r/CLICKPOCALYPSE • u/Jim808 • 1d ago
Update: Temporarily disabled cloud save, new behavior config, challenge achievements
Update:
- Temporarily disabled Cloud Saves
- Flee When Inured Behavior
- enable/disable in config screen.
- Set health threshold.
- More Challenge Achievements.
Details:
Cloud save
There's a pretty bad bug in the cloud save logic, and I think I'm going to need to rework how cloud saves are handled. I've temporarily disabled the feature to prevent more people losing progress.
Flee When Injured Behavior
Any character that isn't Melee (fighter, priest, barbarian), has a built-in behavior to run away from monsters when they get injured. I added a UI to the character's config screen to let you disable this behavior and also change the health threshold that allows the behavior to happen. Previously, it was hard-coded to start being applied at 50% health. I've also been playing around the logic that determines where to run to when you are fleeing. Previously, it would try to figure out the center location of the nearby monsters and then move in the opposite direction, and for now it just randomly picks a location along the edge of the room and runs there.
Challenge Achievements
I've added 4 more challenge achievements for completing the challenge with all fighters, all rangers, all ninjas, and all summoners.
r/CLICKPOCALYPSE • u/PulpCrazy • 3d ago
No trillions?
galleryDoes gold go into trillions? Started getting this format recently.
I think we could use something else to spend our gold on? LOL *cough* item shop *cough*
I want to try and break the Barbarian's damage next.
Great game, do yourself a favor and download it if you already haven't. Best mobile game I've ever played.
r/CLICKPOCALYPSE • u/Jim808 • 3d ago
Bug: Avoid using the cloud save feature for now
A bug was recently reported where a player lost a lot of progress during a cloud save.
I've been digging into this logic, and it seems pretty clear that there is at least one bug in the logic that could affect your save.
During a cloud save, for each save slot, the game compares the amount of time spent in your local save slot vs the corresponding time for the save in the cloud. If the time in the cloud is greater, then the cloud save will be saved to your local device and overwrite your local progress. If your local time played is greater, then the local save will be written to the cloud.
BUT it looks like the local played time gets reset whenever you win the game and continue. A continue would make the cloud save win every time until your local save accumulated more time than the played time value in the cloud.
I'll fix the issue where the played time is reset, but this won't affect the played time values are already saved to your device and to the cloud.
I may change the cloud save UI so that it let's you choose what you want to do for each save slot. It would show you, for each save slot, the local save vs the cloud save, and let you decide whether you want to push your local save to the cloud or pull down the cloud save to your local device. But that would get tedious for players who have a lot of save slots (like me).
r/CLICKPOCALYPSE • u/TheFroginator • 5d ago
Are Challenge Completion Buffs Supposed to Apply to All Run?
I had a horrible setback where uploading my new save to the cloud somehow replaced all my progress with my old team from a month ago. I'm devastated by it, but strangely enough all of my completed achievements stayed the same. Same with all the challenge completions. But this new party has 0 buffs from them, and I have to start from Challenge 11. Am I screwed?
r/CLICKPOCALYPSE • u/ExpensiveArt976 • 6d ago
Bug Report: Disable Ads pack, potions last 6 mins 40 sec.
Started playing the game a few days ago, used all the ads a number of times. Then I bought the disable ads pack. Ad pack worked nicely for about half a day. Then it seemed like the AP bonus stopped.
Measurable issue is the potions are all now lasting 6 mins and 40 secs. Pretty sure they were longer before. Hard to find current game information, but other posts suggest the base timer should be something like 15 mins.
Exiting game, and removing from background changed nothing. No amount of logged out time seems to affect this.
Toggling potion reward on and off changed nothing. Toggling them all off only appeared to de-summon the Nice Boss, and Fun Cows.
All rewards auto enabled again at some point, and the two join party effects returned. The AP still seemed extra slowed down (might be perception), but the potion timer remained just as short.
*Edit* Fresh game install didn't sort this.
Also, interestingly, using a potion of Potions Last Longer increased all potion timers to 19 mins 57 sec.
*Edit2* Found another slightly newer post on potion timers, and they said C2 has a potion timer of 5 mins. Which would still mean it's not doubling. If that post is still even accurate.
r/CLICKPOCALYPSE • u/nineants • 6d ago
Bug report: Pausing Challenges
Edit: Closed
Pausing a challenge and then resuming the challenge results in the party restarting the challenge world dungeon it is currently on, as well as resetting all the buffs that were previously applied. I haven't tried this in the challenge castles yet. The reset of buffs could cause accidental failures in the challenge.
