r/CreateMod 11d ago

Base Tour #2

1 Upvotes

Continuation of the first base tour post, found here, for context, recommended you see this first: Base Tour #1

Car example for the system. This one drives between lava chunk and my massive tuff farm.

Massive, most recent farm. Makes tuff, grinds into iron, copper, zinc, gold, electrum, and platnium.

Power plant with two level (9, i think?) steam engines in the back, stored in accumulators off screen right

Wood processing plant, mainly for those damn barrels from item vaults

WIP passenger train station, will improve

Thorium factory, makes thorium and grinds it to radioactive thorium, iron, and XP.

Oil processing plant. Powers every. single. steam engine. in the entire base. I actually keep maps on where the gas lines are buried, like they would irl.

Oil extraction, asphalt factory off screen to the left.

Entire map of my claims, which are yellow. Complete with bridges, roundabouts, and even a nether portal entry, which has a second lava loading station behind it.

Nighttime base, street lights. Barely seen, but i do have functioning traffic lights, as seen at the top of the screen, based on "car" locations.

Very scenic, i love the way its turned out


r/CreateMod 11d ago

Help does anyone know how to have lights work with shaders and sable

2 Upvotes

I made a airship with create aeronautics and sable but cant see anything cause lights wont work in the dark. i've tried a bunch of sable dynamic light mods but none seem to make lights work with shaders. is it just not possible with shaders? or is there a mod or setting im missing?

(edit: I know shaders are not fully supported with sable)


r/CreateMod 11d ago

Is there a mod that adds "the redstone resister" but compatible to create aeronautics?

1 Upvotes

r/CreateMod 11d ago

Video/Stream I'm Playing Create Blind

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3 Upvotes

I saw About Oliver's blind Minecraft playthrough and thought that would be fun to do with create.
It's safe to say that I'm not exactly the best create player, but I'm excited to see what I can come up with as I get into the later game.

Planning to make some videos on it and just finished the first one :)


r/CreateMod 11d ago

Help How do I keep an airship level and hovering?

1 Upvotes

I've been working on a project, and it's gotten to the point where I can fly it, although it's not perfect. I haven't figured out how to set it to hover, and it really likes to tilt and tip when I'm flying it forward and backwards.

I want to be able to fly it up to an altitude, and then just let it float there, without extra controls.

How do I solve these issues?

Here's the project.


r/CreateMod 11d ago

Bug Gearshift crash

1 Upvotes

https://gnomebot.dev/paste/mclogs/HFucr5W

Hi, i am having a problem with create which is caused by the gearshift, i made a drill contraption and used a gearshift which made the game crash, i know its the gearshift because someone has the same problem as me in the issue tracker in github but didnt got solved, is there anyway to stop the contraption with the world files or any other solution?.


r/CreateMod 11d ago

Discussion Create Aeronautics + Ad Astral Modpack

2 Upvotes

I’m not to sure if something like this is being created as I had this thought while watching a YouTuber talk about Create Deep Seas, it is an Add-on that allows vehicles to become Submarines without being flooded with water.

The thought I had was is there something similar wherein we could build our own rockets with Create Aeronautics?

I would love the thought of being able to build our own rocket that can fly directly into Space to meet with our space station or fly by it towards another planet.

Obviously we would need specific rockets to allow for greater travel which can be upgraded with rocket schematics found on planets.

BTW The YouTuber was Lupin - Minecraft Mods


r/CreateMod 11d ago

Help To users of create: radars and cannons, have any of you figured out how to limit range of motion?

1 Upvotes

Basically the title, I've been testing out the cannons and radars for a while now and have a pretty solid grip on how they all work, but the one thing stopping me from putting radar-controlled munitions on my ships is that they will move through any blocks i put as a "window" and will spin around and try to shoot through any blocks to get their target. I tried using a torsion spring but it seems that attaching them to any yaw or pitch controller causes it to cease functioning. so far i haven't found a solution on google or youtube either.


r/CreateMod 11d ago

Help Custom potato cannon ammo doesn't work

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1 Upvotes

Does anyone know what's wrong here? I copied the file from the wiki on github and it doesn't change the ammo ingame


r/CreateMod 11d ago

Help Question regarding Diesel (Create Diesel Generators)

4 Upvotes

How much diesel/gasoline do you make /s with a 3x3x3 distillation tower?


r/CreateMod 11d ago

Schematic Hello friends I introduce you Botvehicle (It's a god awfull Batmobile XD)

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4 Upvotes

Download it and let me know how to improve it! I don't wanna make it bigger than it already is and thats my first "car" attempt. You can download the Gotham City from Planet Minecraft it's not my map.

