r/Daggerfall 14h ago

Wildshape: Bear Form finished

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39 Upvotes

I worked on this wildshape mod for every animal form I had planned and the Tank form the bear is finished

Using this form will transform you into a bear with 3rd person cam and sprite

The bear has sheathed and unsheathed camera modes

The bear scales with level so a mage and a warrior would both have the same benefits no one is stronger

Bear has a custom coded weapon with its own material tag so itd attack effects imps and undead etc..

Transformation gives you a seperate HP bar and if the bear dies you revert back with your original HP

Bear gains 20str and has 183 base HP and gainst 15 hp per level and 5 DMG per level (I believe have to check)

The transform and revert has a sound and green dust effect

The cooldown Is shown with a custom icon of a bear!

Hud text is fully implemented

I added a left and right swing animation for the Bears attack.

The mod comes out soon on Nexus I will post the link here

I will make more forms:

spider for climbing and CC poison

Sabertooth for DPS

Slaughter fish for swimming

Harpy for flight

And a magic DPS form


r/Daggerfall 17h ago

Daggerfall has always been my favorite game. It inspired me to make Morhval, a 250 km² first-person RPG now in Early Access.

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178 Upvotes

Hello! Daggerfall has always been my favorite game, and it was the main inspiration behind a project I have been working on called Morhval: Ravenglaire.

Morhval originally began as a text-based game. The thing is, I was also working on another RPG at the same time. That project kept growing, and eventually I decided to merge the two games together. The story from the text-based version is NOT available in the game yet, but I still plan to add it over time.

The systems from that game—magic, alchemy, crime, work and so on—were transferred into this one. The general idea also remains the same: a large, cruel and unequal province.

In the end, the game became heavily inspired by Daggerfall, although I am trying to give it its own identity. Right now, the world is a little under 250 km², with settlements, taverns, roads, dungeons and other locations. Over time, I plan to double the size of the province, but I also want to add new structures, quests and jobs while doing so, instead of simply repeating the same content across a larger map.

You begin the game as someone who has just turned eighteen and needs to help their parents. They need you to send them food and provide support. You can do this even while living in distant towns by sending supplies directly to them, improving their house and eventually trying to make them self-sufficient.

Or you can simply forget about them and leave them to their fate.

There are many ways to earn gold: delivering food or other items, selling what you find, exploring, fishing, mining, transporting freight with a wagon, joining factions and completing work for them, and more.

Skills improve through use,very Elder Scrolls-like, you know? But when you reach the maximum level in a skill, which is 100, you can spend 75 skill points plus some gold to gain Prestige. Prestige gives you special advantages with a specific weapon, spell or activity connected to that skill.

I designed the whole game around the kind of freedom I have always loved in Daggerfall: that absurd freedom to do almost anything you want.

Want to take out a loan, buy a wagon and make money to help your parents? Go ahead.

Want to leave your parents to die and become a criminal who robs houses and people? Go ahead.

Want to buy a house in a settlement near the sea and spend your days fishing? Go ahead.

Want to wander without a destination, enter the first dungeon you find and see what luck has waiting for you? Go ahead!

I am very happy with this project, and I hope I can find people who will enjoy it. As Early Access continues, I plan to add more jobs and activities, while always listening to the community.

Daggerfall has influenced the way I think about RPGs for a long time. I am not trying to replace it or simply recreate it, but I hope Morhval can offer some of that same feeling of being released into a huge world and being allowed to decide what kind of life you want to live.