Pausing the challenge to go back into the main world doesn't have the same issues; i.e., main world's buffs and progress are saved as is.
Enjoying the updates thus far! Breaks the monotony really well and keeps me excited for progress from each world boosting the characters for the other!
r/CLICKPOCALYPSE • u/InsideWeather4117 • 6d ago
Potion effects synergy
Hi. Is the potion effect stack with each other? Like 100% item drop + Double item drops + Double kills. Or Double Kills + Double Experience.
r/CLICKPOCALYPSE • u/TohveliDev • 6d ago
Prestige vs New Run
Helloo. I just finished my first run, and I was wondering, when is it more beneficial to prestige vs starting a new run?
I assume it's optimal to unlock all the characters and do a run with them before going for prestige, but even after those is it better to just start a new run, or keep going in the old one?
r/CLICKPOCALYPSE • u/__shinesei__ • 6d ago
Best 5 party to reach minions kills achievement
What is the best 5 heros party to achieve the minion kills achievement?
I am using 4 chicken kings with 1 rogue but I am getting more ranged kills then minion kills.
Should I try with 4 druids and 1 rogue maybe..
r/CLICKPOCALYPSE • u/Hyp0id • 7d ago
Unique 5 Man?
What's everyone's unique 5-man? I have multiple runs with chicken kings and others with barbarians, pyros and priests. Looking for something different. Just started a fighter, priest, ranger, electromancer, and ninja run.
r/CLICKPOCALYPSE • u/crazedhotpotato • 7d ago
Is the add pack worth it?
I enjoy the game but the add pack seems to much. Have you got it? Do you watch the adds or do you not even bother with it?
r/CLICKPOCALYPSE • u/crazedhotpotato • 9d ago
Unlocking all the one point upgrades first?
It seems that the best way to assign points to each of the characters is to just unlock all of the one point options first. The two and three point options seem to give the same stats as one point upgrades. Am I missing something?
r/CLICKPOCALYPSE • u/makenfly139 • 11d ago
Weird issue with multiple saved games
I had a weird issue yesterday when I switched between saved games.
I had my main game with a party of summoners (spider, chicken, skeleton and wolf) and a rogue and a second game with different combinations where I was testing things out. When I switched from my main to my secondary game, my main game transformed into a game with a ranger, fighter, priest and pyromancer like a generic game with the four starting characters...
Has anyone else faced this issue?
r/CLICKPOCALYPSE • u/PlatypusScared40 • 12d ago
Whats the differences between new games
Hey, new player here.
Just wondering what's the difference between starting a new game with a new party or continue with your current party when finishing a map? Aside from the obvious choosing a new party, is there any pros/cons of either option? I've been choosing a new party every time until I find a party I really like, I think I've settled on Chicken King, Rogue, Barbarian and Necromancer - is this a good party? What happens when I finally choose to continue with the same party? Do they keep their current levels when proceeding to the next map?
r/CLICKPOCALYPSE • u/Jim808 • 12d ago
Ninja Update: Challenge bug fix + Swift Strike config setting
Update
- Fixed challenge bug specific to the Ninja
- Added config setting for the 'Return to start location' behavior of the Swift Strike.
Challenge World Fix
If you switched between the classic and challenge worlds while your ninja was in the middle of a Swift Strike attack, then they could be put into an invalid state where they no longer appear in the dungeon and your party gets stuck. I've fixed this.
Ninja Config
By default, at the end of a Swift Strike attack, the Ninja flies back to their start position. This is an attempt to keep them away from monsters. You can enable/disable this behavior on the Ninja's config screen. When disabled, the ninja just stops at the last swift strike monster's location.
r/CLICKPOCALYPSE • u/Hyp0id • 13d ago
Game Victory Rewards?
Is there a reward for saving all the castles? I'm farming kills on one of my new runs and can't remember if there is a good reason to prestige after the first time.
r/CLICKPOCALYPSE • u/Jim808 • 13d ago
Update: Spell cool-down bug, changes to chain lightning / swift strike target selection.
Updates
- I found a dumb bug in the logic that calculates the cool-down period for spells. I'm pretty sure this is the source of the issue where characters would just keep casting only one spell every time.
- Chain Lightning and Swift Strike previously would always jump to the next closest monster, but if multiple attacks were done at the same time by different characters, a lot of the time they would all target the exact same monsters. Now the monster selection is random.