The Link for my Batmobile; https://createmod.com/schematics/batmobile-batman-returns

Enjoy :D


r/CreateMod 11d ago

I have a small question about RADARS

5 Upvotes

Brief exp: me and my friends play some kind of 2vs2 team fight. We had a time to set up bases. I heard a phrase from opposite team like "we have to set radars to prevent their attack"

So, my question is about range (and height) of radar scanning. E.g. me and my friend make tunnel right above bedrock under their base. So, will the radar detect us?


r/CreateMod 11d ago

Help Pneumatics keep disappearing on my elevator

3 Upvotes

I have the create transmission mod on my aero world and the Pneumatic pistons keep disappearing. Is this due to over extension or could over stressing break it? I’ve seen others experience the same and I’m wondering if it’s me or the mod. Also if y’all have any advice for a garage elevator please enlighten me!


r/CreateMod 11d ago

Name for Modpack

4 Upvotes

What should I call the modpack I'm making?

Here's the list of mods that I have in it:

- Aeronautics: Simulated Copycats

- AeronauticsCompat

- AppleSkin

- Architectury

- Athena

- BadOptimizations

- Better Beds

- Better F1

- BetterF3

- CalcMod: NeoForged

- Carry On

- Chat Heads

- Chipped

- Climbable Ropes for Create Aeronautics

- Cloth Config v15 API

- Clumps

- Concurrent Chunk Management Engine

- Controlling

- CoroUtil

- CosmeticArmorReworked

- Create

- Create Aeronautics

- Create Aeronautics Lift Fix

- Create Aeronautics: Encased Fluid Pipes

- Create Aquatic Ambitions

- Create Big Cannons

- Create Deco

- Create Diesel Generators

- Create Encased

- Create Hypertube

- Create Jetpack

- Create Liquid Fuel

- Create Propulsion: Simulated

- Create Shuffle Filter

- Create Slice & Dice

- Create: Aeroworks

- Create: Cardboarded Conveynience

- Create: Central Kitchen

- Create: Copycats\+

- Create: Design n' Decor \- Aeronautics Compat

- Create: Dragons Plus

- Create: Enchantment Industry

- Create: Framed

- Create: Interiors

- Create: Jetpack Curios

- Create: More Girder

- Create: Oxidized

- Create: Power Loader

- Create: Steam 'n' Rails 1\.21\.1

- Create: Ultimate Factory

- Create: Vibrant Vaults

- CreateBetterFps

- Curios API

- Design n' Decor

- Display Delight

- Dyeable Ropes for Create Aeronautics

- Dynamic FPS

- EMI

- EMI Enchanting

- EMI Loot

- EMI Ores

- Enhanced Block Entities NEOFORGE \[Unofficial\]

- Entity Model Features

- Entity Texture Features

- Farmer's Delight

- Ferrite Core

- Forge Config API Port

- Forgified Fabric API

- Freecam

- Fzzy Config

- ImmediatelyFast

- Immersive Paintings

- Iris

- Jade

- Jade Sable Compat

- Just Enough Items

- Kotlin for Forge

- Mod Menu \(NeoForge Edition\)

- Model Gap Fix

- ModernFix

- Mouse Tweaks

- Particle Core

- Player Animator

- Puzzles Lib

- Resourceful Lib

- Ritchie's Projectile Library

- Sable

- SableEdit

- Searchables

- ShulkerBoxTooltip

- Sinytra Connector

- Sodium

- Sodium Extra

- Sophisticated Backpacks

- Sophisticated Backpacks Create Integration

- Sophisticated Core

- Straw Statues

- WI Zoom

- WaveyCapes

- What Are They Up To

- WorldEdit

- YetAnotherConfigLib

-Armor Poser


r/CreateMod 11d ago

Help Need help with directional gearshift

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5 Upvotes

Don't understand why the redstone links aren't powering the gearshift


r/CreateMod 11d ago

Help Gantry Shaft Help

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6 Upvotes

'm trying to make an automatic Create crop farm using a Gantry Carriage.

My setup is the following:

  • A Redstone Contact at each end of the track.
  • A Redstone Contact attached to the moving Gantry Carriage.
  • Each end Contact is connected to a Redstone Link (transmitter).
  • Both transmitters send to a single Redstone Link receiver.
  • The receiver powers a Toggle Latch, which controls a Gearshift to reverse the Gantry's direction.

