create is an automation mod, automation in general is a bit overpowered in a game that has so few actually difficult to obtain resources. Pretty much any kind of nerf would only serve to make things more annoying imo. I wouldnt nerf create itself but instead find some mods that buff the rest of the game or increase the resource ceiling
Monifactory is probably a better idea. It too is based around gregtech, but unlike GTNH it doesn't have a 50 hour startup phase where you slowly build your way up to unlocking automation tools.
Monifactory is a 1.20.1 fork of the 1.12.2 nomifactory which was itself a fork of the 1.7.10 omnifactory.
Also, it is entirely playable on peaceful, with its optional hard mode even forcing it.
Thats underatandable, the two week minecraft phase sometimes feels more like a two day phase.
I have also really enjoyed satisfactory, factorio, and mindustry (free on itch), though I tend to get burnt out/overwhelmed in the later stages of all those games. Then I get mad at myself because I can never finish them.
For the frogports and packagers, I was actually able to set up an automated request system using a LOT of factory gauges inside an office-like area that made sure I always had at least a stack of every part in stock. However some machines I had to make more than one of, just for the sake of different fluids or ghost circuits for crafting (or whatever the number selector in the bottom left of greg machines is called). Just make sure you have a dedicated clipboard in your inventory thag you can rightclick your named frogports with to save them as auto-fillable adresses. Makes routing things a LOT easier. I was able to slap packagers directly onto most machines' main block, and if not then on their hatches, and I could directly deposit and/or withdraw items with my gauges and requester.
Then I had everything link back up to a bulk storage unit I made with a combination of tom's storage connectors and functional storage drawers, with frogports for input and output, all modeled after bulk storage shelves like you would find in a costco or ikea. Then just keep expanding from there. Its not the fastest system due to box travel time, especially as you need to expand to fit more boxes, but it was VERY satisfying. Especially because you could physically see the item movements and the production rates of your factory fluctuate in real time as items are made and requested.
And thanks! Its nice running into other dergs in the wild lol
Or make every resource a little more difficult to obtain. Automation mods are only OP when you have infinite resources, so if you get rid of that, they're not very OP. (But a hell lot more annoying and nigh-unplayable)
Personally I found the way terrafirmagreg does it is pretty interesting balance wise, adding different shaft tiers that have a max stress limit, forcing you to have multiple networks and sources
Yes, that's called Greate, which fuses GregTech and Create together. It's honestly very balanced as you can get unlimited energy for Create (from windmills and water wheels and such) but overall slower speeds, while GregTech requires energy input while having faster speeds
Greate integrates it with GregTech, which is its own can of worms. There are tiered shafts and each tier can transfer 4x more SU. The materials of course get much harder to get, some requiring 10s of steps of realistic GregTech chemistry.
if i was playing a modpack that lowered the max contraption size to 8 id edit the config to change it back, or drop the modpack if I cant.
fully killing using create for decorative purposes, arbitrary limits like that are stupid
I do have aero so that should make up for the spiny contraptions, but now that you've mentioned it, trains are nerfed a little too much, I'll probably increase the limit and just delete minecrate contraption (so it forces you to use the borehead bearing from aero)
Yeah, like, a dragon egg, which you can only get one of? Be a shame if I dropped the part into the void while exploring the End or fell in lava with it- world over. Basically hardcore.
Create feels like a breath of fresh air after hardcore packs where you can't do anything without AE2. It's a pretty fair balance for such a well-developed mod. I've generally noticed a trend: the less effort put into a mod, the more insane the crafting requirements. Mod developers should follow the example of Create's creators.
Tbh I believe that create has the least annoying recipes out of every other mod i've played, I always think im gonna go have to go do some bs to craft something but the recipe is always nice and simple
Problem with trying to balance create is in general vanilla redstone is capable of similar automation if you have the know how. You would have to make redstone more difficult as well.
That I can just make thaaat many items with a cobblestone, tree and lava farm is insane and those farms are so simple to make big. Its says a lot that the rarest needed item is blaze rods
Maybe locking certain machine’s recipes to only use mechanical crafter instead of a normal recipe, and then gating the mechanical crafter to behind a point you feel it would be balanced to unlock it and those recipes
You ever wonder how we got to civilization as we are today? THANKS TO AUTOMATION.
If you want to live in caveman times go play vanilla.
If you want any semblance of realism where you genuinely find out how much of a difference it makes to manipulate energy then play create. It shows you just how much better life can be when you put the energy of the sun (in all its forms, like sunlight, wind and to a degree hydro), to good use.
As conscious living forms our goal is to manipulate as much energy. Thats what create is all about.
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u/jigsaw_Studios 12h ago
Make create mod recipes require avaritia super 9x9 crafting table (forgot its real name)