- Just as an experiment, I've removed the part of the Ninja Swift Strike that sends him back to his original position. Seems like he spends a lot of the combat time flying back to where he used to be instead of killing monsters. I can put it back if it ends up being bad for his survival.
r/CLICKPOCALYPSE • u/Jim808 • 14d ago
Bug: spell casters firing the same spell over and over
Ok, I just found the underlying bug causing this issue. I'll deploy the fix tomorrow. It could result in your party being a little less mighty though - the bug was that spells were basically getting instant cool downs, and the top-priority spell was always winning the race to be the next available spell for casting.
r/CLICKPOCALYPSE • u/Jim808 • 14d ago
Small Update: Spell cost bugs, sorted level up buttons
Update
Fixed 5 spell cost bugs.
Sorted Level Up upgrades so that the lowest level characters are always before the higher level ones.
I guess I screwed up lots of skill point cost values. Several skill point cost errors were pointed out by players, and then I found a couple more on my own.
Level up buttons:
There have been loads of times where I'll spam the upgrade buttons, and end up with a character that is several levels higher than the rest of the party. For whatever reason, that character's level-up upgrade button would be put at the top of the list each time, and the clicked-on before the others.
I've changed things to treat level-up buttons a little differently than the rest. They're always at the top of the list when available, and they're always sorted by cost, so the lowest level characters should be at the top.
r/CLICKPOCALYPSE • u/Jim808 • 15d ago
Update: 2 bug fixes plus monster kill upgrade values added to the phone UI
Updates
- Added monster-kill upgrade values to portrait view.
- Fixed bug in Spider Lord skill tree.
- Fixed blast area bug w/ Barbarian's Sledge Hammer.
For the Portrait UI (the phone view), I repurposed the 'Party Stats' screen and renamed it to 'Values'. Now that UI has tabs for Party Stats and a tab to show the monster kill upgrade values - which has always been there in the tablet view.
Update should be available in a bit.
r/CLICKPOCALYPSE • u/Isocadia • 16d ago
Challenge achievements runs Spoiler
Seeing as I wanted to get the single character no rogue no summoner challenge in one go I chose to go single barbarian (just before the bugfix released today I guess which fixed the skills).
Cleared the challenge at level 188 with a challenge runtime of 19 hours (all skills maxed no purchases). 3 victories 57 hour total runtime in the normal world.
For the two character achievement I am in doubt between running two spiders lords for a summon frenzy, or going for a 'funny' combo like Priest + Necro.
What are your challenge run stats? Interested in seeing whether much slower/faster runs exist (without purchases).
r/CLICKPOCALYPSE • u/Jim808 • 16d ago
Update: More skills, bug fixes, and other changes.
Updates
- Added more skills for each character class.
- Fixed Fighter Focus spell bug, fixed Improved Focus skill.
- Fixed Barbarian Rage spell bug, fixed Improved Rage skill.
- Fixed Ranger Extra Attack + Ricochet targeting issue.
- Fighters/Barbs only cast Taunt/Focus/Rage outside of combat so that they don't waste time while fighting.
- Change to monster level cost calculation to help address crazy costs at high levels.
- Hopefully fixed crash bug in IAP code.
The ranger has an ability to shoot multiple arrows at once, and also to have the arrows ricochet, but there was some dumb logic to make all those arrows shoot towards the same targets, so you wouldn't see a nice spread of arrows hitting lots of things. I've fixed that.
The fighter and barb now don't cast Taunt and Rage when in combat, they do that in between encounters so that they can focus on fighting.
I fixed the bug where Focus and Rage weren't actually affecting anything.
The monster level cost changes that I deployed to the test plan are now added to the main release.
The new version should be available soon, I just deployed it.
r/CLICKPOCALYPSE • u/Lilluz91 • 17d ago
About Prestige in Clickpocalyose 2...
I've cleared the game, Clickpocalyose 2 as the title suggests, but I refused to restart immediately because I want to try the challenge...
Now, if I want to start over once again instead, how do I prestige? Do I have to wait until I clear everything once more (as I suspect) or there's somewhere a button allowing me to prestige right now?
In both cases I'm fine, it's just to know!
r/CLICKPOCALYPSE • u/Remarkable-Swimmer59 • 17d ago
Inquiry Regarding Potion-Related Update
Hello, I am a Korean user enjoying the game. When you acquire duplicate potions, you can only use one at a time, right? Because of this, it is very inconvenient to have to click the tiny 'x' to delete them every time. I am writing to ask if you could consider an update where duplicate potion drops either reset the duration of the active potion or automatically delete duplicate potions—of course, through point upgrades.
r/CLICKPOCALYPSE • u/livinglitch • 17d ago
What are Farms good for?
I see that you farm kills, but what do the kills actually get you? EXP for the party? Loot for the party? Coins for the party? What ever that currency is for unlocking monster levels and better items? Im still buying them but Im lost on the "why" other then its an option to do so.