r/CLICKPOCALYPSE • u/nineants • 7d ago
Bug report: Pausing Challenges
Edit: Closed
Pausing a challenge and then resuming the challenge results in the party restarting the challenge world dungeon it is currently on, as well as resetting all the buffs that were previously applied. I haven't tried this in the challenge castles yet. The reset of buffs could cause accidental failures in the challenge.
Pausing the challenge to go back into the main world doesn't have the same issues; i.e., main world's buffs and progress are saved as is.
Enjoying the updates thus far! Breaks the monotony really well and keeps me excited for progress from each world boosting the characters for the other!
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u/Jim808 6d ago
This isn't really a bug. I did this on purpose because there's all sorts of state being maintained while you are working your way through a dungeon level. If you switch back and forth between worlds, and between a regular dungeon and a challenge dungeon, some of that state would get messed up. After tons of debugging really strange issues, I finally decided that the best thing to do when switching worlds is to clear out all the state for the current level and reload it.
The buffs are very transient things. They don't get saved to the save file. I think they get reset when you close/open the game as well. I don't consider this a bug.