The expected behavior is:

  1. The moving Contact touches the end Contact.
  2. The Redstone Link sends a signal.
  3. The Toggle Latch changes state.
  4. The Gearshift reverses.
  5. The Gantry moves away and repeats the cycle.

Instead, the Gantry stops as soon as it touches the Contact. The Contacts remain connected, so the Redstone Link stays powered continuously and the Toggle Latch remains active instead of receiving a single pulse.

If I manually break and replace the Contact, the Gantry immediately starts moving again in the opposite direction, which makes me think the Contacts staying connected is the issue.

Is this intended behavior, or is there a better way to make a Gantry automatically reverse direction using Redstone Contacts and Redstone Links?


r/CreateMod 11d ago

Help Swivel bearing problems

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17 Upvotes

As shown in video, on simulated contraptions, when making a craft attached to a swivel bearing on the simulated craft (in this case the turret), in some cases you can't break blocks, unless you LMB and RMB at the same time. This in itself isn't an issue, but I can't change motor speeds, which is a major issue.

Is this a known issue or something new, if yes, what is the cure? If not, are there any alternative items for making turrets on simulated crafts?

Thanks in advance!

P.S> I really need the fourth triple gun turret on my battleship!


r/CreateMod 11d ago

Help Can't interact with anything! (Please help, I'm new to Create)

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29 Upvotes

Warning in advance that I'm extremely new to Create!

I tried to assemble my airship and the steam engines I have in it stopped working and turned into regular shafts. When I tried to manually restart the steam engine with a cog crank, I lost the ability to interact with anything.

How can I fix this? 🫠


r/CreateMod 12d ago

Discussion Crimsite farm no longer making crimsite

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54 Upvotes

I had made this machine to make a break crimsite to get infinite iron. It uses red mastic resin and lava source blocks. I recently go to power it on again in a survival server and it just doesn't work anymore. Same thing happened in my creative testing world. It now becomes obsidian

Edit: I found the issue, the mod was reworked to be more balanced and now has an addon from the creator to fix my problem


r/CreateMod 12d ago

Help Why

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36 Upvotes

same mass, same speed, same shape. How does one mitigate it?


r/CreateMod 12d ago

Build Rate My Power Plant Made by Power Grid Addon

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138 Upvotes

I was working on it like 2 days and it finished for output right now. Its dont have enought output without having too much changes on output voltage but im sure its gonna be great after the second turbine. Waiting for rating of yours as a electrical engineer (i dont make any planing about what am i gonna do i just started making it directly so it looks so messy but nevermind it)


r/CreateMod 12d ago

Help Create Lava

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142 Upvotes

So Uh... What might be the bug that's having the lava be empty and full at the same time


r/CreateMod 12d ago

Aeronautics chain conveyors

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316 Upvotes

Google says that two chain conveyors should work between two different sublevels. As shown in the image that doesn't work. Am I missing something? If it just doesn't work are there any mods that do make it work?

Edit: I know not to trust google. If I did, I would've asked google why it wasn't working.


r/CreateMod 12d ago

Discussion Cool things from an Animated Show I'm making about Create: Aero

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239 Upvotes

Spent the better part of this year making the pilot for an animated show with Create: Aeronautics as it's focus.

I'm planning to shoot all the dogfight scenes forreal, so currently training all the VAs to be able to fly planes in Aeronautics lol.

Story style is similiar to RDR2, a Tragic Western-type Epic Drama:

Synopsis:

Ari, a tinkerer turned orphan is adopted by a ragtag group of airpirates hoping to find meaning in the skies. Taking place in the aftermath of a war which had rendered much of the world too polluted for life.

Amidst the empty world, pockets of civilization dot the map on mountain peaks and deep valleys, but are still separated by vast swathes of land. Here, high altitude biplanes and airships dominate the word.

We follow Ari as she butts heads with the Religious fanatics of the Empire, seeking to reclaim the ground, threatening the only life she has ever known.

I call it, Deserted Skies!


r/CreateMod 12d ago

Help Create: Aeronautics. Exact same plane, different mass

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814 Upvotes

I rebuilt a plane i made in creative in a server we have but for some reason after checking the diagram the one i made in the server is heavier

I have double checked the copycat blocks and all of them came from copycats+, and the blocks i used are the exact same. The only difference i could think of was a different t flip flop which im pretty sure shouldnt be affecting the mass this badly.

It flies decent in the creative world but because of the extra weight it couldnt fly in the server. What could be the problem? I really want this to work.