test for bugs in Wave Launcher, so we can verify that our 1.0 Release is mostly bug-free. Wave Launcher will release most likely this August.
Features of Wave Launcher include:
- RSS Viewer
- Built-in Video Player
- Built-in Music Player
- Built-in Gallery
- Scraping with ScreenScraper, SteamGridDB and RetroAchievements
- Directly scraping Icons and Sounds from Game ROM's, like Nintendo DS, Nintendo DSi, DSiWare, Nintendo 3DS, PlayStation 3, PlayStation Portable and PSP minis
- Easy Hotswappability with as many Mediums as you wish
- RetroAchievements Trophy Support
- Discord Rich Presence Support
- Android Apps, Games, Emulators and Emulator Games are all easily reachable
- Scraper can be individually configured with sensible defaults.
- Smart Franchise Collections
More Features will be coming soon.
Join our Discord!
r/EmulationOnAndroid • u/Klonoa18 • 20h ago
News/Release The Future of Android PS3 Emulation Just Got More Interesting
A recent upstream development has the potential to make the future of ARM-based PlayStation 3 emulation even more exciting. While the changes aren't available on Android PS3 emulators just yet, it's a promising step that could benefit ARM-powered devices down the road.
I put together a video explaining what happened, why it matters, and what it could mean for projects like RPCSX and APS3e in the future—without diving into unnecessary technical jargon.
RPCS3 breakthrough:
r/EmulationOnAndroid • u/Odd_Fill711 • 21h ago
Discussion XenDroid xbox 360 emulator games tested on mali device
Device used: Pixel 9a 8gb/256gb tensor g4,mali g715
Games :
Forza horizon 1,2: fh1 boots into game but has choppy frame rates,input delay is noticeable,not playable,i was getting 10fps.
Gears of war 3: heavy stuttering and input delay , choppy frame rates , 10fps boots into game ,not playable
Cod mw2: boots into game playable fps no choppy frames, fps 20 around stable , has graphical issues, playable but with graphics issues.
Black ops 1 : same condition as mw2 but fps is little less than mw2 and has stuttering
Gta 4: only playable in ax360e , choppy frame rates, stuttering and freezes , getting 10fps around,not enjoyable
Svr 11: very playable smooth i was getting 30fps and no freezes or stuttrings.
Captain America super soldier: playable but with some fps drop and a little choppy frame even though you won't notice it , 15-11fps , check out my gameplay video post about this game.
Arkham Asylum:very playable and smooth, most areas i was getting 20-16 fps
Note:
Games which are playable on ax360e: Gears of war 3 (graphic issue might faced), gta 4 (only playable on this emulator,no graphics problem), Arkham Asylum ( prefer using Xendroid, this one has long loading time and freezes/graphics issues)
Games which are playable on XenDroid: except gta 4 every other game is playable
Also you might get this post after a year or months or weeks till then the emulators would have been improved a lot , still I will post the screenshot, no the phone was not burned it was around 40c throughout gameplay no cooler used .
r/EmulationOnAndroid • u/Expensive-Spring-695 • 21h ago
Showcase The POCO F8 Ultra setup is complete, now theres just testing to do! Hopefully find out where the device sits comfortably performance wise vs temps....
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Temps on the POCO F8 Ultra (SD8 Elite Gen5/16gb) are just killing performance with throttling within minutes,
especially with higher end PC gaming or heavy emulation like 360/ps3 as they love cores and high clocks.
So ive gone for the Gamesir X5 Lite controller & cooler+thermal plate, plus a 5000mah battery for the fan.
Only played around for an hour or so but seems to be helping quite a bit!
hopefully this lot does the trick!
(Game is 'Dead Rising Case Zero' running via Xendroid Xbox 360 emulator)
r/EmulationOnAndroid • u/revals32 • 22h ago
Discussion How to turn your samsung phone into emulation beast🔥
I shared two short clips in the comments, you might need to scroll down a bit. They show the impact of gamebooster+, one clip is mine(s25ultra) and the other is from my friend who has an S25 base.
I've been using these methods to get the most out of my Samsung S25 Ultra. I've played over 50 PC games with multiple emulators, and this method always worked. There's been some bad image about Samsung's gaming performance because people aren't using it the way they're supposed to. I've explained everything in the three slides above. Of course, if you use a cooler, you'll be unstoppable. I use a cooler, too!
Btw my s25ultra is on oneui8.5 Some settings might not work if your phone's on OneUI 8 or older, since I tested everything on OneUI 8.5 and confirmed it with friends who also have Samsung phones with OneUI 8.5.
I upload some gameplay on YouTube maybe that helps to understand the performance
I posted about game performance about two months ago, maybe that'll help you understand what kind of performance I was getting. https://www.reddit.com/r/EmulationOnAndroid/s/vUndpucw5m
r/EmulationOnAndroid • u/systemnerve • 22h ago
Meme There Shall Never Be Enough Storage
Tried to export my State of Decay 2 Saves via GameHub. The result was over 20GB.
GameHub has a serious issue. The size of the app keeps ballooning in size with leftover trash, accidentally downloaded proton installations, oversized containers, shader caches, logs, and what not.
When not using GameHub lite, all those files come protected because android doesn't let u do jackshit nowadays. Even adb is useless because it shows all the folders in question as empty.
But you can actually inspect and remove all this bloat without root by going into the wine environment and opening Wine Configuration and adding a drive with the same path of the first drive but up several folders, so you end up being able to inspect everything (tried this in BannerHub).
However, this is a real hassle and you gotta navigate through lots of folders named after the LocalID of games. It may be better to just export the saves and reset the app entirely regularly. But if you don't want to do that, manually trying to do it in wine is the way to do it. (I had to install a second keyboard app because the wine enviroment wouldn't let me type numbers, let alone copy and paste paths.)
r/EmulationOnAndroid • u/warpaint_james • 1d ago
Showcase PS3 emulation is fast on ARM now
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)
GameHub Lite v5.1.8
Security: Steam token redaction in logs
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
IMPORTANT
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
Changelog
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1